Title |
Publisher |
Price |
DM Yourselves is the sequel to the Mithral best-seller DM Yourself, which gave you a rule system for playing published D&D 5e adventures, solo. This book extends those rules to allow you to play DM-less with more than one player, but also adds ways to get at the story – ways to help you start, ways to help you overcome blocks, ways to play with RPGs other than 5e, and ways of getting... [click here for more] |
Tom Scutt |
$8.95
|
A Homebrewer’s Guide to Fantasy Cities!
Campaign Builder: Cities & Towns provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this 256 page tome strengthens... [click here for more] |
Kobold Press |
$29.99
|
But a few scant leagues from the walls of the bustling town of Greyheim lay the crumbling ruins known as the Castle of the Mad Archmage, Jophob Schlech, long shunned by the local townsfolk. Decades ago, a series of vast treasure hoards were discovered in the twisting mazes beneath the castle proper, along with hungry beasts and deadly traps aplenty. Legends were made in that time; the names of... [click here for more] |
BRW Games |
$24.95
|
Peoples of Wilderland contains all you need to create Player-heroes hailing from the lands of Rhovanion in your games of The Lord of the Rings™ Roleplaying. The Heroic Cultures provided are Beornings, Elves of Mirkwood and Woodmen of Wilderland. Each comes with a full write up, art and new unique virtues.
The War of the Ring, Middle-earth, The Lord of the Rings, The One Ring and the characters,... [click here for more] |
Free League Publishing |
$2.99
|
HYPERBOREA 3E Player's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),... [click here for more] |
North Wind Adventures |
$12.00
|
All your favorite monsters are back!
Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition!
Note about... [click here for more] |
Wizards of the Coast |
$9.99
|
Enter a garden of earthly delights.
The sun has stopped setting over the king's favorite garden. It seemed like a harmless curiosity at first but the animals have turned violent and strange alien beings have appeared. The duke has placed a bounty for enterprising sell-swords to end the curse of endless daylight.
Hideous Daylight is an adventure module for Old-School Essentials,... [click here for more] |
Swordlords Publishing |
$5.99
|
3rd Era PDF Mega-Bundle
d20 Classics Return in the 3rd Era PDF Mega-Bundle!
From 2000–2008, Green Ronin used the then-new Open License and the d20 System Trademark License to publish sourcebooks, settings, and adventures compatible with Dungeons & Dragons 3rd Edition and its 3.5 revision. With the advent of 4E, the d20 STL went away, and we rebranded our titles with the 3rd Era logo. Now you... [click here for more] |
Green Ronin Publishing |
$697.85 $30.00
|
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting... [click here for more] |
Wizards of the Coast |
$9.99
|
The essential supplement for hedge witches and folk horror fans everywhere!
Herbarium is the lovechild of folklorist Fen Inkwright's love for botanical mythology and the TTRPG community. Not only does it introduce foraging mechanics and a dictionary of real-life plants for the nature-minded DM and player, but it also includes a guide on creating your own fictional plants with their own 5e... [click here for more] |
Crow & Crown |
$19.99
|
(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!)
THE ENDLESS DESCENT
At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A... [click here for more] |
Lamentations of the Flame Princess |
$19.99
|
This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list... [click here for more] |
Wizards of the Coast |
$4.99
|
The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart.
Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest... [click here for more] |
Necrotic Gnome |
$7.50
|
With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King?
A fantasy horror... [click here for more] |
Necrotic Gnome |
$7.50
|
Combat Banes and Boons 2 is a second book of entries designed to make critical failures and successes have more impact. It is divided into two large tables: one Combat Banes 2 table, and one Combat Boons 2 table. It is for use in fantasy RPGs and is compatible with most iterations of the classic ampersand game. However, you’re always welcome to tweak the entries to work with any system of your choosing.... [click here for more] |
Philip Reed Games |
$6.95
|
80 Encounter and Side Quest Ideas!
For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing.
Notices & Quests, Gamemaster’s Workbook is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$9.95
|
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game.
Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken... [click here for more] |
SlyFlourish |
$14.99
|
This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they... [click here for more] |
Topix Media Lab |
$29.99 $16.21
|
This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out... [click here for more] |
Topix Media Lab |
$14.99 $9.99
|
Command 400 New Spells for 5th Edition!
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells.
