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Traits & Feats Part 1

Traits & Feats Part 1


This pdf contains some new traits as well as feats that can be used and dropped into almost any type of game that employs a traits and feats system. It was designed with PF1E and D&D 3.5 in mind.  I have been thinking of getting older lately a little bit so I figured that it might be a good subject to write some traits and feats for. I also put in a few for magic items creation and for those...   [click here for more]
4F Gaming Group  Pay What You Want

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Absconding Preview

Absconding Preview


UPDATE! Our Kickstarter has launched! Please visit www.kickstarter.com/projects/absconding/absconding-indie-rpg-zine-for-5e More information available at www.facebook.com/abscondingzine/ The Tower Absconding beckons to all those lost, regardless of space and defiant to time. Absconding is an independent zine with material for the fifth edition of the world's most popular...   [click here for more]
Absconder Publishing  Pay What You Want

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Old Gold

Old Gold


Old Gold is a microsetting for Southern Gothic campaigns, sprinkled through with ideas I've been ruminating on. I'd like to expand it and eventually offer it for print, but I wanted to share what I had with the world. ...   [click here for more]
Acidpunk Hellworld  Pay What You Want

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D&D 5e Plague Domain Cleric

D&D 5e Plague Domain Cleric


This document presents a new subclass option for the cleric; the plague domain! Great for someone playing an evil campaign, or even just looking to try something a little bit different from the conventional cleric.  ...   [click here for more]
Alana H  Pay What You Want

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Art of War: South of the Wall (5th Edition)

Art of War: South of the Wall (5th Edition)


South of the Wall A scenario for four 2nd - 3rd level Heroes While keeping resources on the Wall, the Emperor issued a royal decree for volunteers to join in a special envoy to help those south of the border home. The reward; a plot of land in the resettlement village, and small monetary compensation. The heroes are part of a voluntary group heading to the evacuation point known...   [click here for more]
Amora Game  Pay What You Want

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DarkMoore Adventure Module

DarkMoore Adventure Module


The infamous DarkMoore Inn is closed! It appears the entire staff has been kidnapped, with nothing more than a ransom note demanding gold as the only clue. Despite these dire circumstances King Alangar never goes down without a fight and has placed his trust in his newly appointed Captain of the Guard Thaddeus Ugelcort. Thadeus has set up shop around a corner table at the Iron Dragon Inn where he...   [click here for more]
Archaic Adventures  Pay What You Want

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Baroch Character Sheet

Baroch Character Sheet


A fresh character sheet for old school D&D made using old book illustrations. Evocative of a collapsing, enchanted or decadent society, character sheets. ...   [click here for more]
Armchair Bugbear  Pay What You Want

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300 Random Ability Scores for NPCs

300 Random Ability Scores for NPCs


This supplement contains three sets of 100 hand-rolled - not computer generated - ability scores suitable for the World's Oldest Roleplaying Game and most derivatives or OSR games. These are perhaps best used for random NPCs for whom ability scores are quickly needed, rather than more important characters. Each result has a list of six ability score values in the 3-18 range, followed by their total....   [click here for more]
Azukail Games  Pay What You Want

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Alternative Trap Detection and Disabling Rules

Alternative Trap Detection and Disabling Rules


This homebrew is something that helps make traps a more interactive and interesting part of an adventure or dungeon. As it is, with 5E and most d20 systems, detecting and disabling traps is basically just a die roll. That's pretty boring. This alternative set of rules adds a little more flavor and allows the creativity of the GM and players to shine through. These rules can be applied every time a...   [click here for more]
Big20 Games  Pay What You Want

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Skill Training Rules

Skill Training Rules


Sooner or later, players will want to be able to add new skills to their character's sheet. Once the first set of skills upon character creation are added, new skills are hard to come by and often don't come at all. Sure, a Feat or another add-on might give one or two, but most of the time, the skills our characters begin with are what we'll have for the rest of the game. Unless we come up with a...   [click here for more]
Big20 Games  Pay What You Want

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47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night

47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night


As the faint candle-light flickers about the walls of the underground chamber, your eyes are drawn to an old piece of parchment lying on a table in the corner of the room. A century of dust and debris covers the parchment, but you can just make out the outlines of – something – drawn or written upon it. What do your characters do?        Perhaps more importantly,...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Battle Tactics and Strategies for your Military RPG Campaign

47 Battle Tactics and Strategies for your Military RPG Campaign


         Military-heavy storylines in a tabletop role playing game can be extremely fun, combining the excitement of standard RPG action with the epic scope and scale of huge battles, massive sieges, and harrowing marches through enemy territory.          While many RPG systems have rules for conducting mass combat (some even go into detail when it comes to morale, units, and...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style

