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 Featured Product
Beyond the Wall - Further Afield
by Flatland Games

Come make a grand, sweeping sandbox campaign with your friends. Further Afield is a supplement for Beyond the Wall but is compatible with other fantasy roleplaying games. Using this supplement, your whole group can share in the fun of world-building. Further Afield also provides tools for locations, travel, and villains that help the gamemaster keep things running.

Beyond the Wall - Further Afield
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MAR9 - Holding Your Own

MAR9 - Holding Your Own


You have fought through the undead guardians of the Amorian Treasury and recovered a vast store of valuables. As you prepare to leave, you hear noises in the defunct structure... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for five, fourth level adventurers. Save yourself some time and utilize it for a one shot...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 0 Hanson's Gap

MHI - 0 Hanson's Gap


 Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles! This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $1.00

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MHI - 10 Jobus Tombs

MHI - 10 Jobus Tombs


The Amir of Seldos has called upon the quartet of brave adventurers to assist him in an endeavor. His son, and only heir, has recently contracted Lycanthropy and no one has been able to deliver a cure to the young prince.  One cure is known, however it is tucked away in a tomb of former leaders that were...evil. Designed for four, nineth level PCs! This offering was a great time for the Murder Hobo...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 11 Frito's Three Labors

MHI - 11 Frito's Three Labors


You have been sent to be an envoy for your country to a desert nation recently created. The area is known as a bandit haven and the new ruler ascended due to his overthrow of the others. As you open dialogue, Frito, the new leader, is willing to accept a trade agreement if the party resolves a few renegade issues for him. Designed for four, fourth level PCs! This offering was a great time for the...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 14 Tu-Ton Lootin'

MHI - 14 Tu-Ton Lootin'


When one of our scenarios went off the rails, as they sometimes do, we had improvise. The following offering is what became of that. Your PCs have wandered into a desert region of forgotten kings courtesy of a map found in an Orc hoard. You've followed the directions but all you've discovered is sand...and maybe a stone? The scenario was designed for a quartet of fourth level PCs. This offering was...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 15 Pride of Glittergold

MHI - 15 Pride of Glittergold


Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 16 Barrow of the Bull

MHI - 16 Barrow of the Bull


A party of 4, 3rd level PCs have taken an easy delivery mission to the town of Eagerton and head out for an easy payday. Word reaches them that the road is a haven for bandits and opt to take a shortcut. As luck would have it, they discover the entrance of an old, forgotten tomb! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 17 Transport Detail

MHI - 17 Transport Detail


After capturing the Notorious TNY, a female bandit leader, you have been offered a substantial bonus if you can take her, alive, to the capital for trial. The coin is hard to turn down and you accept the mission. You caught her already, what could possibly go wrong on a transport? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 18 A Girl in the Hood

MHI - 18 A Girl in the Hood


You brave band of future heroes roll into the small town of Odaville and discover the citizens frantically searching for something. An inquiry gives you the information that one of their youth are missing and with humanoids in the area, the citizens are rightfully concerned! Can you assist them in finding the child? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 20 Firebase Khan

MHI - 20 Firebase Khan


A remote outpost has been overrun on the frontier and your help has been requested by the Hill Dwarves. Aerial transportation has been supplied but you and your associates will have to fly in under uncertain conditions and most likely, hostile fire! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 21 Juniper Falls

MHI - 21 Juniper Falls


While trekking across the wilderness you come upon a gap guarded by a city. It doesn't appear on any maps but you need a spot to rest before moving on... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 22 Birthright

MHI - 22 Birthright


Our party of "wizards" are headed off across the desert to give tidings to a newborn ruler. This was our Christmas episode...you can see where it is going! The scenario was designed for a trio of ninth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 23 Boots

MHI - 23 Boots


You and your associates are on the verge of 'graduating' to adventurer status but one of the mentors requires a favor. In order to be released, you have been asked to go across Cathoway (city) and pick up a pair of boot. One easy job away from being on your own... The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 24 Tower of Naro

