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Critical Role: Tal'Dorei Campaign Setting
by Green Ronin

Critical Role has taken the roleplaying world by storm. Now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! This book takes an in-depth look at the history, people, and places of Tal’Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules.

Critical Role: Tal'Dorei Campaign Setting
 
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Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition)

Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition)


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
North Wind Adventures  $19.00 $13.11

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Ebonclad - A Thieves' Guild Setting & Adventures

Ebonclad - A Thieves' Guild Setting & Adventures


We are the cogs which make the great wheel spin We hold the strings tied to the marionette Where pacts are drawn, we are the ink upon the parchment Where ships set sail, we are the wind upon their masts Where kings are made, ours are the hands holding the crown We seek no glory We hold no oaths We take what is ours We are the...   [click here for more]
Dan Coleman Productions  $19.99 $16.99

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Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces...   [click here for more]
Wizards of the Coast  $30.00 $9.99

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Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Hydra Cooperative  $10.00

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Fever-Dreaming Marlinko

Fever-Dreaming Marlinko


Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes. What you will find inside: Background and hooks...   [click here for more]
Hydra Cooperative  $9.00 $6.75

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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit...   [click here for more]
Skirmisher Publishing  $1.99 $1.37

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The Bay of Spirits

The Bay of Spirits


Named for the thousands of souls that perished centuries ago, the Bay of Spirits is not an inviting place - at first. It is a deep fjord-like body of water surrounded by towering cliffs, bottomless ravines, and almost impenetrable wilderness. Despite this, settlements exist, and flourish. The folk here are as hard as the land, carving an existence out of the rugged landscape. It is also a land of goblins,...   [click here for more]
Roan Studio  $2.99

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Midlands Low Magic Sandbox Setting

Midlands Low Magic Sandbox Setting


THE MIDLANDS The Midlands PDF (softcover & hardcover available via Lulu) is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system (free PDF via DTRPG or the LFG site), a d20 variant under the OGL, but is easily adapted to any fantasy RPG. The Midlands is...   [click here for more]
Pickpocket Press  $10.00

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Suns of Gold: Merchant Campaigns for Stars Without Number

Suns of Gold: Merchant Campaigns for Stars Without Number


Galactic Treasures Await You.... They are merchants, thieves, grifters, saviors and worse. They roam the untamed void to bring the wealth of foreign worlds to their customers, trading in the treasures of half a hundred worlds for the sake of riches beyond human imagination. You will find them in dirty starport dives, in the palaces of lostworlder kings, and in the...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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A Red & Pleasant Land

A Red & Pleasant Land


Multiple 2015 ENnie Award Winner! GOLD AWARD: Best Writing GOLD AWARD: Best Setting SILVER AWARD: PRODUCT OF THE YEAR SILVER AWARD: Best Adventure A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game...   [click here for more]
Lamentations of the Flame Princess  $14.99

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Wormskin Issue 1

Wormskin Issue 1


The grimalkin race-class. Four new spells of cat-kind, including the terrifying (?) furball. The moss dwarf race-class. One (1!) new forest-creeping monster: the root-thing. A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with...   [click here for more]
Necrotic Gnome  $5.99

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Wormskin Issue 2

Wormskin Issue 2


An introduction to the High Wold, the south-westerly corner of Dolmenwood. Descriptions of the seven hexes clustered around the village of Lankshorn. Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery. Tavern fare generator. Psychedelic compounds generator, including...   [click here for more]
Necrotic Gnome  $5.99

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Wormskin Issue 3

Wormskin Issue 3


An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince? Details of the most commonly spoken languages in the setting. A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed. Encounters and points of interest in seven hexes to the east of Lake...   [click here for more]
Necrotic Gnome  $5.99

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Wormskin Issue 4

Wormskin Issue 4


A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered. A d30 generator table for the many lesser standing stones that litter the wood. A brief exposition of the use of fairy trinkets by those of mortal birth. The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the...   [click here for more]
Necrotic Gnome  $5.99

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Veins of the Earth

Veins of the Earth


(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!) THE ENDLESS DESCENT At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black...   [click here for more]
Lamentations of the Flame Princess  $19.99

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100 Oddities for an Enchanted Forest

100 Oddities for an Enchanted Forest


Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories. Your characters are traveling from one region to another, such as from the keep they call...   [click here for more]
Skirmisher Publishing  $1.99 $1.37

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The Midderlands - OSR Bestiary and Setting