47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style


The game begins... You find yourselves in a tavern. The warm glow of the hearth casts its bloody light about the smoke-filled room, as weary and grim-faced travelers huddle over their drinks, eying you suspiciously. Suddenly, for no discernible reason, you band together with 4-6 other people you've never met, trusting one another instantly with your lives, your wealth, and your future! If...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Gods and Heroes for Your Campaign World

47 Gods and Heroes for Your Campaign World


             From within the fires of the World-Forge, beings of immense power and knowledge emerged, their flesh made of equal parts starlight and aethera. The greatest and most cunning of these beings struck the Forge with great fury, shattering the adamant into billions of shards, ensuring no other such beings would ever be created. The shards of the World-Forge became the stars and...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Holidays, Festivals, and Special Events for Your Campaign

47 Holidays, Festivals, and Special Events for Your Campaign


It was Eremar, first month of winter. The Festival of the First Snow, now surely but two or three days hence, would mark the passage of yet another year. While all the others in the village would gather in the great hall, hanging decorations and planning feasts, the young hero would sit alone on his uncle's porch, absent-mindedly drawing a whetstone across the old iron sword of his father....   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Key Concepts for Inventing a Fantasy Race or Culture

47 Key Concepts for Inventing a Fantasy Race or Culture


Men, dwarves, elves, orcs, trolls, and goblins. These races, and many more like them, populate nearly every fantasy world ever created. Their societies, cultures, and histories have been covered in countless books, movies, video and role playing games. Sometimes though, when DM/GMs decide to build their own fantasy world, they realize they need to populate it with their own creations; races, cultures...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Motivations, Secrets, and Backstories For Your RPG Character

47 Motivations, Secrets, and Backstories For Your RPG Character


          Everyone knew what was coming. It never took long for Ashel to find an outlet for his constant anger, and the hosteller fit the bill nicely. As the big Thranduin raised his fist to deliver the first of what would likely be many blows upon the hapless fellow, a woman’s voice called out from the stairs. Looking up, Ashel gritted his teeth. To everyone’s surprise, he lowered...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Quirks and Personality Traits for PCs and NPCs

47 Quirks and Personality Traits for PCs and NPCs


       Tark glanced over at his companions with an uneasy look. None of them knew how the barbarian would react to the merchant’s taunting. Two times before they had witnessed him pull a man’s arm out of socket over little more than a misinterpreted phrase. This time, the merchant had insulted him directly.          None of them were close enough to stop whatever...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 System-Neutral Artifacts and Magical Items for Your Campaigns

47 System-Neutral Artifacts and Magical Items for Your Campaigns


The corridor widens ahead of you, and just beyond the piled corpses of the creatures that attacked you but a moment before, you see a large, oaken chest lying partially open against the wall. The light of your torches reflects off of something - odd - lying next to it on the floor. Your senses are drawn to this strange object, and you reach forth your hand to retrieve it...    47...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Tips for Running a Great Convention Game

47 Tips for Running a Great Convention Game


       The myriad sights, the noise, the new faces at the table - running a game at a convention is one of the more hectic and rewarding experiences you could imagine. If done correctly, you can showcase your talents, give a great demo for your system, and meet some interesting new friends along the way.        This supplement was designed with both newbies and con-veterans alike...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Ways to Create Great NPCs for Your Campaigns

47 Ways to Create Great NPCs for Your Campaigns


What does it take to create a living, breathing world? GMs and DMs often spend a great deal of time trying to capture and project a certain feel for their games. Mood, setting, depth of character and history - all of these things are necessary for a truly vibrant fantasy world. This might look like a lot of work, and sometimes it is - but for enterprising GMs/DMs, much of the illusion can be achieved...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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The Zombie Hack:  SCRATCHER ZOMBIES - PWYW

The Zombie Hack: SCRATCHER ZOMBIES - PWYW


For use with The Zombie Hack comes Scratcher Zombies!  Created by Tony A Thompson...   [click here for more]
Bloat Games  Pay What You Want

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Amazons vs Valkyries: Campaign Primer

Amazons vs Valkyries: Campaign Primer


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons Vs Valkyries: Campaign Primer   Pages: 52 Game System: D20 5e Genre: Classical Age (Greek/Norse Mythology) WARNING: This document contains content that is not suitable for all audiences. Consumer discretion is advised. Amazons vs Valkyries is a fantasy...   [click here for more]
Bloodstone Press  Pay What You Want

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Fluffy Tales Race pack [5e]

Fluffy Tales Race pack [5e]


Product Description: Fluffy Tales introduces colorful characters with grim backstories for 5th Edition, which includes 5 unique races for character creation. Whether you are a player or a Dungeon Master, we are introducing Stronghorns, Bunnetfolks, Grozelkins, Pachikos,...   [click here for more]
Brightlybrewed  Pay What You Want

