Title |
Publisher |
Price |
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Nine West presents a frozen wasteland with gates to the distant past and a deadly battle between the forces of Good and Evil into which the player characters stumble.
This module features 64 new encounter areas and 5 new monsters, a full page... [click here for more] |
BRW Games |
$7.95
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Four South describes the wonders of the mysterious Gardens beneath the ruined castle. A variety of different garden areas are described, including the rock garden, the butterfly garden, and the herb garden. Also within the Gardens are the mysterious... [click here for more] |
BRW Games |
$7.95
|
Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his... [click here for more] |
Wizards of the Coast |
$9.99
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Three East describes the wonders of the Mad Archmage’s own museum, which contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground... [click here for more] |
BRW Games |
$8.95
|
Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater.
The Weird That Befell Drigbolton... [click here for more] |
Necrotic Gnome |
$15.00
|
Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art.
Added to the collection is an all-new fifth adventure -- A0:... [click here for more] |
Wizards of the Coast |
$19.99
|
Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers.
What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way... [click here for more] |
Hydra Cooperative |
$12.00
|
Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate... [click here for more] |
Wizards of the Coast |
$9.99
|
Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$19.99 $17.99
|
NOTE: This is a scanned PDF. Some text and images might be slightly blurry as a result.
The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate... [click here for more] |
Wizards of the Coast |
$9.99
|
Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with... [click here for more] |
Wizards of the Coast |
$9.99
|
In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and... [click here for more] |
Wizards of the Coast |
$10.99
|
Uyu-Yadmogh. Prince of Princes. Archmage. Devourer of Children. Under the earth he built himself a palace in which he could abide eternity. Now he is only half-remembered legend.
The ground trembles, the earth is split asunder. In the sunken depths of the earth, the Palace awaits.
An adventure for those who dare. ... [click here for more] |
The Merciless Merchants |
$22.00
|
Dungeons of Dread is a collection of four classic, stand-alone Advanced Dungeons & Dragons adventure modules -- S1: Tomb of Horrors, S2: White Plume Mountain, S3: Expedition to the Barrier Peaks, and S4: The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art.
S1: Tomb of Horrors: In the far reaches of the world, under a lost and lonely... [click here for more] |
Wizards of the Coast |
$16.00
|
— Adventures Await! —
Explore 15 unique adventures from renown creators, with styles ranging from investigation, mystery, lite horror (skeletons, ghosts, zombies), a clockwork dungeon, roleplay, and more!
♦ Into the Clouds by JVC Parry (3rd level)
♦ Murder at Sable Mansion by Oliver Darkshire (3rd level)
♦ Clunkspindle's... [click here for more] |
Jeff Stevens Games |
$31.37
|
Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration... [click here for more] |
Wizards of the Coast |
$10.99
|
How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the evil... [click here for more] |
Wizards of the Coast |
$8.99
|
Fate of the Oracle is a complete 5e adventure for characters of 1st to 5th level. It uses the ENNIE Award Winning Arkadia Setting and is compatible with any setting inspired by the history and myths of Ancient Greece.
The adventure book has over 70 pages of densely packed Greek themed adventure content, set in a bronze age world of heroes and monsters. The layout... [click here for more] |
Arcana Games |
$20.00
|
"I AM THE ANCIENT ... I AM THE LAND ..."
Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back.
It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare at last... [click here for more] |
Wizards of the Coast |
$12.99
|
Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread!
An adventure for characters levels 3-6.
Product History
L3:... [click here for more] |
Wizards of the Coast |
$9.99 $8.99
|
CARCASSAY: TITAN RAT CITY
The ancient world of Harth withers beneath its dying sun…but it’s not dead yet.
Welcome to the strange and dangerous city of Carcassay, huddled below the skeleton of a titan rat, sprawling above the ruins of countless dead civilizations. This is where folk come to find wealth, power, revenge, secrets, oblivion… and everything in between.
