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100% Crunch: Kobolds

100% Crunch: Kobolds


A Pathfinder Roleplaying Game Compatible GM’s Resource by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $3.99

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $7.99

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So What's The Exotic Mount Like, Anyway?

So What's The Exotic Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible Player's Resource by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Exotic Mount...   [click here for more]
Raging Swan Press  $3.99

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Whispers & Rumours: Borderland

Whispers & Rumours: Borderland


A Pathfinder Roleplaying Game Compatible GM's Resource by Landon Bellavia After surviving a long, dangerous stint in the untamed regions of the world, your players eventually find themselves back in civilisation. Upon entering a settlement, the players decide to scope out the area and get a feel for the local goings-on by talking to inhabitants and gathering information. At this point, they ask...   [click here for more]
Raging Swan Press  $3.99

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So What's The Tavern  Like, Anyway?

So What's The Tavern Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green and Liz Smith Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a lot...   [click here for more]
Raging Swan Press  $3.99

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So What's The Mount Like, Anyway?

So What's The Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible GM's RESOURCE by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Mount...   [click here for more]
Raging Swan Press  $3.99

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So What's the Hoard Like, Anyway?

So What's the Hoard Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE byThomas King and Chad Perrin Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend's bodies for return to the surface, they look around and ask "So what's in the dragon's hoard, anyway?" At that point, unless the GM has prepared a detailed list of treasure the...   [click here for more]
Raging Swan Press  $3.99

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So What's For Sale, Anyway?

So What's For Sale, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Julian Neale Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Then, they ask "So what's for sale in this town, anyway?" At that point,...   [click here for more]
Raging Swan Press  $3.99

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Henchfolk & Hirelings

Henchfolk & Hirelings


A Pathfinder Roleplaying Game PLAYER'S RESOURCE supplement by Christian Alipounarian, Creighton Broadhurst and Andy Glenn Got a small adventuring party and need some trusted minions to round it out? Remember the good old days when you could have loads of henchmen? If so, Henchfolk & Hirelings is for you! Based on the classic rules presented in the 1st edition of the world's most popular...   [click here for more]
Raging Swan Press  $5.99

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Book of Magic: 10 Arcanist Exploits (PFRPG)

Book of Magic: 10 Arcanist Exploits (PFRPG)


Magic Surrounds Us, It Penetrates Us, It Binds Us All Together The ultimate blend of sorcerer and wizard, the arcanist weaves eldritch power and bends the world to her will. Her unique class abilities, her exploits, alter magic in ways no other caster can muster. Tap into these new exploits, and your character will harness power she has never touched before. Book of Magic: 10 Arcanist...   [click here for more]
Jon Brazer Enterprises  $1.00

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War of the Burning Sky 5E #1: The Scouring of Gate Pass

War of the Burning Sky 5E #1: The Scouring of Gate Pass


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $14.99 $9.99

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War of the Burning Sky 5E #3: Shelter From The Storm

War of the Burning Sky 5E #3: Shelter From The Storm


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $14.99 $9.99

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Random Encounters: Wilderness II

Random Encounters: Wilderness II


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you! Presenting eight ready-to-use random encounters all suitable...   [click here for more]
Raging Swan Press  $3.99

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Book of Beasts: Monsters of the Shadow Plane (PFRPG)

Book of Beasts: Monsters of the Shadow Plane (PFRPG)


Fight the Dark Side Monsters that go bump in the night stalk the living eternally. Within this book, you’ll find a host of these creatures for use in your home game. Face off against cruel kytons, deadly shadows, mindless zombies, life drinking plants, town swallowing worms, and things far worse. Can your characters survive these darkened evils The Monsters of the...   [click here for more]
Jon Brazer Enterprises  $5.95

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Axioms Issue 3

Axioms Issue 3


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more. In this, our third issue, he who has the gold makes the rules... This is a special double-size...   [click here for more]
Autarch  $3.99

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Axioms Issue 2

Axioms Issue 2


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more. In this, our second issue, beastmen, the savage swords of chaos, are unleashed... A...   [click here for more]
Autarch  $3.99

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Axioms Issue 4

Axioms Issue 4


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more. In this, our fourth issue, let he who seeks peace prepare for war... This...   [click here for more]
Autarch  $3.99

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Of Beasts and Men

Of Beasts and Men


"I want to emphasize: this is a real f%&*%ing adventure. It’s not one of those cheap ass no-effort mini-dungeon things that’s so prevalent, in the OSR and elsewhere." --Bryce Lynch 10' Pole Your party has been roaming through the Dunderro Wilderness following a treasure map that you hope leads to a great treasure. But the howl of a wolf quickly changes the plan and a choice must be...   [click here for more]
The Merciless Merchants  $5.00