MHI - 24 Tower of Naro


Your group is light on funds but fortunately you've had some good news. Caravan raids along the coastal road have been on the rise. The Merchant's Guild has put out a bounty of 1000 gold pieces for a successful "resolution". Money like that will fund you for a few months! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 25 Fenwick Dungeon

MHI - 25 Fenwick Dungeon


You and your associates have arrived on the bluffs surrounding the port city of Cathway. The bustling metropolis will well known as an excellent jumping off spot for future heroes. The party notices the bluff they are standing on looks a tad bit weird... The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 26 Ordination

MHI - 26 Ordination


The party arrives at the city of Cathoway and discovers that a new cleric is set to head the Church of Oghma! They quickly discover that a problem has arisen in that the four Clerics up for the honor have all disappeared! The game is afoot! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features...   [click here for more]
Adventures in Filbar  $1.00

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MHI - 27 Smoking Skull Archipelago

MHI - 27 Smoking Skull Archipelago


A boring sea crossing becomes quite a bit more exciting as a Gnome Airship arrives overhead. The crew comes aboard and points out that they have spotted a previously unknown island chain not too far off. As your voyage is ahead of schedule, the captain agrees to a side venture! This sandbox is sure to please! The scenario was designed for a quartet of second level PCs. This offering was a fantastic...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 28 Urban Renewal

MHI - 28 Urban Renewal


Head of the Adventurer's Guild in Cathoway has graced your presence and actually given your fledgling group a job! The city is undergoing several renovation projects and one troublesome property needs "adventurer" attention as it is believed to be magically trapped. Can you clear the building and build your reputation with one of the more powerful people in Cathoway? The scenario was designed for...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 3 Syndicate Saturation

MHI - 3 Syndicate Saturation


As first level PCs, your quartet begins to run low on funds and needs a job. A consultation with the local Alderman uncovers the city of Marshall is current in the grip of a crime syndicate. The ‘voice of the people’ points out that treasure and accolades would go to the group able to rid the city of this scourge. Eager to prove your mettle, you and your associates offer to help! This offering...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 32 Kasserine Pass

MHI - 32 Kasserine Pass


No word has been received from an outpost on the trade road and a group has been sent out with matching results. Now, the party has been hired to move into a canyon where the outpost is at to investigate. Being seasoned adventurers, you're certain you can handle whatever lies in the desert! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 33 Cloaca in Cathoway

MHI - 33 Cloaca in Cathoway


A lost pet (Ferret) goes into the sewer grate and the child's mother offers your group a reward to retrieve it. First day in Cathoway and you're already getting jobs. You may get a little dirty but the reward and potential reputation may pay off exponentially! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $2.00

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MHI - 36 Geppetto's Folly

MHI - 36 Geppetto's Folly


Your respite is interrupted by what appears to be a domestic squabble. After several minutes, one party storms out of Grey Goose Tavern after a stern warning. Moments later the plaza outside becomes the site of a large problem and it is time for you to go back to hero work! The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 37 Serpentine Temple

MHI - 37 Serpentine Temple


The local smith is distraught and can't fix your weapons right now. He explains that his daughter has been taken by some cultists and he fears for her safety. Upon discovering you are brave adventurers, he offers to fix your weapons if you can go rescue her at the local temple. The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc....   [click here for more]
Adventures in Filbar  $2.00

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MHI - 38 Import-Export

MHI - 38 Import-Export


A smuggling operation is causing a problem in Cathoway for the Merchant's Guild. A large reward has been put up for anyone who can resolve the matter and your party is handed a note. "General Labor Guild" are the only words on the missive and you head that way to see if it is a clue or a red herring! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 4 The Mutiny and The Bounty

MHI - 4 The Mutiny and The Bounty


Chasing pirates can be a dicey business especially with an ocean storm bearing down upon you. As you give chase to Captain Longstockings and her crippled ship, she wanders into a cove...TRAPPED! This criminal cleanup is almost complete... This offering was a great time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game, every week. They also offer...   [click here for more]
Adventures in Filbar  $1.00

