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Woodfall
by Lazy_Litches_Loot

A system neutral dark fantasy mini setting.

Explore a dark fairytale setting, wade through a misty swamp, get caught up in the fighting between warring monster clans, discover a strange town of witches and thieves, and search for forgotten treasure.

Woodfall
 
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FP14 - Dominion of Sophicles the Virulent

FP14 - Dominion of Sophicles the Virulent


The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles,...   [click here for more]
Adventures in Filbar  $3.00

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FP2 – Under Castle Modum

FP2 – Under Castle Modum


The Adurite Empire ruled most of the area centuries ago due in no small part to its chain of mighty fortresses. Chief among these bastions was the formidable Castle Modum. This ancient refuge was said to hold mighty magic which may or may not have been the downfall to the castle. Long abandoned the area has always been rumored to house spectral forces and evil creatures. Recently strange lights have...   [click here for more]
Adventures in Filbar  $3.00

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FP3 - Cabal of Sukits

FP3 - Cabal of Sukits


With rumors of disappearances running rampant in the area, your group comes into the small community of Morla Dale with more questions than answers. Several wanted posters during your journey have shown a criminal called Sukits the Butcher. Perhaps this strange individual is behind the abductions? This adventure was designed for a group of adventurers of levels 2nd-4th. While designed for the Filbar...   [click here for more]
Adventures in Filbar  $3.00

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FP4 - Butchery of the Geldamore

FP4 - Butchery of the Geldamore


There your party is, having a few pints at the local tavern, minding your own business.....suddenly a fight breaks out! As you enjoy watching someone else take a beating for once, the town guards break in and stop the fight. A shriek and an old woman pointing her finger at one of the members of your party saying they have murdered the bar owner and now they are in custody. Can the other members of...   [click here for more]
Adventures in Filbar  $3.00

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FP5 – Temple of Si Hur

FP5 – Temple of Si Hur


Sometimes wandering through the frontier garners information as opposed to bloodshed. In this adventure the party stumbles across a party of Plainsmen who tell the party of some strange goings on at a remote graveyard. They tell the party that they observed ghostly figures after a lightning strike and small fire. As they were unprepared to deal with the undead but suggest if the party is up for some...   [click here for more]
Adventures in Filbar  $3.00

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FP6 – Lair of Arcanous the Black

FP6 – Lair of Arcanous the Black


Tucked away in a volcanic hideaway is the home of the feared and wanted mage known as Arcanous the Black. This evil man is feared only slightly less than his original master Sabu the Witch King. In this adventure the party has the opportunity to deal with this fugitive from justice and claim the 5000gp reward! This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign...   [click here for more]
Adventures in Filbar  $3.00

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FP7 - Blood Mace of Khan Sing

FP7 - Blood Mace of Khan Sing


When you wander the wilderness you run into the strangest things. Nestled in the middle of a few mountains in a volcanic basin is a strange temple structure. This is the final resting place of the legendary warlord Khan Sing. A hero among the plainsmen, this ruler was believed to have grabbed power with the assistance of a magic weapon known as the “Blood Mace”. Will the party’s investigation...   [click here for more]
Adventures in Filbar  $3.00

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FP8 - Insignia of Bromide the Wicked

FP8 - Insignia of Bromide the Wicked


In your many adventures since ridding the world of Sukits the Butcher you have heard whisperings of his boss in the area. The name Bromide the Wicked has been passed around as a greater threat to the freedom in the area as he is the slaver boss. The Plainsmen have given your party the general direction of this evil man and ask for your help in the matter. Is your party ready to deal with the slaver...   [click here for more]
Adventures in Filbar  $3.00

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FP9 - Onyx Spire

FP9 - Onyx Spire


The Plains of Dorack are generally controlled by the evil mage Faltor the Demented who resides in his magically created fortress. The Onyx Spire rises in the middle of the Great Plains and the land around it has been cleared for miles so that its owner can keep an eye on his domain. He employs a large number of humanoids as well as humans, and rules out of fear and intimidation. While the powerful...   [click here for more]
Adventures in Filbar  $3.00

