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What if there was something for high level characters to do other than kill bigger monsters? Now there is. A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP™ and other fantasy role-playing games, ADVENTURES GREAT AND GLORIOUS™ lets you take your game to the next level, letting your players become lords of their own territories, courtiers at the royal court, scions of their... [click here for more] |
BRW Games |
$24.95
|
Swords and Super-Science of Xuhlan is a campaign setting for use with the Warriors of the Red Planet Roleplaying Game.
New character races: Mutant, Robot, Rogue Formian, Rogue Formiankin, Lizard Folk.
Rules for Psychic Combat and Super-Science Research.
Wyrd Stones, mysterious artefacts that let you manipulate the matrix of Matter, Energy, Time and Space.
18 new creatures including Spectral... [click here for more] |
Svartkonst |
$10.00
|
For use with Operation Unfathomable (Swords & Wizardry)!
Players: READ THIS BEFORE ENTERING.
Inside this handy player-facing accessory you'll find
Unfathomable Comics! A semi-painless introduction to the feel of the setting
2 playable species: Underworld Otter and Woolly Neanderthal
2 character classes: the Citizen Lich and the Underworld Ranger
Unsavory spells
Weird new items
A partial, probably... [click here for more] |
Hydra Cooperative |
$8.00
|
What if the original roleplaying game was inspired by colorful superheroes rather than Tolkienesque fantasy?
GUARDIANS is a super hero retro-clone compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mould of the original game like Colonial Troopers, Warriors of the Red Planet, and others. If your tastes run towards... [click here for more] |
Night Owl Workshop |
$17.00
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$7.95 $7.93
|
THE Rules Light Pirate ArrrPG for children, beginners and veteran players alike!
Avast, me hearties! Join me, fer adventure 'n' treasure huntin' on t' high seas! Become the infamous pirates ye deserve ta be an’ feed yer hunger fer glory an’ riches! YARR!
YARR! is a fun, easy to learn game for kids, beginners or veteran players who emphasize story and role play over rules. YARR!... [click here for more] |
BD Games |
$8.99 $7.99
|
The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating... [click here for more] |
Wizards of the Coast |
$8.50
|
New ways of wizardry - yours to command! There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land.... [click here for more] |
Wizards of the Coast |
$16.00
|
Full now—yea, more than full—behold our devastation:
The frantic drum beat, and the brazen horde,
The thundering siege gun, and the blood-slick sword
Devour all diligence, and sweat, and careful preparation.
Down walls and through the town runs always fresh-spilled blood
For eighteen summers... [click here for more] |
Autarch |
$17.50
|
Greetings, and well met!
By readers’ request, Kent David Kelly and Wonderland Imprints are proud to offer this art-free, unillustrated edition of The Classic Dungeon Design Guide, Book I.
Whether you are a phone or tablet user, or if you are concerned about PDF file size, or you want to encourage content creators to not use AI-generated artwork, or simply for aesthetic reasons, you will... [click here for more] |
Kent David Kelly |
$17.25
|
Click here for 5e version here
Over 120 new magical items for Old-School Essentials, Castles and Crusades, and your favorite Old-School fantasy systems (B/X, RC, 1e, 2e) from award-winning, 12x author Adam Dreece. Discover treasures that will add spice, joy, and some trust issues to your campaigns. With gorgeous art,... [click here for more] |
ADZO Publishing |
$19.99 $14.99
|
A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate... [click here for more] |
Wizards of the Coast |
$11.99 $9.99
|
You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more... [click here for more] |
Wizards of the Coast |
$6.50
|
Explore the 10th level of magic Only the most powerful characters are destined to rule Athas. Warriors with vast armies of followers campaign for glory; rogues become masters of illusory magic to further their deadly schemes; spellcasters who can also master psionics open whole new tomes of magic available only to them - the most powerful spells ever! And not only do they gain greater... [click here for more] |
Wizards of the Coast |
$16.00
|
InfiniBadger Press Presents IBP2033 The Graveyard at Lus 69 pages (63 content, 2 covers, 2 blank, and 2 OGL)
Space Graveyards - what's left behind when battles are fought among the points of light that map out the universe. Sometimes there's good salvage to be had there. There's always danger, though. Not everything is dead in a Graveyard, and you're not the only... [click here for more] |
InfiniBadger Press |
$9.99
|
The cleric is a fascinating character class. Courageous and pious priests and priestesses have been a part of fantastic stories and religious parables since the dawn of history, but unlike fighters, magic users, or even thieves, the idea of an armored priest with magical power had scant representation as a hero of swords and sorcery fiction until after the original fantasy game made them one of the... [click here for more] |
Night Owl Workshop |
$8.99
|
Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside. Ancient tales also tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft in centuries past.