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MHI - 42 Lyzif's Day

MHI - 42 Lyzif's Day


Seeking adventure has been more difficult than the quartet anticipated but they have reached the settlement of Statfhord. With a little luck, they might be able to find something to prove their heroism...after getting a drink at the tavern! Unbeknownst to them, the area is preparing to celebrate a religious holiday. The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 43 New Hope

MHI - 43 New Hope


This tongue-in-cheek scenario pits the players in a strange city filled with scum and villainy for a 'simple' fetch mission. Mos Eisley has its share of problems that the party will have to avoid and stealth is a good idea. The online game showed the weirdness PCs can have on any scenario, how will your players do? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 48 Garon Bluffs

MHI - 48 Garon Bluffs


A storm has moved through the coastal town of Habis and your departure has been put on hold. Much to your surprise, a pirate has washed ashore signaling more to follow? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 50 Beholder Swamp

MHI - 50 Beholder Swamp


You and your friends have opted to head out and become heroes of the realm but all you have found currently is that your feet were soft. Coming to the crossroads a rather unusual fellow emerges from the bushes. Will he give you advice or cause you problems? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $2.00

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MHI - 6 Dingling Brothers Circus

MHI - 6 Dingling Brothers Circus


Your foray on the frontier has been fruitful but you all need a break. As you reach the walled city of Harper's Ridge, you notice that you are not alone on the road as the famous Dingling Brothers Circus is also wanting entry to the city! Looks like you are just in time for a fun festival Finally a break from mayhem! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $2.00

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MHI - 7 Hadrian's Marble

MHI - 7 Hadrian's Marble


One of our high level offerings, the show didn't go the way it was planned so there are a lot of surprised in this offering. Your quartet is headed to an dormant volcano to locate an artifact known as Hadrian's Marble! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. This scenario was designed for four, ninth level PCs. The series features a rotating cast for a two...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 8 Antiquity

MHI - 8 Antiquity


We enjoyed this scenario, we played it twice on the podcast. Sent into a sunken city for a magical harp? Where do we sign up for that!! Designed for four, ninth level PCs ...   [click here for more]
Adventures in Filbar  $3.00

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Mhi C1 – Isla De Curacion

Mhi C1 – Isla De Curacion


 Set for initial level PCs, this scenario starts off with the PCs graduating from the Grand Academy after studing for ten years. The quartet is chosen by lot and are asked to begin their career with a delivery mission. Not exactly 'daunting' but you just, never, know... This offering was used as Episode 1 for the Murder Hobo Inc. campaign podcast show on Twitch. This series features the same,...   [click here for more]
Adventures in Filbar  $3.00

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MHI – 2 Mortuary Island

MHI – 2 Mortuary Island


A group of 4, 9th level PCs are chasing a group of bandits who have obtained the Staff of Resuscitation before you. As you chase Corbet's Cronies, you arrive at the small town of Sambor. A group of angry citizens are waiting and look like the scofflaws have already roughed them up. Can you convince the residents that you are heroes and recover the minor artifact? This offering was a fantastic time...   [click here for more]
Adventures in Filbar  $2.00

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NC1 - Noteflame Coast

NC1 - Noteflame Coast


Today we bring you NC1 – Noteflame Coast. As the PCs opt to leave the “friendly” confines of the Duchy of Starryshade due to some unfortunate misunderstanding, they head north. The Noteflame Coast is filled with desolate reaches, humanoids of all types, and the home base of the Corsair Council. The major community in this county is Kale Bay but getting there won’t be easy. This offering is...   [click here for more]
Adventures in Filbar  $3.00

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NC10 - Submission of Rodo

NC10 - Submission of Rodo


The Denali Monarchy has been toppled and the citizens have formed a new government. The new head of the government, called The Hona, has requested additional help from the party. For a long time an island to the east called Rodo has been a source of goods for the land. The Hona wants to make sure that local regent, Lord Karlock, is going to continue to be a part of Denali or if he has other “thoughts”...   [click here for more]
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NC3 - Oppressor of the North

NC3 - Oppressor of the North


Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as...   [click here for more]
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NC4 - Xantus - The Ice Lord

NC4 - Xantus - The Ice Lord


Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing...   [click here for more]
Adventures in Filbar  $3.00

