The ultimate Aeldari sourcebook for Warhammer 40,000: Wrath and Glory!Like their shattered war god Kaela Mensha Khaine, the ancient Aeldari are a sundered people. Heirs to a galaxy-wide empire that succumbed to ruination, all Aeldari fear the grip of She Who Thirsts. Each has been forced to find their own way to deal with this... [click here for more]
A Guide to Brutal Warlords, Warbands, and Monsters in Warhammer Fantasy Roleplay
Orcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations... [click here for more]
Visits to taverns and coaching inns are a regular feature of Warhammer Fantasy Roleplay, as places to gather information, locate a local person of interest, or spend the night in relative safety.
Adventures and supplements for Warhammer Fantasy roleplay detail several inns, but they are often particular venues in particular locations that serve the needs of the adventure. This supplement is designed... [click here for more]
Hive Rokarth is a towering edifice of plasteel, rockcrete, and misery. The city sprawls towards the horizon in every direction; its farthest reaches vanishing in acrid smog, its tallest spires caressing the void itself. As magnificent, as foreboding, as terrible as the hive city is, however, a rot festers at the heart of Rokarth that must be purged, lest it devour all within.
Chemical Burn is... [click here for more]
A GRIM FUTURE OF GLORIOUS ADVENTUREThe sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished.Rallied... [click here for more]
Deep in the heartlands of Shyish, the crumbling city of Ulfenkarn teeters upon the precipice of destruction. Its citizens are desperate for salvation before the streets are swallowed whole by the encroaching Shyish Nadir. For an age, the Vyrkos vampire lord known as Radukar the Wolf has held ruthless control over the city, transforming this once-proud gothic metropolis into little more than a ravaged... [click here for more]
A MYSTERIOUS NEW WORLD OF GRIM AND PERILOUS ADVENTURE
Far from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage... [click here for more]
The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to employ those who already have. Some may say that to live by the sword is to die by the sword, and there is truth to this. But in the wilds of the Empire, to refuse to live by the sword is to die by the sword even sooner.
Up in Arms provides... [click here for more]
When shields sunder, and weapons falter, only faith endures. Step into the embattled Gilead System, a forsaken haven of Humanity amidst the writhing Chaos of the Cicatrix Maledictum. Wield the sacred Motive Force to flay your foes as an Electro-Priest, or take up the Emperor’s blessed arms and wage war in His name, as a Sister Dogmata. Redacted Records II is an invaluable resource for players and... [click here for more]
Winds of Magic From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but... [click here for more]
Threat Assessment: Xenos contains a mass of new alien threats to challenge Agents of any Tier, and is the perfect companion to any Warhammer 40,000 Wrath & Glory campaign.
As well as massively expanding the Xenos factions found in the Wrath & Glory Core Rulebook, this book explores newcomers to the Gilead system, including the enigmatic T’au,... [click here for more]
Old World Adventures: Forest of Hate
A plague is afflicting settlements in the eastern Laurelorn Forest. Shallyan prayers have proven ineffective and herbal remedies are scarce. If the Empire’s heroes cannot discover a way to contain this plague, Nordland’s logging industry will collapse as war and chaos devastate the Laurelorn.
Forest of Hate is an exciting action-investigative adventure aimed... [click here for more]
‘Pillaging bands of Chaos Warriors pose a constant and terrible threat to those living closest to the frozen north. Whilst all these reavers are to be feared, the warriors of Chaos who devote themselves to the Plague God Nurgle are particularly loathsome, for they are not satisfied to merely ravage and kill , but delight in spreading blight and disease in the name of their pestilent deity.’... [click here for more]
To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers,... [click here for more]
EXPLORE A SYSTEM FORSAKEN BY THE GREAT RIFT
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the... [click here for more]
Along the Empire’s roads, the dead walk. Called from their slumber by a necromancer’s profane whispers, or buried where dark magic saturates the ground, these Undead march without rest, adding to their number with each hapless soul they cross. Whether such bands move with a purpose or wander aimlessly, they often find themselves the centre of folk tales. Many a terrified tavern audience has gathered... [click here for more]
The Imperium Maledictum Gamemaster’s Screen is an indispensable addition to every GM’s toolkit! The GM screen contains a wealth of information, commonly referenced rules, and comes with an additional 32 page booklet packed with worldbuilding generation tools, and short adventures suitable for any group.
The Imperium Maledictum Gamemaster’s Screen includes:
The Gamemaster’s Screen: A three-panel... [click here for more]
Frau Vera Warnicke — It is with great pleasure that I write to inform you that I have at last received funding to commission the expeditions of which we lately spoke. Indeed, I expect that our patron should extend his largess to pay for not one, but three trips into the wild places of the Empire and beyond in pursuit of knowledge. I trust that those individuals you spoke of are available, and that... [click here for more]
Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains za Hospice. Behind its imposing walls, troubled souls receive succour, and a lucky few find respite.