Carcassay... [click here for more] |
Dungeon Age Adventures |
$13.00
|
White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain... [click here for more] |
Wizards of the Coast |
$7.99
|
After a portal spell goes awry, the party is captured and put into gladiatorial combat in an ancient fortress in the middle of the sea. Working together, they must escape through the lower levels that were once a mad mage's workshop and find a way off the island. What monsters await them in the arenas? What puzzles and ancient horrors must they get through in the workshop’s twisting corridors? How... [click here for more] |
Every Trick Books |
$9.63
|
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back.
Together for the first time, play the entire adventure of the first book of the Dragonlance saga!
Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of... [click here for more] |
Wizards of the Coast |
$14.00
|
Bamboo is strong, resilient, unbreakable. So is our resolve.
Unbreakable is a collection of Asian myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure showcases vibrant and diverse Asian cultures featuring their stories, monsters, and so much more.
Volume 1 is currently available as both a digital... [click here for more] |
Unbreakable Publishers |
$39.95
|
Rise of the Ice Dragons Trilogy is a series of three adventures for the world’s greatest roleplaying game (5e). It is designed for a group of three to five 7 to 9th-level characters, but includes scalable encounters to suit any level from 1-20. The adventures can be played as a sequel to Secrets of the Drow, but can also be played separately and are easily... [click here for more] |
Midnight Tower |
$39.50
|
The Prophecy of Nine Omens Trilogy is a series of three adventures for the world’s greatest roleplaying game (5e). It is designed for a group of three to five 10 to 12th-level characters, but includes scalable encounters to suit any level from 1-20. The adventures can be played as a sequel to Rise of the Ice Dragons, but can also be played separately and are easily adaptable to... [click here for more] |
Midnight Tower |
$39.99
|
Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level.
The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,... [click here for more] |
Wizards of the Coast |
$42.19
|
This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!... [click here for more] |
Wizards of the Coast |
$6.50
|
Dive into a mystical valley filled to the brim with adventure and intrigue with this setting guide for fifth edition!
Welcome to Freebone Vale, a region filled with adventure and mystery, surrounded by alpine peaks. The valley is named after the Freebone River that runs through it. High up, the Shielding Peaks mountains act as a snowy barrier to the lands beyond, while the barren wastelands of the... [click here for more] |
T.M. van Dalen RPG |
$29.99
|
All is not well in the kingdom of Vestland. Not only is the king dead and the holy Sonora Crown missing, but the heir to the kingdom was lost at birth and no on knows where to find him. As if this wasn't bad enough, the forces of the Ethengar Khanate, never on the best of terms with Vestland, are now massing on the borders, hoping to take advantage of Vestland's plight. To complete the rosy picture,... [click here for more] |
Wizards of the Coast |
$5.99
|
A 5e supplement presented in a gorgeous 159-page PDF, which provides you with the following:
36 detailed encounters divided in three main themes:
Wilderness
Urban
Miscellaneous
Each encounter has its own battlemap. If you also want the digital files for your VTT of choice, see below.
A total of 56 battlemaps
16... [click here for more] |
CZRPG |
$35.99
|
"Rock solid little adventure. If most adventures were this good then I wouldn’t be reviewing adventures".
- Bryce Lynch, Tenfootpole.org
Deep in the fetid swamp lies abandoned Nekemte, ancient serpent man city of the Jade Empire and home to the royal house of Nekemte - cruel, tyrannical sorcerers and practitioners of necromancy, corrupted cultists of Yul. The great swamp... [click here for more] |
G. Hawkins |
$13.00
|
Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments—only now, Kwalish’s lost research is desperately needed!
For characters 5th-10th level.
This adventure explores two locations within... [click here for more] |
Wizards of the Coast |
$14.99
|
From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant.... [click here for more] |
Wizards of the Coast |
$10.99
|
Any adventurer unfortunate enough to end up here will find a paradoxical world teaming with dangerous creatures, obverse biomes, and an unsettling Chromatic Moon that seems to shift between space and time. Scorching days and frigid nights on an endless sea of sand are crawling with all manners of nightmares that are forced to call this desert home.
