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 Title    Publisher    Price  
GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $9.99

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CASTLE OLDSKULL - Oldskull Monster Generator

CASTLE OLDSKULL - Oldskull Monster Generator


The OLDSKULL MONSTER GENERATOR is the ultimate random monster creation tool, created specifically for both the Fifth and First Editions (5E, 1E) of the world’s first and foremost Fantasy Role-Playing Game (FRPG). Rules and guidelines are provided for both editions. This colossal page compendium contains the largest, most comprehensive, and most ambitious monster creation system ever...   [click here for more]
Kent David Kelly  $4.99

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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic. This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

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Tintagel's 5E D&D Card Template (CORE)

Tintagel's 5E D&D Card Template (CORE)


Physical artifacts are wonderful at the gaming table. From dice to counters to sheets, we as gamers love to have tools and items to help us play more effectively. Spells are one of those things that we have to look up constantly and it slows the game down. So what if you have cards for your spells? You could go through your deck (spell list) and select the spells you prepare for the day,...   [click here for more]
Creative Gremlins  $5.00

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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Character Creation Guide

Character Creation Guide


With this handy guide, you can take your real life Good Dogs and use their personality, quirks and demeanor to create them in the world of Pugmire! ...   [click here for more]
Onyx Path Publishing  Pay What You Want

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Oriental Adventures (1e)

Oriental Adventures (1e)


Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  $0.99

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The Book of Worlds

The Book of Worlds


The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
Sam Smith  $9.99 $4.99

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Stjernheim: The Siege of Deepknell Hold

Stjernheim: The Siege of Deepknell Hold


A nordic fantasy sandbox adventure module for Vagabonds of Dyfed and other OSR games New lineages and monsters for nordic fantasy Full maps and illustrations An entire adventure with over 30 pages of content This is a nonlinear adventure module for Vagabonds of Dyfed, but is easily convertible to most OSR systems. It’s best suited for three or more low-level player characters,...   [click here for more]
Sigil Stone Publishing  $4.99

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Ten Buried Blades: An Adventure for Godbound

Ten Buried Blades: An Adventure for Godbound


In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of...   [click here for more]
Sine Nomine Publishing  $4.99

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Cemetery Modular Map-Tiles (COTBS)

Cemetery Modular Map-Tiles (COTBS)


To get it printed without Grid Lines please >> click here << The Cities of the Black Scrolls - Cemetery tiles are finally here! Thanks to our awesome Kickstarter backers we had a chance to create this set. Thank you! This set is fully compatible with our Fortress, Moat, and Village tiles. It is perfect to create smaller burial sites or bigger...   [click here for more]
Black Scrolls Games  $4.99

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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves. Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based...   [click here for more]
Skirmisher Publishing  $0.99

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5e Spell Sheet Redesigned

5e Spell Sheet Redesigned


8.5”w x 11”h sheet lays out information for players. PDF fillable form. Designed to help both experienced and new players during gameplay This spell sheet includes space for 125 spells (original spell sheet only has room for 100). Features spots for recording Spellcasting Class, Spellcasting Ability, Spellcasting Ability Modifier, Maximum Number of Prepared Spells, Spell...   [click here for more]
Patrick Mitchell Johnston  $1.00

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Cliché Catalogue

Cliché Catalogue


Neoclassical Geek Revival is a versatile system that lets you interact with unique and memorable characters. But sometimes you just want someone straight out of central casting that is already pre-built for your use at the table. Cliché Catalogue contains not only a collection of archetypal characters ready for instant use at the table, but it also contains a "Career Path"...   [click here for more]
Zzarchov Kowolski  $5.99

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D&D 5th Edition Spell Cards

D&D 5th Edition Spell Cards


Disclaimer: These files contain every spell available in the D&D 5th Edition SRD, and are published under the Open Gaming License. The SRD only allows spells from the Players Handbook. If you want spell cards for non-SRD spells or custom content, use the form-fillable Custom document. Updates 1. A single PDF contains every spell 2....   [click here for more]
Matthew Perkins  Pay What You Want

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Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
Skirmisher Publishing  $0.50

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5th Edition Horror

5th Edition Horror


Horror is a feeling, a place in your mind, and for some, a final destination. Some mad few wish to know the little terrors and the vast dead that populate the dark places between the light, be they candles or stars. The only thing between you and the fiends and fright contained within is the heartbeat that it takes to access the forbidden knowledge within. If you have ever wanted to play in a 5th...   [click here for more]
Fat Goblin Games  $9.95

