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WFRP: Archives of The Empire Vol 2

WFRP: Archives of The Empire Vol 2


Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains za Hospice. Behind its imposing walls, troubled souls receive succour, and a lucky few find respite. One of its denizens, the ‘Lady’ Isabella, worries her carers. Her quill is ceaseless, though few can say what she writes. Despite the best efforts of the hospice staff, strange...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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WFRP: Sullasara's Spells of Unrivalled Utility

WFRP: Sullasara's Spells of Unrivalled Utility


Sullasara’s Spells of Unrivalled Utility When Teclis decided to instruct the humans of the Empire in the use of magic, there was much grumbling. Some thought it madness; while others saw the grim necessity of it. However, the Elf High Mage Sullasara saw it as an excellent opportunity to educate the Empire’s unfortunates in the ways of their betters. To this end, she scribed a short grimoire of...   [click here for more]
Cubicle 7 Entertainment Ltd.  $2.99

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WFRP: Empire in Ruins Companion

WFRP: Empire in Ruins Companion


The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation. Empire...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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WFRP: The Cluster-Eye Tribe

WFRP: The Cluster-Eye Tribe


Deep in the Drakwald forest, beyond remote and wary forester’s villages, past the roving herds of Beastmen, and the trails of nameless creatures lies the Black Pit, secret and sacred lair of Night Goblins. Around them lies the territory of the Cluster-Eye Tribe, a confederation of Forest Goblin warbands who deal with the Black Pit for precious iron weaponry. Those few who know of this corner...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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Mythic Babylon

Mythic Babylon


In the year 1765 BC, King Zimri-Lim of Mari emerged from a planning session with his aides and summoned his personal scribe. As he paced the courtyard in his palace in the city of Tuttul, he dictated a letter to the scribe, who used the cut end of a reed to press the message into a warm clay tablet. That letter, which was to be sent within the hour by speedy messenger, said:   "To my wife, Šibtu,...   [click here for more]
Design Mechanism  $17.99

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WFRP: Archives of the Empire

WFRP: Archives of the Empire


Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky few find respite.   Not so for one of its denizens, however, who is tireless in her mission to compile a record to outlive the world — her Archives of the Empire.   The...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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WFRP Shrines of Sigmar

WFRP Shrines of Sigmar


Five Shrines of Sigmar The Old World is steeped in staunch spiritual beliefs, some of which have sparked battles and incited wars. Though they may differ in importance and prominence, all ensure reverence and honour. Shrines of Sigmar offers a selection of unique and mysterious shrines from around the Empire. They are perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or can...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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WFRP Monuments of the Reikland

WFRP Monuments of the Reikland


Five Grim and Perilous Monuments of The Old World Monuments of the Reikland offers five unique memorials, statues, and towers, perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or used to kick start a new adventure. Each one is packed with colour and detail, beautifully illustrated, and laced with intrigue.  Wherever you travel in the Empire, monuments peer down on you. They...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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WFRP: Patrons of the Old World I

WFRP: Patrons of the Old World I


Patrons of the Old World I Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted — even with an esteemed mentor to guide you across the Reikland’s rough terrain — there’s no guarantee that some might lead you down a dark alley. Amidst the daily struggle for survival, some remarkable, resilient, and deeply ambitious individuals...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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WFRP: Death on the Reik Companion

WFRP: Death on the Reik Companion


WFRP: Death on the Reik Companion The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals. Death on the Reik Companion includes: Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik....   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Fantasy and/or Science Fiction Multi Language Dictionary - Languages of Amoverek

Fantasy and/or Science Fiction Multi Language Dictionary - Languages of Amoverek


This includes all of the current languages called Common, Elvish, Dwarvish, Fairy, Uncommon, Trollish, Orcish, Goblin, Draconic, & Alien The dictionary (no grammar) material used in the making of this all-in-one volume and are included in this volume are the following Grammar Fuel titles: Elvish Language – Created for the Aioskoru World  Fairy Language –...   [click here for more]
Ken Wickham  $12.99 $7.98

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100 Encounters for Fantasy Rivers (Lore 100)