One of its denizens, the ‘Lady’ Isabella, worries her carers. Her quill is ceaseless, though few can say what she writes. Despite the best efforts of the hospice staff, strange... [click here for more]
Steam Tanks are mechanical wonders created by the genius Leonardo di Miragliano in 2025 IC and mostly kept in working order by the Imperial College of Engineers in Altdorf. They are enormous war machines, capable of propelling themselves over rough terrain and mounting large pieces of artillery.
Whilst the Engineers are able to keep eight of the contraptions in working order, the secrets of their... [click here for more]
ARCHIVES OF THE EMPIRE: VOLUME III - A GRIM AND PERILOUS EXPLORATION OF THE EMPIRE
Isabella, inmate of the Great Hospice and, if she is to be believed, sister to the Emperor, has compiled a new treatise on diverse matters of import and interest to the folk of the Empire. It seems Isabella has turned her mind to the concerns of business and the practice of obscure religions (or, in the case of... [click here for more]
WFRP Blood and Bramble
Before ever Teclis pondered the notion of Human wizards, and long before Magnus the Pious laid the foundation for the Colleges of Magic, there was still magic in the land that would become the Empire. To the Witch Hunter it is all base witchery, and its practitioners worthy of little consideration and a good deal of kindling. Those who know a little better recognise that there... [click here for more]
Welcome to the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written! Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless... [click here for more]
Behold the Era of the Beast!
The Mortal Realms quake as Kragnos, the End of Empires, escapes his centuries-long imprisonment and rampages across the realms. Era of the Beast offers players and GMs a chance to follow the ongoing narrative of the Age of Sigmar universe, and brings the timeline forward to the Era of the Beast and the emergence of Kragnos, the End... [click here for more]
Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife behind and look towards the future. All eyes turn to Salzenmund in hope that it may provide opportunity and secure the Empire's coastline. It is a city of significant riches, for the nearby Silver Hills are abundant in precious metal and trade flows in from the Sea of Claws to the north. Cosmopolitan and vibrant,... [click here for more]
Embrace the Waaagh! and become a Champion of Destruction!
Champions of Destruction allows players to create the most brutally cunning — or cunningly brutal — characters for Warhammer Age of Sigmar: Soulbound! Become Da Boss, set out across the Mortal Realms in search of a good scrap, and face down the biggest, baddest, creatures in all of the realms! The book features new Destruction aligned Species,... [click here for more]
Vehicular mayhem in the 41st Millennium
Unveil the mysteries of the Machine Spirit and unleash the massive power of machines of war with Church of Steel, a comprehensive guide to vehicles in Warhammer 40,000: Wrath & Glory. Church of Steel contains rules for more than 80 vehicles from the diverse Factions of the 41st Millennium, and narrative-focused rules for running them in your games.
Take... [click here for more]
Buildings of the Reikland presents 11 exhaustively detailed locations to add to your Warhammer Fantasy Roleplay campaigns.
Stuffed with useful descriptions, interesting NPCs, and detailed maps, Buildings of the Reikland provides everything needed to immediately add any of its new buildings to your games of WFRP. All the locations offer a variety of adventure hooks to ensure... [click here for more]
Old World Adventures: Skarok and a Hard Place
Those who make their lives in the Empire's scattered villages and hamlets know their existence is often perilous. Roving bands of beastmen, bandits, and even the standing armies of petty lords all threaten these precarious settlements. Few hazards are more feared than Orc Warbands, who often sweep through the Empire leaving death and ruin in their... [click here for more]
Confront the Perils of the Void
Explore the space hulks of the Gilead System — huge, drifting masses of ships welded together by gravity and the flames of the Warp, and home to hazard and opportunity in equal measure. Redacted Records I takes Wrath & Glory games away from the relative safety of the Gilead System’s planets and out into the depths of the Void to face unimaginable danger.
... [click here for more]
Ubersreik Adventures: The Mad Men of Gotheim
Welcome to the second of our ongoing series of scenarios set in the Duchy of Ubersreik, the primary setting of the WFRP Starter Set.
The village of Gotheim is a smouldering ruin. The surviving villagers are wild-eyed and confused, seemingly incapable of understanding what has befallen them. Some have lost their minds completely, gripped by... [click here for more]
Long ago, an unique order was founded — one that drew together a cadre of gifted outcasts and forged them into one of the Emperor’s finest tools. After His ascension to the Golden Throne this order was all but lost, shunned from greater Imperial society and related to haunt the shadowed fringes of the Imperium.
