The first issue of an irregular ‘zine for Crypts and Things, with content compatible with other Old School games based on 1st or Original editions.
This small tome contains the following fragments of fear to bring your games to life.
Achievements. A short system that sits alongside the experience system to reward characters for things they have done in their adventures, making... [click here for more]
This book contains two self-contained adventures that can either be played as one-shots or dropped into a campaign game, for characters of Level 5 and a guide to running one-shot games as played at conventions.
If this adventure module was an old school metal release from the 80s on some creaky little independent label, it would be one of those quirky split singles, where two bands would each have... [click here for more]