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Billy Bones. His Book of Nautical Nonpareils and Mechanical Marvels.

Billy Bones. His Book of Nautical Nonpareils and Mechanical Marvels.


Being a collection of 50 Seafaring Magical Items and Clockpunk Gadgets for your Dungeon World Pirates! and Clockpunk Campaign. ...   [click here for more]
Street Rat Games   FREE 

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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Greenwood: A GM reference for Dungeon World, Volume 1: the forest

Greenwood: A GM reference for Dungeon World, Volume 1: the forest


This thematic guidebook is meant to help GMs of Dungeon World develop adventures and campaigns taking place in a forested environment. It was written with Dungeon World in mind, but it could be adapted for a variety of other games. It includes: 20 Creatures 20 Items 10 locations to inspire adventures new races - 1 compendium class for anyone blessed (or cursed) by a witch 2 custom debility...   [click here for more]
Rocks and Roots  Pay What You Want

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The Histories, Volume I: L'Empereur's Salon

The Histories, Volume I: L'Empereur's Salon


The gravest threats of Dungeon World do not always reside in a stinking lair, troglodyte cave, or windy ruin. Some are smiling faces in drawing rooms and salons, whispers in the wrong ear, and rendezvous by moonlight. Some are rough brigands upon the high road, or leering pirates on the briny deep. Welcome to L'Empereur's Salon! Within you'll...   [click here for more]
Four Horsemen Publishing  $2.99

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Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)


Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue! Contents Editorial: The Winter of Our Discontent Atlas Games: An Update on "Magic Shoe" by Jeff Tidball Wizard World: Playing Ars Magica with the Apocalypse...   [click here for more]
Perambulations Press  $3.99

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Bombardier. A Dungeon World Playbook.

Bombardier. A Dungeon World Playbook.


You were not always obsessed with explosions. There was a time when you did something else. Something that brought you into contact with the raw power of gunpowder. You never looked back. You are the Bombardier. ...   [click here for more]
Street Rat Games  $2.00

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The Hunter - A Dungeon World Playbook

The Hunter - A Dungeon World Playbook


“Kid, this isn’t a job to take care of nature nor to guide a lost fellow back to safety. A hunter picks or is given a target and with keen eyes it tracks it down, with cunning it lures it, and with a well placed trap it captures it. Now, pack your bags and fetch that crossbow, kid, we’ve got a beast to catch! ” - Arabella Windhammer, Hunter. This product contains two files:...   [click here for more]
Dwarfare Games  $3.00

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The Oracle - A Dungeon World Playbook

The Oracle - A Dungeon World Playbook


The world is like folded cloth overflowing with patterns. Patterns hiding other patterns, patterns on top of other patterns, patterns within patterns and they all can be seen if you pay attention. You will see them in the flight of birds, in the lines on someone else’s hands, in the entrails of animals, or in the unique patterns of your very soul. I was born with this gift, but you, you have...   [click here for more]
Dwarfare Games  $2.35

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The Scoundrel - A Dungeon World Playbook

The Scoundrel - A Dungeon World Playbook


In a world full of adventures, it is vital to know where, who, and how to get the information you need. Pulling favors from contacts, greasing palms, securing information, and gambling are all parts of your repertoire of skills but it doesn’t stop there. All that time spent in the underbelly of cities dealing with all the scum and villainy has taught you that in order to survive the urban jungle,...   [click here for more]
Dwarfare Games  $2.25

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Poisons, Spices, & Vices For Dungeon World

Poisons, Spices, & Vices For Dungeon World


Presenting Poisons, Spices, & Vices For Dungeon World; a supplment that let's you "stimulate" the extra details that matter in your game. Wheather Parleying, Carousing, or Hacking and Slashing, we could all use a little extra something to spice things up, so pick this supplement up today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers...   [click here for more]
2Die10 Games  $1.00

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep but it can basically be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading, it does not have its own economy nor a thriving population (although it could...   [click here for more]
Dwarfare Games  $3.25

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The Scarecrow - A Dungeon World Playbook

The Scarecrow - A Dungeon World Playbook


Your average scarecrow is created to scare of, well, crows and maybe other animals, but what happens when you take a primal spirit or even the soul of a murderous creature and bind it to a scary sack of hay? Those who can wield such wicked magic animate scarecrows to serve as guardians and wreak fear upon those who dare to trespass their lands. Regardless of the method of your creation, as a scarecrow...   [click here for more]
Dwarfare Games  $2.00