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Middlerock Mysteries: The Washed Up Wizard | A One Shot Adventure

Middlerock Mysteries: The Washed Up Wizard | A One Shot Adventure


The Washed Up Wizard is a murder mystery adventure that take place in the city of Middlerock in the Shattered Spires mountains, a homebrew setting published by Brightlybrewed. The adventure is compatible with 5th Edition and designed for four characters of 5th Level and is the second publication of the series. The story is designed...   [click here for more]
Brightlybrewed  Pay What You Want

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Fight at the Museum: A 5e Module

Fight at the Museum: A 5e Module


A low-level one-off adventure for Fifth Edition D&D filled with cut-throat diplomacy and unhinged enemies perfect for a group of level 2-3 characters. Travel to Steven Eckart's museum of eccentric, insane living art as thieves looking to nab his Magnum Opus for great profit. Great wealth can be obtained if you can only survive long enough to steal it. This module offers a comprehensible guide...   [click here for more]
C.S. Sibbitt  Pay What You Want

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Free Universal Print & Play Deck

Free Universal Print & Play Deck


GM? DM? Something more? We've got you covered. Easily create engaging content for any RPG system! Our simple and universal rules allow you to quickly create characters, items, enemies, encounters, and more within seconds, as well as helping you to prepare sessions ahead of time. Whether you're a novice or a veteran, we have something to keep you coming back....   [click here for more]
Chronicle Cards  Pay What You Want

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The Coroner’s Three Simple Rules for Overland Travel

The Coroner’s Three Simple Rules for Overland Travel


"A good traveler has no fixed plans, and has no intent on arriving." - Lau Tzu Overland travel is one of the most important, and often disregarded, elements of any role-playing game. Many GMs have struggled to satisfyingly simulate travel for their players - but no longer! All you have to do is follow these three simple rules for traversal and your party will be on the road again in no time....   [click here for more]
Coroner's Cauldron Publishing  Pay What You Want

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Attack of the Christmas Pudding

Attack of the Christmas Pudding


A "horrorday" themed adventure for 3-4 players levels 3-5 for your favorite table top rpg. The village of Hayle is the picture of holiday cheer. The Yule Festival is world-renowned visitors come from far and wide to take part in the celebrations and to sample the goodies and fabulous wares on display in the Yule Market. Not everything is as perfect as it may seem. The Yule Lads are up to their tricks...   [click here for more]
Crimson Terrain  Pay What You Want

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The Big Book of Adventure Hooks

The Big Book of Adventure Hooks


The Big Book of Adventure Hooks A Treasury of Exciting Ideas for Your Favorite Roleplaying Games Looking for a little inspiration for your next campaign? Look no further than The Big Book of Adventure Hooks! This collection of over 100 clever hooks will jumpstart your creativity and help you craft unforgettable adventures for your players. With options for all kinds of settings and campaigns,...   [click here for more]
Crimson Terrain  Pay What You Want

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Alea Arcana: The Windmill Turns

Alea Arcana: The Windmill Turns


A short single-session adventure (3-4 hours) for 1st level characters. War rages across the kingdom. Knights fight alongside wizards looking to save their country and their homes. Hundreds of settlements have been lost already and the princess has just been captured. Intensely focused on rescuing the king’s daughter, the army doesn’t see that the enemy forces have lured them away from an old ruined...   [click here for more]
Dallas Dieckman  Pay What You Want

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Ghastly Affair Location Catalogue – Castle

Ghastly Affair Location Catalogue – Castle


Want to run a classic Gothic scenario set in an mysterious old castle, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Castle” is a set of PDF fill-out forms that will guide you through the process of defining a stronghold setting filled with possibilities for dark romance and chilling horror. Whether you work from an existing map, or create an original...   [click here for more]
Daniel James Hanley  Pay What You Want

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Ghastly Affair Location Catalogue – Estate House

Ghastly Affair Location Catalogue – Estate House


Want to run a shocking scenario set in a haunted English Country House, Italian Villa, or French Château, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Estate House” is a set of PDF fill-out forms that will guide you through the process of defining a grand manor home of the late Georgian, Napoleonic, or Regency eras....   [click here for more]
Daniel James Hanley  Pay What You Want

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Ghastly Affair Location Catalogue – Mansion

Ghastly Affair Location Catalogue – Mansion


Want to run a intriguing scenario set in an opulent English Townhouse, Italian Palazzo, or French Hôtel Particulier, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Mansion” is a set of PDF fill-out forms that will guideyou through the process of defining a grand urban house of the late Georgian, Napoleonic, or Regency eras. Whether you work...   [click here for more]
Daniel James Hanley  Pay What You Want

