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Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb
by IDW Publishing

Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where life hangs by a thread.

When an imprisoned gladiator named Grudvik escapes the city of Tyr, a part-time slave hunter and full-time dune trader is hired to bring back the fugitive. But after crossing swords, the pair must join forces to survive the harsh desert.

Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb
 
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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [click here for more]
Sine Nomine Publishing  $12.99 $7.99

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
Wizards of the Coast  $9.99

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $4.99

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The Gamemaster's Worldbuilding Journal

The Gamemaster's Worldbuilding Journal


The Gamemaster's Worldbuilding Journal is perfect for game designers, novelists, and especially gamemasters. Build nations, design kingdoms, explore the geography of your realms with this collection of forms, documents, and sheets created to cover all aspects of world design. Use this tome to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and write in...   [click here for more]
Fat Goblin Games  $7.44

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Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old


A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land...   [click here for more]
Flatland Games  Pay What You Want

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $2.00

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Adventures in Middle-earth - Mirkwood Campaign

Adventures in Middle-earth - Mirkwood Campaign


The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom. The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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50 Environnemental Hazards for Dungeons

50 Environnemental Hazards for Dungeons


This product contains 4 pages of environnemental hazards to place in your dungeons, for a total of 50 items. Dungeons shouldn't only consist of an endless stream of combats. Sometimes, the biggest threat should be the dungeon itself. Make it feel alive or one of a kind using one of these 50 environnemental hazards as a general theme or as a ponctual threat. For once, the characters will have to...   [click here for more]
Metal Turtle Games  $0.75

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Character Creation Guide

Character Creation Guide


With this handy guide, you can take your real life Good Dogs and use their personality, quirks and demeanor to create them in the world of Pugmire! ...   [click here for more]
Onyx Path Publishing  Pay What You Want

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GAZ9 The Minrothad Guilds (Basic)

GAZ9 The Minrothad Guilds (Basic)


Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer...   [click here for more]
Wizards of the Coast  $4.99

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5th Edition Horror

5th Edition Horror


Horror is a feeling, a place in your mind, and for some, a final destination. Some mad few wish to know the little terrors and the vast dead that populate the dark places between the light, be they candles or stars. The only thing between you and the fiends and fright contained within is the heartbeat that it takes to access the forbidden knowledge within. If you have ever wanted to play in a 5th...   [click here for more]
Fat Goblin Games  $9.95

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GAZ8 The Five Shires (Basic)

GAZ8 The Five Shires (Basic)


Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries...   [click here for more]
Wizards of the Coast  $4.99

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GAZ12 The Golden Khan of Ethengar (Basic)

GAZ12 The Golden Khan of Ethengar (Basic)


Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled. Once a multitude of warring tribes, the people of Ethengar have united under...   [click here for more]
Wizards of the Coast  $9.99

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GAZ11 The Republic of Darokin (Basic)

GAZ11 The Republic of Darokin (Basic)


"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves...   [click here for more]
Wizards of the Coast  $4.99

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Adventurers, Acrobats, and Acolytes

Adventurers, Acrobats, and Acolytes


Adventurers, Acrobats, and Acolytes is an initial collection of fifteen Ready-to-Play characters of various Callings, Breeds, Backgrounds, and Families. These ready-to-play characters can be used for any starting campaign set in Pugmire, or can be added to a Guide’s personal toolbox as Non-Playable Characters (NPC’s) to add dimension and depth to ongoing and future stories....   [click here for more]
Onyx Path Publishing  $1.99

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GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $9.99

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Ten Buried Blades: An Adventure for Godbound

Ten Buried Blades: An Adventure for Godbound


In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of...   [click here for more]
Sine Nomine Publishing  $4.99

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The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that...   [click here for more]
Skirmisher Publishing  $1.99

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The Pale Master - D&D 5e Class

