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30 Spells for 2e, 3e, 3.5 & Pathfinder

30 Spells for 2e, 3e, 3.5 & Pathfinder


Health Blight blocks enemies from healing! Vile Serpent creates a snake made of acid that extends from your hand! Language Barrier makes your enemies unable to communicate! Steal Enchantment weakens enemy weapons and strengthens your own! Holy Water Arrow...that one's self-explanatory... This book contains 30 spells for every spellcasting class. Some are different takes on direct damage. Some are...   [click here for more]
Dimension Comics  $2.99 $0.99

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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Bitter Rivals: Adventure Design Guide Regular price: $1.99 Bundle price: $1.19 Format: PDF In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can...   [click here for more]
Dancing Lights Press  $13.93 $8.33

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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
Dancing Lights Press  $3.99

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Alarms & Journeys

Alarms & Journeys


An OSR 'zine for use with OSRIC, AD&D 1e,2e, and others. 42 pages! Book reviews. Review of WotC Stranger Things D&D starter set! Many more! ...   [click here for more]
Dave Johnson Games  $5.00 $2.00

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Alarms & Journeys

Alarms & Journeys


An OSR 'zine for use with OSRIC, AD&D 1e,2e, and others. 42 pages! In this issue! Editorial/ Barbarian Class page: 2 Law and Disorder by Todd Cannon page: 6 Interview with Joseph Bingaman By Dave Johnson Page: 8 The Role of Books: Monsters and Creatures Page: 12 Trail of Cthulhu page: 13 Obligatory Dungeon by Chris Larr Page: 16† The Role of Games page: 46 Ecology...   [click here for more]
Dave Johnson Games  $5.00 $2.00

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [click here for more]
Sine Nomine Publishing  $9.99

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
Dancing Lights Press  $3.99

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [click here for more]
Casey Brown  $5.95

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.99

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Bullet Journaling for Gamemasters, Revised

Bullet Journaling for Gamemasters, Revised


The PDF version has been revised to include photographic examples. Bullet journaling has become something of a phenomena over the past few years. The ability to combine the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. It’s a simple, efficient,...   [click here for more]
Dancing Lights Press  $4.99

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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
Dancing Lights Press  $3.99

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $3.99

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Creatures from Fairy-Tale and Myth 5e

Creatures from Fairy-Tale and Myth 5e


Creatures from Fairy-Tale and Myth is a source book for 5e Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. These beasts are not meant...   [click here for more]
Pendelhaven  $24.98

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $3.99

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Dimensions, the RPG

Dimensions, the RPG


Dimensions is a rules-light role-playing game designed to get a session up and running in minutes. Its features: Players don't need to stat out their characters before play. Dice and other randomizers can be introduced slowly. The system is friendly to new role-players. This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $3.99

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Dungeon Delvers

Dungeon Delvers


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable one-page D&D variant. Dungeon Delvers packs a lot into one page: rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Dungeon Delvers Deck

Dungeon Delvers Deck


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable D&D variant packaged as a print-and-play deck of cards. Dungeon Delvers packs a lot into its deck: rules for attacks and saves, 4 classes, 14 spells, healing, and conditions....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Dungeon Delving Undying Light Edition

Dungeon Delving Undying Light Edition


Dungeon Delving Undying Light is a trimmed down and simplified version of Swords & Wizardry. This game takes the Continual Light edition and cleans up the rules and the formatting, then adds backgrounds, more monsters, rules for morale and reaction rolls, additional minor optional rules, four optional systems (True Magic Rituals, Action Points, Body Points,...   [click here for more]
RetroRoleplaying  $3.99

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Dungeon Delving Undying Light Edition (PWYW Version)

Dungeon Delving Undying Light Edition (PWYW Version)


Dungeon Delving Undying Light is a trimmed down and simplified version of Swords & Wizardry. This game takes the Continual Light edition and cleans up the rules and the formatting, then adds backgrounds, more monsters, rules for morale and reaction rolls, additional minor optional rules, four optional systems (True Magic Rituals, Action Points, Body Points,...   [click here for more]
RetroRoleplaying  Pay What You Want

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Dungeon Grappling

Dungeon Grappling


Live to Grapple. Grapple to Live. Beowulf struggles with Grendel. Sinew parts, Grendel flees, dying. A dragon plunges from above. It’s grasping talons seize the adventurers, bearing them away. Mighty Ajax and Clever Odysseus struggle against each other, yet neither can throw the other, nor be thrown. A python lashes out, grasping its prey first by the mouth, then its coils. It struggles...   [click here for more]
Gaming Ballistic, LLC  $9.00

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Dungeon Raiders

Dungeon Raiders


"I'm looking at Dungeon Raiders and I REALLY LIKE IT." -- @koboldstyle, creator of Old School Hack Yet another retroclone, Dungeon Raiders simplifies Original D&D and early D&D into one straightforward fantasy RPG system. Included are stats, rules, and spells for characters up to level 3, and it'll probably take you a while to get there, thanks to the lists of...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Eldorian Location 1: The Surell Valley

