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Ponyfinder - Campaign Setting
by Silver Games LLC

Ponies, in my Pathfinder?! It's more likely than you think. Learn more today about this new campaign setting compatible with Pathfinder and 5E with dozens of new racial options, scores of new feats, some bloodlines, gods, and magic spells.

Ponyfinder - Campaign Setting
 
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"The Quest of the Claw" RPG Comic Issue 1

"The Quest of the Claw" RPG Comic Issue 1


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
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"The Quest of the Claw" RPG Comic Issue 3

"The Quest of the Claw" RPG Comic Issue 3


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
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"The Quest of the Claw" RPG Comic Issue 4

"The Quest of the Claw" RPG Comic Issue 4


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 5

"The Quest of the Claw" RPG Comic Issue 5


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
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"The Quest of the Claw" RPG Comic Issue 6

"The Quest of the Claw" RPG Comic Issue 6


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 7 and 8

"The Quest of the Claw" RPG Comic Issue 7 and 8


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 9

"The Quest of the Claw" RPG Comic Issue 9


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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(5E) A00: Crow's Rest Island

(5E) A00: Crow's Rest Island


A 5th Edition compatible adventure for four level 1 PCs Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves driven as a storm threatens to drive their ship below the...   [click here for more]
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(5E) A00: Crow's Rest Island (Fantasy Grounds)

(5E) A00: Crow's Rest Island (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4 Level 1 PCs Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves...   [click here for more]
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(5E) A01: Crypt of the Sun Lord

(5E) A01: Crypt of the Sun Lord


A 5th Edition compatible adventure for 4-6 PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of the Sun...   [click here for more]
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(5E) A01: Crypt of the Sun Lord (Fantasy Grounds)

(5E) A01: Crypt of the Sun Lord (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka’Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears...   [click here for more]
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(5E) A02: Devil of Dark Wood

(5E) A02: Devil of Dark Wood


A 5th Edition compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later Bakinqa...   [click here for more]
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(5E) A02: Devil of Dark Wood (Fantasy Grounds)

(5E) A02: Devil of Dark Wood (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears...   [click here for more]
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(5E) A03: Champion's Rest

(5E) A03: Champion's Rest


A 5th Edition compatible adventure for four to six PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools...   [click here for more]
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(5E) A03: Champion's Rest (Fantasy Grounds)

(5E) A03: Champion's Rest (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the...   [click here for more]
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(5E) A04: Forest for the Trees

(5E) A04: Forest for the Trees


A 5th Edition compatible adventure for four to six PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white....   [click here for more]
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(5E) A04: Forest for the Trees (Fantasy Grounds)

(5E) A04: Forest for the Trees (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive...   [click here for more]
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(5E) A05: Winterflower

(5E) A05: Winterflower


A 5th Edition compatible adventure for four to six PCs of Levels 4-5 The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The festival is named after the rarest flower in the world....   [click here for more]
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(5E) A05: Winterflower (Fantasy Grounds)

(5E) A05: Winterflower (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of Levels 4-5 The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The...   [click here for more]
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(5E) A06: Bear Trouble

(5E) A06: Bear Trouble


A 5th Edition compatible adventure, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to eat, so when...   [click here for more]
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(5E) A06: Bear Trouble (Fantasy Grounds)

(5E) A06: Bear Trouble (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a...   [click here for more]
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(5E) A07: Alchemist's Errand

(5E) A07: Alchemist's Errand


A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met before and...   [click here for more]
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(5E) A07: Alchemist's Errand (Fantasy Grounds)

(5E) A07: Alchemist's Errand (Fantasy Grounds)


FOR WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before,...   [click here for more]
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(5E) A08: Search for the Tri-Stone

(5E) A08: Search for the Tri-Stone


A 5th Edition compatible adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between...   [click here for more]
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(5E) A08: Search for the Tri-Stone (Fantasy Grounds)

(5E) A08: Search for the Tri-Stone (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with...   [click here for more]
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(5E) A09: Rogue Wizard

(5E) A09: Rogue Wizard


A 5th Edition compatible adventure for four to six PCs of levels 9-12 The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's...   [click here for more]
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(5E) A09: Rogue Wizard (Fantasy Grounds)

(5E) A09: Rogue Wizard (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 9-12 The party has a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with...   [click here for more]
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(5E) A10: Icecrag Monastery

(5E) A10: Icecrag Monastery


5th Edition compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
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(5E) A10: Icecrag Monastery (Fantasy Grounds)

(5E) A10: Icecrag Monastery (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP 5th Edition compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated...   [click here for more]
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(5E) A11: Wild Thing