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Wormskin Issue 6

Wormskin Issue 6


The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an...   [click here for more]
Necrotic Gnome  $5.99

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100 Festival Delights for a Curious Adventurer

100 Festival Delights for a Curious Adventurer


Welcome to 100 Festival Delights for a Curious Adventurer – a fascinating list of fun and exciting activities a weary adventurer can enjoy when coming to a town just in time for one of its seasonal festivals. Many fantasy campaigns end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a check mark, a pause...   [click here for more]
Lucky Dice Games  $1.99

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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $9.99

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Player Elemental Cards

Player Elemental Cards


This 3.75"w x 5.25"h PDF provides a tool will allow for quick reference for players and DMs. You can use it to keep track of Elementals for Druid Shapes, summoned, or polymorph. That's right! No more lag in gameplay, trying to figure out what to summon, create and give the appropriate card to the player, for them to choose from. No digging in the Monster Manual! DUNGEONS & DRAGONS, D&D,...   [click here for more]
Patrick Mitchell Johnston  Pay What You Want

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Alchemist (5E)

Alchemist (5E)


The Science of Magic! The ALCHEMIST Class offers a new full class to your players that crosses the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein. Product Information This product provides players with a new 20 level Intelligence-based...   [click here for more]
Tribality Publishing  $4.99 $3.95

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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
Dancing Lights Press  $5.00

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Advanced Adventures #41: The Forgotten Grottoes of the Sea Lords

Advanced Adventures #41: The Forgotten Grottoes of the Sea Lords


The Forgotten Grottoes of the Sea Lords is an OSRIC(tm) module designed for 6-10 adventurers of Levels 6-8. More than a century ago, the evil Sea Lords ruled this region. They were cruel men, devil-worshippers who practiced vile rites and were the terror of folk across the seas. But, like most tyrants, they were at last thrown down, their strong places sacked and destroyed. Now, they are little more...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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Advanced Adventures #42: Dead In The Water

Advanced Adventures #42: Dead In The Water


Dead In The Water is an OSRIC(tm) module designed for 6-8 adventurers of levels 3-5 You crack your eyes open, surprised to be alive after the sudden storm. What was it that woke you? The hot sun? The stillness ringing in your ears? Bruised, you disentangle yourself from rope and debris on the deck and pull yourself up on the rail. You peer out across a sailor’s nightmare—a sea of glass....   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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Adventures in Middle-earth: The Road Goes Ever On

Adventures in Middle-earth: The Road Goes Ever On


The Road Goes Ever On is the Journeys supplement for Adventures in Middle-earth. It comprises a 32-page supplement, packed with ideas, new rules and guidance, along with 8 map files for viewing on your computer or tablet. The maps cover the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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The Alchemist's Repose

The Alchemist's Repose


A fast, system neutral one-page dungeon from the creator of Maze Rats, usable with any pen-and-paper roleplaying game. An ideal adventure for groups who like to beat dungeons with ingenuity and creativity rather than brute force, providing numerous ways to turn the environment against your enemies. Contains fungal elves, programmable robotic guardians, and alchemy gone awry. Patreon...   [click here for more]
Questing Beast Games  $1.50

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GAZ2 The Emirates of Ylaruam (Basic)

GAZ2 The Emirates of Ylaruam (Basic)


This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on...   [click here for more]
Wizards of the Coast  $4.99

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Dark Matter [Beta]

Dark Matter [Beta]


What is Dark Matter? Dark Matter is a full science fiction conversion for 5th Edition that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind. The core book is over 250 pages and will grow and improve as we add the finishing touches. Everything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with any...   [click here for more]
Mage Hand Press  $29.99

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Planes of Law (2e)

Planes of Law (2e)


The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races! This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them...   [click here for more]
Wizards of the Coast  $9.99

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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
Dancing Lights Press  $5.00

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Dungeon Crawl Classics #99: The Star Wound of Abaddon

Dungeon Crawl Classics #99: The Star Wound of Abaddon


A Level 3 Adventure For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and annihilation, it exists within the colossal bowl of a fallen comet, long-shunned by man and creature alike. But now something calls from its insufferable emptiness, promising paradise to all who enter....   [click here for more]
Goodman Games  $6.99

