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Hypertellurians
by Mottokrosh Machinations

Science fantasy adventure in the future of old!

“[…] reading Hypertellurians from @Mottokrosh It's a thing of solid ecstatic joy. Reading a new RPG should make you smile - make you grin madly at the possibilities it offers. Hypertellurians does just that.”—@spookshow71, Twitter.

Hypertellurians
 
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FT - Hill Valley Community

FT - Hill Valley Community


FT29 – Hill Valley Community is the Filbar free offering for October! This setting centers on a small Motte and Bailey fortification that has grown over the years. Home to Count Elam, a fair and caring ruler. This area was originally home for an FQ series adventure but can easily be dropped in any setting. If you need a small community with a ruler then this freebie is for you! This adventure...   [click here for more]
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FT - Kelick's Crossing

FT - Kelick's Crossing


Kelick’s Crossing is a frontier town set on side of the mighty Saint Torgoth’s Causeway. The bridge expanse over the river allows adventurers and traders an easy above water crossing into the frontier. While it has a well-trained guard staff that controls passage across the bridge and protecting the citizens. This setting offers an excellent frontier town where PCs can replenish gear and...   [click here for more]
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FT - Kettlespit

FT - Kettlespit


Filbar Friday presents Kettlespit one of the major cities in my 5th edition campaign! Home to a variety of merchants, malcontents, and adventures this city has something for everyone. A group favorite for one-shot adventures my players all enjoy a visit to this city located in the Principality of Lockerbie. This city has a both generalized encounters and open challenges for any numbers of players....   [click here for more]
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FT - Lakedale

FT - Lakedale


Welcome to the village of Lakedale a settlement nestled in the southern lands of Wagovia. This village has been fleshed out and is perfect for a group of adventurers needing a respite from the trail. For those enjoying the Theocracy of Wagovia the community is centrally located. This adventure setting was designed for 5th Edition AD&D for the Filbar Wagovia Campaign for any number of adventurers...   [click here for more]
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FT - Miles Away - Wynn Bay

FT - Miles Away - Wynn Bay


FT – Miles Away – Wynn Bay is a community setting off a northern sea that is a mining and lumber center. While the town sits off a small bay in an island setting it represents a struggling but growing pocket of “humanity” as it were. This town setting is part of the Numb Island area adventure which has a dragon problem which is only touched upon in this setting. This adventure...   [click here for more]
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FT - Phillipsburg

FT - Phillipsburg


The northwest corner of the Duchy of Bast is ruled by Sir Elwin of Monoth the 4th Earl of Kawall. This pudgy ruler sits in his tower in the small city of Phillipsburg which is a hub of the Caravan trade. The town is rather dirty and mostly considered a backwater area for good reasons. This city is a stopping point on the upcoming release of “FQ4 In the Caravan Service” Get a jump on the...   [click here for more]
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FT - Phoenix

FT - Phoenix


FT – Phoenix is our first offering of December, albeit a little early! This major city in Fartook is populated with traders, merchants, and farmers and artisans, sits on the western border of the Pangian Continent. While located in the Fartook group of Filbar offerings, it can be used in any scenario. This adventure setting is easily adaptable to most any game and system. Save yourself some...   [click here for more]
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FT - Port City of Kak

FT - Port City of Kak


Welcome to the Port City of Kak! A jewel in the Duchy of Starryshade and near the disputed border of Pryston Realm. A mecca for traders and gamblers this city has something for everyone. While the city is under the control of the duke, Lord Fargo Mellathan is the sole voice of law in this city. The 8th Viscount yields to the duke on most issues but does not allow military units inside the city limits...   [click here for more]
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FT - Port Plunder

FT - Port Plunder


Avast me hearties! FT33 – Port Plunder is our first offering of March and, as always, free! This pirate haven is one of two home bases for the Pirate Lords. The community is everything you would expect from corsairs complete with an active tavern district! If your campaign is in need of an island retreat, look no further…grab it, rename it, use it, and enjoy it! This adventure setting...   [click here for more]
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FT - Ru-Marta

