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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
by Samjoko Publishing

As heard on the popular Friends at the Table podcast!

The Veil is a Powered by the Apocalypse cyberpunk game that has players define setting elements when creating their characters.

The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
 
 Hottest Apocalypse World Engine, English, GM\'s Day Sale
 
 Hottest Community Apocalypse World Engine, English, GM\'s Day Sale
 
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Poisons, Spices, & Vices For Dungeon World

Poisons, Spices, & Vices For Dungeon World


Presenting Poisons, Spices, & Vices For Dungeon World; a supplment that let's you "stimulate" the extra details that matter in your game. Wheather Parleying, Carousing, or Hacking and Slashing, we could all use a little extra something to spice things up, so pick this supplement up today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers...   [click here for more]
2Die10 Games  $1.00

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Steam World (Core Book)

Steam World (Core Book)


A Steampunk Pen and Paper RPG drawing inspiration from the classics of literature that gave rise to the Steampunk movement! Adventure in a world inspired by some of the Victorian Era's most proflici writers! Five exciting Steampunk Classes: Scrapper, Punk, Big Game Hunter, Apothecary, and Clockwerk! Steampowered technology and more, including Biomechanics and Champagne Sabers! Steam World is...   [click here for more]
2Die10 Games  $4.99

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The Bounty Hunter: A Class For Dungeon World

The Bounty Hunter: A Class For Dungeon World


Adventurers…is that what they choose to call themselves these days? For the most part, these folk travel from place to place, take up jobs that either involve retrieving or killing someone, and get paid to do it. Sounds a lot like… Introducing the Bounty Hunter for Dungeon World, a new class supplement that includes new moves and a section dedicated to the Bounty Hunters Code. Join...   [click here for more]
2Die10 Games  $1.00

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The Death Knight For Dungeon World

The Death Knight For Dungeon World


You woke up to a battlefield that was devoid of anyone standing and pulled the spear out of your stomach, watching the wound close after. The bodies of your fallen comrades all around you stare to the ground as if looking for the answer to the question of why you have arisen. You once knew their names in addition to your own, but no longer.. You once had a family, a home, and other details that gave...   [click here for more]
2Die10 Games  $1.00

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The Rune Priest: A Class For Dungeon World

The Rune Priest: A Class For Dungeon World


I know a twelfth one if I see up in a tree, a dangling corpse in a noose, I can so carve and color the runes, that the man walks and talks with me. -Odin, The All Father Runes. Ancient symbols that some believe is the alphabet in which the gods wrote the universe during a time that was so long ago, that even the gods have very little recollection of them today. You belong to a group of divine...   [click here for more]
2Die10 Games  $1.00

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Warlocks and Devilborn: A Hellish Class and Race For Dungeon World

Warlocks and Devilborn: A Hellish Class and Race For Dungeon World


“Tired of the mundane life of a peasant? Yearn for a life of adventure? Sure you do! Never swung a sword? No problem! Never one for divine inspiration or slinging spells? No Problem! The horns? Well, yes, about that. See, my associates and I represent the Hells and…what? Oh no, no, no, you’re not dead and you’re not going to hell. You see, I’ve come to make a deal. I...   [click here for more]
2Die10 Games  $1.00

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Impulse Drive

Impulse Drive


Play a crew of misfits and scoundrels living a life of danger and adventure as they explore space and try to make their ship a home in a technicolor sea of stars. Fight dangerous organizations, investigate unnerving mysteries, and find trouble in a game that rewards you when your characters face their shortcomings. Grow your characters and ship with new gear and abilities as you discover and create...   [click here for more]
Adrian Thoen  $15.00

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The Fae - A Dungeon World Playbook

The Fae - A Dungeon World Playbook


Some might dismiss you as foolish or unreliable. Some may say you’re nothing but a malicious trickster come to steal away their babies and their wives, and their husbands too! Some say you’re a delightfully strange creature with motives and values that simple mortals could never comprehend. Okay, so it’s only you that says that last one. Nevertheless they’re all probably true! Sometimes. Depending...   [click here for more]
Adrian Thoen  $1.99 $1.33

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The Fool - A Dungeon World Playbook

The Fool - A Dungeon World Playbook


You don't really understand why your companions make you sleep on the other side of the camp, or why they all shout "No!" when you go to investigate some curious thing. You're not sure if the big one has forgiven you for tripping them while they were fighting that huge beast yesterday. And you keep meaning to ask the one with the oily grin why they keep calling you 'scapegoat'. ...   [click here for more]
Adrian Thoen  $1.99

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The Giant - A Dungeon World Playbook

The Giant - A Dungeon World Playbook


“Fee, Fie, Foe, Fum! I smell the blood of a Smallfolk man!” Oh the funny little tales the smallfolk tell about you. Little worlds about small deeds, their tiny mouth incapable of truly describing you and your deeds properly. Puny words like brute, thug, beast cannot do you or your heritage justice. Your people have a duty that goes back...   [click here for more]
Adrian Thoen  $1.99

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The Outpost - A Ship playbook for Impulse Drive

