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Monster of the Week: Tome of Mysteries

Monster of the Week: Tome of Mysteries


Open the Tome--if you dare! In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options--and magnifies their peril--with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week "Roadhouse Regulars" online community. Tome of Mysteries...   [click here for more]
Evil Hat Productions, LLC  $12.00

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Apocalypse World: the Extended Refbook

Apocalypse World: the Extended Refbook


Apocalypse World has always had this orbiting body of playbooks, originally called "limited ed," now called "extended," that aren't in the book. They expand Apocalypse World in various ways in various directions, some pretty dramatic. The Extended Refbook is a set of these extended playbooks with expanded explanations and helpful text. It includes some old familiar playbooks like the Quarantine and...   [click here for more]
lumpley games  $15.00 $10.00

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Urban Shadows: Berlin

Urban Shadows: Berlin


The Pale Empress Beckons. Berlin is a city of contrasts: Politics, celebrities, and luxury are just as much a part of the city as alternative districts, the May riots, and cheap shop and restaurant chains. Big companies and innovative start-ups open their offices to acclaim, yet neighborhood protests can keep an internet giant from developing a new campus in Berlin. While many ambitious...   [click here for more]
Magpie Games  $2.99 $1.99

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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Urban Shadows: The Dragon

Urban Shadows: The Dragon


The Dragon Arises You’ve always known you were special. You heard it in whispers when you were alone as a child; you felt it each time people applauded your deeds and lingered on your name. It came as no surprise that there were those who hunted you. Everyone always fears and loathes their betters.   The Dragon is a limited edition playbook for Urban...   [click here for more]
Magpie Games  $1.99

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Urban Shadows: The Immortal

Urban Shadows: The Immortal


The Immortal Emerges There are some who have been cursed by gods or blessed by devils to walk this earth knowing neither disease nor age. They are immortals, fated to toy with the mortals whose lives remind them of their eternally delayed demise. The Immortal is a limited edition playbook for Urban Shadows, an urban fantasy tabletop roleplaying game in which mortals...   [click here for more]
Magpie Games  $1.99

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Ironsworn Assets (Printed Deck)

Ironsworn Assets (Printed Deck)


Upgrade your Ironsworn playscape with a deck of printed asset cards. WHAT'S INCLUDED This product includes the complete set of assets for Volume 1 and Volume 2 (54 asset cards). Because players are encouraged to select assets which aren't used by another character, one deck is enough for everyone at your table. To write on or mark your asset cards, use standard 3.5x2.5...   [click here for more]
Shawn Tomkin   FREE 

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Dungeon World Alternative Playbooks

Dungeon World Alternative Playbooks


This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively. These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage...   [click here for more]
Liberi Gothica Games  $3.99

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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World Wide Wrestling: International Incident

World Wide Wrestling: International Incident


World Wide Wrestling: International Incident explores the global wrestling styles of Mexican Lucha Libre, Japanese Puroresu, British Grappling and international Indie Wrestling. It adds 6 new Gimmicks, 2 new Roles and 7 new Match Stipulations inspired by these styles, in addition to new essays, optional rules and Creative advice, and the Season Two roster. This is a supplement for the World...   [click here for more]
ndp design  $9.00

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The Downtown Dataheist

The Downtown Dataheist


Ms. Singh wants you to steal a data file from a downtown research facility. Easy in, easy out, right? It's all fun and games until the street hears what you're planning. They'll find their own uses for you. A few days ago, a fixer asked you to recover a file from this facility. Who is the fixer and do you trust them? A corporation is leaning on you to sabotage the mission. Which corporation?...   [click here for more]
Ardens Ludere  Pay What You Want

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The Dashing Hero - A Dungeon World Playbook

The Dashing Hero - A Dungeon World Playbook


Dashing Hero Preview Available Here There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the...   [click here for more]
Liberi Gothica Games  $2.49

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing...   [click here for more]
Red Box Vancouver  $7.00

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The Order of the Last

The Order of the Last


Winner of the 2018 Golden Goblin Prize! With the greatest of our fears close behind and the most forlorn of hopes ahead, we set off into perilous lands... The Order of the Last is a module for Dungeon World that lets you play out the saga of a desperate journey guided by faith. Take up the mantle of the Standard-Bearer, Defender,...   [click here for more]
Porcupine Publishing  $3.99

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Grim World (Dungeon World & Fate Core Supplement)