FT - Ru-Marta


The first free Filbar offering of 2016 is FT25 – Ru-Marta. This setting brings the players to a community with a jungle atmosphere. Based offshore the city of Ru-Marta is a trading depot and religious center. Several independent adventures are also available for those PCs needing just a little more experience points to level up! This adventure setting was designed for 5th Edition AD&D for...   [click here for more]
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FT - Saydown City

FT - Saydown City


Today we present FT30 – Saydown City. This capital of the Denali Monarchy is a tropical paradise with colorful buildings and NPCs. Set on the Inlet Sea, this coastal city is easy to drop into a new or existing campaign! Wander this 48 page guide for free as the first offering of July ’17! This adventure setting is easily adaptable to most any game and system. Save yourself some time and...   [click here for more]
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FT - Silvantri

FT - Silvantri


Tucked away in the Springwood Forest is the Elven settlement of Silvantri. The town is filled with those Elves who left their ancestral home in the Treetop Forest. The community is elevated and suspension bridges link the buildings together. This setting will allow those enjoy Elven backgrounds to further their joy. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign...   [click here for more]
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FT - The Thane's Retreat

FT - The Thane's Retreat


When the land is safe and life is good, substance can sometimes give way to style. In the land of Orack, Thane Tinewiner has recently completed a small lakeside manor. While there is no adventure associated with this scenario, it can be used to introduce PCs to the ruler. The Thane can be used as a provider of information leading to further adventures or just a random member of the hierarchy. This...   [click here for more]
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FT - Timel

FT - Timel


FT31 – Timel is our first offering of August. This refuge in the wilderness is populated with traders, merchants, and farmers and sits on the border of the Dwarven Kingdom. While located in the first group of Filbar offerings, it can be used in any scenario. This is also the home where a young Bard started his life as a town guard… This adventure setting is easily adaptable to most any...   [click here for more]
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FT - Village of Tomore

FT - Village of Tomore


When adventurers are in the same area its nice to have a base of operations. The Village of Tomore rests between adventures pertaining to two different campaigns in the Filbar region. The quaint village has a caravan stop and will allow PCs to come into contact with a wide variety of personages and rumors for exploration. This area can be utilized as a base of operations near the areas of the FN or...   [click here for more]
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FT - Village of Xer

FT - Village of Xer


East of the great city of Filbar is the Village of Xer. This large village is the gateway to the Eastern lands and the humanoid tribes. Xer was originally the army base for the Bloodrayne Conflict of 715. After the battle the wounded returned to the serene woods and some remained after that. Since then it has been a comfortable caravan stop for many weary travelers. This town setting can be utilized...   [click here for more]
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FT - Walled City of Vandosia

FT - Walled City of Vandosia


Welcome to the seat of power in the Duchy of Starryshade! This large city is where the Archduke Meldor Gantrius IV rules his land. A walled city on the bay, Vandosia is bustling with activity. A busy seaport sits down the road from the fortified city with regional farmers coming into town every day. Many former adventurers call the city home and training guilds are available for those levelling up....   [click here for more]
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FV0 - Lands of Calentria

FV0 - Lands of Calentria


The Lands of Calentria offers background information on one of the lands in the World of Filbar. Calentria is the world I use for my 5th edition ruleset campaigns but is easily adaptable to the other versions with some work. This source material provides history of some of the areas, the set of deities used, and a prospective from some of my players. With our 5th edition in full swing I offered extra...   [click here for more]
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FV1 - Jeopardy Caverns

FV1 - Jeopardy Caverns


The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level...   [click here for more]
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FV10 - Stronghold of the Venomous Wyrm