100 Encounters for Fantasy Rivers (Lore 100)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $1.79 $1.49

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Deadball: Year II

Deadball: Year II


"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus "With Deadball you can simulate America’s Pastime during any season, no matter where you are." —Sports Illustrated Kids Deadball: Year II is an expansion to the bestselling Deadball: Baseball With Dice. Featuring new rules, a franchise generator,...   [click here for more]
W.M. Akers  $10.00

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Enchiridion Alchimia

Enchiridion Alchimia


Everything that exists has an essence: a set of instructions from the Akashic Records within the aether on how to look, behave and function. Alchemists can draw these essences out of an object, purify and isolate them, and then imbue them into an alchemical concoction to create powerful arcane affects on the material plane. With enough study, forethought and imagination, any alchemist can have the...   [click here for more]
Stormforge Productions  $4.99

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Deadball: Year III

Deadball: Year III


"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus "With Deadball you can simulate America’s Pastime during any season, no matter where you are." —Sports Illustrated Kids Deadball: Year III is an expansion to the bestselling Deadball: Baseball With Dice. Inspired by the cheats and scoundrels...   [click here for more]
W.M. Akers  $10.00

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Delve - The Castaways Guide to Cragbarren Expanded

Delve - The Castaways Guide to Cragbarren Expanded


Castaways Guide to Cragbarren Expanded This is the newly updated and expanded castaways guide given to characters by Cedric as they first arrive on the island. This new edition includes: New Map of Cragbarren Complete Guide to the City of Gnarling New Weapons and Armour Guilds that characters can join Two new classes, The Alchemist and the Necromancer Necromancer spell lists Map Pack as a separate...   [click here for more]
FeralGamersInc  $7.99

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100 Encounters for Coastal Regions (Lore 100)

100 Encounters for Coastal Regions (Lore 100)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
Azukail Games  $1.79 $1.49

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Asturies Medievalia

Asturies Medievalia


Between the green pastures and the rugged Asturian mountains, legends and myths come to life in this new supplement for Aquelarre, the acclaimed medieval demonic game. Illustrated in full color, Asturies Medievalia is the first in a series of geographical supplements, filling in details of different parts of the Iberian peninsular geography. Written by Ricard Ibáñez, the creator of the game, and...   [click here for more]
Nocturnal Media  $14.99

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APOCTHULHU Terrible New Worlds

APOCTHULHU Terrible New Worlds


"And I saw the world battling against blackness; against the waves of destruction from ultimate space ..." ◊ The APOCTHULHU roleplaying game has been especially designed to transport gamers into terrifying, devastated worlds where the forces of the Cthulhu Mythos have gained control. Usually to the utter detriment of mankind. This supplemental volume brings together...   [click here for more]
Cthulhu Reborn  $19.99

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Deadball: Year IV

Deadball: Year IV


"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus "With Deadball you can simulate America’s Pastime during any season, no matter where you are." —Sports Illustrated Kids Deadball: Year IV is an expansion to the bestselling Deadball: Baseball With Dice. It requires either the original game...   [click here for more]
W.M. Akers  $10.00

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Land of the Rising Sun

Land of the Rising Sun


Land of the Rising Sun For centuries, the Japanese have called their islands the Land of the Rising Sun. Set in Feudal Age Japan, this sourcebook for 5th edition of Chivalry & Sorcery features the Japan of legend, with brave samurai, stealthy ninja, crafty cat spirits, terrifying demons, awe-inspiring Kami and Buddhas, and lovely geisha....   [click here for more]
Brittannia Game Designs Ltd  $19.95

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Mythic Constantinople - TDM230

Mythic Constantinople - TDM230


Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation. This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice and...   [click here for more]
Design Mechanism  $13.99

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Stranded - Guide to RU57

Stranded - Guide to RU57


Welcome to RU57 also known as Rust. Once a corporate paradise where various different industries could develop weapons, cybernetics and medical marvels with the help of an eager and legally binding prison population. But those days of outside galactic law shenanigans has now ended and the corporations and their most loyal and important employees have left the planet, and placed a huge blockade around...   [click here for more]
FeralGamersInc  $7.99

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100 Snow and Ice Encounters (Black Spear)