Eldorian Location 1: The Surell Valley


37 Pages of detail! Leave Vendish or Gablehead behind and the rolling hills and green pastures of the Surreal Valley appear before you. You’re heading towards the busy market town of Vendish or the capital of Gablehead, but before you get there, a short detour will bring you to a place whose very name evokes myth and legend of Sard… the Dragon’s Gottoes, the Sighing...   [click here for more]
Friends of Eldoria  $2.00 $1.00

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Eldorian Location 2: The Island of Dormos

Eldorian Location 2: The Island of Dormos


“Jewel of the Sea of Souls. It may be a small island but mighty of heart.” Sister Tarian Handhealer Esmian Priestess) Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, and the beacons of Dormos Island will guide you to an island most fair. Have you ever felt pressure and...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 3: The Island of Murhl

Eldorian Location 3: The Island of Murhl


“Finding a sanctuary, an island apart from time, a place where men flee from peril and alarm is not so different from finding home -a place to rest one’s weary head and a place to remember what we once held dear.” Bundosh Rockwork, Dwarvish Refugee Set sail from Gablehead and round the Horn of Sard and sail the waters of the Sea of Five Winds. Navigate the dangerous...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 4: The Last Isle

Eldorian Location 4: The Last Isle


“If this isle could dream it would be of Dragons.” Baryn Shuller, Odressi Scribe Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, of Dormos Island and be guided by its beacon towers to head due east where you will eventually reach the wild waters of the Golden Sea and the lonely island Kingdom of the Last...   [click here for more]
Friends of Eldoria  $1.00

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Enhancing Alignment

Enhancing Alignment


In a game centered on mechanics, alignment can be a confusingly abstract concept. It’s a quick-and-dirty way to tell the heroes from the villains, and to provide a vague idea of how characters can be roleplayed, but a lot is left open to interpretation. This Mayday Manual was written to offer up some practical options for getting more out of alignment within your own game. It is not intended...   [click here for more]
Dancing Lights Press  $0.99

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Entromancy: Book One of the Nightpath Trilogy

Entromancy: Book One of the Nightpath Trilogy


"...an urban fantasy thrill ride." --San Francisco Book Review 2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of NIGHT, a paramilitary force created...   [click here for more]
Nightpath Publishing   FREE 

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $3.99

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Ghost of the Frost Giant King

Ghost of the Frost Giant King


On a continent where only the southernmost tip sees all four seasons and gods still freely roam among men, the giants are awakening from their long slumber in the mountains. As towns along the great Thòrsà River are destroyed, political relations between the two human nations, Jötunheim and Midgard, are more strained than ever. War is coming in the lands of men as autumn comes...   [click here for more]
Silver Empire Publishing  $6.99 $4.99

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Godbound: A Game of Divine Heroes (Deluxe Edition)

Godbound: A Game of Divine Heroes (Deluxe Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [click here for more]
Sine Nomine Publishing  $19.99

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Godbound: A Game of Divine Heroes (Free Edition)

Godbound: A Game of Divine Heroes (Free Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [click here for more]
Sine Nomine Publishing   FREE 

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hippogryph ttrpg zine [BUNDLE]

hippogryph ttrpg zine [BUNDLE]


This special bundle product contains the following titles. hippogryph ttrpg zine: issue one Regular price: $2.99 Bundle price: $2.39 Format: PDF A hippogryph the poster child for two things that, by all logic, should not go together. Yet somehow, they merge into a new entity that not only works, but elevates both components. It’s a strange hybrid creature,...   [click here for more]
Dancing Lights Press  $11.96 $9.46

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hippogryph ttrpg zine: issue one

hippogryph ttrpg zine: issue one


A hippogryph the poster child for two things that, by all logic, should not go together. Yet somehow, they merge into a new entity that not only works, but elevates both components. It’s a strange hybrid creature, combining elements of a giant eagle with a horse. Various cultures over time have used the hippogryph as a symbol for everything from the perplexing nature of religious belief to the...   [click here for more]
Dancing Lights Press  $2.99

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hippogryph ttrpg zine: issue three

hippogryph ttrpg zine: issue three


A hippogryph the poster child for two things that, by all logic, should not go together. Yet somehow, they merge into a new entity that not only works, but elevates both components. It’s a strange hybrid creature, combining elements of a giant eagle with a horse. Various cultures over time have used the hippogryph as a symbol for everything from the perplexing nature of religious belief to the...   [click here for more]
Dancing Lights Press  $2.99

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hippogryph ttrpg zine: issue two

hippogryph ttrpg zine: issue two


A hippogryph the poster child for two things that, by all logic, should not go together. Yet somehow, they merge into a new entity that not only works, but elevates both components. It’s a strange hybrid creature, combining elements of a giant eagle with a horse. Various cultures over time have used the hippogryph as a symbol for everything from the perplexing nature of religious belief to the...   [click here for more]
Dancing Lights Press  $2.99

