"A good traveler has no fixed plans, and has no intent on arriving." - Lau Tzu
Overland travel is one of the most important, and often disregarded, elements of any role-playing game. Many GMs have struggled to satisfyingly simulate travel for their players - but no longer! All you have to do is follow these three simple rules for traversal and your party will be on the road again in no time.... [click here for more]
Do you want to play a quick role playing game with streamlined rules and a simplified mechanic for every choice? I've designed a coin-flip based system for the world's most popular ttrpg. Players use coin flips for nearly every aspect of the game and create a collaborative story in 5 to 15 minute scenes. Play it as a gritty survival experience, horror campaign, or a silly and playful game. Pecunia... [click here for more]
Sto lat temu odbyły się 7 urodziny króla Maciusia. Młody monarcha ogłosił na nich, że już nie jest dzieckiem. Trudno jednak pozbyć się ukochanych zabawek i książek, dlatego król samodzielnie zaprojektował swój wymarzony, tajny loch do zabaw.
Dziś zamek jest w ruinie. Nikt nie odnalazł tajnego przejścia do Skarbca. Jednak większość zaklęć i wynalazków dalej działa: mechaniczna... [click here for more]