Fear the whispers among... [click here for more] |
Arcane Hound LLC |
$49.58
|
The master of Ravenloft is having guests for dinner... and you are invited.
A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village... [click here for more] |
Wizards of the Coast |
$29.99
|
A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held... [click here for more] |
Wizards of the Coast |
$6.50
|
Sent on a desperate mission into an unknown land, you must seek out one called "the Master" and his Temple of Death. There is little time to waste, as you must act before the Master's armies destroy your homelands. But to complete your task, you must battle fearsome guardians, travel through a hostile kingdom, and discover the secret of the Master. Can you survive his defenses and win? This adventure... [click here for more] |
Wizards of the Coast |
$4.99
|
“Every GM needs cool combat and roleplaying encounters they can drop easily into their next game. Amazing Encounters & Places offers dozens of fun, flexible encounters, each accompanied by a gorgeous battle map, which can stand alone or be used as part of a bigger story. Perfect for the harried GM!” Richard Green, Kobold Press Freelancer... [click here for more] |
CZRPG |
$49.99
|
You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will.
For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading... [click here for more] |
Wizards of the Coast |
$8.50
|
Everything you need to play in a mystical valley filled to the brim with adventure and intrigue for fifth edition!
Welcome to Freebone Vale, a region filled with adventure and mystery, surrounded by alpine peaks. The valley is named after the Freebone River that runs through it. High up, the Shielding Peaks mountains act as a snowy barrier to the lands beyond, while the barren wastelands of the highly... [click here for more] |
T.M. van Dalen RPG |
$9.99
|
Menagerie of Adventures
Menagerie of Adventures contains the first four adventures published under the Menagerie Press imprint. Prior to publishing these, the developers and writers had been focused on writing for the Adventurer's League Organized Play campaign. Before that, we made a handful of bestiaries and adventures for Pathfinder 1 and dabbled in card game design.
Temple of Misfortune
Temple... [click here for more] |
Menagerie Press |
$39.99 $34.99
|
This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph, fully updated to 2nd Edition AD&Drules.
This 128-page book contains the maps, and descriptions that will take the Heroes of... [click here for more] |
Wizards of the Coast |
$11.50
|
The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The goodly count has sent a troop of his trusted fighters to exterminate the brigands believed responsible for these outrages, but weeks have passed, and... [click here for more] |
Wizards of the Coast |
$8.50
|
Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story.
For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without latch,... [click here for more] |
Wizards of the Coast |
$8.50
|
Make a trek over a glacier in the middle of a blizzard to prove your innocence in this adventure for fifth edition!
This adventure sets your players on a trail of blood, leading them onto a glacier just as chilling as the supernatural murder mystery they are about to uncover. The silent snow here covers many ancient secrets, testing their survival and investigation skills — and, not to mention,... [click here for more] |
T.M. van Dalen RPG |
$13.99
|
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City!?
Parts of this adventure were used in 1980 for a major East Coast convention tournament. Information... [click here for more] |
Wizards of the Coast |
$14.99
|
" Obviously, I like this. As you get in to the caves in the canyon you start to encounter freakier and freakier stuff. Starting with just camped out tribesmen in the canyon and then pentagrams, black obelisks, and cauldrons of blood inside. This is a place, not a railroad. It is that rare of things: A Good Adventure."
--Bryce Lynch, 10 Foot Pole
" There is a visceral quality to the writing which... [click here for more] |
The Merciless Merchants |
$10.00
|
Karthax – The Living Tower is a 5e Compatible dungeon delve where players explore multiple floors, each with unique challenges and roleplaying. Starting at 2nd level and progressing to 8th level, each floor within The Living Tower is progressively more difficult and contains unique monsters and non-player characters that are fully illustrated, with backgrounds and tips for Game Masters... [click here for more] |
Grim Press |
$39.99
|