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hippogryph ttrpg zine: issue zero

hippogryph ttrpg zine: issue zero


A hippogryph the poster child for two things that, by all logic, should not go together. Yet somehow, they merge into a new entity that not only works, but elevates both components. It’s a strange hybrid creature, combining elements of a giant eagle with a horse. Various cultures over time have used the hippogryph as a symbol for everything from the perplexing nature of religious belief to the...   [click here for more]
Dancing Lights Press  $2.99

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99

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In the Halls of the Mage-King (.epub)

In the Halls of the Mage-King (.epub)


Book 5, and the conclusion of the Bone-Hilt Sword campaign. The brave adventurers are thrown into a high tower, and must escape through use of weapon and wit. Your players must battle the forces of the undying Mage-King Xerksis, and enlist his enemies as allies as the small force of arms and magic forces it way through the may levels of the Tower of Xerksis. Play as the fifth book in a five-part...   [click here for more]
Usherwood Publishing  $5.00

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99

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Microlite20 Comprehensive Edition

Microlite20 Comprehensive Edition


What is Microlite20? Microlite20 is an OGL role-playing game containing character generation, combat and rules for magic, monsters and level advancement. It ripped the guts out of d20 leaving just the essence of the game. Skills are much simplified, there are no feats and combat is as simple as it gets. Microlite20 is a trimmed-down, subminiature version of the...   [click here for more]
RetroRoleplaying  $7.50

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Microlite20 Comprehensive Edition (No Art)

Microlite20 Comprehensive Edition (No Art)


What is Microlite20? Microlite20 is an OGL role-playing game containing character generation, combat and rules for magic, monsters and level advancement. It ripped the guts out of d20 leaving just the essence of the game. Skills are much simplified, there are no feats and combat is as simple as it gets. Microlite20 is a trimmed-down, subminiature version of the...   [click here for more]
RetroRoleplaying  Pay What You Want

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Microlite74 Basic Digest/Epub

Microlite74 Basic Digest/Epub


The Microlite74 Basic rules are based on three little booklets found in the boxed set of the 1974 original edition of the world’s most popular tabletop fantasy roleplaying game. The rules are not intended to be a clone of the 0e rules, but rather a conversion of them to a rules-lite D20-based system that encourages old-school play without strictly old-school rules....   [click here for more]
RetroRoleplaying  $1.99

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Microlite74 Extended Digest/Epub

Microlite74 Extended Digest/Epub


The Microlite74 Extended rules are based on the 1974 0e edition of the world’s most popular fantasy roleplaying game with its supplements and material from 0e magazine articles, some 0e third party material, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. The rules are not intended to be a clone of the 0e rules,...   [click here for more]
RetroRoleplaying  $3.99

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Microlite74 Standard Digest/Epub

Microlite74 Standard Digest/Epub


The Microlite74 Standard rules are based on three little booklets found in the boxed set of the 1974 original edition of the world’s most popular tabletop fantasy roleplaying game plus rules from the four supplements and official material published in magazine articles. All standard 0e classes (fighter, cleric, magic-user, ranger, paladin, druid, illusionist, assassin,...   [click here for more]
RetroRoleplaying  $2.99

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Microlite74 Ultimate Edition Digest/Epub

Microlite74 Ultimate Edition Digest/Epub


These Microlite74 Ultimate Edition rules are based on the 1974 0e edition of the world’s most popular fantasy roleplaying game with its supplements and material from 0e magazine articles, some 0e third party material, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. This book is the ultimate version of Microlite74...   [click here for more]
RetroRoleplaying  $9.95

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Microlite81 Advanced Expanded Edition (Digest/Ebook)

Microlite81 Advanced Expanded Edition (Digest/Ebook)


The Microlite81 Advanced Expanded Edition is based on the Basic and Expert boxed sets of the world's most popular fantasy roleplaying game published in 1981 combined with the classes, spells, and treasure from the 1e (advanced) version of the world’s most popular fantasy RPG -- thus recreating the way many people who started with B/X played 1e in the 1980s with more...   [click here for more]
RetroRoleplaying  $9.95

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Microlite81 Complete Digest/Epub

Microlite81 Complete Digest/Epub


The Microlite81 Complete Digest/Epub Edition is based on the Basic and Expert (B/X) boxed sets of the world's most popular fantasy roleplaying game published in 1981. This game takes the popular B/X version of the game and recreates it using the rules-lite Microlite20 version of modern D20 system. You get all the advantages of the B/X system with a more modern set of rules. In other...   [click here for more]
RetroRoleplaying  $7.50

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Morgenstern's Spellbook

Morgenstern's Spellbook


Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand. Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used...   [click here for more]
Hudspeth Games  $6.00

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