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The Auramancer - A Dungeon World Playbook

The Auramancer - A Dungeon World Playbook


“What’s eating you? You seem a little blue.” Most would look around in a busy market square and simply hear the prices of today’s produce being called out by an old farmer or the fervent haggling of a shady dealer in a back alley. They would see a mix of indistinguishable faces amid the crowd, each trying to get to where they’re going as quickly as possible. You, however,...   [click here for more]
Dwarfare Games  $1.50

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Servants of the Cinder Queen - Character & Item Deck

Servants of the Cinder Queen - Character & Item Deck


A deck of 24 cards designed for use with Servants of the Cinder Queen, a Dungeon World adventure. The deck includes 12 Character and 12 Item cards that appear in the adventure, each showing a black and white illustration and brief text description on one side, and a complete "stat block" on the reverse. Although designed for a specific adventure, these cards stand alone...   [click here for more]
Lampblack & Brimstone  $2.00

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Pirates! A Dungeon World Sourcebook

Pirates! A Dungeon World Sourcebook


"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails...   [click here for more]
Street Rat Games  $3.00

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The Barbarian - A Dungeon World Playbook

The Barbarian - A Dungeon World Playbook


This is a more “classical” take on the Barbarian. You are a savage warrior in tune with the wilderness, the primal spirits and your own wild nature. You wreck havoc with your savage attacks leaving your enemies in terror as you charge from foe to foe. The spirits lend energy to your rages and also hone your primal instincts, making you a devastating force on the battlefield but also a survivor...   [click here for more]
Dwarfare Games  $1.99

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The Chronomancer - A Dungeon World Playbook

The Chronomancer - A Dungeon World Playbook


Time. For the common-folk time moves in only one direction: forward but for a chronomancer, time has a more fluid interpretation. A chronomancer is aware of the many possible timelines that there could exists, each depending on the tiniest of actions. Perhaps this is the timeline where the thief tries to steal some coins from a noble, gets caught and is sent to jail or maybe this is the one where the...   [click here for more]
Dwarfare Games  $1.75

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Twenty Six Point Five Shades of Scarlet

Twenty Six Point Five Shades of Scarlet


Twenty Six Point Five Shades of Scarlet A collection of short gnome based gamer romance novels from the authors of Gnome Stew. Seriously, that is exactly what you are getting here. All profits go to Planned Parenthood. From The Gnome Hunters ...and yet how could she lie to this man? “Raphael.” His name...   [click here for more]
Encoded Designs  Pay What You Want

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Take on the Lower Depths

Take on the Lower Depths


"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels. "Take on the Lower Depths" has the following monsters: Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant...   [click here for more]
TakeOnRules  $2.99

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Dueling Wizard and the Highly Derivative Dungeon World Playbook

Dueling Wizard and the Highly Derivative Dungeon World Playbook


The Dueling Wizard and the Highly Derivative Dungeon World Playbook Come on, admit it. You’ve always wanted to play as you-know-who from the you-know-which school of you-know-what. With this Highly Derivative Dungeon World Playbook, you can at least pretend you are that person... Or any other person that has nothing to do with that person. ‘Sall good. Anyway,...   [click here for more]
Street Rat Games   FREE 

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The Shade - A Dungeon World Playbook

The Shade - A Dungeon World Playbook


Ambition, desperation, or just a tragic past or the main common reasons why a creature has become a shade. Shades devour darkness by killing their opponents or by simply absorbing it, which they use to fuel their dark powers. A shade can be from any humanoid race and they look like a member of such race but with dark, whispy skin tones and glowing eyes. No matter what their backgrounds are, shades...   [click here for more]
Dwarfare Games  $1.99

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Take on Magic Items

Take on Magic Items


"Take On Magic Items" is a collection of magic items for Dungeon World, though a clever game master could easily translate these items into the fantasy system of choice, especially systems that encourage rulings not rules. "Take On Magic Items" contains 24 magic items including the Bearded Shield, Chains of the Drowned, Hairbrush of Fallen Locks,...   [click here for more]
TakeOnRules  Pay What You Want

