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Warlocks and Devilborn: A Hellish Class and Race For Dungeon World

Warlocks and Devilborn: A Hellish Class and Race For Dungeon World


“Tired of the mundane life of a peasant? Yearn for a life of adventure? Sure you do! Never swung a sword? No problem! Never one for divine inspiration or slinging spells? No Problem! The horns? Well, yes, about that. See, my associates and I represent the Hells and…what? Oh no, no, no, you’re not dead and you’re not going to hell. You see, I’ve come to make a deal. I...   [click here for more]
2Die10 Games  $1.00

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Dungeon World Home-brew Class Pack A.R. Games

Dungeon World Home-brew Class Pack A.R. Games


A small collection of Dungeon World classes created for use with my own play group. Anyone who wants to use them is more than welcome to. Classes included are as follows ; Berserker, Performer, Dark Knight, Dark Mage, Dragon Knight, Explorer, Onion Knight, Pirate, Reaper, Samurai, Sellsword, Spell Thief, Spellborg, Sword Master, Defender, Knight, Plague Doctor, Vagrant, Witch Hunter, and Gunslinger....   [click here for more]
A. R. Games  Pay What You Want

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Giants and Fools Playbook Pair [BUNDLE]

Giants and Fools Playbook Pair [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Adrian Thoen  $3.98 $3.00

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The Outpost - A Ship playbook for Impulse Drive

The Outpost - A Ship playbook for Impulse Drive


Play crew members of an outpost station, the first line of defense agains a voracious invader with this Ship Playbook expansion for Impulse Drive. Your world did not join the galactic community peacefully or voluntarily. Your people were conquered and subjugated by a spacefaring occupying force covetous of a valuable resource or position unique to your world. But now they have retreated, and your...   [click here for more]
Adrian Thoen  $5.00

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The Pioneer - A Ship playbook for Impulse Drive

The Pioneer - A Ship playbook for Impulse Drive


Play members of a community on a long pilgrimage between the stars with this Ship Playbook expansion for Impulse Drive. You are crew members and civilians on a massive colony ship. Because of its size, your ship is very slow compared to smaller vessels, and so your large community is generational, children being trained to maintain and pilot the ship, and for their children’s children to build...   [click here for more]
Adrian Thoen  $5.00

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The Spellslinger - A Dungeon World Playbook

The Spellslinger - A Dungeon World Playbook


Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things. Not...   [click here for more]
Adrian Thoen  $1.99

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Dungeon World Play Kit

Dungeon World Play Kit


This fully form-fillable, booklet size Play Kit in was designed for use with Dungeon World. Two Play Kit versions are included (each containing a Moves Reference, Playbooks and GM Reference): one that adheres as closely as possible to the original Dungeon World material, as well as an Enhanced version including many...   [click here for more]
Alpha Core  Pay What You Want

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CyberKittens: Project Bakeneko

CyberKittens: Project Bakeneko


Their first mistake was to think they could tame the soul of a cat. Their second mistake was to imagine they could improve it. Their third mistake was to believe what they were experimenting on were still cats. Their last mistake was not quite closing the cage door. CyberKittens: Project Bakeneko releases the Once-Cat, a hybrid fusion of feline and machine,...   [click here for more]
Ardens Ludere  Pay What You Want

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The Downtown Dataheist

The Downtown Dataheist


Ms. Singh wants you to steal a data file from a downtown research facility. Easy in, easy out, right? It's all fun and games until the street hears what you're planning. They'll find their own uses for you. A few days ago, a fixer asked you to recover a file from this facility. Who is the fixer and do you trust them? A corporation is leaning on you to sabotage the mission. Which corporation?...   [click here for more]
Ardens Ludere  Pay What You Want

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A Sundered Fragment - Races & Classes

A Sundered Fragment - Races & Classes


For those not interested in the setting for A Sundered World, whether you prefer a more "normal" setting or don't run games, this product just gives you the player options: 10 races, complete with advanced moves. Think of them like compendium classes that you automatically qualify for. 6 classes New weapons, armor, materials and spirits for weapons and armor, and dungeon...   [click here for more]
Awful Good Games  $9.99

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A Sundered World: Player Fragments

A Sundered World: Player Fragments


This is a supplement for A Sundered World: you will need to own it, or at least A Sundered Fragments: Races & Classes in order to get the most out of this (though the races, equipment, and companion rules can be used with basically anything, and you could always use the class moves for something else). Inside its 124 pages you'll get: New race, class, and compendium class...   [click here for more]
Awful Good Games  $9.99

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Adventuring Party [BUNDLE]

Adventuring Party [BUNDLE]


This special bundle product contains the following titles. The Vancomancer: A Dungeon World Playbook Regular price: $2.25 Bundle price: $1.89 Format: Watermarked PDF In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through...   [click here for more]
Awful Good Games  $60.49 $52.32

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Alternative Classes [BUNDLE]

Alternative Classes [BUNDLE]


