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A 5e compatible adventure for 1st-level PCs by Creighton Broadhurst
Hidden deep in the borderland forest, bandits lurk in the ruined castle of a long-dead border lord. Their incessant raids draw a band of neophyte heroes to the derelict keep. There they discover fouler, more odious dangers lurk below the ruins.
Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or... [click here for more] |
Raging Swan Press |
$21.95
|
We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore.... [click here for more] |
SlyFlourish |
$19.99
|
The original 1985 release of Unearthed Arcana™ changed Dungeons & Dragons® forever by introducing new races, classes, magical items, and rules written by Gary Gygax. This new printing will appeal to nostalgic D&D® fans looking to add this classic to their collections. The most complete version of Unearthed Arcana ever printed!
The original Unearthed Arcana was... [click here for more] |
Wizards of the Coast |
$19.99 $16.00
|
Cawood Publishing presents Monsters of the Dungeon: Brave the Darkness for 5th Edition! Includes conversion tables for PF1, PF2, OSE, and DCC. Over 120 new monsters plus resources to run a dungeon campaign. Organized into seven unique dungeon chapters; Arcane, Castle, Manor, Thieves' Guild, Tomb, Wilderness, and Mountain. The sixth book in our bestselling Monsters... [click here for more] |
Cawood Publishing |
$29.95
|
Cawood Publishing presents Monsters of Feyland for 5th Edition! Includes conversion tables for OSE, DCC, PF1, and PF2. 100 new monsters and lore about the land of the Fey. From the Doubt Trout to the Witch King, this is a unique collection. Featuring the incredible art of Travis Hanson.
Just around the corner... Beyond the stone gate... Through the mirror... Lies Feyland!
This 112-page... [click here for more] |
Cawood Publishing |
$25.95
|
Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the call, or are... [click here for more] |
Wizards of the Coast |
$11.99 $10.79
|
A Guidebook of Creatures Malevolent and Benign This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game.
Product History... [click here for more] |
Wizards of the Coast |
$11.99 $9.99
|
Horror is a feeling, a place in your mind, and for some, a final destination. Some mad few wish to know the little terrors and the vast dead that populate the dark places between the light, be they candles or stars. The only thing between you and the fiends and fright contained within is the heartbeat that it takes to access the forbidden knowledge within.
If you have ever wanted to play in a 5th Edition... [click here for more] |
Fat Goblin Games |
$19.95 $18.76
|
Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [click here for more] |
Sine Nomine Publishing |
$9.50
|
Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation.
In addition to descriptive and situational material, this module also includes special informational... [click here for more] |
Wizards of the Coast |
$6.50
|
From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World.
Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From... [click here for more] |
Wizards of the Coast |
$8.50
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$10.99
|
Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the ninth through sixteenth issues of AXIOMS into an easy-to-use reference. It includes:
Issue #9 - All Creatures Great and Small
Issue #10 - Macabre Monsters, Twisted Temples, and Grim Guardians
Issue #11 - The Empyrean... [click here for more] |
Autarch |
$25.00
|
This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in its entirety.... [click here for more] |
Wizards of the Coast |
$9.99 $8.99
|
COMPLETELY UNFATHOMABLE combines the whole of Jason Sholtis’ (The Dungeon Dozen) 2018 Ennie Award-winning adventure Operation Unfathomable with its new companion volume Odious Uplands, adapted and expanded for the DCC game by Paul Wolfe (Mystic Bull Games, DAMN Magazine). All of the material from the OU Players Guide is included... [click here for more] |
Hydra Cooperative |
$38.00
|
Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater.
The Weird That Befell Drigbolton... [click here for more] |
Necrotic Gnome |
$15.00
|
"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses in geography,... [click here for more] |
Wizards of the Coast |
$9.99
|
Discover and Befriend Fantastic Cute Creatures!
Fully illustrated, uniquely cute creatures with stat blocks ranging from CR 0 to CR 30
Likes, dislikes, and lore for each cute creature
Numerous options for familiars, pact of the chain familiars, and steeds
Rules to tame, befriend, and even build some creatures!
Adventure... [click here for more] |
Catilus |
$13.95
|
The Book of Lost Tables is an expansion of the first edition of the world's most popular RPG. This collection of nearly 350 random tables allows you to generate wilderness, dungeon, and urban terrain and encounters, weather, non-player character parties, critical hits and fumbles, and much more. You can even use them to generate random dungeons for solo play!
Much of the material in this book was... [click here for more] |
BRW Games |
$29.95
|
Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause... [click here for more] |
Wizards of the Coast |
$11.99 $10.79
|
Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art.
Added to the collection is an all-new fifth adventure -- A0:... [click here for more] |
Wizards of the Coast |
$19.99
|
*We Have hit our first milestone, see below*
What is an SRD Hack?
An SRD hack is for those GMs and players that enjoy 5th ed but want to play it with slightly different rules. So we took a look at the SRD released by Wizards of the Coast and tried to hack it to make it more what we wanted to play or make the game better, in our opinion. You can disagree and hate all... [click here for more] |
FeralGamersInc |
$9.99 $8.00
|
Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue... [click here for more] |
Wizards of the Coast |
$9.99
|
Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries of survival... [click here for more] |
Wizards of the Coast |
$11.99
|
Note: The table of contents lists the DM's Guide as FOLLOWING the Player's Guide, but the softcover include those pages BEFORE the Player's Guide, an error in the original printing of the book.
Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that... [click here for more] |
Wizards of the Coast |
$22.00
|
Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers.
What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way... [click here for more] |
Hydra Cooperative |
$12.00
|
The Hanyou
Previously released, but reimagined and expanded into a fully comprehensive document, the Hanyou is a plane touched half-yokai race that are humanoids born from yokai and their influence. These beings have a variety of unique, often animalistic traits, and the document discusses their perspectives and place in the world, as well as the role of yokai in Somnus Domina. Yokai serve as fiends... [click here for more] |
Logan Laidlaw |
$19.99
|
This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on... [click here for more] |
Wizards of the Coast |
$14.99 $13.49
|
Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate... [click here for more] |
Wizards of the Coast |
$9.99
|
Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer... [click here for more] |
Wizards of the Coast |
$18.99 $17.09
|
Welcome, gamemasters! On the Other Side is a resource designed to help you populate the rooms your players may discover in your next dungeoncrawling adventure.
This book offers 104 room ideas, and each includes a table of possible discoveries or encounters. If you need more encounter ideas, we suggest looking to other resources (including D100 Dungeon Hooks and The... [click here for more] |
Philip Reed Games |
$17.95
|
Orcs? A Gazetteer about Orcs?
Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about... [click here for more] |
Wizards of the Coast |
$19.99 $17.99
|
"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves as... [click here for more] |
Wizards of the Coast |
$19.99 $17.99
|
New options to expand your old-school roleplaying game!
Add legends and folklore from ancient China and action from wuxia literature and film with new rules for kung-fu, classes like the wu and the weapons master, monsters like hopping vampires and hungry ghosts, and much more.
Written for the First Edition of the world's most popular RPG, this book will also be useful to anyone running a game using... [click here for more] |
BRW Games |
$29.95
|
We are the cogs which make the great wheel spin We hold the strings tied to the marionette Where pacts are drawn, we are the ink upon the parchment Where ships set sail, we are the wind upon their masts Where kings are made, ours are the hands holding the crown We seek no glory We hold no oaths We take what is ours We are the... [click here for more] |
Dan Coleman Productions |
$23.99
|
To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking visitor.... [click here for more] |
Wizards of the Coast |
$9.99 $8.99
|
Face Folio - 100 Fantasy Portraits for Tabletop Role-playing Games Useful in TTRPG gaming - NPCs, Player Character, rival PC parties etc.
For each of the 10 categories, there are 10 portraits:
Human NPCs/PCs
Dragon-blood
Dwarf
Elf
Gnome
Halfling
Orc-blood
Demon-blood
Human nobles
Human peasants and towns folk
The PDF includes a ZIP file with the 100 individual images.
... [click here for more] |
Goblin's Henchman |
$8.00
|
Old-School Armory, the character creation quick start equipment guide. For old-school play. Compatible with both the original and basic version of the game. Broadly compatible with most OSR games.
Contains everything needed to start playing fast.
Includes over seventy gear sets for equipping new characters, with multiple methods for generating starting equipment quickly.
Introduces kits,... [click here for more] |
Grand Time Games |
$15.00
|
BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other!
SEIZE eldritch artifacts and treasures far above your lowly station!
THRILL as you throw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!... [click here for more] |
Hydra Cooperative |
$19.00
|
This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon... [click here for more] |
Nerzugal Role-Playing |
Pay What You Want
|
An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the... [click here for more] |
Wizards of the Coast |
$23.99
|
Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes.
What you will find inside:
Background and hooks for... [click here for more] |
Hydra Cooperative |
$12.00
|
The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races!
This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them into... [click here for more] |
Wizards of the Coast |
$24.99
|
Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled. Once a multitude of warring tribes, the people of Ethengar have united under... [click here for more] |
Wizards of the Coast |
$25.99
|
Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.
Inside this tome, you'll find the following:
The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;
The Travelogue,... [click here for more] |
Wizards of the Coast |
$26.99
|
On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find:
Two 64-page books describing each plane... [click here for more] |
Wizards of the Coast |
$25.99
|
A Red Tide is Rising
For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who... [click here for more] |
Sine Nomine Publishing |
$19.99 $16.00
|
The Inscriptor
A class that draws inspiration from various forms and genres of media to present a pact magic class rooted in authors, archivists, and other individuals invested in the written word channeling the power of a patron through their work, and writing into existence the spells and supernatural effects they have at their disposal. It is an exhaustive list of resources that can be used to... [click here for more] |
Logan Laidlaw |
$17.99
|
MIKE'S WORLD: THE FORSAKEN WILDERNESS BEYOND expands on the fantasy world first introduced in Gary Gygax's dungeon module B2: THE KEEP ON THE BORDERLANDS. If you have ever wondered what perilous lands further surround the Keep, this is the book for you.
MIKE'S WORLD includes 14 hand-drawn wilderness maps of war-torn lands with details of their monstrous denizens,... [click here for more] |
Geoffrey McKinney |
$9.75
|
Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$19.99 $17.99
|