100 Snow and Ice Encounters (Black Spear)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
Azukail Games  $1.49 $1.25

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Worlds United

Worlds United


What if... The Martians really did invade Earth in 1897? And again, in 1938? Venus really is a lush jungle planet, where dinosaurs still roam? Psionics are a reality? Crystal Technology an everyday fact of life? Rockets ply the spacelanes between Mars, Earth, Venus and the asteroids? The year is 1959? Worlds United is...   [click here for more]
Design Mechanism  $15.99

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100 Things to Find, See and Hear in a Forest (Black Spear)

100 Things to Find, See and Hear in a Forest (Black Spear)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
Azukail Games  $1.49 $1.25

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Land of the Rising Sun - Folklore Bestiary

Land of the Rising Sun - Folklore Bestiary


For centuries, the Japanese have called their islands the Land of the Rising Sun. Set in Feudal Age Japan, this sourcebook for 5th edition of Chivalry & Sorcery features a Bestiary drawn from the folklore of the Japan of legend. Within these pages you will find details of more than a hundred yokai, or creatures from Japanese folklore, along with game stats for Land of the Rising Sun. This...   [click here for more]
Brittannia Game Designs Ltd  $17.99

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After the Vampire Wars

After the Vampire Wars


The shadows have always been with us, and so have those who dwell within: the sorcerers, the fae, the lycanthropes and, darkest of them all, the vampires. All have secretly lived alongside humanity, veiled from mortal view, for milennia, but now they are exposed to the light, and the supernatural walks among us. Early in the 21st Century, the US Government discovered the existence of vampires and...   [click here for more]
Design Mechanism  $12.99

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Enchiridion Sigillum

Enchiridion Sigillum


The world that we see, air we breathe, the food we taste, and even those around us are nothing more than projections and reflections of the true face of reality. And this reality is as beautiful and intricate as it is cold and logical. The true nature of existence is the music of creation, and cosmos is simply the voice of the language of the gods. Through alchemical fuelled visions, I have learnt...   [click here for more]
Stormforge Productions  $4.99

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TDM204 Waterlands

TDM204 Waterlands


A complete adventure for Mythic Britain, this scenario takes the characters into the extensive fenlands of eastern Britain, where the cultures of Celt and Saxon merge, and the broad expanse of the fenlands hold many secrets. The goddesses and spirits of these lands have fallen silent; the curlews, once so numerous, have all but vanished. And in Caer Daun, a bride awaits a husband, while others plot...   [click here for more]
Design Mechanism  $5.99

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100 Encounters for a Fantasy Jungle (Black Spear)

100 Encounters for a Fantasy Jungle (Black Spear)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
Azukail Games  $1.49 $1.25

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Convicts & Cthulhu: The Misery Archive

Convicts & Cthulhu: The Misery Archive


All the Misery, Collected in One Place. Convicts & Cthulhu is a sourcebook designed to allow Call of Cthulhu Keepers and players to run scenarios and campaigns set in the penal colonies of early Australia. It particularly targets the historical period from 1795 to 1810, a time in which law and order played second-fiddle to greed and corruption. This was the...   [click here for more]
Cthulhu Reborn  $5.00

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100 Encounters for Fantasy Oceans (Lore 100)

100 Encounters for Fantasy Oceans (Lore 100)


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
Azukail Games  $1.49 $1.25

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The Age of Shadow: Campaign Guide

The Age of Shadow: Campaign Guide


This campaign guide is intended for use with The Age of Shadow: Role-playing Game, and is presented in such a way as to quickly familiarise both players and GMs with the specifics of the setting, as well as providing a starting point from which many tales and adventures may arise. Within these pages you will find: • a brief history of the land and its people. • a full colour map of the...   [click here for more]
Crooked Staff Publishing  $2.99

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100 Encounters for Fantasy Plains (Lore 100)

100 Encounters for Fantasy Plains (Lore 100)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for a Fantasy Swamp (Lore 100)

100 Encounters for a Fantasy Swamp (Lore 100)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Snow and Ice Encounters (Lore 100)

100 Snow and Ice Encounters (Lore 100)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
Azukail Games  $1.49 $1.25

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Mythic Constantinople: Life's Long Consequences

