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Elemental Evil Player’s Companion (5e)
by Wizards of the Coast
Now available in Softcover!

Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companionprovides everything players need to build a character that is tied directly into the Elemental Evil storyline.

Elemental Evil Player’s Companion (5e)
 
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Sixteen Stars: Creating Places of Perilous Adventure

Sixteen Stars: Creating Places of Perilous Adventure


Smooth Your Path to Adventure Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Theorems & Thaumaturgy Revised Edition (No Art)

Theorems & Thaumaturgy Revised Edition (No Art)


This is a free, no-art version of this book. If you enjoy what you read, please consider supporting the artists and the publisher by purchasing the full version, available in PDF, softcover, and hardcover. The full version of the book is beautifully illustrated by David Coppoletti, Cadanse D, Claytonian, and Russ Nicholson. Advanced Arcana for the Discerning Magic-User...   [click here for more]
Necrotic Gnome   FREE 

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Mines of Moira: An Adventure for 5th Edition

Mines of Moira: An Adventure for 5th Edition


Something has invaded Moira's, a popular Dwarven restaurant established in an old mine in the hills outside of the city where your party is currently adventuring! Now, it falls to you to learn what ancient evil has crawled up from the depths, to drive it out if possible, and to rescue an ill-fated squad of Dwarf militiamen if they are still alive. "Into the Mines of Moira" contains: * A complete...   [click here for more]
Skirmisher Publishing  $2.99

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Adventures in Middle-earth - Rhovanion Region Guide

Adventures in Middle-earth - Rhovanion Region Guide


The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover. Each region is described in detail, listing...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Critical Role: Tal'Dorei Campaign Setting

Critical Role: Tal'Dorei Campaign Setting


Critical Role has taken the roleplaying world by storm. Now, you can join the adventure! Until now, the wondrous and dangerous lands of Tal’Dorei have been the sole stomping grounds of the show’s adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges...   [click here for more]
Green Ronin  $18.95

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Aigyptos: A Gazetteer for 5th Edition

Aigyptos: A Gazetteer for 5th Edition


Welcome to Aigyptos! This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country...   [click here for more]
Skirmisher Publishing  $5.99

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Wormskin Issue 7

Wormskin Issue 7


d30 name generators for the most common Dolmenwood races (humans, elves, moss dwarfs, grimalkin, and woodgrues). Henchman generator, including guidelines on hiring henchmen in Dolmenwood. Descriptions of seven hexes to the east of the town of Prigwort, in central Dolmenwood. Descriptions of seven hexes around the hamlet of Drigbolton, in the north. Descriptions of seven hexes around the road...   [click here for more]
Necrotic Gnome  $5.99

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Fever Swamp

Fever Swamp


The air is moist. The moisture mixes with your sweat — the heat is relentless. The drone of insects gives you headaches, and the fever from the infected wounds has left you delirious. Your raft is damaged, and there are spirits in the trees. You’ve only been here for three days. Fever Swamp is a hex-crawl sandbox adventure compatible...   [click here for more]
Melsonian Arts Council  $10.33 $10.05

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Black Hat Magic

Black Hat Magic


Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a...   [click here for more]
Skirmisher Publishing  $0.99

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Plane Shift: Kaladesh

Plane Shift: Kaladesh


The latest crossover between Magic: the Gathering and D&D visits the world of Kaladesh—a living work of art owing its bright existence to the tangible presence of aether. "Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!" —Herald of the Inventors' Fair If the optimism, innovation, and spirit of creativity...   [click here for more]
Wizards of the Coast   FREE 

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Plane Shift: Amonkhet

Plane Shift: Amonkhet


Five deadly Trials await every initiate on the plane of Amonkhet. Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh? If The Art of Magic: The...   [click here for more]
Wizards of the Coast   FREE 

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DDAL00-04 Winter's Flame (5e)

DDAL00-04 Winter's Flame (5e)


This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing. With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday? A two-hour...   [click here for more]
Wizards of the Coast  $2.99

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The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
Skirmisher Publishing  $2.99

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Citadel of Evil

Citadel of Evil


The Citadel casts a dark shadow from it's mountain. Can you find a path to the top and rescue your kinfolk? For levels 1-3. An old school one-page dungeon including dungeon maps and descriptions for 29 locations. This purchase includes both a PDF version suitable for reading on your computer, iPad or iPhone (with bookmarks) and a special 'PocketMod' PDF version for printing. The PocketMod version...   [click here for more]
Robertson Games  Pay What You Want

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DDEX1-09 Outlaws of the Iron Route (5e)

DDEX1-09 Outlaws of the Iron Route (5e)


Outlaws of the Iron Route The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack...   [click here for more]
Wizards of the Coast  $2.99

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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything...   [click here for more]
Wizards of the Coast  $3.99

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Dolmenwood Referee's Map

Dolmenwood Referee's Map


A high-resolution reference map for the Dolmenwood campaign setting explored in the Wormskin zine. Essential for any budding Dolmenwood referee! ...   [click here for more]
Necrotic Gnome   FREE 

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Arms & Armor v3.5

Arms & Armor v3.5


by Jim Butler, Steve Creech, and Kevin Ruesch Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh adventuring world. Armor serves as a chronicle, recording every critical blow and explosive spell. Heroes and villains alike are molded by the weapons they wield and the armor...   [click here for more]
Bastion Press  $9.99

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Minor Magicks

Minor Magicks


Practical magic for your campaign! This volume of Silverthorne's ongoing Dungeon Blocks series is a collection of dozens of new spells and minor magic items that fill small but vital roles in creating verisimilitude in a fantasy world. The spells and items presented here are low-powered (from 0 to 3rd level) and are the perfect addition for those wanting to flesh out the magic...   [click here for more]
Silverthorne Games  $5.00 $3.00