This special bundle product contains the following titles. The Bard - A Dungeon World Playbook Regular price: $2.49 Bundle price: $2.15 Format: Watermarked PDF NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing ...   [click here for more]
Awful Good Games  $18.49 $16.05

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Dungeon World Alternative Character Sheet

Dungeon World Alternative Character Sheet


An alternative character sheet for Dungeon World, that you can use for whatever, including commerical projects (you just have to credit us and can't simply sell the sheet as-is). We've included a zip file with a variety of images to make it easier to modify, including sets with no shading, no icons, and just the linework and text with a transparent background. If you're just looking for...   [click here for more]
Awful Good Games  Pay What You Want

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Monster Mash [BUNDLE]

Monster Mash [BUNDLE]


This special bundle product contains the following titles. The Dragon - A Dungeon World Playbook Regular price: $2.75 Bundle price: $2.50 Format: Watermarked PDF Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic...   [click here for more]
Awful Good Games  $38.93 $27.30

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Rogues Gallery [BUNDLE]

Rogues Gallery [BUNDLE]


This bundle contains the titles below, in the formats listed by each. The Bard - A Dungeon World Playbook Regular price: $2.49 Bundle price: $2.24 Format: Watermarked PDF NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version:https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing...   [click here for more]
Awful Good Games  $7.49 $6.74

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The Apothecary - A Dungeon World Playbook

The Apothecary - A Dungeon World Playbook


Apothecaries excel in keeping everyone on their feet, and helping them bounce back when they get knocked down. You aren't solely a supporting class, however: by examining creatures (living or dead), you can learn how to really hit them where it hurts. As you level up you can focus on improving your healing skills, patch people up or make medicine much more quickly, branch out into alchemy,...   [click here for more]
Awful Good Games  $2.50

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The Bard - A Dungeon World Playbook

The Bard - A Dungeon World Playbook


NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing Stories and songs can do more than entertain. Properly told stories can unite a community, allow you to share experiences, and convey...   [click here for more]
Awful Good Games  $2.49

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The Beastmaster - A Dungeon World Playbook

The Beastmaster - A Dungeon World Playbook


A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only get one)....   [click here for more]
Awful Good Games  $2.50

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The Blackguard - A Dungeon World Playbook

The Blackguard - A Dungeon World Playbook


This dark reflection of the paladin isn't hindered by meaningless virtues. Cruel and terrifying, you are more than capable of slaughtering those foolish enough to stand before you (such as virtuous souls, not that they could hide from your gaze anyway). The sinister power of a blackguard comes easily; not only can it can be wielded in a variety of ways, but unlike those of your self-righteous counterparts...   [click here for more]
Awful Good Games  $2.50

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The Cleric - A Dungeon World Playbook

The Cleric - A Dungeon World Playbook


This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview. You can also perform services for your deity in exchange...   [click here for more]
Awful Good Games  $2.75

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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,...   [click here for more]
Awful Good Games  $2.50

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The Devout [BUNDLE]

The Devout [BUNDLE]


This special bundle product contains the following titles. The Cleric - A Dungeon World Playbook Regular price: $2.75 Bundle price: $2.50 Format: Watermarked PDF This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth)...   [click here for more]
Awful Good Games  $10.50 $9.50

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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
Awful Good Games  $2.75

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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your...   [click here for more]
Awful Good Games  $2.75

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The Fighter - A Dungeon World Playbook

The Fighter - A Dungeon World Playbook


Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed...   [click here for more]
Awful Good Games  $2.50

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The Ghost - A Dungeon World Playbook

The Ghost - A Dungeon World Playbook


The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead. In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their...   [click here for more]
Awful Good Games  $2.25

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The Ghoul - A Dungeon World Playbook

The Ghoul - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You are dead. You do not feel blood coursing through...   [click here for more]
Awful Good Games  $2.49

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The Golem - A Dungeon World Playbook

The Golem - A Dungeon World Playbook


Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born. But you are still alive. Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting...   [click here for more]
Awful Good Games  $2.25

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The Gunner - A Dungeon World Playbook

The Gunner - A Dungeon World Playbook


This flexible class not only lets you outfit a gunslinger-type character, but also lets you roll out something more akin to a gunner from Tera, or the heavy and sniper from Team Fortress 2. You choose how your gun was built (magic, flesh, or some sort of pseudo-science), how big it is (a pistol, rifle, or big-ass cannon, which you can change over time), and then let the bullets—or...   [click here for more]
Awful Good Games  $2.25

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The Headhunter - A Dungeon World Playbook

The Headhunter - A Dungeon World Playbook


Kill monsters, take their heads, and then use their heads to trigger moves (or talk to them to reroll a botched spout lore): a gruesome circle of life. As you level up you can use your heads in a bunch of new ways (we managed to cram twenty-three advanced moves on the sheet): take their eyes, wear their faces, use them as ranged weapons, intimidate others, shrink them so you can carry more around,...   [click here for more]
Awful Good Games  $2.50

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The Jinni - A Dungeon World Playbook

