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Ninth World Bestiary 3

Ninth World Bestiary 3


150 new creatures and characters as dangerous as they are imaginative For a billion years this Earth has teemed with life. Nature has crafted innumerable species—and thousands more have been shaped by the prior worlds. There is no end, it seems, to the variety of life to be encountered in the Ninth World. And all of it is interesting, usually weird, sometimes creepy—and often very, very...   [click here for more]
Monte Cook Games  $17.99

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Invisible Sun Prop-Crafting Kit

Invisible Sun Prop-Crafting Kit


Make your own Invisible Sun props The wide array of props and handouts in the Black Cube include seemingly common items from around Satyrine, like menus, handbills, tickets, brochures, and business cards. Many of them harbor hints, hooks, and hidden truths about the Actuality. But perhaps your players would enjoy props custom made by you for your own specific narrative? Create official letters,...   [click here for more]
Monte Cook Games  $7.00

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Numenera

Numenera


This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play. THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time....   [click here for more]
Monte Cook Games  $60.00 $9.99

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
Monte Cook Games  $39.99 $14.99

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Cypher System Rulebook

Cypher System Rulebook


What will your Cypher System campaign be? A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,...   [click here for more]
Monte Cook Games  $19.99

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The Strange (corebook)

The Strange (corebook)


“Hands down the best RPG rules system and setting I've ever run.” “The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.” “After reading The Strange from cover to cover, I am looking forward to running and playing The Strange...   [click here for more]
Monte Cook Games  $19.99

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Invisible Sun

Invisible Sun


A roleplaying game of surreal fantasy, secrets, and magic that is truly magical. Wield fabulous powers as you uncover the secrets of reality itself. Lorcan made a gun out of demon; its bullets only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop...   [click here for more]
Monte Cook Games  $99.00

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Numenera Character Options

Numenera Character Options


The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
Monte Cook Games  $9.99

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Numenera Discovery

Numenera Discovery


They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This...   [click here for more]
Monte Cook Games  $19.99

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Numenera Destiny

Numenera Destiny


They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This...   [click here for more]
Monte Cook Games  $19.99

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Priests of the Aeons

Priests of the Aeons


Tap into the secrets of the Order of Truth—or even join the Aeon Priests! Calaval’s Parable of the Imager and the Spider teaches this lesson: We can no more comprehend the remnants of the prior worlds than a spider can comprehend the cathedral in which it happens to build its web. Just as our works are beyond the understanding—or even the complete perception—of the spider,...   [click here for more]
Monte Cook Games  $17.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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Book M

Book M


Even its name is a secret. Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation—M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery, or—perhaps most simply and obviously—magic. Whatever the source of its name,...   [click here for more]
Monte Cook Games  $18.99

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Teratology

Teratology


It cost many lives—even many souls—to bring you this book. When asked how many beings live in the Actuality, the famed trailblazer Taramoc Eslin answered with characteristic aplomb: “All of them.” No book could possibly catalog every creature everywhere, but her masterwork is the most comprehensive volume to date; the greatest resource on the creatures of the Actuality ever...   [click here for more]
Monte Cook Games  $18.99

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Vortex

Vortex


A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two...   [click here for more]
Monte Cook Games  $5.99

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
Monte Cook Games  $49.99 $17.99

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [click here for more]
Monte Cook Games  $11.99

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.39

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.39

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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Slaves of the Machine God

Slaves of the Machine God


Assassinations. Demon-worshiping abhumans. A massive army poised to sweep across the Steadfast. 144 pages of Ninth World adventure! A failed assassination by the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures—all in a 144-page hardcover, complete with a double-sided poster map. Relics...   [click here for more]
Monte Cook Games  $14.99

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Jade Colossus: Ruins of the Prior Worlds

Jade Colossus: Ruins of the Prior Worlds


The essential gamemaster’s companion for adventure building in the weird and wondrous Ninth World Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds contain secrets and marvels beyond imagining. Explore one such gigantic ruin—the Jade Colossus—in detail. Or create your own, using the Numenera Ruin Mapping Engine to create ancient sites large or small,...   [click here for more]
Monte Cook Games  $14.99

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Building Tomorrow

Building Tomorrow


Uncover the secrets of yesterday to build a better tomorrow Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold the keys to the future. Those brave enough to discover and study the amazing...   [click here for more]
Monte Cook Games  $16.99

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Expanded Worlds

Expanded Worlds


Where will your campaign take you? What worlds will you build? The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice,...   [click here for more]
Monte Cook Games  $17.99

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Predation

Predation


A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve...   [click here for more]
Monte Cook Games  $17.99

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Unmasked

Unmasked


Superpowers and Horror in a Dark Eighties Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by the 7-Eleven, you’ve...   [click here for more]
Monte Cook Games  $12.41