FV10 - Stronghold of the Venomous Wyrm


Today we present FV10 - Stronghold of the Venomous Wyrm a higher level adventure for a group of adventurers. Sightings of a large Green Dragon have become more and more frequent and the shipping lanes are becoming regular targets. The duke has sent a military contingent but no word has come from that group. Is your party ready to lend a hand against an extremely dangerous foe? This adventure setting...   [click here for more]
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FV12 - Monteleone Chariot

FV12 - Monteleone Chariot


Sometimes only a hint of an adventure is given to players and more information is required. In FV12 - Monteleone Chariot this is just such a case. As the party reaches town they begin to hear of a mysterious relic from the past civilization and both information and backers must be investigated. Will your party be able to determine facts from fables? Whose interest will they serve in their investigation...   [click here for more]
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FV13 - Temple of Theasn

FV13 - Temple of Theasn


Your party ventures towards the small town of Stoneridge to procure some of the ale reputed to be the finest in the area. As you near the community you meet a caravan group and learn of a problem ahead. A group of miscreants has been creating mayhem in Stoneridge and the party will discover that the brigands are in possession of a strange artifact and are seeking out the Temple of Theasn. Perhaps interviewing...   [click here for more]
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FV2 - Urgoth's Canyon

FV2 - Urgoth's Canyon


Filbar Friday brings you FV2 – Urgoth’s Canyon. This area of adventure is a continuation from FV1 – Jeopardy Caverns and picks up where the party left off. If your party discovered the “back door” this is where it leads. It also offers an opening that flanks Jeopardy Caverns that has a perilous rope bridge to navigate! This area provides multiple smaller adventures and...   [click here for more]
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FV3- Road to Kak

FV3- Road to Kak


For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers. This adventure setting was designed...   [click here for more]
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FV4 - Ziggurat of Narvi

FV4 - Ziggurat of Narvi


As the fledgling adventurers continue their movement throughout the area they begin to head towards the bustling Port City of Kak. To get to there from the Dy’oe Grasslands the party will need to navigate a river running along an overgrown section of the frontier. After obtaining the services of a strange riverboat captain the party heads down the river and into adventure! Between the wildlife,...   [click here for more]
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FV5 - Xodus Isle

FV5 - Xodus Isle


While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship...   [click here for more]
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FV6 - Sewers of Evil

FV6 - Sewers of Evil


The Walled City of Vandosia sits on the bay and is surrounded on three sides by water. One of the more interesting features of this city is its massive sewer system that keeps water and waste flowing out of the city. Rumors have it that these tunnels are home to special problems of its own. Are your players ready to brave the gritty underside of Vandosia? This adventure setting was designed for the...   [click here for more]
Adventures in Filbar  $3.00

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FV7 - Shipwreck Cove

FV7 - Shipwreck Cove


After leaving a successful venture on Xodus Island you find yourselves being pursued by Captain Gabriel Angel and his pirates! Your escape sends both ships into a hurricane causing you to become lost at sea with waves threatening your ship. Choking on water the next morning you and your fellow adventurers find yourselves at Shipwreck Cove! This adventure setting was designed for 5th Edition AD&D...   [click here for more]
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FV8 - Phasing Abbey of Dora Sin

FV8 - Phasing Abbey of Dora Sin


You have travelled to the westernmost point in the Duchy of Starryshade as you make your way to the borderlands. Your final stop in the duchy is a small roadside inn called the Shepherd’s Spear Inn. While stopping for a respite you hear a few tales including a mysterious abbey nearby. This structure is said to only appear for a short time every three years. Magic and wealth are said to be lost...   [click here for more]
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FV9 - Wingfield Fortress

FV9 - Wingfield Fortress


The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?...   [click here for more]
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FVC1 - Marooned!

FVC1 - Marooned!