Grim World (Dungeon World & Fate Core Supplement)


Grim World is a deliciously dark fantasy supplement for Dungeon World and Fate Core. What's inside the 160+ page book: 7 new classes and playbooks 15 playable species with special moves 24 monsters with descriptions and moves 40 additional Death Moves Lands of the Dead Locations by Adrian Thoen Grim locations and the random Location Builder 8 campaign starters (fronts/arcs) 11 compendium...   [click here for more]
Boldly Games  $15.00

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The Witch - A Dungeon World Playbook

The Witch - A Dungeon World Playbook


The Witch Preview Edition: Available Here Double double toil and trouble, cauldron's brew and potion's bubble. A dash of newt's tail and a bag of dragon's feathers and your newest concoction will be completed. What's it do? Well. You tell us, you're The Witch. The Witch is a playbook for the Dungeon World roleplaying game. She is a potion brewing spellcaster with dark and forbidden magicks...   [click here for more]
Liberi Gothica Games  $2.49

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The Spellslinger - A Dungeon World Playbook

The Spellslinger - A Dungeon World Playbook


Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things. Not...   [click here for more]
Adrian Thoen  $1.99

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The Initiate - A Dungeon World compatible class

The Initiate - A Dungeon World compatible class


Some men learn to master a weapon. Some men learn to command the laws of reality. Some men learn to call on the will of the gods themselves. You do not need such things: you have mastered yourself. You have learned the secret of fighting with nothing. Perhaps you were part of a secret tradition, or a grand fighting school. Perhaps you cobbled your skill together from a ‘school’ of...   [click here for more]
Fünhaver Industries  $1.99

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Minimal Playbooks Plus - Dungeon World

Minimal Playbooks Plus - Dungeon World


UPDATE - 2.0 2 versions of the playbooks! One goes back to the classic roots of DW, the other embraces openness and the creative freedom of players: Vanilla Playbooks: While keeping all of the quality of life tweaks (stats, XP tracker, etc.) these playbooks bring back the name, look, race, alignment, and bond suggestions that...   [click here for more]
Sentinel Sheets  $3.00

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The Dragon Mage - A Dungeon World Playbook

The Dragon Mage - A Dungeon World Playbook


The Dragon Mage Preview Edition: Available Here Another burnt ruins is all that remains of your passing. Another who doubted your pride, your power, has been left in the ashes. You are the Dragon, and none shall doubt you. The Dragon Mage is a playbook for the Dungeon World roleplaying game, and the second of my Mage Revised series. The Mage is one of the most popular playbooks I have...   [click here for more]
Liberi Gothica Games  $2.49

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The Medic - A Dungeon World Playbook

The Medic - A Dungeon World Playbook


The Medic: Available for free here! Another hard day in Dungeon World. The Wizard blew his toes off, the Thief lost an eye, the Fighter took yet another ax to the shoulder. And then you had to perform that emergency operation on the attack zombie going for The Bard's squishy little arms, slicing off its jaw off before it could get a bite in. You sigh to yourself. You're The Medic, and these fools...   [click here for more]
Liberi Gothica Games  $2.49

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The Winter Mage - A Dungeon World Playbook

The Winter Mage - A Dungeon World Playbook


The Winter Mage Preview Edition: Available Here Another one came up today, to the top of your mountain. Another seeking to best december, to defy the bite of ice. Another who received it, in full. You are Winter - cold, uncaring, and untouchable. The Winter Mage is a playbook for the Dungeon World roleplaying game, and the third of my Mage Revised series. The Mage is one of the most popular...   [click here for more]
Liberi Gothica Games  $2.49

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The Shaman - A Dungeon World compatible class

The Shaman - A Dungeon World compatible class


There is one certainty: one day, you will die. The greatest kings, the lowest criminals, all will one day die. They gather their money, their lands, their connections, in a desperate bid to fend off this truth. You, though. You embrace this fact. You walk with your ancestors and partake of their wisdom. You bridge the divide between the living and the dead. While others struggle against Death, you...   [click here for more]
Fünhaver Industries  $1.99

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The Clock Mage - A Dungeon World Playbook

The Clock Mage - A Dungeon World Playbook


The Clock Mage Preview Edition: Available Here An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock, and time is your tool. The Clock Mage is a playbook for the Dungeon World roleplaying game, and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever...   [click here for more]
Liberi Gothica Games  $2.49