The Jinni - A Dungeon World Playbook


As with other monstrous classes we've published, this one is more inline with its mythological roots than the Dungeons & Dragons iteration. While some of the jinni types will sound familiar, they aren't linked to the classical elements: instead they determine if you're especially tough, or skilled with various types of magic. In addition to changing your shape, you can command the...   [click here for more]
Awful Good Games  $2.50

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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
Awful Good Games  $2.25

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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose...   [click here for more]
Awful Good Games  $2.75

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The Mummy - A Dungeon World Playbook

The Mummy - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. Normally when people die their souls are claimed by Death...   [click here for more]
Awful Good Games  $2.49

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The Oni - A Dungeon World Playbook

The Oni - A Dungeon World Playbook


Once your kind were feared. Limitless in strength, stamina, and shape, you walked the land terrorizing, deceiving and devouring mortals on a whim. Then they learned how to forge weapons of steel. Learned how to weave magic. Other gods saw fit to intercede on their behalf. Some of you retreated from the mortal realm, preying upon those foolish enough to leave their walled...   [click here for more]
Awful Good Games  $2.50

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The Paladin - A Dungeon World Playbook

The Paladin - A Dungeon World Playbook


This class presents a complete alternative to the paladin class found in Dungeon World. While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing...   [click here for more]
Awful Good Games  $2.75

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The Pirate - A Dungeon World Playbook

The Pirate - A Dungeon World Playbook


The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary pirates and buried treasure fail to mention all of the old, dry food, watered-down ale, harsh environments, and ferocious monsters. Yeah, it is not the life for everyone, but some are drawn to the tales and thrill...   [click here for more]
Awful Good Games  $2.50

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The Playbooks of the Dead

The Playbooks of the Dead


WARNING: Aside from some art, there is no unique content in this book that you won't find in the original playbooks for The Ghoul, The Mummy, The Skeleton, and The Vampire. This book takes all four of those playbooks and puts them in one book. Whether a player botches their last breath, or you are looking for something "fresher" than...   [click here for more]
Awful Good Games  $6.95

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The Psion - A Dungeon World Playbook

The Psion - A Dungeon World Playbook


Whoever said “work smarter, not harder” probably didn’t have you in mind. Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others. And that’s...   [click here for more]
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The Rakshasa - A Dungeon World Playbook

The Rakshasa - A Dungeon World Playbook


Hideous to behold and labeled as maneaters, your kind have a long and involved history that predates the kingdoms of man, possibly even elves and dwarves. Your families are now scattered, but due to your divine origin and powers no less threatening. Some lurk in the forests, tormenting and consuming the flesh of those unfortunate to cross their path. Others are powerful warriors,...   [click here for more]
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The Ranger - A Dungeon World Playbook

The Ranger - A Dungeon World Playbook


The core package of the ranger is hunting, trapping, and familiarity with the things that grow and live in the wilderness. Tracking is automatic, no roll, as it will probably come up rare enough that we didn't want you to fumble on such a key skill. Setting traps is riskier, mostly that there's a chance the trap won't work, or won't work as good as you hoped, but the move is also simple, relying largely...   [click here for more]
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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
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The Satyr - A Dungeon World Playbook

The Satyr - A Dungeon World Playbook


Being a reclusive spirit of nature without much if any in the way of noteworthy abilities, the standard satyr isn't all that ideal for classic dungeon crawling, so we took some creative liberties to make them more interesting and useful: you can bash enemies with your horns (though they function better with a running start), enchant people with your music, hide in the wilderness, Carouse whenever...   [click here for more]
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The Skeleton: A Dungeon World Playbook

The Skeleton: A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. NOTE: Not sure what is up with the previews,...   [click here for more]
Awful Good Games  $2.25

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The Spider - A Dungeon World Playbook

The Spider - A Dungeon World Playbook


Dungeon World is filled with all manner of strange and horrible monsters: marauding orcs, moldering skeletons, shambling zombies, chimeric owlbears, sinister demons, towering giants, fire-breathing dragons, and more. Like spiders. No, not your normal, run of the mill arachnid that can be easily dispatched with a shoe or broom. We’re talking the size of a dog, maybe even...   [click here for more]
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The Sunpriest - A Dungeon World Playbook

The Sunpriest - A Dungeon World Playbook


Sunpriests are the servants of Ayash, the Shining Healer, the Radiant Shield. She blesses you with her grace and power, giving you the ability to heal and protect others, and the strength to confront and banish the forces of darkness. The sunpriest is conceptually similar to the cleric, except you must worship and serve a sun deity (if you don't want to use Ayash, you can easily swap her...   [click here for more]
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The Swashbuckler - A Dungeon World Playbook

The Swashbuckler - A Dungeon World Playbook


There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune. Not you. Yeah you want both, but you want to earn them in style. It’s not enough to merely...   [click here for more]
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The Swordmage - A Dungeon World Playbook

The Swordmage - A Dungeon World Playbook


Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic. Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about...   [click here for more]
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The Therianthrope - A Dungeon World Playbook

The Therianthrope - A Dungeon World Playbook


This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking...   [click here for more]
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