Undoubtedly, Strahd... [click here for more] |
Wizards of the Coast |
$8.99
|
This Map Pack includes all of the maps for Gunderholfen, to be viewed separately for ease of use during play. It is not required to play Gunderholfen; the maps in this product are included in the Gunderholfen mega-dungeon product. They have been reproduced in this format for customers who have bought the print version and want to be able to view the maps, at the same time and separately, while referencing... [click here for more] |
G. Hawkins |
$7.50
|
WELCOME TO THE KINGDOM OF THE SUN!
Herein lies a detailed treatise on what was once the Valley of Mexico, where the People of the Sun forgo the use of all technology and return to the way of life led by the tribes that dwelt there thousands of years ago.
Rules for creating People of the Sun characters, including new occupations and two new classes: The Half-Blood and the Jaguar Knight
Information... [click here for more] |
Shield of Faith Studios |
$11.99
|
From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer.
Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of... [click here for more] |
Wizards of the Coast |
$8.50
|
Live to Grapple. Grapple to Live.
Beowulf struggles with Grendel. Sinew parts, Grendel flees, dying.
A dragon plunges from above. It’s grasping talons seize the adventurers, bearing them away.
Mighty Ajax and Clever Odysseus struggle against each other, yet neither can throw the other, nor be thrown.
A python lashes out, grasping its prey first by the mouth, then its coils. It struggles weakly, then... [click here for more] |
Gaming Ballistic, LLC |
$18.99
|
Garanton is a village like any other, except for five days out of the year when it hosts the Feast of St. Garan. During this time, fighters from abroad come to join in the revelry, mingle with other adventurers, and win fame and fortune fighting in the daily games. But all is not well in Garanton this year. Cruel orcs prowl the forest, dark wizards cast webs of treachery and deceit, and bat-winged... [click here for more] |
Small Niche Games |
$7.95 $4.99
|
. . . And you thought you knew everything about the good, old D&D game world! The Sea of Dread is home to not one, but several aquatic nations. There, underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the Kna, meet the kind... [click here for more] |
Wizards of the Coast |
$22.99
|
"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said.
"I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's too disturbing to think about. There were... [click here for more] |
Wizards of the Coast |
$11.99
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$8.95 $8.93
|
Basilisk Goggles & Wishing Wells:
An Old School Esoterica
Magic items are dreams made solid. They’re among the most commonly found treasures, a way of rewarding characters for skill, luck, or derring-do, and boosting their powers or abilities. More than 570 new magic items fill the pages that follow: large installations, tiny implants, equipment, vehicles — gear for most any…idiom...,... [click here for more] |
Fat Goblin Games |
$39.99 $34.99
|
"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$17.99
|
Uyu-Yadmogh. Prince of Princes. Archmage. Devourer of Children. Under the earth he built himself a palace in which he could abide eternity. Now he is only half-remembered legend.
The ground trembles, the earth is split asunder. In the sunken depths of the earth, the Palace awaits.
An adventure for those who dare. ... [click here for more] |
The Merciless Merchants |
$22.00
|
Angels, Daemons and Beings Between Volume 2: Elfland edition is a Patrons supplement for the Dungeon Crawl Classics Role Playing Game.
The fey are an ancient race of elves, faerie and other mischievous beings, their origins lost in antiquity. Ever questing for the esoteric secrets of magic and of the universe itself, elves have long sought to connect... [click here for more] |
Shinobi 27 Games |
$29.99
|
Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders... [click here for more] |
Wizards of the Coast |
$18.99
|
More Monster Classes for Basic-era Games
For years brave adventures have been going into the dangerous wilderness and fighting monsters.
Now the monsters are fighting back.
Monster Mash II is an Old-School Essentials Classic Fantasy compatible game that allows you to take on the role, not of a stalwart hero but as one of the monsters.
This book features 12 faerie and sylvan-based classes.