Mythic Constantinople: Life's Long Consequences


Kales Pegonites is the man that everyone wants. He’s gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal: Kales has found himself mixed up in a mystery as old as The City itself. Life’s Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable for...   [click here for more]
Design Mechanism  $4.99

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100 Things to Find, See and Hear in a Forest (Lore 100)

100 Things to Find, See and Hear in a Forest (Lore 100)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
Azukail Games  $1.49 $1.25

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Warhammer Fantasy Roleplay 2nd Edition: Sigmar's Heirs

Warhammer Fantasy Roleplay 2nd Edition: Sigmar's Heirs


The Empire is the heartland of Warhammer Fantasy Roleplay and its portrayal is key to the success of any campaign. Sigmar's Heirs brings the Empire to life like no other sourcebook, detailing the greatest nation of the Old World in all its glory and majesty — as well as its vulnerabilities and failings. This is the definitive reference for the Empire. Inside this book you'll find:   • A history...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.95

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Clockwork and Chivalry 2nd Edition Core Rulebook

Clockwork and Chivalry 2nd Edition Core Rulebook


Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul! 1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival. Clockwork &...   [click here for more]
Cakebread & Walton  $24.99

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Tabletop Gaming Guide to: Conspiracies

Tabletop Gaming Guide to: Conspiracies


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human...   [click here for more]
Mystical Throne Entertainment  $5.00

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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
Azukail Games  $1.25

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100 Encounters for Fantasy Mountains (Lore 100)

100 Encounters for Fantasy Mountains (Lore 100)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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Warhammer Fantasy Roleplay 2nd Edition: Realm of the Ice Queen

Warhammer Fantasy Roleplay 2nd Edition: Realm of the Ice Queen


Caught between the sprawling Empire to the south and the maddening wastes of Chaos is Kislev, Realm of the Ice Queen. Legendary for its doughty peoples who stand fast against the ravenous hordes of Chaos spilling out of the north, who endure the incredible cold and the barren bleakness that defies their land and yet persevere, surviving against all odds. Yet, Kislev is more than appalling winters...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.50

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Warhammer Fantasy Roleplay 2nd Edition: Knights of the Grail

Warhammer Fantasy Roleplay 2nd Edition: Knights of the Grail


To Bretonnia! Enter the land of Knights and Ladies, a land devoted to the might and majesty of the Fey Enchantress. Renowned throughout the Old World the Grail Knights of this green land are some of the greatest Warriors. But there's more to this land than Questing Knights and damsels in distress. Bretonnia harbours its share of sinister secrets, peril and adventure. Knights of the Grail is the definitive...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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The Age of Shadow: Encounters in the Northlands

The Age of Shadow: Encounters in the Northlands


Encounters in the Northlands is a collection of adventures and encounters for use with the (free) Age of Shadow fantasy role-playing game. Within its pages you will find the following four scenarios: The Enchanted Forest The Enchanted Forest covers rules for traversing areas of accursed woodland, and features a number of different (and often treacherous)...   [click here for more]
Crooked Staff Publishing  $3.99

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Night Borough

Night Borough


Enter the world of Night Borough, a new free suppliment for Dark Stars, Beyond The Black Sea. Conversion rules are supplied for converting DnD to Dark Stars and Dark Stars to DnD. The gothic horror setting is supplied for free, if you like this setting we can expand it lots to do lots to see and a scenario is on the way.  Night Borough This book describes the pocket reality of Night...   [click here for more]
Darkstars Universe  Pay What You Want

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100 Encounters for a Fantasy Jungle (Lore 100)

100 Encounters for a Fantasy Jungle (Lore 100)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
Azukail Games  $1.49 $1.25

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Clockwork & Cthulhu

Clockwork & Cthulhu


Horror Roleplaying in the world of Clockwork & Chivalry “Then she did confesse that she gained her powers from a Devill which did come to her out of the baye on moonless nights. And upon examination, we did find the markes of evill upon her, for she bore scales like unto a fish about her bodie. And so was she hanged as a witche, and upon the scaffolde she did crie out...   [click here for more]
Cakebread & Walton  $29.99 $17.99

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