Worlds in Peril is a collaborative roleplaying game designed to bring a comic book world to life. Learn the rules to the game by reading the comic inside and follow along to create your own hero with the exact powers and abilities you want them to have by mixing and matching Origin stories and motivations. Test their limits and watch their powers expand and change as you push them to learn... [click here for more]
Is your DM upping their game? Now up yours!
The HUNTER'S GUIDE is your essential quick reference training manual. Trying to get ideas for your character's Aspects or Stunts? Can't remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let's not forget The Ciphers... why robots???
The HUNTER'S GUIDE includes:
Tips... [click here for more]
Are your players upping their game? Now up yours!
Take a deep dive into the crafting the mission for your players with The Demon Hunting Manual A771: An Impractical Guide to Mission Planning. Expanding on the "5 Minutes to Mayhem" and "60 Minutes to Mayhem" sections of the Demon Hunters: A Comedy of Terrors corebook, this manual will help you get specific, get organized,... [click here for more]
These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to... [click here for more]