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Numenera

Numenera


This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play. THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time....   [click here for more]
Monte Cook Games  $60.00 $9.99

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Cypher System Rulebook

Cypher System Rulebook


Any character, any campaign. If you can imagine it, the Cypher System makes it easy! The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs...   [click here for more]
Monte Cook Games  $22.99

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
Monte Cook Games  $39.99 $14.99

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The Stars Are Fire

The Stars Are Fire


Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between. A starship of unknown provenance, adrift and powerless, falls into a nearby orbit. An alien disease causes people to slowly lose interest in life—then take root like a plant. An envoy from another dimension brings warning of a pending catastrophe—but what if its solutions are the real threat?...   [click here for more]
Monte Cook Games  $18.99

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Numenera Character Options

Numenera Character Options


The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
Monte Cook Games  $9.99

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Invisible Sun

Invisible Sun


A roleplaying game of surreal fantasy, secrets, and magic that is truly magical. Wield fabulous powers as you uncover the secrets of reality itself. Lorcan made a gun out of demon; its bullets only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop...   [click here for more]
Monte Cook Games  $99.00

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Numenera Discovery

Numenera Discovery


They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This...   [click here for more]
Monte Cook Games  $19.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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Vortex

Vortex


A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two...   [click here for more]
Monte Cook Games  $5.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Numenera Destiny

Numenera Destiny


They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This...   [click here for more]
Monte Cook Games  $19.99

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
Monte Cook Games  $49.99 $17.99

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your...   [click here for more]
Monte Cook Games  $2.39

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.39

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [click here for more]
Monte Cook Games  $11.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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Jade Colossus: Ruins of the Prior Worlds

Jade Colossus: Ruins of the Prior Worlds


The essential gamemaster’s companion for adventure building in the weird and wondrous Ninth World Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds contain secrets and marvels beyond imagining. Explore one such gigantic ruin—the Jade Colossus—in detail. Or create your own, using the Numenera Ruin Mapping Engine to create ancient sites large or small,...   [click here for more]
Monte Cook Games  $14.99

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.19

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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Ninth World Bestiary 3

Ninth World Bestiary 3


150 new creatures and characters as dangerous as they are imaginative For a billion years this Earth has teemed with life. Nature has crafted innumerable species—and thousands more have been shaped by the prior worlds. There is no end, it seems, to the variety of life to be encountered in the Ninth World. And all of it is interesting, usually weird, sometimes creepy—and often very, very...   [click here for more]
Monte Cook Games  $17.99

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Unmasked

Unmasked


Superpowers and Horror in a Dark Eighties Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by the 7-Eleven, you’ve...   [click here for more]
Monte Cook Games  $12.41

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Torment: Tides of Numenera—The Explorer's Guide

Torment: Tides of Numenera—The Explorer's Guide


Explore new lands. Discover new creatures. Unearth new secrets. The Torment: Tides of Numenera computer game is set in a whole new region of the Ninth World. This book details the weird and fascinating places, people, and creatures first glimpsed in Torment. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate the region and its inhabitants...   [click here for more]
Monte Cook Games  $14.99

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Alternate Origins

Alternate Origins


In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't...   [click here for more]
Monte Cook Games  $2.99

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Into the Night

Into the Night


Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied....   [click here for more]
Monte Cook Games  $14.99

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Priests of the Aeons

Priests of the Aeons


Tap into the secrets of the Order of Truth—or even join the Aeon Priests! Calaval’s Parable of the Imager and the Spider teaches this lesson: We can no more comprehend the remnants of the prior worlds than a spider can comprehend the cathedral in which it happens to build its web. Just as our works are beyond the understanding—or even the complete perception—of the spider,...   [click here for more]
Monte Cook Games  $17.99

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Slaves of the Machine God

Slaves of the Machine God


Assassinations. Demon-worshiping abhumans. A massive army poised to sweep across the Steadfast. 144 pages of Ninth World adventure! A failed assassination by the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures—all in a 144-page hardcover, complete with a double-sided poster map. Relics...   [click here for more]
Monte Cook Games  $14.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $0.90

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Building Tomorrow

Building Tomorrow


Uncover the secrets of yesterday to build a better tomorrow Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold the keys to the future. Those brave enough to discover and study the amazing...   [click here for more]
Monte Cook Games  $16.99

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Ninth World Bestiary 2

Ninth World Bestiary 2


The Ninth World teems with life—and most of it is hungry! The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge,...   [click here for more]
Monte Cook Games  $17.99

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Eschatology Code

Eschatology Code


When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth......   [click here for more]
Monte Cook Games  $3.99

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Explorer's Keys

Explorer's Keys


Ten amazing, super-low-prep adventures you can start running minutes from now! A trip to the moon—and the very, very ancient past. A stolen twin. The approach of a starwing seraph that spells doom for an entire city. An enormous underground ruin where humans and abhumans vie with one another, intelligent fungi—and a deadly predator. Ten complete adventures to challenge and intrigue your...   [click here for more]
Monte Cook Games  $11.99

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Into the Outside

Into the Outside


Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can...   [click here for more]
Monte Cook Games  $14.99