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The Witch - A Dungeon World Playbook

The Witch - A Dungeon World Playbook


It is a little known secret that there is magic in everything, from plants to stones, to metals and animals. Names carry power, and in certain times and places it swells and coils upon itself, forming a wellspring of raw, untapped magical energy. Some learn these secrets after ceremonial induction, others through extensive instruction and trial, while the more desperate or greedy find that there...   [click here for more]
Awful Good Games  $2.50

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The Star Mage - A Dungeon World Playbook

The Star Mage - A Dungeon World Playbook


The Star Mage Preview Edition: Available Here The Star Mage is a playbook for the Dungeon World roleplaying game, and the fifth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare...   [click here for more]
Liberi Gothica Games  $2.49

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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your...   [click here for more]
Awful Good Games  $2.75

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Playkit Plus

Playkit Plus


A redesign of the Dungeon World playkit (playbooks+basic/special moves+GM section) with a new look, expanded class racial and alignment options, reworked bonds, and more! Includes both an 8.5x11 and A4 size PDF copy, so those outside the U.S. can print it easily. List of New Features: Complete race names and moves (16 new moves total): be an elf, human, halfling,...   [click here for more]
Laughing Gnoll Games  Pay What You Want

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The Outpost - A Ship playbook for Impulse Drive

The Outpost - A Ship playbook for Impulse Drive


Play crew members of an outpost station, the first line of defense agains a voracious invader with this Ship Playbook expansion for Impulse Drive. Your world did not join the galactic community peacefully or voluntarily. Your people were conquered and subjugated by a spacefaring occupying force covetous of a valuable resource or position unique to your world. But now they have retreated, and your...   [click here for more]
Adrian Thoen  $5.00

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The Namer - a Dungeon World compatible class

The Namer - a Dungeon World compatible class


People are so careless with names. They spill them forth from their lips wantonly, uncaring, without the reverence and respect they deserve. You know better. You know so many secret names, a disciple of the True Tongue, the language by which the world was shaped. You know the power of names, the power they have over the fey lords, great spirits and even the Gods themselves. You paid dearly to find...   [click here for more]
Fünhaver Industries  $1.99

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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
Awful Good Games  $2.50

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The Masked Mage - A Dungeon World Playbook

The Masked Mage - A Dungeon World Playbook


The Masked Mage Preview Edition: Available Here The Masked Mage is a playbook for the Dungeon World roleplaying game, and the fourth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was...   [click here for more]
Liberi Gothica Games  $2.49

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Wide World of 77

Wide World of 77


Spirit of 77 is back and bigger than ever with its follow-up expansion - Wide World of 77! We’re taking you from the dirty city streets to brand new destinations like the squared circle, thunder road raceways and brawl-for-it-all skating rinks along with new Roles, Stories and lots of surprises! We’ve also included three wild Spirit of 77...   [click here for more]
Monkeyfun Studios, LLC  $15.00 $10.99

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The Spider - A Fellowship Expansion Pack

The Spider - A Fellowship Expansion Pack


I am here to help. You do not believe me yet. But you will, in time. We have common cause. We are very different. We are all the same. Death lies before us. An Overlord's cunning plan. Soon, devastation. But not yet, not now. We can be more cunning still. A chance lies with us. New hope blossoms here. This fellowship needs many. We have but...   [click here for more]
Liberi Gothica Games  $4.95

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The Fighter - A Dungeon World Playbook

The Fighter - A Dungeon World Playbook


Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed...   [click here for more]
Awful Good Games  $2.50

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The Pair - A Fellowship Expansion Pack

The Pair - A Fellowship Expansion Pack


Listen, we heard you needed experts. The best of the best. Top o' the line. And that's why they sent me. That's why they sent us, you clod. Just leave the talkin' to me, okay? Sure sure. So long as you leave the fightin', the cookin', the liftin', the explorin', and pretty much everything else to me. Okay okay, cool it. Where was I? Ah...   [click here for more]
Liberi Gothica Games  $4.95

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The Bard - A Dungeon World Playbook

The Bard - A Dungeon World Playbook


NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing Stories and songs can do more than entertain. Properly told stories can unite a community, allow you to share experiences, and convey...   [click here for more]
Awful Good Games  $2.49

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The Pioneer - A Ship playbook for Impulse Drive

