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The Chronomancer's Guide to the Future

The Chronomancer's Guide to the Future


The Chronomancer’s Guide to the Future is the essential reference for every Fifth Edition roleplayer who wants to time travel to and play in an incredible cyberpunk future. It contains rules for time traveling, crafting advanced machinery, new backgrounds, feats and skills, modern exploration and combat, equipment, spells, and much more. This guide immerses you in a world of futuristic adventure....   [click here for more]
Haggard Time Games  $19.99 $14.99

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NeuroSpasta (5E)

NeuroSpasta (5E)


The city of Archon. The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia? It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from threats...   [click here for more]
Dias Ex Machina Games  $12.99

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Black Hat Magic

Black Hat Magic


Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a magical...   [click here for more]
Skirmisher Publishing  $0.99

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d20 Future Tech (d20M)

d20 Future Tech (d20M)


Whoever Has the Most Stuff Wins! The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for use with d20 Future, built on d20 Modern rules. Get the latest and greatest technology for heroes and villains of the future. In addition, there are new types of starships, robots, and mecha, along with expanded rules for combining character,...   [click here for more]
Wizards of the Coast  $9.99

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects,...   [click here for more]
Skirmisher Publishing  $0.99

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Treasury of the Machine (5E)

Treasury of the Machine (5E)


These Treasures are Totally Metal! The Treasury of the Machine (5E) brings you an awesome array of technological and technomagical tools to enhance your 5th Edition campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into...   [click here for more]
Legendary Games  $4.99

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S&S: Galactic Primer on Urban Sprawls

S&S: Galactic Primer on Urban Sprawls


As species spread across the Nacora Galaxy, they develop settlements, cities, and unique cultural experiences. The Kygoran-Glabrau Conglomerate has carefully catalogued the many and varied facets of metropolitan living and all things technological in the Galactic Primer on Urban Sprawls for Spaceships and Starwyrms, a comprehensive 5th edition based game that brings science fiction...   [click here for more]
HopePunk Press  $17.00

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66 Poisons, Tonics, Hallucinogens and Healing Herbs-List

66 Poisons, Tonics, Hallucinogens and Healing Herbs-List


There are many ways to die out in the wilderness and one can be poisoned by what lives there. This four pager is a beginner apothecaries primer on what they might come across in their journeys. Normally I would publish 100 of these in a list but a majority of them fall into multiple categories. ...   [click here for more]
Donovan D. Corzo  $1.50

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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
RPG Objects  $6.95

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True20 Cybernetics

True20 Cybernetics


True20 CyberneticsA popular technological feature in many near-future and sci-fi settings, cybernetic enhancements represent a method of improving a character's body through the addition of metal and plastic components that are implanted during complicated surgical procedures. This PDF details over 30 cybernetic enhancements and shows you how to quickly include cybernetics in your planned, or already...   [click here for more]
Green Ronin Publishing  $4.95

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NeuroSpasta - Pathfinder

NeuroSpasta - Pathfinder


>>>NOW FOR PATHFINDER!!<<< The city of Archon. The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia? It falls to the members of the Division...   [click here for more]
Dias Ex Machina Games  $12.99

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The polymerPath ~Cybernetics for the Pathfinder Roleplaying Game

The polymerPath ~Cybernetics for the Pathfinder Roleplaying Game


The Polymer Path Skin wasn’t good enough. You needed steel. Chrome and composite. Bullet proof ceramiccomposite skin. Camera lens eyes that can pick out facial details from 10 miles away. Piloting links that merge driver and vehicle into a single bio-mechanical organiansm of incredible efficency. Neural chips that boost your intellect into the high genius range. Targeting arrays that make every...   [click here for more]
Skortched Urf' Studios  $7.99 $4.00

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Blood and Circuits: Cybernetics

Blood and Circuits: Cybernetics


This product takes RPGobjects' popular Blood and Circuits system for inventing new devices and applies it to cybernetics. Includes rules and advice for adding cybernetics to campaigns of Progress Level 3-9, advice on making cybernetics an important part of any game and a new Advanced Class, the Cyborg for the hero who integrates technology into his very being to become the ultimate...   [click here for more]
RPG Objects  $4.50

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R.E.A.C.T. Worldbook v1.1 PolySystem edition