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FQ0 - Codex of Gamber Dauch

FQ0 - Codex of Gamber Dauch


This document provides the basis and general overview for participating in the Filbar Quest (FQ) series. This was designed to bring players from level 1 through level 8 as a full campaign. Each of the adventures can be utilized as individual sessions as well by replacing the page from the codex with a different item. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar...   [click here for more]
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FQ1 - Ruins of Heliopolis

FQ1 - Ruins of Heliopolis


FQ1- Ruins of Heliopolis is the initial adventure set for the Filbar Quest Series. Your group of fledgling adventurers has come together from their respective backgrounds to seek out their fame and fortune in the wilderness. Upon their initial foray they uncover the lost ruins of a forgotten city. Little do these young adventurers realize that they may come into contact with a page and cover of the...   [click here for more]
Adventures in Filbar  $3.00

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FQ10 - Enclave of the Exterminatus

FQ10 - Enclave of the Exterminatus


While enjoying a nice honey wine in the backwater community of Bench you discover citizens have been kidnapped from the surrounding area. After further investigation the mystery leads to a compound being built by the Exterminatus! With the danger mounting can the party slow the march of the evil cult and maybe pick up a few more pages of the arcane tome? Are they stealthy enough to infiltrate the stronghold?...   [click here for more]
Adventures in Filbar  $3.00

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FQ11 - Dungeon of Telgus Miner

FQ11 - Dungeon of Telgus Miner


The Filbar Quest series continues with FQ11 – Dungeon of Telgus Miner. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you receive a missive from your cleric’s church. With your fame building the Caravan Masters have gone to the church to request your assistance with a strange humanoid uprising in the west. After a bit of research, you discover the area...   [click here for more]
Adventures in Filbar  $3.00

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FQ12 - Nest of Nikkal

FQ12 - Nest of Nikkal


FQ12 – Nest of Nikkal is this week’s Filbar offering. As the party relishes in the accolades of their achievements word of a Dragon nearby reaches their ears! Apparently a similar adventuring party stumbled upon the Wyrm by accident and was nearly wiped out. With the townspeople in fear, it is time again for the PCs to step up and perform heroic deeds! I wonder if there will be any pages...   [click here for more]
Adventures in Filbar  $3.00

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FQ13 - Future Past

FQ13 - Future Past


Today we offer the finale of the quest for the Codex of Gamber Dauch. In FQ13 – Future Past our brave adventurers are summoned by the Duke of Bast to the capital city. You quickly learn that your exploits have earned you a celebration in Bast and are to be honored by all! Prior to the festivities, the duke’s advisor Thril Galia requests to meet you and makes a unique proposal and shows...   [click here for more]
Adventures in Filbar  $3.00

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FQ2 - Poisoning of the Elba River

FQ2 - Poisoning of the Elba River


FQ2- Poisoning of the Elba River is the second offering for the Filbar Quest Series. Your group of adventurers has come together from a successful adventure in the old ruins seeking more fame and glory. As they travel they come upon the small community of Kamortha. Recently a problem occurred when the Witch of Margrove Swamp cursed the community as she left. Now the people have developed some strange...   [click here for more]
Adventures in Filbar  $3.00

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FQ3 - Outpost of the Humanoids

FQ3 - Outpost of the Humanoids


FQ3- Outpost of the Humanoids is the third adventure for the Filbar Quest Series. As you make your way to a meeting with the Baron of the Knolls you come across a roadside inn and a pair of old adventurers that have a small task for you near some old abandoned ruins. Sounds easy enough right? For some reason it never is easy, especially in Filbar! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
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FQ4 - In the Caravan Service

FQ4 - In the Caravan Service


The quest continues…kind of! After enjoying the accolades of your previous successes in the Barony of the Knolls, your group begins to get that adventuring itch and finds a job opportunity and will allow you to see more of the Duchy of Bast at the same time. The local caravan service is in need of a few hearty individuals that can handle themselves in a fight. A quick trip to Phillipsburg should...   [click here for more]
Adventures in Filbar  $3.00

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FQ5 - Journey to Oblivion

FQ5 - Journey to Oblivion


FQ5 – Journey to Oblivion continues the Filbar Quest Series and begins in The Knolls with word that Baron Wizzel requests your assistance. A humanoid threat has been growing near the small town of Oblivion. The baron will speak with the party and offer them a large reward to perform a scouting mission. The baron and other nobles are attempting to gather their forces but would like an idea of...   [click here for more]
Adventures in Filbar  $3.00

