Back in the old day, role playing systems suggested to describe a character using eye color, hair color, personality etc. I remember myself rolling for height and weight of a character with very little purpose to the actual gameplay.
Later came systems like FATE, Dungeon World and Hillfolk that introduced traits, bonds and character relationships as core mechanics of the game.
I'm a big admirer... [click here for more]
BRASH, CONVINCING, SLY. The Trickster knows that nothing in Dragonia is truly what it seems. You love exposing the true nature of the dragons around you, their joy and sorrow at your jokes and illusions a welcome sign that you’ve played your cards just right. After all, the Darkness will have won if the dragons of Dragonia become nothing but hulking, grumpy spoilsports.Epyllion... [click here for more]