Deep Magic Volume 1 collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 400 new and revised spells and other options:
Theurge base class, blending the arcane and the divine in one caster
16... [click here for more] |
Kobold Press |
$34.99
|
We know about the garden variety, but for each collection, there are those that stand out. This book is a gathering of options to be the most you can be of many Ponyfinder options, from each and every tribe to dozens of other ancestries that have come out over the years.
That wasn't enough, so say hello to a whole new option, the Siren, a pony variant that weaves enchanting songs that put bards to... [click here for more] |
Silver Games LLC |
$24.99
|
A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples.
A classic expedition into the Mythic Underworld for characters of 1st to 2nd level.
60 keyed areas, rumour table, loot summary, dungeon background info,... [click here for more] |
Necrotic Gnome |
$7.50
|
Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before.
Product... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter,... [click here for more] |
Topix Media Lab |
$14.99
|
First published in 2007, The Book of Unusual Feats was created for the 3.5 edition of the classic ampersand roleplaying game. These feats work best with that earlier edition, but there's no doubt that clever players and gamemasters will find ideas within these pages . . . which will lead them to craft homebrew feats of their own.
Well over 100 feats are included in this title.... [click here for more] |
Philip Reed Games |
$4.95
|
A Flock of Ferocious Monsters for 5th Edition!
DM: “Inside the chest, you find a handful of potions.”
ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—”
DM: “As you unstopper the first one, the potion itself leaps free of the bottle and attaches to your face.”
WIZARD: “Gah! I should have listened to my father and become a rug merchant!”... [click here for more] |
Kobold Press |
$29.99
|
The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked... [click here for more] |
Gold Piece Publications |
$2.00
|
The Evils of Illmire is a dark fantasy hexcrawl adventure module for B/X D&D, Old School Essentials, and other OSR systems.
This 72-page zine is 8.5x5.5, with color cover and black/white interior.
A whole classic campaign in your pocket! The Evils of Illmire is a "mini-mega" hexcrawl adventure module designed to provide dozens of sessions of perilous wilderness... [click here for more] |
Spellsword Studios |
$4.99
|
Water crisis at Skyward Cliffs
a solo 5e module
Perched on ancient cliffs, the village of Skyward Cliffs faces an unprecedented crisis. A landslide has blocked access to the only source of drinking water, threatening the very survival of the village. Your mission: explore the unknown depths in search of a new water source.
"Water Crisis at Skyward Cliffs" is an adventure... [click here for more] |
Doppelgänger Publishing |
$2.95 $1.99
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Four South describes the wonders of the mysterious Gardens beneath the ruined castle. A variety of different garden areas are described, including the rock garden, the butterfly garden, and the herb garden. Also within the Gardens are the mysterious... [click here for more] |
BRW Games |
$4.95
|
Special price of $12.99 for a limited time!
Delve into the corridors of The Ancient Library of Knowledge with this 100+ pages compendium for 5E filled with forbidden lore. What you find inside:
12 magical libraries, unique locations complete with brief role-playing hooks and quest ideas to offer opportunities for discovery, learning, and adventure.
A... [click here for more] |
Mythos Creations |
$14.99 $12.99
|
Step into a world where the divine meets the mortal, where prayers are answered and blessings bestowed. Welcome to the Golden Lyceum, a sanctuary of serenity and enlightenment, where the radiant presence of the Hierarchy gods fills the air. Here, amidst lush gardens and shimmering fountains, you'll find solace for your soul and guidance for your journey. Whether seeking divine intervention or simply... [click here for more] |
Sveltheim Chronicler |
$2.50
|
Unearthed revelations of the eldritch past,
Shining a light into corners of the eternal dark …
Wonderland Imprints is proud to announce OLDSKULL SAGE LORE: GAXEGON’S ARCANA, a revelatory compendium for your favorite Fantasy Role-Playing Game. This massive tome compiles thousands of pieces of errata, eldritch lore, and masterly advice from the years 1971 to 1985. Herein... [click here for more] |
Kent David Kelly |
$9.99 $4.99
|
Lights, Action.... Dice!
There’s a reason it’s called a tabletop ROLEplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each... [click here for more] |
Kobold Press |
$12.99
|
Cut down DM prep time with D100 and D20 random tables
The Books of Random Tables continue to grow with “Festivals & Fairs” to enhance fantasy role-playing game campaigns. Dungeon masters seeking to add uniqueness and creativity to their sessions can find it here.