At the borderlands between the Noteflame Coast and the Duchy of Starryshade is the small town of Bluffton. You and your party heard of strange lights in the sky there while visiting the capital city of Vandosia. Further research shows that merchants that passed through the area two days ago and saw the strange lights at night and it appeared to be powerful magic at work. Vandosia was becoming stale...   [click here for more]
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FVC10 - Lofty Pursuits

FVC10 - Lofty Pursuits


After a series of successful exploits you and your associates decide it is time for a nice vacation. You pull into the large city of Breckengarden to take a few weeks off when you are approached by a courier. After a clandestine meeting you are informed that several well-known adventurers have been disappearing and the party has been asked to resolve the issue. The bigger problem is the likely source...   [click here for more]
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FVC11 - Necromancer’s Last Stand

FVC11 - Necromancer’s Last Stand


In Necromancer’s Last Stand, your high level party is placed into the middle of a several decades old conflict. A new plan has developed as the forces of good begin to make headway. Called to the general’s tent you and your associates are asked to accept a hazardous ‘end around’ move to attempt to take out the evil leader. The way will not be easy and a plethora of challenges...   [click here for more]
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FVC12 - Trollhaven Manor

FVC12 - Trollhaven Manor


FVC12 – Trollhaven Manor begins with the party finishing up a retrieval mission and finding themselves enjoying the safety of Shadyhaven city. During their stay they are approached by a wandering cleric with an intoxicating personality. He presents the party with a strange item that he is willing to part with…for a price. The padre also offers to show the party where he got it only a few...   [click here for more]
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FVC13 - Plunder of North Port

FVC13 - Plunder of North Port


You and your cohorts have pulled into Free Haven, a port city in the northern reaches to settle down for the season. Your respite is short lived as word reaches the city that a small community further north has been attacked by humanoid raiders! Refugees from North Port have arrived and report their community has been sacked. There is little hope of survivors and the fear is that Free Haven may be...   [click here for more]
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FVC14 - Famine at Holderfield

FVC14 - Famine at Holderfield


For the spirit of the season I present Famine at Holderfield! This tongue in cheek adventure brings new PCs into a small town after an adventure. Upon arrival they quickly discover that the small agricultural community has just been robbed of its harvest supply. With the seasonal change coming those supplies are necessary for the town’s survival. One of the victims of the attack was an alchemist....   [click here for more]
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FVC2 - Conclave of Evil

FVC2 - Conclave of Evil


Located at the division of land between the Duchy of Starryshade and the famed Horselords is the historic Mystic Wood. Home to the site where the peace treaty was signed between the two countries this area is rumored to have a strange effect on magic. Information has reached the local thane that a gathering, or conclave, of humanoids is to occur this weekend. He has dispatched his military but they...   [click here for more]
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FVC3 - Sinking of the Mercy

FVC3 - Sinking of the Mercy


The Sinking of the Mercy is a sandbox style adventure with multiple side treks to give higher level characters a challenge. After recuperating from their last adventure the PCs find themselves at the port city of Covalush. A group of heavy storms have been battering the coastline for a while a few banged up ships have limped into port. The sailors have found the taverns and have been retelling the...   [click here for more]
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FVC4 - Carnage at Keldor Keep

FVC4 - Carnage at Keldor Keep


This week’s Filbar offering is a mid-level adventure with the party headed out towards the frontier. As they move towards high adventure, adventure finds them first! Keldor Keep is the last bastion of civilization on the frontier but has recently come under attack. With its defenders scattered it falls to the party to save the fortress and protect the border! A hit at Who’s Yer Con 2016,...   [click here for more]
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FVC5 - Emancipation of Clauslandia

FVC5 - Emancipation of Clauslandia


Emancipation of Clauslandia is an adventure that has your young party meet with several northern lords for a few missions. One of these missions is the retrieval of some holly for the druid Thane Xmas. He will send the party to meet with the Elf lord Nicolanclauthus to procure this item. Unfortunately all is not well in Clauslandia where the Elf lord has been captured! Can your party free Nicolanclauthus...   [click here for more]
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FVC6 - Inquiry into the Wildlands