Bugbears,... [click here for more] |
The Other Side Publishing |
$15.00 $13.49
|
In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.
The Mountain That Fell left a gift; magic. Near... [click here for more] |
Bat in the Attic Games |
$6.99
|
It has been over 20 years since Necromancer Games first unleashed the Tome of Horrors, and our philosophy has not changed... everybody needs more monsters! Necromancer Games has always been known for its monsters, and with the Tome of Essential Horrors, we would like to introduce those unique and mysterious creatures to your Old-School... [click here for more] |
Necromancer |
$29.99
|
Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas or the Flow, they are called pirates. It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters... [click here for more] |
Wizards of the Coast |
$8.50
|
At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a disadvantage... [click here for more] |
Wizards of the Coast |
$14.99
|
Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other... [click here for more] |
Wizards of the Coast |
$14.99
|
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native... [click here for more] |
Wizards of the Coast |
$10.99
|
In 2008 we put the sword of the Renaissance fencing master into the hands of desktop RPG gamers. Today, we put the grimoire of the Renaissance magus in your hands.
“Only for you, children of doctrine & learning, have we written this work. Examine this book, ponder the meaning we have dispersed in various places & gathered again; what we have concealed... [click here for more] |
Codex Integrum LLC |
$19.99
|
As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is... [click here for more] |
Wizards of the Coast |
$8.50
|
What if the first roleplaying game had been about skulking around in ancient ruins, underground tombs, and ancient graveyards in search of treasure, magic and secrets Man Was Not Meant To Know… but the heroes themselves were pulpy archaeologists, explorers and mercenaries from the 1930s instead of the wizards and warriors of fantasy? Raiders! is a roleplaying game about “adventurous archaeology.”... [click here for more] |
Night Owl Workshop |
$15.00
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Four South describes the wonders of the mysterious Gardens beneath the ruined castle. A variety of different garden areas are described, including the rock garden, the butterfly garden, and the herb garden. Also within the Gardens are the mysterious... [click here for more] |
BRW Games |
$9.95
|
No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,... [click here for more] |
Wizards of the Coast |
$8.99
|
Spelunk into a wild network of interconnected and nested magical bags.
An adventure and toolkit for Hypertellurians and all fantasy roleplaying games.
The queen has lost the crown jewels and her beloved poodle Duchess down her magical bag of infinite holding. Many have tried to enter it and retrieve her majesty’s prized possessions. Will you be the ones to finally succeed?
This adventure... [click here for more] |
Mottokrosh Machinations |
$4.99
|
"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$17.99
|
In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors.
Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights.
In addition, this book contains a host of new rules that directly affect the lives... [click here for more] |
Wizards of the Coast |
$8.99
|
The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic... [click here for more] |
Wizards of the Coast |
$6.50
|
The BX Player's Guide, 2nd Edition, contains all the information needed to create and run a character throughout the BX RPG—a game of monsters, treasures, and heroic deeds. It includes rules for characters up to 18th level as well as spell charts and descriptions, weapon and equipment tables, and complete character class descriptions. In all, there are 14 character classes in the... [click here for more] |
Pacesetter Games & Simulations |
$20.00 $14.00
|
OLD SCHOOL FANTASY - NEW SCHOOL PLAY - Welcome to MONSTERS & MAGIC, an "Old School Renaissance" fantasy roleplaying game with a difference! Combining the atmosphere of classic fantasy games with modern RPG mechanics, Monsters & Magic lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules. Battle... [click here for more] |
Mindjammer Press |
$27.33
|
Issue 25 of Populated Hexes Monthly kicks off the third year of the zine with a bang, introducing a new psionics system that doesn't rely on points. It also introduces two new psionic classes -- the sheep-folk and sheep-folk contemplative. This is part one of the look at psionics; Issue 26 fill finish off the rules, rounding out the remaining devotions and introducting new monsters and items. ... [click here for more] |
Third Kingdom Games |
$5.95
|
IMPORTANT NOTE: The content in this book is a supplement to The Midderlands Expanded, and contains references to things in that book for it to make much sense.
Check that out here: https://www.kickstarter.com/projects/608764698/the-midderlands-expanded-an-osr-setting-expansion
******WARNING: May contain strong language*******
Let's... [click here for more] |
MonkeyBlood Design |
$7.00
|