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FQ6 - Vortex at the Temple

FQ6 - Vortex at the Temple


FQ6 – Vortex at the Temple continues the quest for the missing pages of the Codex of Gamber Dauch. This adventure takes the PCs to the ancient temple of Kabish Mo-Del a former druidic stronghold. Once there the party will have to battle creatures and puzzles to continue. If successful the party may just find themselves in a foreign land and have to find their way back home! This adventure setting...   [click here for more]
Adventures in Filbar  $3.00

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FQ7 - Anhkheg Dilemma

FQ7 - Anhkheg Dilemma


This week’s Filbar offering is FQ7 – Anhkheg Dilemma. While the PCs continue the quest for the missing pages of the Codex of Gamber Dauch they find the lands of Count Elam. The ruler has recently been informed of an agricultural problem with a herd of Anhkheg tearing up the lush farmland. Further investigation will uncover darker secrets in the area, and those involving Drow and Derro!...   [click here for more]
Adventures in Filbar  $3.00

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FQ8 - Uprising of the Undead

FQ8 - Uprising of the Undead


The Filbar Quest series continues with FQ8 – Uprising of the Undead. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you quickly discover that the dead have risen from their graves. A rogue mage known as Mortatus the Wicked has discovered the emerald pages from the ancient tome and is using the powerful magic to raise an army of the dead. Your cleric had better...   [click here for more]
Adventures in Filbar  $3.00

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FQ9 - Quito Del Marco

FQ9 - Quito Del Marco


FQ9 - Quito Del Marco is this week’s Filbar Friday offering! After saving Earl Feva D'Auvay’s bacon at Curwood, the ruler has graciously offered his waterside retreat to the party. A few days of rest and relaxation will help you recover from the hazards the undead group caused. With servants waiting on you hand and foot you enjoy the easy life. A few days into your vacation the Earl’s...   [click here for more]
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FS1 - Fortitude Dungeon

FS1 - Fortitude Dungeon


Need to teach a newbie how to play? A young village shepherd has been telling a tale of an opening in the ground near where his flock roams. Timby Poster thinks he has found something of great importance. He has been telling everyone that there are stone stairs leading into the depths. He was going to investigate but his flock was set upon by vile humanoids that have been raiding the area more frequently....   [click here for more]
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FS10 - Utopian Tower

FS10 - Utopian Tower


Utopian Tower is a solo adventure which brings a new PC/player to the small Halfling village of Phebus on their way to a job opportunity. While the PC has time to spare they learn of a haunted tower that has the villagers on edge and is asked to investigate for a reward! While in town the PC meets a bard also headed to a job opportunity leading to a potential fellowship…if they survive! An excellent...   [click here for more]
Adventures in Filbar  $3.00

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FS11 - Wedding Daze

FS11 - Wedding Daze


As a future hero, your master has given you one last task to complete before releasing you from your training - delivering a message. Knowing that you are about to start your career on your own is exciting and this task should be a simple one. A two day trip to congratulate Lord Siklos on the wedding of his daughter and you will control your own destiny. Little do you realize that something has gone...   [click here for more]
Adventures in Filbar  $3.00

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FS12 - Hiatus from the Party

FS12 - Hiatus from the Party


Even close knit adventure parties could use a break from each other once in a while. Hiatus from the Party is a set of several different adventures for solo PCs and a DM. The adventures have been divided up into selections depending on classes and are meant for lower level adventurers. This scenario can also be used to introduce players to a game! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
Adventures in Filbar  $2.00

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FS2 - Tabernacle of the Ka-Sik-Fal

FS2 - Tabernacle of the Ka-Sik-Fal


SPECIAL DOUBLE ISSUE! The Tabernacle of Ka-Sik-Fal is a 2 in 1 adventure including a TRUE SOLO adventure. This double adventure is actually the same adventure in two formats, one DM & PC, and the other a true do it yourself adventure. This adventure is for a PC of 1-3 level . It follows the Filbar Campaign setting but can be placed in any campaign setting. This adventure takes a single PC...   [click here for more]
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FS3 - Monastery of the White Rose

