Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more]
Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need!
Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get... [click here for more]
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture... [click here for more]
Tales of Thundering HeroismWelcome to Exemplars & Eidolons. Within these few pages you’ll find a game of titanic heroes and glorious paragons, living legends of every stripe banding together to accomplish deeds of deathless fame. Using the basic framework of classic old-school gaming you’ll fashion fresh exemplars of daring to battle foes far... [click here for more]
A new land. New creatures. New hope.
Ibu: The Emerald Canopy is the first wilderness hexcrawl sandbox campaign designed for use with Taoscordian Games's Hexbox system.
Sent on a mission of exploration and discovery to a new land across the sea, the PCs find themselves in a mysterious jungle inhabited by strange creatures.
Ibu: The Emerald Canopy includes:
A 5,000 square... [click here for more]
“You’re at an inn, and someone wants to hire you…”
How often have your games started out this way? Be honest, how often have you started out your campaigns this way? The beginning is a crucial step for a campaign. The who, what, where, when, why, and how all come together to form the backbone of the adventure before it even begins, and that can be tough... [click here for more]
Emergent storytelling through wilderness exploration!
Hexbox is a systemic approach to sandbox hexcrawling designed for use with 5th Edition Dungeons and Dragons but easily adaptable for use with any fantasy role-playing game. This book lays out the systems and procedures used to streamline the process with an eye towards minimizing GM bookkeeping and keeping the nuts and bolts largely off-screen... [click here for more]