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Agoth-Agog Player's Guide

Agoth-Agog Player's Guide


A quick look at Agoth-Agog a new world by David Henley Productions. Agoth-Agog is a harsh place where resources are scarce and choices are few......   [click here for more]
David Henley Productions  Pay What You Want

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Neverland - The Impossible Island

Neverland - The Impossible Island


This is a fully playable setting guide by Diana Gaeta, featuring incredible guest authors Noir Enigma and Avalon Mason, as featured on Critter Hug and Adventuring Academy! We've all experienced some hardship or trial that makes us wish, perhaps briefly, to the stars that we could run away to a place where those problems cannot follow. What if, one day, a strange being...   [click here for more]
Diana Gaeta  Pay What You Want

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Ultramodern5-SRD/OGL (5th Edition)

Ultramodern5-SRD/OGL (5th Edition)


BE SURE TO CHECK OUT THE NEW REVISED ULTRAMODERN5, REDUX, WITH DOUBLE THE CONTENT AND IN FULL COLOR https://www.drivethrurpg.com/product/302992/Ultramodern5-REDUX-5th-Edition SUPPORTING DEM Ultramodern5 is presented as an SRD under the OGL to both support 5th Edition and to encourage more alternative games using the system....   [click here for more]
Dias Ex Machina Games  Pay What You Want

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The At-Risk Adventurer's Temp Agency

The At-Risk Adventurer's Temp Agency


You’ve received a letter; your soul has apparently been sold. That seems like something you should be less surprised about. Luckily the devil currently in possession of it is more than willing to let you work to get it back. Take a stroll through this series of anthology stories that can be used alongside other adventures or as fun oneshots. Play with new and veteran players alike and take back...   [click here for more]
Dungeon Master Marty  Pay What You Want

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Helicarrier Hijinks: An Adventure for Agents of BAMF

Helicarrier Hijinks: An Adventure for Agents of BAMF


This is an adventure for Agents of BAMF Who doesn’t love a helicarrier? The venerable flying fortress has become one of the most iconic settings within superhero media. Whirling turbines, tons of armed troops, and the constant peril of crashing to earth make a helicarrier into an ideal setting for a superhero game. In this adventure, the heroes infiltrate the flying HQ of a super-science criminal...   [click here for more]
Fainting Goat Games  Pay What You Want

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Brutal Urth the Role-Playing Game preview

Brutal Urth the Role-Playing Game preview


These slimmed-down rules of our upcoming prehistoric setting RPG are intended to give you and your players a sneak peek of what this game’s setting and rules are like. ...   [click here for more]
Fire Lizard Games, LLC  Pay What You Want

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The Aerialist: Grappling Hook Specialist - A 5e Compatible Rogue Subclass

The Aerialist: Grappling Hook Specialist - A 5e Compatible Rogue Subclass


5e Rogue Subclass: Aerialist (Grappling Hook Specialist) Flaer McGrath Holmquist Aerialist rogues use an updated version of the grappling hook to dart around the battlefield in three dimensions. The Aerialist is my first published subclass. Aerialist Rogues are intended to be mobile skirmishers. The bread and butter of this subclass is "Ride-Along," which allows the Aerialist to move 20...   [click here for more]
Flaer McGrath Holmquist  Pay What You Want

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Beyond the Wall - Dangers Near and Far

Beyond the Wall - Dangers Near and Far


A compilation of Scenario Packs and tools for game masters in games of Beyond the Wall and Other Adventures. The world is perilous and vast… Wicked goblins and capricious fae threaten the village. Your neighbors have troubles of their own and need your help, whether they know it yet or not. Sometimes, the very dead rise as ghosts or shambling corpses, seeking to break...   [click here for more]
Flatland Games  Pay What You Want

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Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old


A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land of...   [click here for more]
Flatland Games  Pay What You Want

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Cooking Cave Troll - Flavor Text Adventures

Cooking Cave Troll - Flavor Text Adventures


Chef Alton Green presents: How to Cook Cave Troll for the Dinner and Gaming Table Welcome to Flavor Text Adventures! Adventure comes in all shapes, sizes, and of course... flavors! Who am I? I'm the one and only, the exquisite, illustrious, daring, and let's not forget fabulous, Chef Alton Green - At your service. Flavor Text Adventures are...   [click here for more]
Flavor Text Adventures  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 1

"The Quest of the Claw" RPG Comic Issue 1


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 3

"The Quest of the Claw" RPG Comic Issue 3


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 4

"The Quest of the Claw" RPG Comic Issue 4


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 5

"The Quest of the Claw" RPG Comic Issue 5


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 6

"The Quest of the Claw" RPG Comic Issue 6


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 7 and 8

"The Quest of the Claw" RPG Comic Issue 7 and 8


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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