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Strange Revelations: Ten Instant Adventures for The Strange

Strange Revelations: Ten Instant Adventures for The Strange


Horror, Action, and Mystery in the Shoals of Earth! What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master...   [click here for more]
Monte Cook Games  $9.99

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Rusthaven: An Iron Wind Sourcebook for Numenera

Rusthaven: An Iron Wind Sourcebook for Numenera


Rusthaven is a sourcebook for the roleplaying game Numenera and adds new creatures, organisations, descriptors and foci, new NPCs, a completely new set of Iron Wind-caused mutations known as ‘corrosions’ and, of course, the location of Rusthaven itself. It covers multiple types of Iron Wind, how society reacts to them and the prejudices that exist out of fear and ignorance towards the Wind...   [click here for more]
Dark Liquid Games  $9.99

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Into the Deep

Into the Deep


What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins?...   [click here for more]
Monte Cook Games  $14.99

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Numenera Player's Guide

Numenera Player's Guide


Amazing characters, the wondrous Ninth World, and the game rules to explore it with. Create characters, explore the Ninth World, and learn the basic rules of the Numenera roleplaying game with this inexpensive player’s guide. It’s perfect for getting a taste of the game, having an extra reference on hand at the gaming table, and building new characters. The guide is an easy-to-access...   [click here for more]
Monte Cook Games  $7.99

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The Bridges we Burn - a Numenera Adventure

The Bridges we Burn - a Numenera Adventure


The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory? This campaign consists of 5 linked scenarios that can be also played separately....   [click here for more]
Janek Sielicki  $9.99 $7.99

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Encyclopedia of Impossible Things

Encyclopedia of Impossible Things


Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they're out there. They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring of Odin, a vorpal sword, the spellbook of Thoth, or the picture of Dorian Gray? What would...   [click here for more]
Monte Cook Games  $14.99

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The Sun Below: City on the Edge

The Sun Below: City on the Edge


What if I told you there is a world below this one? A world with its own sun? Full of strange peoples, amazing discoveries, and unspeakable horror? Finding your way down to this world is almost impossible. Finding a way back up, well, that’s worse. The Sun Below: City on the Edge, is an epic adventure for Numenera that takes place deep below the surface of the Ninth World....   [click here for more]
Dread Unicorn Games, LLC   FREE 

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Cypher System Character Portfolio

Cypher System Character Portfolio


Give your character room to grow A lot can happen in a campaign. Your character is more than a collection of numbers—they have a story to tell, details to record, and friends (and adversaries!) to note. The Cypher System Character Portfolio does the job of a standard character sheet, and so much more. At 24 pages, it records all your character’s pools, abilities, skills, cyphers, and...   [click here for more]
Monte Cook Games  $1.99

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Teratology

Teratology


It cost many lives—even many souls—to bring you this book. When asked how many beings live in the Actuality, the famed trailblazer Taramoc Eslin answered with characteristic aplomb: “All of them.” No book could possibly catalog every creature everywhere, but her masterwork is the most comprehensive volume to date; the greatest resource on the creatures of the Actuality ever...   [click here for more]
Monte Cook Games  $18.99

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Impossible Vehicles

Impossible Vehicles


Recursions within the Strange are seeded by fiction, imagination, and myth—stories. And stories sometimes feature vehicles, often vehicles that are practically iconic to their settings. Star fighters. Flying carpets. The Argo. Vehicles large enough to host the PCs through the bulk of their adventures are especially likely to be seeded into the Strange. This fractal brings you a sampling of...   [click here for more]
Monte Cook Games  $2.99

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Forgetting Doomsday

Forgetting Doomsday


The echoes of an ancient feud threaten to destroy your home—and your mind! Generations ago, two brothers founded villages as they dreamed of creating amazing devices to better the world. Their settlements grew, but ultimately they bickered, the villages fought, and eventually war ruined their dreams—and left the once-fertile valley between the villages a wasteland filled with shattered...   [click here for more]
Monte Cook Games  $4.99

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Ninth World Assassins

Ninth World Assassins


Legacy Product This product was created in the early publishig days and may no be of the quality many have expected us to produce. In so we offer all legacy products for $1 Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin....   [click here for more]
Metal Weave Games  $4.99 $0.30

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The Infinity Shift

The Infinity Shift


Welcome to the High Frequency Active Auroral Research Program! They call it HAARP. You call it the rear end of a two-year duty shift at the United States Air Force base in Gakona, Alaska. Nothing ever happens at HAARP—or at least nothing used to happen. Until today. Today they fired up Test #24114, designated BROWNCOW. And now everything happens there. Like, literally everything. All at once....   [click here for more]
Monte Cook Games  $4.99

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Mastodon

Mastodon


Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead? This...   [click here for more]
Monte Cook Games  $2.99

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Castaway

Castaway


Marooned on a deadly planet without weapons, supplies, or even memories. The world on which you awaken is savage and brutal. The scant supplies in your ruined lifeboat offer little aid, and even fewer clues to who you are or where you came from. But you’re not alone on this strange planet—unknown forces, for unknown reasons, are hunting you. There’s a way off, but finding it will...   [click here for more]
Monte Cook Games  $4.99

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