The Pioneer - A Ship playbook for Impulse Drive


Play members of a community on a long pilgrimage between the stars with this Ship Playbook expansion for Impulse Drive. You are crew members and civilians on a massive colony ship. Because of its size, your ship is very slow compared to smaller vessels, and so your large community is generational, children being trained to maintain and pilot the ship, and for their children’s children to build...   [click here for more]
Adrian Thoen  $5.00

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Bluebeard's Bride: Book of Mirrors

Bluebeard's Bride: Book of Mirrors


The Book of Mirrors is the third supplement for Bluebeard’s Bride, a tabletop role playing game where you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the classic dark fairy tale. The Book of Mirrors sends players into new versions of Bluebeard's Bride, scattered...   [click here for more]
Magpie Games  $29.99 $13.99

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The Pirate - A Dungeon World Playbook

The Pirate - A Dungeon World Playbook


The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary pirates and buried treasure fail to mention all of the old, dry food, watered-down ale, harsh environments, and ferocious monsters. Yeah, it is not the life for everyone, but some are drawn to the tales and thrill...   [click here for more]
Awful Good Games  $2.50

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The Swordmage - A Dungeon World Playbook

The Swordmage - A Dungeon World Playbook


Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic. Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about...   [click here for more]
Awful Good Games  $2.50

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The Wyrd of Stromgard

The Wyrd of Stromgard


In Norse mythology, saying something out loud was to give it form, meaning, and power. That's why fate is called a 'wyrd'. The Wyrd of Stromgard is exactly what it says it is- the power to shape heroic tales amidst chaos, violence, and magic. The Wyrd of Stromgard is an expansion to Dungeon World that comes with playbooks, fully fledged setting, a huge campaign front, and more....   [click here for more]
Lost Dutchman Publishing  $19.99

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The Paladin - A Dungeon World Playbook

The Paladin - A Dungeon World Playbook


This class presents a complete alternative to the paladin class found in Dungeon World. While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing...   [click here for more]
Awful Good Games  $2.75

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Thrilling Powers

Thrilling Powers


Thrilling Powers offers you lots of inspiration for your next campaign of Worlds in Peril. This supplement features dozens of pre-made powers for you to use as presented or to tweak to your own preference. Following the powers section there's a team of four pre-generated heroes, each with a fully-fleshed nemesis as well as an arch-villain to defeat. A time travel-themed campaign outline gives you,...   [click here for more]
Thunderegg Productions  $3.00 $1.00

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The Psion - A Dungeon World Playbook

The Psion - A Dungeon World Playbook


Whoever said “work smarter, not harder” probably didn’t have you in mind. Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others. And that’s...   [click here for more]
Awful Good Games  $2.50

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The Swashbuckler - A Dungeon World Playbook

The Swashbuckler - A Dungeon World Playbook


There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune. Not you. Yeah you want both, but you want to earn them in style. It’s not enough to merely...   [click here for more]
Awful Good Games  $2.50

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Urban Shadows: Los Cazados

Urban Shadows: Los Cazados


Find a Pack. Join the Hunt. Long ago, the people of central Mexico faced a terrifying enemy, a spirit that birthed monsters. When they destroyed the spirit, it cursed them to be more than mortal: part human and part wolf. Their children inherited the curse, and the responsibility to protect the mortal world from the spirits that would threaten it.    When the Spanish arrived...   [click here for more]
Magpie Games  $3.99

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The Cleric - A Dungeon World Playbook

The Cleric - A Dungeon World Playbook


This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview. You can also perform services for your deity in exchange...   [click here for more]
Awful Good Games  $2.75

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The Dragon - A Fellowship Expansion Pack

The Dragon - A Fellowship Expansion Pack


Dragons represent strength. They have the power to save the world. Dragons represent wisdom. They have the foresight to save the world. Dragons represent greed. They do not want to save the world if nothing is in it for them. So they won't. Instead, I will. I have been gifted their power and named their champion. I am here to save the world on their behalf. I will do what they have decided...   [click here for more]
Liberi Gothica Games  $4.95

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Dungeon World CCC - Compendium Class Collection 1

Dungeon World CCC - Compendium Class Collection 1


The Assassin is the last thing you'll ever see. The Cursed Knight made a terrible mistake. The sword will one day consume him. The Demiurge is a living font of power. The Firebrand takes the fights to the streets. Tear down authority. No gods, no dungeon masters. The Juggernaut smashes through every obstacle and crushes...   [click here for more]
Fünhaver Industries  $2.99

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