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Take on Establishments

Take on Establishments


"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed. "Take On Establishments" contains 11 establishments: Basilica of the...   [click here for more]
TakeOnRules  Pay What You Want

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Take on Dragons

Take on Dragons


"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment. "Take On Dragons" has the following monsters: Dracolich - an undead dragon with mastery over antiquity Cursed Dragon of the Deep - a sailor's nightmare Black, Blue, Green, Red, and White Dragon - inspired from the roots of our...   [click here for more]
TakeOnRules  Pay What You Want

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Dungeon World Magical Items Minipack 1

Dungeon World Magical Items Minipack 1


A selection of Magical Items designed by me for use in a Dungeon World Campaign with me and a few friends. This is just a handfull of quirky Items that I wanted to share with other people who play Dungeon World. Enjoy! ...   [click here for more]
Silverheart Publishing   FREE 

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The Shroomkin - A Dungeon World Playbook

The Shroomkin - A Dungeon World Playbook


The origins of the mysterious fungal humanoid race known as shroomkin, called fungimen or shroomen by others, is still a mystery even to the greatest of scholars (which prefer to refer to them as myconoids). Despite their mysterious origins all scholars can agree that the shroomkin share a great deal with fungus and mushrooms (hence their name), biologically at least, their bodies as diverse as any...   [click here for more]
Dwarfare Games  $2.50

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The Krasis - A Dungeon World Playbook

The Krasis - A Dungeon World Playbook


“It’s the Survival of the Fittest, and that’s me.” A Krasis is a fancy name given to a mutant which constantly evolves into bigger and better versions of itself. However, rather than the mutants you see in shows such as X-Men, your abilities are not “superpowers” for lack of a better term. Instead, you are a hybrid of multiple creatures, all rolled into one. As a...   [click here for more]
Dwarfare Games  $2.00

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The Investigator - A Dungeon World Playbook

The Investigator - A Dungeon World Playbook


Investigators are exactly what their names suggests; they excel at searching for clues, finding patterns, profiling, and dealing with those they seek. The methods used by an investigator to thoroughly examine a crime scene or a subject are varied and from early on you must choose which path you will take. Will you be the analytical type which with your keen and knowledgeable mind you can reach accurate...   [click here for more]
Dwarfare Games  $2.00

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8-Bit Beasties: Gorgon Slime

8-Bit Beasties: Gorgon Slime


Did you grow up on 8-bit video games? Do you love tabletop RPGs? Do you ever wish they crossed paths more often? Gorgon Breath Game's 8-Bit Beastie, the Gorgon Slime, delivers the role-playing product you might not have even known you wanted. Filled with original visuals inspired by classic 8-bit RPGs, the Gorgon Slime comes with the following: A monster stat block compatible with OGL 5e fantasy...   [click here for more]
Gorgon Breath Games  $0.25

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Dungeon Races - Item Pack 1

Dungeon Races - Item Pack 1


The Dungeon Races Item Packs are companions to the Dungeon Races series. They feature new equipment themed to go along with four different races, everything from the mundane to the magical. You don’t need to have any of the races from Dungeon Races to enjoy these items! Items in Pack 1 relate to elves, dwarves, humans, and halflings, with equipment like the oathstone, elven rope, herbalist’s...   [click here for more]
Laughing Gnoll Games  $1.00

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Magic Treasure No.1 - Dungeon World Magic Items

Magic Treasure No.1 - Dungeon World Magic Items


Magic Treasure No.1 108 Magic Items for the Dungeon World Tabletop Roleplaying Game. Armors Bonegod Thunderlight Icelight Firefury Twisted Screams Bladeblood Leafmetal Deadwind Suit Dragon Bloodflame Lifesucker Starshine Thiefstep Goddess Iron Champion Swiftfooted Bloodstep Hellfury Nightmare...   [click here for more]
Knighthelm  $3.99

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Dungeon World Playbook - The Damned

Dungeon World Playbook - The Damned


"Why do you forsake me, Lord?!" Fallen on your knees, you plead with your God to accept you once again. A searing pain tears through your very soul as you collapse to the floor. You muster the strength to lift your eyes and there, in front of you, your reflection. The cursed mark stares back, now a part of you. For the rest of your days, you will walk this land...   [click here for more]
SemiDark Arts  $2.49

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