R.E.A.C.T. Worldbook v1.1 PolySystem edition


New Edition! Now supported by 4 more systems. Enter the world of R.E.A.C.T., the Research, Engineering, And Crisis Team! Psychics and cyborgs battle mutants to defend mankind from extra-dimensional destruction in this sci-fi espionage themed action-adventure game world. Forget games with nebulous morality where the characters are reprobates, monsters or anti-heroes; R.E.A.C.T. is absolutely...   [click here for more]
paNik productions  $6.95

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Investigations and Androids

Investigations and Androids


Create mysterious and dynamic sci-fi noir adventures with this conversion supplement for DnD 5th Edition. “Investigations and Androids” provides DMs and players with the resources they need to take 5th edition to the stars. Including a host of new systems, as well as conversions of traditional classes and spells, this supplement helps create exciting and thematically consistent worlds for your...   [click here for more]
DO Sebastian  Pay What You Want

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The Mechanist - Ranger Subclass

The Mechanist - Ranger Subclass


Decked out bows with scopes and tightened string, enhanced armour, and speeding boots. You can upgrade any and all of your gear with this ranger subclass. The Mechanist is a technical genius that uses their knowledge for the hunt. From explosive arrows to healing grenades, let your mind run wild. And as a little bonus we have added 7 specialised magic items created to optimise the mechanist to the...   [click here for more]
Quillous Library  $1.27

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The Technomancer Class

The Technomancer Class


18 pages, B/W illustration. Written and designed by Duvnhym. Art by Duvnhym. The Technomancer class is for players who wish to lean into a future fantasy/steampunk feel for their characters. Within this 5e compatible supplement you will find: • Full Class Description • 4 Unique Subclasses • New Weapons • The Inventor Background As more subclasses and other material for the Technomancer...   [click here for more]
Duvnhym  $8.00

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Future Warfare: Cloning and Genetic Manipulation

Future Warfare: Cloning and Genetic Manipulation


    “As our military protects the bloated, pampered masses that make up society, science, crawling ever forward, unlocks secrets that makes their living even more easier and gives us the weapons we need to maintain that status quo. The secrets of the genetic code have truly been unlocked and the gun is no longer the foremost weapon in our arsenal.       “We can’t...   [click here for more]
Charke Publishing  $5.95

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Gravitic Thrust Vehicles

Gravitic Thrust Vehicles


A host of new vehicles for your OGL Future campaigns all built around a single unique design concept. This revised version also includes some useful feats and equipment for pilots of Gravitic Thrust Vehicles. Designed for late PL6/early PL7 these fit well into most near-future and Cyber style games. All the vehicles themselves are created and rendered in 3D for maximum appeal. ...   [click here for more]
Applied Vectors  $4.40

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Future Firearms Pack One

Future Firearms Pack One


A selection of four of the finest weapons that the future has to offer. All artwork is beautifully rendered in 3D for enhanced realism and for your viewing pleasure. The book includes the following weapon designs: The Lancer: The Lancer is a Plasma pistol developed in PL 7 for use by special forces units. Its large ammunition capacity and tremendous damage potential make it a particular...   [click here for more]
Applied Vectors  $2.80

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Future Firearms Pack Two

Future Firearms Pack Two


Another selection of four of the finest weapons that the future has to offer. All artwork is beautifully rendered in 3D for enhanced realism and for your viewing pleasure. The book includes the following weapon designs: The Milman Enforcer: The Enforcer is an early PL7 Combination of Tangler gun and mini-grenade launcher. Popular with law enforcement and security forces worldwide....   [click here for more]
Applied Vectors  $2.80

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Dystopia GameMaster's Guide

Dystopia GameMaster's Guide


The Dystopia Gamemaster's Guide. All the tools that you will need to destroy your PC's and make your players cry. Drugs, guns, armor and death... The long awaited second book to the Dystopia series continues the battle of corporate supremacy in 2155. The 52 page GMs Guide comes with the brutally fast and most handy (for the player or GM who has had his or her characters die rather quickly) Distopia...   [click here for more]
Order of the Eight Press  $2.00

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Ultramodern5 + NeuroSpasta (5E) [BUNDLE]

Ultramodern5 + NeuroSpasta (5E) [BUNDLE]


This special bundle product contains the following titles. NeuroSpasta (5E) Regular price: $12.99 Bundle price: $9.99 Format: Watermarked PDF The city of Archon. The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for...   [click here for more]
Dias Ex Machina Games  $25.98 $20.98

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  The World of Atherria - Players Handbook