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Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb
by IDW Publishing

Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where life hangs by a thread.

When an imprisoned gladiator named Grudvik escapes the city of Tyr, a part-time slave hunter and full-time dune trader is hired to bring back the fugitive. But after crossing swords, the pair must join forces to survive the harsh desert.

Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb
 
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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help Gamemasters of all kinds get more out of our roleplaying games by preparing less. This book makes use of the experiences of thousands of other GMs to help you focus on how you prepare your games, how you run your games, and how you think about your games. Built around an eight-step process for lightweight game preparation, it covers a wide...   [cliquer ici pour plus]
SlyFlourish  $7.99

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [cliquer ici pour plus]
Dancing Lights Press  $8.90

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Godbound: A Game of Divine Heroes (Deluxe Edition)

Godbound: A Game of Divine Heroes (Deluxe Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [cliquer ici pour plus]
Sine Nomine Publishing  $19.99

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Worldbuilding Power: Illusion

Worldbuilding Power: Illusion


Use arcane deception in character development, worldbuilding, and adventures! Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Worldbuilding Theory

Worldbuilding Theory


Worldbuilding is the Second Pillar of Fantasy Storytelling Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail,...   [cliquer ici pour plus]
Dancing Lights Press  $9.50

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [cliquer ici pour plus]
Dancing Lights Press  $10.00

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Starvation Cheap: Military Campaigns for Stars Without Number

Starvation Cheap: Military Campaigns for Stars Without Number


The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.   Somewhere...   [cliquer ici pour plus]
Sine Nomine Publishing  $12.99

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [cliquer ici pour plus]
Dancing Lights Press  $7.90

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Sixteen Stars: Creating Places of Perilous Adventure

Sixteen Stars: Creating Places of Perilous Adventure


Smooth Your Path to Adventure Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques...   [cliquer ici pour plus]
Sine Nomine Publishing  $12.99 $6.99

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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [cliquer ici pour plus]
Dancing Lights Press  $2.00

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Character Theory

Character Theory


Characters are the First Pillar of Fantasy Adventure! Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s back story...   [cliquer ici pour plus]
Dancing Lights Press  $9.50

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Adventure Theory

Adventure Theory


Adventure is the Third Pillar of Fantasy Storytelling Any System! Any Setting! This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid characters and an interesting setting as well as a moderately...   [cliquer ici pour plus]
Dancing Lights Press  $9.80

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [cliquer ici pour plus]
Dancing Lights Press  $8.70

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [cliquer ici pour plus]
Sine Nomine Publishing  $9.99

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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [cliquer ici pour plus]
Sine Nomine Publishing  $12.99 $7.99

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Ten Buried Blades: An Adventure for Godbound

Ten Buried Blades: An Adventure for Godbound


In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of...   [cliquer ici pour plus]
Sine Nomine Publishing  $4.99

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Party Theory

Party Theory


Teams of Characters in Fantasy Adventure Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties. To be sure, we do talk about “party...   [cliquer ici pour plus]
Dancing Lights Press  $9.50

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [cliquer ici pour plus]
SlyFlourish  $5.99

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Premise: 100 Fantasy Plot Ideas

Premise: 100 Fantasy Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [cliquer ici pour plus]
Dancing Lights Press  $10.00

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [cliquer ici pour plus]
Dancing Lights Press  $8.60

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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [cliquer ici pour plus]
Dancing Lights Press  $8.60

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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [cliquer ici pour plus]
Dancing Lights Press  $9.90

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [cliquer ici pour plus]
Dancing Lights Press  $8.40

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Dungeon Grappling

Dungeon Grappling


Live to Grapple. Grapple to Live. Beowulf struggles with Grendel. Sinew parts, Grendel flees, dying. A dragon plunges from above. It’s grasping talons seize the adventurers, bearing them away. Mighty Ajax and Clever Odysseus struggle against each other, yet neither can throw the other, nor be thrown. A python lashes out, grasping its prey first by the mouth, then its coils. It struggles...   [cliquer ici pour plus]
Gaming Ballistic, LLC  $7.50

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Non-Player Compendium

Non-Player Compendium


To Celebrate the Andreas' birthday, from now until Nov 30 our core products will be 50% off! Creating NPCs Like Never Before From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to...   [cliquer ici pour plus]
Metal Weave Games  $12.99

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Microlite20 Comprehensive Edition

Microlite20 Comprehensive Edition


What is Microlite20? Microlite20 is an OGL role-playing game containing character generation, combat and rules for magic, monsters and level advancement. It ripped the guts out of d20 leaving just the essence of the game. Skills are much simplified, there are no feats and combat is as simple as it gets. Microlite20 is a trimmed-down, subminiature version of the...   [cliquer ici pour plus]
RetroRoleplaying  $7.50

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Microlite81 Advanced Expanded Edition (Digest/Ebook)

Microlite81 Advanced Expanded Edition (Digest/Ebook)


The Microlite81 Advanced Expanded Edition is based on the Basic and Expert boxed sets of the world's most popular fantasy roleplaying game published in 1981 combined with the classes, spells, and treasure from the 1e (advanced) version of the world’s most popular fantasy RPG -- thus recreating the way many people who started with B/X played 1e in the 1980s with more...   [cliquer ici pour plus]
RetroRoleplaying  $9.95

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Dungeon Delving Undying Light Edition