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Curse of the Moon

Curse of the Moon


Curse of the Moon is a d20 sourcebook about lycanthropes, with a particular focus on a simpler lycanthrope template (with a much smaller level adjustment) and ways of customizing a lycanthrope's abilities. Curse of the Moon provides options for lycanthropes and lycanthrope hunters, with new feats, spells, and magic items focused on the theme of lycanthropy. Rather than delving into specifics...   [click here for more]
Sean K Reynolds Games  $5.00

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Ptolus: Beneath the Streets

Ptolus: Beneath the Streets


PT7: A 72-page illustrated sourcebook by Monte Cook As exciting as the surface of Ptolus can be, many adventurers find what goes on beneath the city streets to be of even greater interest. Most locals call such subterranean places collectively “the Dungeon,” and many adventures in the typical Ptolus Campaign take place below the city. Beneath the Streets introduces these areas, including...   [click here for more]
Malhavoc Press  $8.00

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Kingdoms of Kalamar: Player's Guide to the Sovereign Lands

Kingdoms of Kalamar: Player's Guide to the Sovereign Lands


EVERY PLAYER NEEDS AN EDGE. This is it - the definitive rulebook for the D&D: Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only is the Player's Guide to the Sovereign Lands loaded with expanded and updated material, this 275-page searchable PDF supplement also includes a vast amount...   [click here for more]
Kenzer & Company  $19.99

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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DMGR4 Monster Mythology (2e)

DMGR4 Monster Mythology (2e)


Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholders...   [click here for more]
Wizards of the Coast  $9.99

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Birthright: Player's Secrets of Ariya (2e)

Birthright: Player's Secrets of Ariya (2e)


On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking...   [click here for more]
Wizards of the Coast  $6.99 $4.99

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GAZ12 The Golden Khan of Ethengar (Basic)

GAZ12 The Golden Khan of Ethengar (Basic)


Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled. Once a multitude of warring tribes, the people of Ethengar have united under...   [click here for more]
Wizards of the Coast  $9.99

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DMR2 Creature Catalog (Basic)

DMR2 Creature Catalog (Basic)


Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules...   [click here for more]
Wizards of the Coast  $7.99

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
Wizards of the Coast  $9.99

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B1 In Search of the Unknown (Basic)

B1 In Search of the Unknown (Basic)


Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. In addition to descriptive and situational material, this module also includes special...   [click here for more]
Wizards of the Coast  $4.99

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X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)


Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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B8 Journey to the Rock (Basic)

B8 Journey to the Rock (Basic)


To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adventurers. Rashness...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B12 Queen's Harvest (Basic)

B12 Queen's Harvest (Basic)


The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or...   [click here for more]
Wizards of the Coast  $5.95 $4.99

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Dark Sun Monstrous Compendium Appendix II: Terrors beyond Tyr (2e)

Dark Sun Monstrous Compendium Appendix II: Terrors beyond Tyr (2e)


The sky rambles with impending rain?droplets hiss in the blasted air before reaching the parched ground. A leviathan bursts through the clouds, its silver scales glinting in the crimson sun. The rain drake pauses, then moves in with jaws opened wide? Only the bravest-or the most foolhardy-would dare stand before the creatures included inside this Monstrous Compendium appendix. Encounter the shadow...   [click here for more]
Wizards of the Coast  $9.99

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Planes of Law (2e)

Planes of Law (2e)


The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races! This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them...   [click here for more]
Wizards of the Coast  $9.99

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The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $9.99

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Uncaged: Faces of Sigil (2e)

Uncaged: Faces of Sigil (2e)


Who's Who... and Who's What Everyone slides through Sigil sooner or later. But plenty of cutters call the Cage home, and it's their shops, trades, and peels that keep the jink flowing - and the bone-boxes flapping. A body's got to know who sells bogus goods, and who'll scrag him (or worse) just for the fun of it. 'Course, the trick is telling friend from foe. In Sigil, a fiery...   [click here for more]
Wizards of the Coast  $9.99

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A Guide to the Ethereal Plane (2e)

A Guide to the Ethereal Plane (2e)


Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse....   [click here for more]
Wizards of the Coast  $16.95 $9.99

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HHQ1 Fighter's Challenge (2e)

HHQ1 Fighter's Challenge (2e)


Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore. You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! ...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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HHQ8 Cleric's Challenge II (2e)

HHQ8 Cleric's Challenge II (2e)


Something evil is stalking the parish of Barlox. Ten years ago, the village's temple burned to the ground and the parish priest disappeared. The temple has since been rebuilt, but life has not returned to normal. A current of fear and discontent now ripples beneath the surface of this once sleepy wine-making community. Old rivalries have turned bitter, and unwittingly unleashed a force of ancient...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Council Of Wyrms (2e)

Council Of Wyrms (2e)


Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Chronomancer (2e)

Chronomancer (2e)


You have all the time in the world—and now you don't. The final and most dangerous fantasy frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything, even their very existence, to visit ancient and forgotten lands or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this 96-page...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
Wizards of the Coast  $4.99

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Encyclopedia Magica, Vol. 1 [A-D] (2e)

Encyclopedia Magica, Vol. 1 [A-D] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Encyclopedia Magica, Vol. 4 [T-Z] (2e)

Encyclopedia Magica, Vol. 4 [T-Z] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Encyclopedia Magica, Vol. 3 [P-S] (2e)

Encyclopedia Magica, Vol. 3 [P-S] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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HHQ4 Cleric's Challenge (2e)

HHQ4 Cleric's Challenge (2e)


Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Die Vecna Die! (2e)

Die Vecna Die! (2e)


The End of the World Is at Hand! A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.   To stop him, heroes must face horrors never dreamed...   [click here for more]
Wizards of the Coast  $24.95 $9.99

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