The Outpost - A Ship playbook for Impulse Drive


Play crew members of an outpost station, the first line of defense agains a voracious invader with this Ship Playbook expansion for Impulse Drive. Your world did not join the galactic community peacefully or voluntarily. Your people were conquered and subjugated by a spacefaring occupying force covetous of a valuable resource or position unique to your world. But now they have retreated, and your...   [click here for more]
Adrian Thoen  $5.00

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The Pioneer - A Ship playbook for Impulse Drive

The Pioneer - A Ship playbook for Impulse Drive


Play members of a community on a long pilgrimage between the stars with this Ship Playbook expansion for Impulse Drive. You are crew members and civilians on a massive colony ship. Because of its size, your ship is very slow compared to smaller vessels, and so your large community is generational, children being trained to maintain and pilot the ship, and for their children’s children to build...   [click here for more]
Adrian Thoen  $5.00

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The Sorcerer - A Dungeon World Playbook

The Sorcerer - A Dungeon World Playbook


Some might scoff at feelings and emotions as weaknesses and unneccesary. But your emotions are more than just weak feelings. Your emotions are magic. Raw, powerful, wild. What you feel powers and directs your mystic abilities. You also have sharp insight into the emotions of others, and on occasion manipulate those feelings. But beware, dark emotions and dark magics carry dark consequences....   [click here for more]
Adrian Thoen  $1.99

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The Spellslinger - A Dungeon World Playbook

The Spellslinger - A Dungeon World Playbook


Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things.   Not you.   You...   [click here for more]
Adrian Thoen  $1.99

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10+ Treasure Vault

10+ Treasure Vault


NOTE: The 10+ Treasure Trove contains PDFs for this product, plus all of our previous 10+ Treasure volumes, and for the same price (though they don't contain anything that the 10+ Treasure Vault doesn't, three of them are thematic collections, which could be convenient). If you own one or more 10+ Treasures volumes, you should be able to head on...   [click here for more]
Awful Good Games  $10.49

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10+ Treasures, Volume II: More Magic Items

10+ Treasures, Volume II: More Magic Items


I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need." I figure, why not do both? —Part of the blurb from 10+ Treasures Here is yet another collection of just over 30 magic items to tantalize your players,...   [click here for more]
Awful Good Games  $2.49

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10+ Treasures: Dwarven Vault

10+ Treasures: Dwarven Vault


Our sixth 10+ Treasures volume features thirty magic items, including a burning sword that is but a fragment of its former self, a portable tunnel, a magical multitool, a potion that turns you into a dwarf (because some of these items are dwarf-only), and an eye that lets you shoot lasers! There's also a selection of new dungeon gear, including air filters, spore grenades, and crossbow...   [click here for more]
Awful Good Games  $2.99

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10+ Treasures: Grave Goods

10+ Treasures: Grave Goods


The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns you into an actual shadow, and canopic jars that let you safely store your organs while you're still alive. In addition to extensive notes on how we go about creating magic items...   [click here for more]
Awful Good Games  $2.99

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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon World


The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without. I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."...   [click here for more]
Awful Good Games  $2.00

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10+ Treasures: Sunken Treasures

10+ Treasures: Sunken Treasures


Our fifth entry in the 10+ Treasures line features 28 aquatic magic items, including a gun that shoots never-ending blasts of water, suddenly expansive armor (mind the pointy bits), a ring that will keep you alive if you're lost at sea (though you probably won't enjoy the experience), a potion that lets you breathe water (and only water), a cloak made of tentacles, and a legendary...   [click here for more]
Awful Good Games  $2.50

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10+ Treasures: Wonders of the Wyld

10+ Treasures: Wonders of the Wyld


Where the previous two volumes were more or less random collections of curious curios, our third magic item compilation focuses on the forest and its denizens, both mundane and magical. Among the nearly forty magic items inside you'll find: A staff that transforms those is slays--and even its wielder if you aren't careful--into fungus zombies. Arrows that can pass unhindered through...   [click here for more]
Awful Good Games  $2.99

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A Sundered Fragment - Races & Classes

A Sundered Fragment - Races & Classes


For those not interested in the setting for A Sundered World, whether you prefer a more "normal" setting or don't run games, this product just gives you the player options: 10 races, complete with advanced moves. Think of them like compendium classes that you automatically qualify for. 6 classes New weapons, armor, materials and spirits for weapons and armor, and dungeon...   [click here for more]
Awful Good Games  $9.99

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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they may once again begin the Golden Pilgrimage. A ship loaded with firewater and other contraband from the City of Brass drifts silently through the Deep Astral, hoping to evade border islands...and whatever lurks in the darkness. As a kytheran...   [click here for more]
Awful Good Games  $14.99

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A Sundered World: Player Fragments

A Sundered World: Player Fragments


This is a supplement for A Sundered World: you will need to own it, or at least A Sundered Fragments: Races & Classes in order to get the most out of this (though the races, equipment, and companion rules can be used with basically anything, and you could always use the class moves for something else). Inside its 124 pages you'll get: New race, class, and compendium class...   [click here for more]
Awful Good Games  $9.99