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Gods of the Fall

Gods of the Fall


The Gods are Dead—Now It’s Your Turn There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute. Then Elanehtar fell to earth like a vengeful star, sparking cataclysm and plunging the world into a dark age. The gods...   [click here for more]
Monte Cook Games  $17.99

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.19

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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Echoes of the Prior Worlds

Echoes of the Prior Worlds


EXPLORE THE WORLD The worlds that came before the ninth call out to us from dusty ruins and icy peaks. The explorers among us may salvage the past to bring new light to our future, but only at great cost. In this our first Exploration we delve into a baker’s dozen short adventures for speedy use by Numenera Game Masters in need. Echoes of the Prior...   [click here for more]
Ryan Chaddock Games  $3.00

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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Worlds Numberless and Strange

Worlds Numberless and Strange


What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
Monte Cook Games  $16.99

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Torment: Tides of Numenera—The Explorer's Guide

Torment: Tides of Numenera—The Explorer's Guide


Explore new lands. Discover new creatures. Unearth new secrets. The Torment: Tides of Numenera computer game is set in a whole new region of the Ninth World. This book details the weird and fascinating places, people, and creatures first glimpsed in Torment. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate the region and its inhabitants...   [click here for more]
Monte Cook Games  $14.99

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Alternate Origins

Alternate Origins


In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't...   [click here for more]
Monte Cook Games  $2.99

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Numenera Player's Guide

Numenera Player's Guide


Amazing characters, the wondrous Ninth World, and the game rules to explore it with. Create characters, explore the Ninth World, and learn the basic rules of the Numenera roleplaying game with this inexpensive player’s guide. It’s perfect for getting a taste of the game, having an extra reference on hand at the gaming table, and building new characters. The guide is an easy-to-access...   [click here for more]
Monte Cook Games  $7.99

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Secrets of Silent Streets

Secrets of Silent Streets


The City of Notions. The Heart of Indigo. The Center of the Real World. Like any metropolis in any realm, Satyrine isn’t one city but many. Even a vislae can’t know the entirety of it, no matter how many lives they live there. Fartown, the Marquis Quarter, the Strangeglass District, the Hollows, and the vast abandoned stretches—all offer different experiences and moods as well...   [click here for more]
Monte Cook Games  $18.99

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The Strange Player's Guide

The Strange Player's Guide


Explore the Chaosphere of the Strange with this inexpensive players’ alternative to the corebook Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the The Strange corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to...   [click here for more]
Monte Cook Games  $7.99

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The Dark Spiral

The Dark Spiral


A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth! Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows?...   [click here for more]
Monte Cook Games  $9.99

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Ninth World Bestiary 2

Ninth World Bestiary 2


The Ninth World teems with life—and most of it is hungry! The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge,...   [click here for more]
Monte Cook Games  $17.99

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Into the Night

Into the Night


Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied....   [click here for more]
Monte Cook Games  $14.99

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CypherCaster Magazine - Issue 001 (May 2015)

CypherCaster Magazine - Issue 001 (May 2015)


The first issue of the CypherCaster Magazine includes: MCG Spring/Summer product preview Shotguns & Sorcery interview with Matt Forbeck & Robert Schwalb by Andrew Cady Exploring Cypher Space by James Walls “Shapes in the Salt”, Numenera short fiction by Jim Ryan “Hunting for Krofwarten”, a Numenera adventure by Chris Fitzgerald “Estate Files” covering...   [click here for more]
CypherCast Network  $4.00

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Celestial Wisdom

Celestial Wisdom


This title is now free! Thanks everyone for supporting us in the past. We've hit our earnings cap and now plan to keep it up for no cost. Print-on-demand price merely reflects the cost to print. THERE IS WISDOM IN THE SKY The Ninth World holds many wondrous and terrible things from earth’s past. Perhaps the most familiar to us in the...   [click here for more]
Ryan Chaddock Games   FREE 

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Into the Outside

Into the Outside


Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can...   [click here for more]
Monte Cook Games  $14.99

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Angels & Ashes

Angels & Ashes


MAGIC AND POWER ALL AROUND US. Esoteric powers summoned by arcane gestures, syllables, and symbols. No technology looks so much like magic as the nanites of the Ninth World. Those who know their secret ways wield arcane power, just as the wizards and will-workers of legend. ANGELS & ASHES is an 87 page nanotechnology book for Numenera, presenting an arcane...   [click here for more]
Ryan Chaddock Games  $9.00

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $0.90

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The Strange Bestiary

The Strange Bestiary


150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals. Featuring more than 150 creatures and characters, The Strange Bestiary is lavishly illustrated and wildly imaginative. Find creatures encountered on Earth along with those native to the recursions of Ardeyn, Ruk, Crow Hollow, Atom Nocturne, and others. Plus scores of creatures that fit...   [click here for more]
Monte Cook Games  $14.99

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