FS3 - Monastery of the White Rose


Two days ago while in the Village of Balis you heard a rumor of an abandoned monastery. With such a deserted location already so close at hand one could not refuse the temptation of checking on its possible gains-whether it is treasure or knowledge that is to say. Yet the gains must surely be worthy of someone as adventurous and brave as yourself. Through further investigation of the rumors of the...   [click here for more]
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FS4 - Xavier's Wand

FS4 - Xavier's Wand


With survival being the hardest thing at low levels it’s important that PCs are careful and find help where they can. Xavier’s Wand offers a fledgling adventurer the opportunity to shine on their own and find a little help on the road as well. This adventure pits your new “hero” up against a bully and other challenges that will bolster a young adventurers experience and pockets!...   [click here for more]
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FS5 - Zenobia's Lute

FS5 - Zenobia's Lute


As you move throughout the countryside a rider appears in the distance and begins to close quickly. Hand going to your weapons you ready yourself for danger but notice the rider is very young. Timmy Little introduces himself and warns you of a bout of Goblin-Pox at his village. Many people are sick and need help. Timmy says he and other young people have been sent out to find heroes to save the town...   [click here for more]
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FS6 - Keep of Baron Sancrist

FS6 - Keep of Baron Sancrist


While at times cliché there are few adventures better than an old fashioned trek into the ruins of a deserted castle. This adventure pits a new adventurer against the decades old remains of a hilltop castle that is “haunted”. The old keep was the site of a mighty battle years before that swayed the power in the area but now it is the crumbling remains of the once powerful Baron Sancrist....   [click here for more]
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FS7 - A Paladin's Warhorse

FS7 - A Paladin's Warhorse


Playing a Paladin can be an enjoyable experience especially with their vast array of powers and special abilities. One of their most overlooked abilities is their calling for a bonded mount at 4th level. Several scenarios are available for this "calling" including dreams, quests, etc. in the books but I have yet to run across any published adventures for it. This adventure provides one such...   [click here for more]
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FS8 - Ransom of the Thane's Daughter

FS8 - Ransom of the Thane's Daughter


Thane Tinewiner’s daughter has been kidnapped just before her betrothal and her love slain! Who will avenge this mockery? Can the girl be brought back alive? Is your PC brave enough to face this challenge alone? Surely a handsome reward will be at stake but more so the fame of saving a damsel in distress and the honor to go with it. Few clues are available and most of the Thane’s military...   [click here for more]
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FS9 - Water Weird's Wake

FS9 - Water Weird's Wake


This solo adventure is designed as an adventure to teach the PC that sometimes you need help in solving tough problems. The adventurer learns that Ortella the Druid is seeking assistance in obtaining spell components to help the local village. It seems that the community has a magical phantasm causing problems in its lake and they need help in the form of Ortella and Ortella needs your help! This...   [click here for more]
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FT - Andju Village

FT - Andju Village


With your adventurers growing up it only makes sense that their surroundings should also grow. Such is the case of Andju Village which is being controlled by the newly created Viscount of Andju, Sir Dimek of Rastinstein. Sir Dimek has launched an ambitious building project with the intent to make his village a trading powerhouse. This area can be utilized as a base of operations near the frontier and...   [click here for more]
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FT - Antioch - Kingdom of Nirack

FT - Antioch - Kingdom of Nirack


Welcome to the Port City of Antioch! This sprawling community is the seat of power for the Kingdom of Nirack and has more than a few sights to see! This setting was created for a desert (fore coming) series and was used as a base of operations for the adventurers. Many strange sights await those wishing to visit the area. Note in the player testing version there was a language barrier until a Dwarven...   [click here for more]
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FT - Arcanum College

FT - Arcanum College


Off the coast of the Newmack Sea and to the east of Gortelburg sits the walled town of Cordicstown. Within the fortified tows in the infamous Arcanum College where young mages of wealth or talent come to learn the craft from the masters. For young adventuring mages this place offers the opportunity to improve upon their spell books and even apprentice with the masters of the mystic arts! This offering...   [click here for more]
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FT - Barony of Civille

FT - Barony of Civille


Sitting at the mouth of the Saint Torgoth’s Causeway leading to the Newmack Sea is the port city of Civille and home to the baron of the land. This former fishing settlement has grown in the last century to be a stronghold for the Baron Philostratos de Civille as well as a financial boon for the entire area. In growing itself into a small seaport this city has been able to increase income by...   [click here for more]
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FT - Barony of the Knolls