The Pale Master - D&D 5e Class


Introducing the Pale Master- a new class for Dungeons and Dragons 5th edition Interested in livening up your D&D 5e games? How do you feel about the lore surrounding life and death? Take a look at the Pale Master, an arcane caster interested in manipulating necromantic magic! The Pale Master is in intelligence-based caster obsessed...   [click here for more]
Grimlore Entertainment  $2.49

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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Adventures in Middle-earth - Eriador Adventures

Adventures in Middle-earth - Eriador Adventures


Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them. Eriador Adventures contains six ready-to-play...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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100 Oddities for a Wizard's Tower

100 Oddities for a Wizard's Tower


Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and...   [click here for more]
Skirmisher Publishing  $1.99

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $2.00

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A Ghastly Companion to Castles, Mansions, & Estates – Rough-Hewn Edition

A Ghastly Companion to Castles, Mansions, & Estates – Rough-Hewn Edition


Here is your complete guide to gaming in the opulent Grand Houses of the Georgian, French Revolutionary, Napoleonic, and Regency eras. Although created especially for use with Ghastly Affair, “The Gothic Game of Romantic Horror”, it’s also an invaluable resource for any game set in the late eighteenth to early nineteenth centuries. Whether your scenarios...   [click here for more]
Daniel James Hanley  $4.99

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Oriental Adventures (1e)

Oriental Adventures (1e)


Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Earth Pig: A Monster for 5th Edition

Earth Pig: A Monster for 5th Edition


In honor of the lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of the “Earth Pig: A Monster for 5th Edition”! Earth Pigs are elemental beasts that look like cute, chubby, hairless swine with large ears that move with a waddling gait and which might be gray, brown, or yellow in color and have hooves, teeth, and tusks of agate. They are especially valued...   [click here for more]
Skirmisher Publishing  $0.50

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Dark Matter [Beta]

Dark Matter [Beta]


What is Dark Matter? Dark Matter is a full science fiction conversion for 5th Edition that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind. The core book is over 250 pages and will grow and improve as we add the finishing touches. Everything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with any...   [click here for more]
Mage Hand Press  $29.99

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SERPENTINE - Oldskull Serpent Folk

SERPENTINE - Oldskull Serpent Folk


Slithering from out of the depths of Yoth and dread N’kai, they rise … Poisoning dreams, crushing the weak, conquering kingdoms, And your game world will never be the same. Infused with unified coils of deep lore shed from the writings of Lord Dunsany, Robert E. Howard, Clark Ashton Smith, Abraham Merritt and H. P. Lovecraft, Oldskull...   [click here for more]
Kent David Kelly  $4.99 $2.99

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Wormskin Issue 6

Wormskin Issue 6


The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an...   [click here for more]
Necrotic Gnome  $5.99

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That's a Rich Tale

That's a Rich Tale


The Salty Dog is a familiar place, where everyone knows your name. So it makes sense that it is a place where tall tales are told, and adventurers would seek advice and information. This short introduction to The Salty Dog sets up a for a great short adventure for first time adventurers or Guides who are new to Pugmire. ...   [click here for more]
Onyx Path Publishing  $1.99

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Alchemist (5E)

Alchemist (5E)


The Science of Magic! The ALCHEMIST Class offers a new full class to your players that crosses the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein. Product Information This product provides players with a new 20 level Intelligence-based...   [click here for more]
Tribality Publishing  $4.99 $3.95

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GAZ2 The Emirates of Ylaruam (Basic)

GAZ2 The Emirates of Ylaruam (Basic)


This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on...   [click here for more]
Wizards of the Coast  $4.99

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Planes of Law (2e)

Planes of Law (2e)


The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races! This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them...   [click here for more]
Wizards of the Coast  $9.99

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Volo’s Waterdeep Enchiridion (5e)

Volo’s Waterdeep Enchiridion (5e)


Welcome, Traveler! You have in your hands the foremost and most up-to-date guide to the city—smiled over by none other than its Open Lord, Lady Laeral Silverhand.    This chapbook will serve you well until my seminal work on the subject, Volo’s Guide to Waterdeep—sadly longout of print, but now a tome prized by collectors—can be updated and printed anew....   [click here for more]
Wizards of the Coast  $5.99