As always DMs and GMs can use these random tables in a number of ways. They can be used in preparation for sessions. They can... [click here for more] |
dicegeeks |
$4.99 $3.99
|
HYPERBOREA 3E Referee's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
Surprise and delight your players with these new magic items for the world's greatest roleplaying game! The Book of Wondrous Magic contains one hundred of the most imaginative and useful magic items ever devised! Each one has been carefully balanced so you can use it in your game right away. The perfect way to liven up any treasure hoard and an essential resource for every... [click here for more] |
M.T. Black Games |
$4.95
|
ENNIE Award Winner for the Best Setting of 2020!
Arkadia is a combined setting and players handbook for 5e - inspired by the history and myths of Ancient Greece
The book contains 100 pages of densely packed all new Greek themed content for both Players and GMs.
12 New Class Archetypes (One for each... [click here for more] |
Arcana Games |
$20.00
|
Build your home away from the dungeon!
Ideal for farming, producing helpful goods, recruiting specialized retainers, building a community, and carousing.
FTD: Homesteads has subsystems for:
Alternate XP
Farming
Town life
Region and town generators
Hooks and tools (including a massive 1d100 Carousing table)
Designed for Five Torches Deep but compatible... [click here for more] |
Sigil Stone Publishing |
$4.00
|
Luxus' Guide to Kits'adria
The Kits’adria was previously released as a stand-alone race but has returned! This race of shapeshifting fox people are one of the most lovable and fun elements of the Somnus Domina setting, and in this book, they have been expanded! In celebration of this reimagining of the first race we ever released, this book looks into their mythology, culture, and historical context... [click here for more] |
Logan Laidlaw |
$19.99
|
An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures.
Sometimes heroes must wander…
Shadows gather throughout the world, threatening you, your village, your friends, and your family.
The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the village,... [click here for more] |
Flatland Games |
$5.99
|
Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his... [click here for more] |
Wizards of the Coast |
$6.99
|
This major 5e supplement for advanced players & GMs expands the game by adding new actions, condtions, and martial options. Integrated with the expanded rules there are a host of new player options, a GM toolkit, and two one-shot adventures in this 192pg full-color book.
The wizard Galder has traveled to many, many worlds. Along his journeys he has taken... [click here for more] |
Zipperon Games |
$34.99 $24.99
|
This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing... [click here for more] |
Wizards of the Coast |
$4.99
|
Dungeon Vault Magazine - Issue 42
Published by Elven Tower
This is issue No. 42 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies. The content in this magazine is designed for use with Shadowdark RPG rules and should be easily ported to 5e and/or other OSR systems.
Dungeon Vault Magazine is all about providing interesting ideas and... [click here for more] |
Elven Tower |
$6.95
|
I have a mild obsession over standing stones.
As a kid I loved exploring the forests around my home - dreaming of finding something incredible, but happy to find the stone foundations of an old building, a line of rocks that were once a fenceline, and a clearing in the woods around a huge stone that didn’t rise above the rest of the area, but prevented trees from finding root.
While the woods... [click here for more] |
ZERObarrier |
$4.99
|
“ … drowsing on the deck of the Geros when I was startled awake by a noise like the roar of the Ismenian Dragon. Looking up, I saw a lithe figure in the lantern room remove the trident from its dais and disappear down into the lighthouse. A monstrous pillar of black smoke swallowed the sunset, darkening the skies. Captain Othonos immediately raised sail, steering for the deep sea, but soon... [click here for more] |
Skirmisher Publishing |
$7.99
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Three East describes the wonders of the Mad Archmage’s own museum, which contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground... [click here for more] |
BRW Games |
$4.95
|
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location-whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore-has to be improvised on the fly by the Game Master.
As every GM knows, no matter how many story hooks,... [click here for more] |
Topix Media Lab |
$9.99
|
The continent known as the Domain was carved with a robber’s knife and bought with robber’s gold. Encircled by two mountain ranges and a vast sea, the Domain is geographically isolated, its borders forming a natural barrier against invaders—as well as a wall to dissuade its inhabitants from leaving. The region is said to be a haven of footpads, a place of succor for criminals fleeing persecution.... [click here for more] |
Hawvermale Paper & Pen |
$15.00 $10.00
|