The Dispensatus Anathema has changed all that. Primarch Reborn Rouboute Guilliman has... [click here for more]
Ubersreik Adventures III contains four exciting adventures, alongside a comprehensive introductory chapter that covers the dramatic events that have befallen the City of Ubersreik in the wake of the Turmoil and last days of The Enemy Within campaign. It includes new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced... [click here for more]
The Enemy in Shadows Companion is an indispensable guide to the first part of the epic Enemy Within campaign, the classic WFRP adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalising adventure hooks, and wise words of advice for new and veteran GMs alike, it is the perfect addition to enhance your experience... [click here for more]
Only the damned and damnable fools ride out on Hexensnacht, as the turning of the year wakes the very dead, calling them up from unmarked graves and unhallowed resting places. The priests of Morr alone are safe, their lonely vigil a solitary ward against the restless dead. So which are you to set out so close to Hexensnacht: fool, damned soul, or lonesome priest? Rumour spreads throughout the land... [click here for more]
Sullasara’s Spells of Unrivalled Utility
When Teclis decided to instruct the humans of the Empire in the use of magic, there was much grumbling. Some thought it madness; while others saw the grim necessity of it. However, the Elf High Mage Sullasara saw it as an excellent opportunity to educate the Empire’s unfortunates in the ways of their betters. To this end, she scribed a short grimoire of... [click here for more]
A vile sickness spreads through the rookeries of Ubersreik. When the source is found by an investigating doktor, the Spittlefeld Tenements are quarantined. Armed members of the Watch are posted on all exits, and crossbows are aimed at every window. No one goes in. No one comes out. For the unfortunate souls trapped within, there is little hope of escape unless they can find the source of the infection.... [click here for more]
Ubersreik Adventures: Bait and Witch Cordelia Wessenlingh is being stalked. Two strangers, witch hunters she thinks, have staked out her apothecary in the hopes that she will lead them to a friend of hers - a hedge witch by the name of Alex Grün. She needs someone to create a distraction so she can go and warn Alex, and it just so happens that a few likely souls have just walked into her... [click here for more]
Kneel before the Champions of Death!
Warhammer Age of Sigmar Soulbound Champions of Death allows players to create tragic, damned, and twisted undead characters for Warhammer Age of Sigmar: Soulbound! The book features new undead Species, new Archetypes, new Talents, and devastating new spells and Miracles. Champions of Death Includes:
Insight into the Great Necromancer... [click here for more]
To the east of Stirland lies the cursed land of Sylvania, but Vampires are not the only blood-sucking horror that dwells amidst those haunted pines. A Gheimisnacht feast is planned, and the Characters must provision it, lest they find themselves on the menu. Strange alliances must be struck, and stranger threats navigated, if the Characters are to survive the Feast of Blood.
Feast of Blood is a new... [click here for more]
Five Rapid-Fire Adventures in the Grim and Perilous Old World
One Shots of the Reikland offers five short adventures designed for a single frenetic session of play. Each is designed to be easily slotted into an ongoing campaign or played as a standalone adventure.
One Shots of the Reikland includes:
Come Drown with Me: The business of navigating locks is tedious enough, but to... [click here for more]
The Empire is a sea of trees and wilderness, punctuated by all too seldom islands of civilisation and security. Its roads are winding, muddy tracks, plagued by bandits and worse. No wonder then that most who can afford it travel by river barge, and the waterways of the Reikland are alive with trade, travel, crime and adventure. Most major settlements of the Empire are built upon the banks of one of... [click here for more]
As a multitude of threats extend their malignant tendrils across the beleaguered Gilead System, the last bulwark of humanity stands in determined defiance, for in the grim dark future there is only war.
In these increasingly dark and uncertain times many of the Emperor’s faithful turn to their most trusted and inviolable instruments of faith. While the mighty Astartes and the honourable Sisters... [click here for more]
Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar: Soulbound and features new Archetypes, new Talents, and devastating new spells. It’s packed with content and options to expand on your Soulbound game. The book includes:
An expanded look at the Soulbound and their history, details on the mysterious Binding ritual that links the heroes’... [click here for more]
Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky few find respite.Not so for one of its denizens, however, who is tireless in her mission to compile a record to outlive the world — her Archives of the Empire.The... [click here for more]
Ubersreik Adventures: Heart of GlassCorporal Tylo Vielfrass has been murdered. The popular Altdorfer soldier and member of the Ubersreik's Watch died under mysterious circumstances and now the Characters, under orders from Lady Emmanuelle Nacht, must discover the truth of his demise. But with little to go on and no sign of the murderer, they soon become embroiled with the machinations... [click here for more]
Warhammer Rough Nights & Hard Days
A collection of five new and classic scenarios written by WFRP Legend, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely... [click here for more]
WFRP: Death on the Reik — The Enemy Within Director’s Cut, Volume 2
Welcome to Death on the Reik, part two of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Created by legendary WFRP writer, Graeme Davis, one of the original writers of the campaign, the Director’s Cut provides additional material to create an... [click here for more]
The Horned RatCompanion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.
The Horned Rat Companion Includes:
More lore and information on the Skaven, their history and... [click here for more]
WFRP: Skeleton Crew
Geheimnisnacht, the cursed night when the Chaos Moon rises full and the dead do not rest easily, approaches, and violent storms have wracked the northern coasts of the Empire. On the tiny island of Odner the captain of a small trading cog is tasked with delivering a cargo of the unconsecrated dead to a safe harbour before they become restless. The Characters are roped in to assist... [click here for more]