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Adventures in Middle-earth: The Road Goes Ever On

Adventures in Middle-earth: The Road Goes Ever On


The Road Goes Ever On is the Journeys supplement for Adventures in Middle-earth. It comprises a 32-page supplement, packed with ideas, new rules and guidance, along with 8 map files for viewing on your computer or tablet. The maps cover the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing...   [click here for more]
Wizards of the Coast  $9.99

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The Alchemist's Repose

The Alchemist's Repose


A fast, system neutral one-page dungeon from the creator of Maze Rats, usable with any pen-and-paper roleplaying game. An ideal adventure for groups who like to beat dungeons with ingenuity and creativity rather than brute force, providing numerous ways to turn the environment against your enemies. Contains fungal elves, programmable robotic guardians, and alchemy gone awry. Patreon...   [click here for more]
Questing Beast Games  $1.50

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Midgard Heroes for 5th Edition

Midgard Heroes for 5th Edition


HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and by your skill,...   [click here for more]
Kobold Press  $5.99

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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [click here for more]
Dancing Lights Press  $2.00

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Deep Magic: Combat Divination for 5th Edition

Deep Magic: Combat Divination for 5th Edition


Turn the Tide of Battle! Some who follow the path of sword and shield scorn magic as a tool of the weak—but there is a kind of magic that even they respect. It enhances a warrior's ability to anticipate foes' actions, allowing them to react even before an attack takes place. Its practitioners can see subtle cues in the flow of battle that others miss, heed premonitions of victory or woe, and...   [click here for more]
Kobold Press  $3.99

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Wormskin Issue 5

Wormskin Issue 5


A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus...   [click here for more]
Necrotic Gnome  $5.99

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Engines of Babylon

Engines of Babylon


The Cold Stars Await Your Tread Engines of Babylon gives you all the tools you need to add custom vehicles and low-tech system ships to the free Stars Without Number game system. Whether as trophies of fabulous adventuring wealth or as savage harbingers of a hostile power, you'll find everything from gravitic yard skiffs...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Planes of Chaos (2e)

Planes of Chaos (2e)


Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard. Inside this tome, you'll find the following: The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes; The...   [click here for more]
Wizards of the Coast  $9.99

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Mini-Dungeon Monthly #1

Mini-Dungeon Monthly #1


Introducing Mini-Dungeon Monthly, the new monthly RPG zine from AAW Games! Each issue features five brand-new Mini-Dungeon adventures for Dungeons & Dragons 5th Edition. Want the digital color map and token pack? Subscribe to Mini-Dungeon Monthly in PDF and print at http://5ezine.com/subscribe/ Five adventures included! Umbravania: The Whispers...   [click here for more]
AAW Games  $9.99

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GAZ4 The Kingdom of Ierendi (Basic)

GAZ4 The Kingdom of Ierendi (Basic)


To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
Skirmisher Publishing  $0.50

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Recovery Dice Options

Recovery Dice Options


Recovery Dice Options for 5E D&D Within 5E Dungeons & Dragons (TM), Recovery Dice—otherwise known as Hit Dice— allow a character to recover hit points without the need for healing potions or cure wounds spells. This serves to extend the adventuring day by delaying the party’s need to return to civilization, which in turn allows characters to continue exploring dungeons, looting...   [click here for more]
Total Party Kill Games  $14.99 $4.99

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Fifth Edition Feats (5e)

Fifth Edition Feats (5e)


FIFTH EDITION FEATS This sourcebook is packed with over 150 feats to add to your 5th Edition games for the "World's Most Popular Roleplaying Game." With only a small handful of feats in the core game, this product greatly enhances the amount of core feats available, allowing you a greater depth for your characters and perhaps even adversaries... The emphasis is on fun...   [click here for more]
Total Party Kill Games  $15.99 $7.99

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Black Hat Magic

Black Hat Magic


Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a...   [click here for more]
Skirmisher Publishing  $0.99

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