(5E) A11: Wild Thing


A 5th Edition compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman...   [click here for more]
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(5E) A11: Wild Thing (Fantasy Grounds)

(5E) A11: Wild Thing (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every...   [click here for more]
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(5E) A12: When the Ship Goes Down

(5E) A12: When the Ship Goes Down


A 5th Edition compatible adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
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(5E) A12: When the Ship Goes Down (Fantasy Grounds)

(5E) A12: When the Ship Goes Down (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so...   [click here for more]
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(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4)

(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A 5th Edition compatible adventure for 4-6 10th level PCs A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the middle...   [click here for more]
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(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4) (Fantasy Grounds)

(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4) (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 10th level PCs A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating...   [click here for more]
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(5E) A17: Haunting at Rybalka Lodge

(5E) A17: Haunting at Rybalka Lodge


A 5th Edition compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted. The original lodge burned...   [click here for more]
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(5E) A17: Haunting at Rybalka Lodge (Fantasy Grounds)

(5E) A17: Haunting at Rybalka Lodge (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting...   [click here for more]
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(5E) A18: Storm's Wake, Saatman's Empire (2 of 4)

(5E) A18: Storm's Wake, Saatman's Empire (2 of 4)


A 5th Edition compatible adventure for four to six PCs of level 10 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly...   [click here for more]
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(5E) A18: Storm's Wake, Saatman's Empire (2 of 4) (Fantasy Grounds)

(5E) A18: Storm's Wake, Saatman's Empire (2 of 4) (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of level 10 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and...   [click here for more]
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(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4)

(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4)


A 5th Edition compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent...   [click here for more]
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(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4) (Fantasy Grounds)

(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4) (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he...   [click here for more]
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(5E) A22: Saatman's Throne, Saatman's Empire (4 of 4)

(5E) A22: Saatman's Throne, Saatman's Empire (4 of 4)


A 5th Edition compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god-kings stood...   [click here for more]
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(5E) A23: Twin Crossings

(5E) A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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(5E) A24: Return to Crypt of the Sun Lord

(5E) A24: Return to Crypt of the Sun Lord


A 5th Edition compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so...   [click here for more]
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(5e) Age of Expansion #01: Introduction to Corelad

(5e) Age of Expansion #01: Introduction to Corelad


Age of Expansion is a series centered around Corelad, my 5th Edition campaign setting. Features A new fantasy world with exploration, steampunk, and colonialism themes A general overview of the world and its history Brief overview of the gods 21 gods and the six categories of gods Summary of the races in the world Overview and stats for a new player race, the toskr Printer-friendly...   [click here for more]
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(5e) Age of Expansion #02: Mystery of the Fey Crater I

(5e) Age of Expansion #02: Mystery of the Fey Crater I


Age of Expansion is a series centered around Corelad, my 5th Edition campaign setting. Features Explore the Fey Crater, a hostile and magical area run by the Archfey Two new monster templates, the fey scarred and the fey born Overview of Jaxus, god of masks, and his worshippers Magic item, Mask of Jaxus Information on the racial makeup of the Fey Crater Overview and stats...   [click here for more]
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(5e) Age of Expansion #03: Guilds of Rivermarch I

(5e) Age of Expansion #03: Guilds of Rivermarch I


Age of Expansion is a series centered around Corelad, my 5th Edition campaign setting. Features Explore the bustling city of Rivermarch, a large trade city run by guilds A history of the largest guild in the city, Eleven Marks Overview of Lo-Jen, god of trade, and his worshippers New monster statblock: Eleven Marks defender Magic items: sacred mark, scroll of...   [click here for more]
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(5e) Annabel the Poppet Master: Vault of Rogues #01

(5e) Annabel the Poppet Master: Vault of Rogues #01


Annabel the Poppet Master is a young girl who gained immense power and a penchant for murder when she found a magic doll. Annabel the Poppet Master is a CR 8 combat encounter for 5th Edition. She primarily uses magic, but also commands a small army of the undead to protect her if the fighting gets too intense. Vault of Rogues is a series that focuses on introducing new recurring villains for...   [click here for more]
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(5E) B01: Under His Skin

(5E) B01: Under His Skin


A 5th Edition compatible adventure for four to six PCs of levels 1-2 Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one’s life forever. The PCs arrive at the wizard’s tower to find...   [click here for more]
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(5E) B01: Under His Skin (Fantasy Grounds)

(5E) B01: Under His Skin (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 1-2 Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one’s...   [click here for more]
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