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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes: Stats as recommended in the rulebook for each profession Professional skills A summary of bonus skill options for each profession A brief description of the...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Investigator Weapons, volume 2

Investigator Weapons, volume 2


“I shot my answering machine today. Took out the old twelve gauge my father left me, and blew it to pieces. A silly, futile gesture, I know, but it illustrates my present state of mind, I think.”– Paul F. Wilson, ‘The Barrens’ (1989) Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available...   [click here for more]
Sixtystone Press  $34.99 $14.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Nominee for 2018: Best Game, Production Values, Rules, and Product of the Year! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal...   [click here for more]
Arc Dream Publishing  $99.99 $49.98

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Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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A Light in Darkness

A Light in Darkness


A Light in Darkness - A dark, survival horror scenario for Call of Cthulhu 7th Edition, set in the Pacific Theatre during World War II. Includes 8 pregenerated characters, special-purpose insanity cards and weapon cards, maps, and other player handouts. Designed to run in 4-5 hours for 3 to 6 players. June, 1945. The US and Allies continue to make progress in the Pacific against the forces of Imperial...   [click here for more]
Chaosium  $3.99

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Modern Equipment Catalog

Modern Equipment Catalog


Sometimes, Only the Best Will Do! If the professionals demand it, you'll find it here. The Modern Equipment Catalogue gives you all the best military, police and survival equipment along with all the tools you need to get the job done. It contains chapters on: Tactical Gear: Body armour, tactical carrying equipment, holsters and weapons accessories; Survival and Outdoors...   [click here for more]
Chaosium  $17.95

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Secrets of the Reich - Bunker LP-45

Secrets of the Reich - Bunker LP-45


Discover a mystery of Bunker LP-45 - a well-guarded structure located in Carpathian Mountains . If you would like to know: Why Germans have decided to build it beside ruins of an old Transylvanian castle? What do they seek beneath castle's hill? What treat to our civilization could be awaken there? Bunker LP-45 provides an excellent starting point for GM...   [click here for more]
The Forge Studios  $4.00

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Secrets of the Reich - The Krinov event

Secrets of the Reich - The Krinov event


Discover a mystery of The Krinov event - a meteor impact site located in a remote part of Siberian forests . If you would like to know: What hit our planet? Why Russian armored train is missing? Why Nazis paratroopers try to infiltrate the impact site? What treat to our civilization could be awaken there? The Krinov event provides an excellent starting...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - UDT-68 submarine base

'Secrets of the Reich - UDT-68 submarine base


Discover a mystery of UDT-68 submarine base - a secret facility located on a remote island at Barents sea . If you would like to know: Why Nazis have decided to build the submarine base there? What secrets are buried beneath old stone circle located on an island? What treat to our civilization could be awaken there? UDT-68 submarine base provides an excellent...   [click here for more]
The Forge Studios  $4.00

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Delta Green: Future/Perfect, Part 2

Delta Green: Future/Perfect, Part 2


"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
Arc Dream Publishing  $4.99

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Investigator Weapons PDF Combo [BUNDLE]

Investigator Weapons PDF Combo [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Investigator Weapons, volume 1 Regular price: $14.99 Bundle price: $11.24 Format: Watermarked PDF Investigator Weapons for Call of Cthulhu in the Classic era is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and...   [click here for more]
Sixtystone Press  $29.98 $22.48

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Delta Green: Reverberations

Delta Green: Reverberations


A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old...   [click here for more]
Arc Dream Publishing  $2.99

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Secrets of the Reich - Mystery of Abbeville church ruins

Secrets of the Reich - Mystery of Abbeville church ruins


Discover a mystery of Abbeville church ruins - a remote Nazis outpost located in north France. If you would like to know: Why Nazis took over church ruins? What have they built there? Is there a connection between glyphs found in Africa, recently discovered parchment of unknown origin and stone plaque located in Abbeville church? Take a look at the preview...   [click here for more]
The Forge Studios  $4.00

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A Nation Ransomed

A Nation Ransomed


A Modern Military Adventure for Basic Roleplaying A Chinese nuclear submarine bearing a dozen missiles,each with a nuclear warhead, reported a major mechanical malfunction and would return to port. The ship is late. World governments receive a broadcast from the captain of the lost submarine, demanding that Japan, Taiwan, and South Korea surrender to the Peoples Republic of China by midnight --...   [click here for more]
Chaosium  $5.95

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Secrets of the Reich - AR-35 battery

Secrets of the Reich - AR-35 battery


Ride and sabotage AR-35 battery - a well guarded anti-naval land battery located on the west coast of France. AR-35 battery provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players Please note that the supplement...   [click here for more]
The Forge Studios  $4.00

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Deadly Missions - Operation Breakout

Deadly Missions - Operation Breakout


Take part in Operation Breakout and try to rescue downed pilots captured by rebels. Operation Breakout provides an excellent starting point for GM to make an interesting game set in modern times (or near future). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players Please note that the supplement is stat free...   [click here for more]
The Forge Studios  $4.00

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Secrets of the Reich - Operation ICEBERG

Secrets of the Reich - Operation ICEBERG


Find out what is the mysterious ICEBERG project and why Nazis built a small base on a remote island in the middle of arctic sea. 'Operation ICEBERG' provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players Please...   [click here for more]
The Forge Studios  $5.00

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Secrets of the Reich - Golden train

Secrets of the Reich - Golden train


Try to reveal secrets of Golden Train - a Nazis train packed with treasures and mysteries locked in underground shelter located somewhere in west part of Poland. Try to discover what and why Nazis locked underground? Who guards the train and how it is secured? Golden train can be used as mission pack which take place in the last months of WWII or as an adventure which take place...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Forgotten bunkers

'Secrets of the Reich - Forgotten bunkers


Forgotten Bunkers provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of four sample bunkers: each...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation Iron Sky

'Secrets of the Reich - Operation Iron Sky


Operation Iron Sky provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of BD-6 Airport - a...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Temple of the New World Order

'Secrets of the Reich - Temple of the New World Order


Temple of the New World Order provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of Temple...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation: GOLDRUSH

'Secrets of the Reich - Operation: GOLDRUSH


Operation: GOLDRUSH provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of region and town...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Skirmish maps

'Secrets of the Reich - Skirmish maps


Skirmish maps provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of 8 skirmish maps such as e.g.: ...   [click here for more]
The Forge Studios  $4.00

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Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015

Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015 (audio product)


Unspeakable! is the podcast of The Unspeakable Oath. Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In the panel we talk about a “cheat sheet” of rules from Delta...   [click here for more]
Arc Dream Publishing  Pay What You Want

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