Title |
Publisher |
Price |
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more] |
Kobold Press |
$14.99
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Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom.
Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises. It also... [click here for more] |
Wizards of the Coast |
$14.99
|
As Deadly as Any Dungeon.
There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the Dungeons... [click here for more] |
Wizards of the Coast |
$14.99
|
A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort,... [click here for more] |
Wizards of the Coast |
Pay What You Want
|
Millenia ago, the planes of existence were ruled only by the gods. Over the ages, many of these all-powerful beings were overthrown, destroyed, or corrupted, their power diminishing as the material plane took rise to new life and new deities. Tromono, the Great Trickster, was one such god whose power was taken from them. Among their many powers, Tromono wielded two terrifying abilities: the means to... [click here for more] |
Steamforged Games Ltd |
$9.99
|
A D&D sourcebook detailing races descended from dragons.
Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons.... [click here for more] |
Wizards of the Coast |
$14.99
|
Darkness spreads across Faerûn. Under this pall of shadow, the drow fight with impunity, protected from the harsh daylight. With every passing month, they conquer more territory and further Lolth’s ultimate goal of becoming the Goddess of Magic.
"War of Everlasting Darkness" is a Dungeons & Dragons Roleplaying Game adventure designed for the autumn 2012 season of the D&D Encounters official... [click here for more] |
Wizards of the Coast |
$4.99
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To the Stars and Beyond!
The Legendary Planet Adventure Path is a spectacular 5th Edition sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. This complete campaign book takes your characters from 1st to 20th level and beyond, from the quiet backwoods of a fantasy... [click here for more] |
Legendary Games |
$49.99
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EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET
Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of mortals and angels and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However the destruction of Slaughtergarde was incomplete.
Parts of the fortress were... [click here for more] |
Wizards of the Coast |
$11.99
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Wield the Legendary Power of Dragons.
Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last!
Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now.
This D&D supplement presents an unprecedented... [click here for more] |
Wizards of the Coast |
$14.99
|
Crawling Evils Never Sleep
Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. Even now, evil forces scour the ruins in search of the stone, but they are not alone! Adventurers have come to Kiris Dahn, bringing death and destruction in their wake.... [click here for more] |
Wizards of the Coast |
$7.99
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Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces.
It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies.
It also includes rules for divine... [click here for more] |
Wizards of the Coast |
$14.99
|
A D&D adventure set in the world of Athas or your own campaign world.
Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings.... [click here for more] |
Wizards of the Coast |
$6.99
|
Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
This adventure is designed for four to six orc characters, levels 6 to 8.
All proceeds from... [click here for more] |
Wizards of the Coast |
$9.99
|
Freeport is in crisis as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test... [click here for more] |
Green Ronin Publishing |
$17.95
|
The Making of D&D 4th Edition.
This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game.
The book contains essays and asides from the game's premier designers, developers, and editors.
Through words and illustrations, it explores some of the D&D game's most iconic races... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents:
2 One Piece At a Time by Christopher Perkins It's a long and perilous voyage to publication.
3 Some Assembly Required by Jobe Bittman Thieves plunder a village after nightfall, stealing tools and supplies. What are they building in their secret hideout? A D&D® adventure for characters of levels 1–3.
22 Captain's Slygo's Treasure by Timothy Ide The dread pirate Captain Slygo menaces... [click here for more] |
Wizards of the Coast |
$2.99
|
The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level.
Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group
Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents
1 EDITORIAL: "This Means War!" by Christopher Perkins All three of this month’s adventures have different takes on the theme of war. 2 "The Vulture's Feast," by Brian Cortijo and Christopher Perkins An evil warlord has prepared a feast for her new Zhentarim allies, and she has a gift for them as well. 21 "Blood of Gruumsh," by Steve Winter An ancient elven sanctuary holds a secret that... [click here for more] |
Wizards of the Coast |
$2.99
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What's Coming Next by Chris Young
Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron
Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms.
Ecology... [click here for more] |
Wizards of the Coast |
$4.99
|
The Grande Temple of Jing - GM & Player Aids
This PDF contains a number of printable aids for The Grande Temple of Jing. The pack includes the following: a copy of the Campaign Sheet from the main book, initiative cards, ammo trackers, and blank spell cards. It also includes 2D terrain that lays flat on the game surface, including pits, stairs, and other objects. There is also... [click here for more] |
Hammerdog Games |
$1.95
|
There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group.
Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these
Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Table of contents
3 A Funny Thing Happened... by Steve Winter "Dying is easy; comedy is hard." Those words weren't written for roleplayers, but they could have been.
4 Hyrsam, Prince of Satyrs by Mark Monack Hyrsam is so ancient that he remembers — and misses — a time before Corellon and the other gods discovered the Feywild.
9 Tinker Gnomes by Daniel Helmick As dwarves need to mine and elves... [click here for more] |
Wizards of the Coast |
$2.99
|
Table of contents:
Editorial Heroes of Shadow: Ki Focus Class Compendium: Weaponmaster Class Compendium: Feats Unearthed Arcana: Ignorance is Blessed Channel Divinity: Avandra Nerathi Legends: Sarthel Unearthed Arcana: Gamblers' Games In Index to Rituals Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents
1 Treasure Trove by Christopher Perkins
Published adventures are great... especially the ones I never use.
2 Some Like it Hot by John "Ross" Rossomangno
An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20.
26 Massacre at Misty River by Stacey Janssen
A dead goblin king finds new life in the body of an unlucky... [click here for more] |
Wizards of the Coast |
$2.99
|
Dragon Magazine Issue #408 Feb 2012 ... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents
1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet.
2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2.
18 A Rhyme Gone Wrong by Craig Campbell... [click here for more] |
Wizards of the Coast |
$2.99
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What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for.
Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish
Homeland: Everwatch by Robert J. Schwalb: All heroes come... [click here for more] |
Wizards of the Coast |
$4.99
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Check out the kind of thing you'll find in the full Epic Encounters: Local Legends, with this demo set! Please note, text and layout are not finalised, and are only meant to give a flavour of what's to come.
Grab a seat by the fire and a flagon of mead, adventurers. There's more to a tavern than just beer and brawling... And every GM knows it!
Local Legends is a 5e OGL RPG supplement designed to help... [click here for more] |
Steamforged Games Ltd |
FREE
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