FVC6 - Inquiry into the Wildlands


The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening...   [click here for more]
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FVC7 - Horn of Delmar

FVC7 - Horn of Delmar


This week’s Filbar offering is an introductory level adventure pitting fresh adventurers against a variety of opponents. As they head out to make a name for themselves the young group will first need to pass by the Horn of Delmar. This mountain landmark was once home to a mighty fortress felled centuries before hand. While many have adventured to the top they have returned ravaged with injuries...   [click here for more]
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FVC8 - Youngblood Keep

FVC8 - Youngblood Keep


FVC8 – Youngblood Keep has a seasoned party meeting with Lady Enorra, a noblewoman at the northern frontier. She has requested the party by name to help her recover a valuable artifact called the Eggstone. After accepting the job you find yourself at a locale known as the Chapel of Ancients and that is when things really get strange! Youngblood Keep used to be a fortress in the area but was ripped...   [click here for more]
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FVC9 - Royal Recovery

FVC9 - Royal Recovery


FVC9 – Royal Recovery is a short adventure involving a lost princess. A peace accord is in jeopardy when a royal wedding may be postponed due to a missing bride. She was secretly coming to Tol Borron, home to her future suitor, but her ship is now missing. The party has been asked by a gypsy, working on behalf of the king, to head towards the Horns of Barnack where some debris has been located....   [click here for more]
Adventures in Filbar  $3.00

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FVS1 - Zechariah’s Dungeon

FVS1 - Zechariah’s Dungeon


This week’s Filbar offering is Zechariah’s Dungeon! This dual offering is a true solo (no DM needed), as well as, the same dungeon for a PC/DM setting. The adventure is for new players at the lowest level of experience. It is centered on a recent discovery of an old dungeon that belonged to an arcane wizard. With no one to rely on, is your PC ready for a dangerous delve? This adventure...   [click here for more]
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FVS10 - Over the River

FVS10 - Over the River


The starting point of one’s career sometimes starts meekly, at other times not so much. This adventure sends a brand new (or 2nd level weaker character) on a simple fetch mission. A romance on the brink is in peril when the PC accepts the mission. A looming celebration has the player torn between a future on the road to adventure and the future with someone special. Is your player ready to take...   [click here for more]
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FVS11 - Queen's Cemetery

FVS11 - Queen's Cemetery


The village of Hammerston is the site of a quick meal stop for a single PC and they quickly discover that the people are highly superstitious. A mage booms into the Kingfisher Tavern and reports his apprentice was chased while returning from collecting some items. The apprentice refuses to return to the cemetery where he was attacked and the mage, seeing your adventurer garb seeks your assistance....   [click here for more]
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FVS12 - McAllister the Runaway

FVS12 - McAllister the Runaway


Tis the month of Christmas and today we give out an early gift in the form FVS12 - McAllister the Runaway! This adventure was meant to be a serious campaign addition but could with some tweaking. Instead, we present this as more of a seasonal classic based on a popular movie. The scenario is a solo PC attempting to locate a runaway during the holidays. With a gypsy, a runaway, and an old “abandoned”...   [click here for more]
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FVS2 - Lands of Count Carmos

FVS2 - Lands of Count Carmos


At times adventuring groups will hit a town after a successful foray and go their separate ways for a short time. This adventure centers on such a scenario with one member opting to chase down a thief that has burgled the merchant’s guild. When checking with their cohorts the adventurer discovers they are the only one interested and, since its only one thief, the challenge should be fairly easy….right?...   [click here for more]
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FVS3 - Jail of Gundavold

FVS3 - Jail of Gundavold


The Jail of Gundavold is a scenario designed for a solo player but adjustable enough for a party size if needed. After a foray into the wilderness Ruins of Borgdell, you found yourself ambushed with a bag tossed over your head. After a grueling trek across uncertain terrain you find yourself in jail. Are you smart enough to get yourself out of this mess? This is not your typical dungeon crawl and...   [click here for more]
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