Dungeon Delving Undying Light Edition


Dungeon Delving Undying Light is a trimmed down and simplified version of Swords & Wizardry. This game takes the Continual Light edition and cleans up the rules and the formatting, then adds backgrounds, more monsters, rules for morale and reaction rolls, additional minor optional rules, four optional systems (True Magic Rituals, Action Points, Body Points,...   [cliquer ici pour plus]
RetroRoleplaying  $3.99

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MurderHobos

MurderHobos


"...the combat system is solid and fast paced and the whole thing screams out for some gonzo play....Murderhobos doesn't disappoint." -- Johua De Santo, Genius Loci review "Best 6 pages of gaming I've read in awhile." -- Joe E on Google+ MurderHobos gets to the meat of dungeon crawling: killing things and taking their stuff. Your character doesn't...   [cliquer ici pour plus]
Brent P. Newhall's Musaeum  $4.99

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should...   [cliquer ici pour plus]
Brent P. Newhall's Musaeum  $9.99 $6.99

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The Long Desert

The Long Desert


Sometimes you need an evocative little setting that you can drop into your campaign and adjust to your group. This is a mini-setting made up of several factions, desert-themed monsters, Dyson Logos maps, random desert encounters, and a Big Score everyone’s trying to get. It's highly flexible while also containing enough details to make it memorable for both players and DM. This release contains...   [cliquer ici pour plus]
Brent P. Newhall's Musaeum  $1.99

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The Darkest Age

The Darkest Age


“Men make different sounds when they die. The sound of a man dying of a gut wound is different than a man burning alive or dying of plague. The sound a man makes when being eaten alive, you won’t soon forget.”   In 1355, the Black Plague killed sixty-percent of Europe’s population. Then, the dead rose and devoured those who were left. The Black Plague has...   [cliquer ici pour plus]
Great Lakes Games  $16.99 $9.99

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Microlite74 Ultimate Edition Digest/Epub

Microlite74 Ultimate Edition Digest/Epub


These Microlite74 Ultimate Edition rules are based on the 1974 0e edition of the world’s most popular fantasy roleplaying game with its supplements and material from 0e magazine articles, some 0e third party material, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. This book is the ultimate version of Microlite74...   [cliquer ici pour plus]
RetroRoleplaying  $9.95

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Microlite81 Complete Digest/Epub

Microlite81 Complete Digest/Epub


The Microlite81 Complete Digest/Epub Edition is based on the Basic and Expert (B/X) boxed sets of the world's most popular fantasy roleplaying game published in 1981. This game takes the popular B/X version of the game and recreates it using the rules-lite Microlite20 version of modern D20 system. You get all the advantages of the B/X system with a more modern set of rules. In other...   [cliquer ici pour plus]
RetroRoleplaying  $7.50

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Eldorian Location 2: The Island of Dormos

Eldorian Location 2: The Island of Dormos


“Jewel of the Sea of Souls. It may be a small island but mighty of heart.” Sister Tarian Handhealer Esmian Priestess) Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, and the beacons of Dormos Island will guide you to an island most fair. Have you ever felt pressure and...   [cliquer ici pour plus]
Friends of Eldoria  $1.00

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Eldorian Location 1: The Surell Valley

Eldorian Location 1: The Surell Valley


37 Pages of detail! Leave Vendish or Gablehead behind and the rolling hills and green pastures of the Surreal Valley appear before you. You’re heading towards the busy market town of Vendish or the capital of Gablehead, but before you get there, a short detour will bring you to a place whose very name evokes myth and legend of Sard… the Dragon’s Gottoes, the Sighing...   [cliquer ici pour plus]
Friends of Eldoria  $2.00 $1.00

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Ten MORE Market Stalls

Ten MORE Market Stalls


52 detailed pages! "So you are telling me you don’t like the haircut…well how about I give you a free shave to make up for it…let’s say ear to ear with my favorite razor!” Motteem Maarsten, Member of the Venerated Guild of Barbers and Surgeons “Ten MORE Market Stalls”...   [cliquer ici pour plus]
Friends of Eldoria  $1.00

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [cliquer ici pour plus]
Casey Brown  $5.95

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Dungeon Delvers

Dungeon Delvers


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable one-page D&D variant. Dungeon Delvers packs a lot into one page: rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll...   [cliquer ici pour plus]
Brent P. Newhall's Musaeum  Payez ce que vous voulez

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World Building

World Building


Originally designed for a seminar conducted by author and game designer Julie Ann Dawson at Suny College, World Building 101 provides both writers and RPG designers with an easy-to-follow process through which to create a functional and believable setting. Whether you are creating a small town for your cozy murder mystery or an entire galaxy for your science fiction epic, you'll find the methodology...   [cliquer ici pour plus]
Bards and Sages  $2.99

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Spaces of the Unknown

Spaces of the Unknown


Spaces of the Unknown is a fantasy tabletop RPG, designed for play-by-post gaming on the internet. This is a dead simple, light, fantasy role-playing game designed to be played on the internet using the most awesome human invention: the written word. Number of players: At least 2, one GM and one or more players with characters Setup: An online...   [cliquer ici pour plus]
Brent P. Newhall's Musaeum  $4.49

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Microlite20 Comprehensive Edition (No Art)

Microlite20 Comprehensive Edition (No Art)


What is Microlite20? Microlite20 is an OGL role-playing game containing character generation, combat and rules for magic, monsters and level advancement. It ripped the guts out of d20 leaving just the essence of the game. Skills are much simplified, there are no feats and combat is as simple as it gets. Microlite20 is a trimmed-down, subminiature version of the...   [cliquer ici pour plus]
RetroRoleplaying  Payez ce que vous voulez

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