FT - Barony of the Knolls


The Knolls is the second largest city in the Duchy of Bast and a frequent spot for the adventurers going through the Filbar Quest (FQ) series. At over 60 pages this setting can easily appear in any campaign. Welcome to the city that Baron Tamar Wizzel rules and is a safe haven for adventurers of any level. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign for...   [click here for more]
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FT - Bixatel

FT - Bixatel


Set in the Plains of Dorack the large, frontier town of Bixatel offers an oasis in the land of the Plains people. This community offers a safe haven for all travelers including multiple tribe members as long as they maintain the peace. The residents of Bixatel have decreed that the town itself is a neutral location and no tribal hostilities are permitted within the town walls. This town rests between...   [click here for more]
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FT - Borgusburg

FT - Borgusburg


FT32 – Borgusburg is our first offering of November and, as always, free! This is a larger, walled village suitable for any campaign. While no scenarios are included, a variety of opportunities abound in this community. Feel free to use it for depth in your own campaign! This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one...   [click here for more]
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FT - Cappadocia

FT - Cappadocia


Welcome to Cappadocia! This ruined ancient city is home to a group of shipwrecked Gnome adventurers. For the past several years they have tried to make the best of their situation and are starting to feel at home. This is also a side adventure to FP13 - Odie's Staff. Oh yea and two more words.....Gnome Airship! This adventure is part of the Filbar series and it is suitable for a group of adventurers...   [click here for more]
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FT - Cedarwood

FT - Cedarwood


Let’s face after multiple dungeon delves and wilderness encounters you just want to spend some of that hard won loot. If your party has been out in the wilderness a little too long the high walls of a frontier city is a welcome sight. Such is the case with the large community of Cedarwood in the Plains of Dorack. At 46 pages of locales if the PCs can’t find something interesting, they need...   [click here for more]
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FT - City of Filbar

FT - City of Filbar


The jewel of the Duchy, the great city of Filbar can be utilized as a home base for adventurers or as a goal to go see. This city has over 130 points of interest and is the home to the Duke of Filbar. Rumor has it that if you can't find it in Filbar, it can't be found anywhere...short of artifacts that is! The walled city has decorative fountains and artisans of every kind. Mages can visit the towers...   [click here for more]
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FT - Corsair Bay

FT - Corsair Bay


Clover Island is home to one of the wildest towns in the world of Filbar. While the town of Corsair Bay is recognized as the home of the Pirate Kingdom it is a fully functional town. This location sits at the midway point for those crossing the Newmack Sea and is a resupply stop for most commercial traffic pirate and otherwise. The ruler of Corsair Bay is the legendary, and somewhat retired, pirate...   [click here for more]
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FT - Earldom of Curwood

FT - Earldom of Curwood


FT – Earldom of Curwood is a companion to this week’s Filbar offering FQ8 – Uprising of the Undead! This supplement gives an overview of one of the major cities in the Duchy of Bast and is the starting place for FQ8. The community is known for its diverse economic structure and makes for a nice respite for weary adventures! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
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FT - East Crystal Shores

FT - East Crystal Shores


The small town of East Crystal Shores sits opposite the lake where Zombie Curse occurred. If the party participated in that adventure and the Crypt of Kendal Furfoot they will be quite familiar with the area. In the Filbar campaign this area was used as a go between for different adventures. This offering allows a safe haven for the party while still being close enough to excitement. Several small...   [click here for more]
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FT - Feastelburg

FT - Feastelburg


A moderate sized town perfect for adventurers to relax in and pick up extra supplies and lift a pint or two. This particuliar town is a focal point in several adventures in Filbar including FN6 - Sunken Temple of Bulu and F3 - Adventure in Skull Pass. A larger settlement than Xer, Feastelburg offers a variety of different shops for the well-heeled and 'healed' adventurer. As the Mayor of Feastelburg...   [click here for more]
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FT - Free City of Landos

FT - Free City of Landos


A medium sized city is perfect for adventurers who are adventuring in or near a large plains environment where natives/barbarians can be found. Landos is set in a vast plains where natives simliar to American Indians would be from. The city itself is seeking to "civilize" itself by giving more space to upscale businesses as the native population moves back out to the plains. Landos is run...   [click here for more]
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