The Midderlands - OSR Bestiary and Setting


Gold Winner - 2018 ENnie Awards - Best Cartography The Midderlands is an old-school game setting with bestiary for use with old-school role-playing games. It is based on Swords & Wizardry Complete, but could easily be used with other old-school systems and even non-OSR systems such as D&D or Pathfinder. It is a green-hued, dark-fantasy, late-middle ages,...   [click here for more]
MonkeyBlood Design  $15.69

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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In the Cage: A Guide to Sigil (2e)

In the Cage: A Guide to Sigil (2e)


Welcome to the Cage! That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover: Little-known facts about Sigil's sites and personalities A guide to major portals Maps of famous locales, fiendish and...   [click here for more]
Wizards of the Coast  $9.99

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A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)


"So - why do they call it the silver void? Must mean there's nothin' there? Right?" - Some clueless sod Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that...   [click here for more]
Wizards of the Coast  $15.99 $9.99

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $49.99 $19.99

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Parsantium: City at the Crossroads

Parsantium: City at the Crossroads


Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world’s bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian...   [click here for more]
Ondine Publishing  $19.99 $11.99

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Sunken City Omnibus (DCC RPG)

Sunken City Omnibus (DCC RPG)


The Sunken City Adventure Omnibus & Guide contains four complete beginning adventures and a host of new material to enhance your Dungeon Crawl Classics campaign. Features include: Every best-selling Sunken City Adventure (Perils of the Sunken City, The Ooze Pits of Jonas Gralk, A Gathering of the Marked, Lair of the Mist Men) combined and refined into a single...   [click here for more]
Purple Sorcerer Games  $12.99

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Mad Monks of Kwantoom

Mad Monks of Kwantoom


Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless...   [click here for more]
Kabuki Kaiser  $6.90 $5.00

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Critical Hits

Critical Hits


It's all fun and games until someone loses an eye, then it's a critical hit! There are many players and GMs out there who feel most role playing games are already quite lethal enough without adding insult to injury. This is obviously not the way we feel at Critical Hit Publishing. In fact, adding an additional layer of risk and lethality to combat can not only enhance the overall...   [click here for more]
Critical Hit Publishing  $2.95

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Yoon-Suin

Yoon-Suin


Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty. Contains: A bestiary of unique monsters, including self-mummified monks, liquid golems, tiger-beetle men, figments, and dozens more A new character class,...   [click here for more]
Noisms Games  $7.84

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Primeval Thule 5e Campaign Setting

Primeval Thule 5e Campaign Setting


Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the...   [click here for more]
Sasquatch Game Studio  $19.95

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Misty Isles of the Eld

Misty Isles of the Eld


Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes...   [click here for more]
Hydra Cooperative  $12.00

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Jaunt: Blood in the Snow

Jaunt: Blood in the Snow


Farms in the hamlet of Winterton are being raided at night. Who, or what, is doing the raiding is a mystery. Animals have disappeared and now a visiting merchant has gone missing. The only clue is a blood drenched hat sitting in the snow along a stretch of road. Blood in the Snow is intended as a small side-adventure set in Winter, in a tiny village in the Bay of Spirits. A desperate clan...   [click here for more]
Roan Studio   FREE 

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World of Farland: War of Immortals Campaign Setting

World of Farland: War of Immortals Campaign Setting


The World of Farland like you've never seen it before. The World of Farland Campaign Setting has been compared to Lord of the Rings in tone and flavor. If so, The War of Immortals Campaign Setting is the Silmarillion. This highly detailed, 195 page book presents a new campaign...   [click here for more]
World of Farland  $6.99

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(5E) The Ravaged Wasteland of Crifoth

(5E) The Ravaged Wasteland of Crifoth


Crifoth. Once home to the most wondrous kingdom the world had ever known, blasted to nothing in just a fortnight. It is here that the fiends of Hell walk among us. It is here where all things die. WELCOME TO CRIFOTH Demon...   [click here for more]
Dice on Ice  $9.95

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Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
Wizards of the Coast  $19.99

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The Book of Unremitting Horror (d20 version)

The Book of Unremitting Horror (d20 version)


Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before. New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human...   [click here for more]
Pelgrane Press  $9.99 $6.89

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $7.99

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The Hill Cantons Cosmology

The Hill Cantons Cosmology


The gods and cosmic weirdness of the Hill Cantons come alive(ish) in this supplement. Currently only available to backers of the Dunes kickstarter. ...   [click here for more]
Hydra Cooperative  Pay What You Want

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Dungeons on Demand: Volume Two