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NC6 - Uncharted Territory

NC6 - Uncharted Territory


Your time on the mainland of Calentria has come to an end and with an appropriated ship you find yourself approaching a collection of island in the middle of the ocean. Some of the sailors that have ventured into this area before report there may be a language barrier. As you approach a large land mass a dark shape in the sky seems to take notice of you… This adventure setting was designed...   [click here for more]
Adventures in Filbar  $3.00

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NC7 - Giant Foothold

NC7 - Giant Foothold


The bustling metropolis of Saydown is the largest city in the Denali land and home to the current ruler King Pellet. As your party reaches the watery entrance a huge iron statue guards the docks. Upon closer inspection you notice that the item is actually a golem. After continued investigation you discover that the ‘heart’ of the creature has been stolen and you accept the job to uncover the loss!...   [click here for more]
Adventures in Filbar  $3.00

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NC8 - Usurper to the Throne

NC8 - Usurper to the Throne


Your previous adventures on in Denali has raised some questions about the ruling body. After an assassination attempt and the recovery of a note, the PCs are led east out of the city. Will their trip to the eastern lands fill in the blanks or end in disaster? If successful their fears may be realized or unfounded… This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
Adventures in Filbar  $3.00

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NC9 - Archipelago of Tyr

NC9 - Archipelago of Tyr


Far north of the Denali homeland is the Archipelago of Tyr and home to dangerous seafarers. Tyr is well-known as the land of the Minotaur that does allow some foreigners to visit albeit with less than perfect hospitality. Originally used as a one-shot with the Denali campaign characters, King Pellet sent the party north to investigate a trade deal and look into reports of some type of incendiary weapon…...   [click here for more]
Adventures in Filbar  $3.00

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NQ1 - Meteor Mystery

NQ1 - Meteor Mystery


NQ1 – Meteor Mystery is the first offering from Pangia the latest continent. Some adventurers need a sign to start their careers and this adventure does just that. A strange meteor has been seen streaking across the sky of Dilad recently. The animals have become sick and farmers are reporting an influx of humanoid raiders. Count DeMoss, lord of the area, has been contacted but no troops have...   [click here for more]
Adventures in Filbar  $3.00

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NQ10 - Salt Mine of Kessel

NQ10 - Salt Mine of Kessel


The party is wandering the northern expanse and headed towards Kessel where salt mines dot the landscape. They will quickly realize that labor can come cheap, when you use slaves... Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or in a continuing campaign! Remember to follow...   [click here for more]
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NQ11 - Wakka's Hidden Secret

NQ11 - Wakka's Hidden Secret


With most of the slaves rescued, you and your group notice that the rebel leader's sister is missing and a rescue mission is mounted. Will you and your party finally rid the land of the scourge of the slavers? Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or in a continuing...   [click here for more]
Adventures in Filbar  $3.00

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NQ12 - Seer of Meglos

NQ12 - Seer of Meglos


Count DeMoss has yet again requested your assistance for the defense of Dilad. You are about to respond to a request to a four scenario mini-quest in the search for the Rooku Stone. The first step, find the Seer of Meglos! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or in...   [click here for more]
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NQ13 - Hayden's March

NQ13 - Hayden's March


After fulfilling your quest to the Seer, you head back with some good news for Count DeMoss along with a lot of bad news. As you ponder how to explain the incidents, a faint screaming can be heard leading you to part 2 of a 4 part quest! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot...   [click here for more]
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NQ14 - Lybeck Sundered

NQ14 - Lybeck Sundered


With two tokens down in your search to aid Dilad, you discover that other teams have failed their challenges. You have been asked to pick up their quests and head to Lybeck. Your approach gives you a pit in your gut as things are worse than they were believed to be. The third installment of the quest for the Rooku Stone. Although set in the Pangia Campaign, this adventure setting is easily adaptable...   [click here for more]
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NQ15 – Freedom for Otello

NQ15 – Freedom for Otello


The final fight for the Rooku Stone appears to be destined for the city on the front lines of the humanoid war. All you have to do is get into the Gulag and find more clues...simple! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or in a continuing campaign! Remember to follow...   [click here for more]
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