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Ultimate Relationships (5E)

Ultimate Relationships (5E)


Rivalries, Romance, and More! A good 5th Edition campaign, like any good story, needs conflict and antagonists to lend it immediacy and drama, but a campaign with pure conflicts, without allies, family, romances, and other connections to friendly characters, quickly grows stale. Ultimate Relationships is your ideal...   [click here for more]
Legendary Games  $6.99

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Adventurers, Acrobats, and Acolytes

Adventurers, Acrobats, and Acolytes


Adventurers, Acrobats, and Acolytes is an initial collection of fifteen Ready-to-Play characters of various Callings, Breeds, Backgrounds, and Families. These ready-to-play characters can be used for any starting campaign set in Pugmire, or can be added to a Guide’s personal toolbox as Non-Playable Characters (NPC’s) to add dimension and depth to ongoing and future stories....   [click here for more]
Onyx Path Publishing  $1.99

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White Star: Galaxy Edition [Swords & Wizardry]

White Star: Galaxy Edition [Swords & Wizardry]


ADVENTURE ACROSS THE GALAXY! Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes! Endless galactic...   [click here for more]
Gallant Knight Games  $9.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing...   [click here for more]
Wizards of the Coast  $9.99

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Worldbuilding Power: Illusion

Worldbuilding Power: Illusion


Use arcane deception in character development, worldbuilding, and adventures! Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters...   [click here for more]
Dancing Lights Press  $2.00

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Heroic Fantasy Handbook

Heroic Fantasy Handbook


The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic...   [click here for more]
Autarch  $10.00

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Engines of Babylon

Engines of Babylon


The Cold Stars Await Your Tread Engines of Babylon gives you all the tools you need to add custom vehicles and low-tech system ships to the free Stars Without Number game system. Whether as trophies of fabulous adventuring wealth or as savage harbingers of a hostile power, you'll find everything from gravitic yard skiffs...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Wormskin Issue 5

Wormskin Issue 5


A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus...   [click here for more]
Necrotic Gnome  $5.99

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Planes of Chaos (2e)

Planes of Chaos (2e)


Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard. Inside this tome, you'll find the following: The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes; The...   [click here for more]
Wizards of the Coast  $9.99

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5th Edition -- S2 Malady of Kings

5th Edition -- S2 Malady of Kings


Gods are moved by greater things than mortal man. Lonely upon his gilded chair St. Luther, god of Aihrde, Lord of Dreams, King Palatine of Kayomar, father, and husband, sits in restless slumber. He dreams of times long forgotten and people long passed from the world. He knows not that he slumbers, nor that he dreams. He sits, dreaming forgotten dreams, stalking the corridors of his memory, reliving...   [click here for more]
Troll Lord Games  $11.99 $7.99

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $2.00

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
Dancing Lights Press  $2.00

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Docks and Canals Modular Map-Tiles (COTBS)

Docks and Canals Modular Map-Tiles (COTBS)


This set is an expansion to our City Set. Although some of the tiles can be used as stand-alone areas, you'll see its full glory only using with that set together. This set is also compatible with the Tropical Islands and Pirate and Ghost Ship sets. See examples below. To get it printed without Grid Lines please >> click here << The Cities of the Black...   [click here for more]
Black Scrolls Games  $10.00

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The Class Hack Second Edition for The Black Hack Second Edition

The Class Hack Second Edition for The Black Hack Second Edition


Do you enjoy THE BLACK HACK SECOND EDITION but wish you had more classes to add to it? THE CLASS HACK SECOND EDITION includes 16 additional Classes inspired by the Original 1970's Fantasy Roleplaying game for the THE BLACK HACK OSR SECOND EDITION. Add the Assassin, Acrobat, Barbarian, Bard, Cavalier, Dragonborn, Druid, Dwarf, Elf, Gnome, Halfling, Monk, Orc, Paladin, Ranger and Tiefling...   [click here for more]
Cross Planes Game Studio  $2.99

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GAZ4 The Kingdom of Ierendi (Basic)

GAZ4 The Kingdom of Ierendi (Basic)


To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Midgard Heroes for 5th Edition

Midgard Heroes for 5th Edition


HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and by your skill,...   [click here for more]
Kobold Press  $5.99

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