Dungeons on Demand: Volume Two


THE SECOND SET OF DUNGEONS ON DEMAND ADVENTURES! The second volume of Dungeons on Demand includes the these four dungeon adventures: Mischief Makers - Level 2 Adventure Dungeon No Laughing Matter - Level 5 Adventure Dungeon That Sinking Feeling - Level 9 Adventure Dungeon Old Habits...   [click here for more]
Dan Coleman Productions  $23.16 $13.99

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Starvation Cheap: Military Campaigns for Stars Without Number

Starvation Cheap: Military Campaigns for Stars Without Number


The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.   Somewhere...   [click here for more]
Sine Nomine Publishing  $12.99

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The Fungus Forest

The Fungus Forest


The Fungus Forest an OSR Compatible adventure location designed for use with Original, Basic and Advanced Editions of the world’s most popular fantasy role-playing game (and their modern simulacra). Pay what you want for this sprawling 100+ cave complex suitable for low to mid level play. Please download for free if you cannot pay anything; we want this thing in the hands of gamers, not mouldering...   [click here for more]
Nash Press  Pay What You Want

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [click here for more]
Sine Nomine Publishing  $9.99

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Wormskin Issue 5

Wormskin Issue 5


A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus...   [click here for more]
Necrotic Gnome  $5.99

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Remarkable Inns & Their Drinks

Remarkable Inns & Their Drinks


Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside! Turn ordinary tavern visit into remarkable, exciting roleplaying experiences....   [click here for more]
LoreSmyth  $11.99

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Wormskin Issue 6

Wormskin Issue 6


The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an...   [click here for more]
Necrotic Gnome  $5.99

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Ptolus: Monte Cook's City By The Spire (Ptolus Core)

Ptolus: Monte Cook's City By The Spire (Ptolus Core)


Ptolus: Monte Cook's City by the Spire A full-color illustrated fantasy city sourcebook Either in print or in PDF, Ptolus is the most deluxe and useful roleplaying product ever produced. This landmark fantasy setting offers an in-depth treatment of hundreds of city locales and characters straight from the 3rd Edition playtest campaign of Monte Cook, one of the system's designers. Inside these...   [click here for more]
Malhavoc Press  $59.99

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Dawning Star: Operation Quick Launch

Dawning Star: Operation Quick Launch


YOU ARE GO FOR LAUNCH! Dawning Star: Operation Quick Launch is the highly anticipated science-fiction campaign setting from Blue Devil Games built on d20 Modern and powered by d20 Future. The human spirit shines greatest during the darkest of times. Never was this proven more fully than in the year 2196. With certain doom hurtling toward our planet, the free countries of the world united...   [click here for more]
Blue Devil Games  $29.95 $7.95

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Ptolus: The World of Praemal

Ptolus: The World of Praemal


PT2: A 57-page illustrated sourcebook by Monte Cook Ptolus is an exciting city, but in order to truly understand the place, one has to understand its context, both in relation to the world around it and to the events that have come before now -- even those that occurred before the city existed. This book contains a wealth of detail to establish the background of Ptolus. You’ll learn about...   [click here for more]
Malhavoc Press  $12.99 $6.00

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Ptolus: Districts of the City, Vol. 2

Ptolus: Districts of the City, Vol. 2


PT5: A 137-page illustrated sourcebook by Monte Cook Introducing the City of Ptolus, district by district! This book offers chapters on the final seven of the city’s eleven districts. In these pages you’ll find details of the aristocratic Nobles’ Quarter, the commercial districts of the North and South Markets, the venerable Oldtown (home to much of the city’s government and...   [click here for more]
Malhavoc Press  $10.00

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Ptolus: The Spire

Ptolus: The Spire


PT9: A 52-page illustrated sourcebook by Monte Cook Soaring above the characters’ heads at all times, the Spire is both awe-inspiring and daunting. Although often obscured by clouds, it poses an everpresent threat and a reminder of the region’s dark history. In this book you will find details about Goth Gulgamel, the fortress of Ghul: the Skull-King and Half God. It is a place of great...   [click here for more]
Malhavoc Press  $6.00

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Birthright Campaign Setting (2e)

Birthright Campaign Setting (2e)


A king stands in the hight turret of his castle, squinting at the distant hills. He can just make out the figures of his troops engaging the enemy in battle. As a damp breeze whips at his cloak, he contemplates the war. He has culled the best generals, captains, and troops from his land. His court wizard wields powers that unnerve even the most seasonal warriors. Can the forces he commands hold the...   [click here for more]
Wizards of the Coast  $9.99

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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