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GM's Miscellany: Urban Dressing (System Neutral Edition)

GM's Miscellany: Urban Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Monstrous Lair I

GM's Miscellany: Monstrous Lair I


A System Neutral Edition GM's Resource by Creighton Broadhurst, Simon Butler, Jeff Gomez, Steve Hood and Mike Welham GM’s Miscellany: Monstrous Lairs I provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the monstrous lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool...   [click here for more]
Raging Swan Press  $7.45

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GM's Miscellany: 20 Things Volume II System Neutral Edition

GM's Miscellany: 20 Things Volume II System Neutral Edition


A System Neutral Edition GM's Resource by Creighton Broadhurst Tired of your campaign lacking in verisimilitude and the cool little details that really bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting? Then GM’s Miscellany: 20 Things Volume II is for you!...   [click here for more]
Raging Swan Press  $9.95

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Monstrous Lair #25: Scrags' Sunken Cave

Monstrous Lair #25: Scrags' Sunken Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #25: Scrags' Sunken Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the scrag's' sunken caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
Raging Swan Press  $1.45 $0.97

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Book of Beasts: Monsters of the Forbidden Woods (5e)

Book of Beasts: Monsters of the Forbidden Woods (5e)


Danger and Death Await in the Forbidden Woods Deep in the heart of the Forbidden Woods lies a group of monsters that is too terrifying for most adventurers to face. Animals of enormous size, creatures part spider and bear, terrifying crocodile beavers—and things much, much worse. Only the bravest heroes dare to stand up to these foul abominations of murderous intent and save...   [click here for more]
Jon Brazer Enterprises  $3.95

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Marée Rouge

Marée Rouge


La Marée Rouge approche La Marée Rouge a consumé le monde, n'épargnant qu'un petit chapelet d'îles où les derniers vestiges de l'humanité ont trouvé refuge. Pendant trois cent ans, les humains pensaient avoir assuré leur survie, mais aujourd'hui ils sont de plus en plus nombreux à succomber aux songes délétères...   [click here for more]
Sine Nomine Publishing  $24.61 $6.70

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Monstrous Lair #14: Lizardfolk Village

Monstrous Lair #14: Lizardfolk Village


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #14: Lizardfolk Village provides you—the busy, time-crunched—with the details to effortlessly bring to life the lizardfolk villages in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
Raging Swan Press  $1.16

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Nod 28

Nod 28


NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part...   [click here for more]
John M Stater  $4.99

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The Stew, 5th Edition

The Stew, 5th Edition


Sometimes it is best not to ask what is for dinner... What mysteries lurk in the shadows? Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. Originally designed for Shadow, Sword & Spell, Rogue Games brings...   [click here for more]
Rogue Games, Inc  $6.99

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Monstrous Lair #3: Ogre Cave

Monstrous Lair #3: Ogre Cave


A System Neutral Edition GM's Resource by Mike Welham Monstrous Lair #3: Ogre Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the ogre caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This...   [click here for more]
Raging Swan Press  $1.45

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Random Marsh Encounters

Random Marsh Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Davd Posener Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Marsh Encounters is for you! Presenting...   [click here for more]
Raging Swan Press  $3.99

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Interludes: A Brief Expedition to Bluffside

Interludes: A Brief Expedition to Bluffside


Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular adventures from the past like Interludes: A Brief Expedition to Bluffside! Want to save a family wrongly kidnapped by barbaric goblinoids? This product offers 56 pages worth of backstory and encounters that are still fun to use with some modification in any d20 system. Want to fill out your collection of...   [click here for more]
Samurai Sheepdog  $7.99 $1.99

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Random Hill Encounters

Random Hill Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Ben Kent Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Hill Encounters is for you! Presenting eight...   [click here for more]
Raging Swan Press  $3.99

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Village Backdrop: Dawnmarsh (5e)

Village Backdrop: Dawnmarsh (5e)


A 5e Compatible GM’s Resource supplement by David N. Ross Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the very...   [click here for more]
Raging Swan Press  $3.45

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The Fortress Unvanquishable, Save for Sacnoth

The Fortress Unvanquishable, Save for Sacnoth


The Fortress Unvanquishable, Save for Sacnoth OGL Edition This PDF includes the original short story "The Fortress Unvanquishable, Save for Sacnoth," written by Lord Dunsany, and features additional OGL game statistics for the legendary sword known as Sacnoth, the sword whose mere name sends enemies fleeing in...   [click here for more]
Bloodstone Press  $1.49 $0.99

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Village Backdrop: Dawnmarsh (SNE)

Village Backdrop: Dawnmarsh (SNE)


A System Neutral Edition GM’s Resource supplement by David N. Ross Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful...   [click here for more]
Raging Swan Press  $3.45

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