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Dungeon World GM Screen

Dungeon World GM Screen


NOTE: If you get the Landscape GM Screen Inserts, they will be in color, with background art. Both previews give you an idea as to what to expect. This product contains eight pdfs: Four have a landscape orientation, and the other four are portrait. There are 12 panels per landscape set, and 13 per portrait. Two sets are black and white, the...   [click here for more]
Awful Good Games  $4.99

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Dungeon World GM Screen (PDF ONLY)

Dungeon World GM Screen (PDF ONLY)


This product contains eight pdfs: Four have a landscape orientation, and the other four are portrait. There are 12 panels per landscape set, and 13 per portrait. Two sets are black and white, the other two are in color. One of each features background art. I did this so that you could determine which ones you want to print based on your needs and capabilities (printers, GM...   [click here for more]
Awful Good Games  $4.99

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Dungeon World GM Screen (Portrait Inserts)

Dungeon World GM Screen (Portrait Inserts)


NOTE: If you get the Portrait GM Screen Inserts, they will be in color, with background art. Both previews give you an idea as to what to expect. If you want landscape inserts, go here: http://www.drivethrurpg.com/product/150403/Dungeon-World-GM-Screen?src=hottest_filtered This product contains eight pdfs: Four have a landscape...   [click here for more]
Awful Good Games  $4.99

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Dungeon World Hireling Cards

Dungeon World Hireling Cards


Print-and-play hireling cards for use in Dungeon World. There are four letter-sized sheets, each featuring nine cards (including reference cards with the Order Hirelings move, and making a hireling). Two pages have a textured background, and two are blank to save on ink (or if you prefer a white background). You can use the preview links to see them in their entirely before buying. ...   [click here for more]
Awful Good Games  $1.00

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If These Stones Could Scream

If These Stones Could Scream


Until recently Khajra has served as a safe haven to rest and resupply for those seeking to cross the Desert of Angry Winds: somehow, underneath the shadows of an eclipse, every single citizen was turned to stone. But they are not dead. They walk the streets, seeking to spread their curse. With each step their bodies crack and bleed, but despite the agony their faces remain frozen and their voices...   [click here for more]
Awful Good Games  $3.99

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Lichfield

Lichfield


First they saw my evil deeds. Then they spoke of them. Then they cast their stones. For most of her life Jacinda knew nothing but anger and misery. When she was offered the power necessary to improve her lot, even at the potential cost of her soul, even if it meant others would suffer, she accepted. Greedy, cruel, and careless, she was quickly accused of dabbling...   [click here for more]
Awful Good Games  $2.99

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Primordial Machine

Primordial Machine


Long ago the gods and primordials fought a war on an unfathomable scale, and in the end both lost. The world and heavens were shattered, as were the metaphysical barriers that separated the rest of the planes. This was the Sundering, a cosmic cataclysm that annihilated most of what had been wrought. Most. The Legion was one such creation that survived, an army of machines...   [click here for more]
Awful Good Games  $4.99

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Something Stirs in the Blackscale Brakes - Print Edition

Something Stirs in the Blackscale Brakes - Print Edition


If you want to try before you buy, click here for the Pay What You Want pdf! The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs...   [click here for more]
Awful Good Games  $3.00

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The Apothecary - A Dungeon World Playbook

The Apothecary - A Dungeon World Playbook


Apothecaries excel in keeping everyone on their feet, and helping them bounce back when they get knocked down. You aren't solely a supporting class, however: by examining creatures (living or dead), you can learn how to really hit them where it hurts. As you level up you can focus on improving your healing skills, patch people up or make medicine much more quickly, branch out into alchemy,...   [click here for more]
Awful Good Games  $2.50

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The Bard - A Dungeon World Playbook

The Bard - A Dungeon World Playbook


NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing Stories and songs can do more than entertain. Properly told stories can unite a community, allow you to share experiences, and convey...   [click here for more]
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The Beastmaster - A Dungeon World Playbook

The Beastmaster - A Dungeon World Playbook


A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only...   [click here for more]
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The Blackguard - A Dungeon World Playbook

The Blackguard - A Dungeon World Playbook


This dark reflection of the paladin isn't hindered by meaningless virtues. Cruel and terrifying, you are more than capable of slaughtering those foolish enough to stand before you (such as virtuous souls, not that they could hide from your gaze anyway). The sinister power of a blackguard comes easily; not only can it can be wielded in a variety of ways, but unlike those of your self-righteous counterparts...   [click here for more]
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The Cleric - A Dungeon World Playbook

The Cleric - A Dungeon World Playbook


This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview. You can also perform services for your deity in exchange...   [click here for more]
Awful Good Games  $2.75

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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,...   [click here for more]
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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your form...   [click here for more]
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The Fighter - A Dungeon World Playbook

The Fighter - A Dungeon World Playbook


Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed...   [click here for more]
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The Ghost - A Dungeon World Playbook

The Ghost - A Dungeon World Playbook


The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead. In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their...   [click here for more]
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The Ghoul - A Dungeon World Playbook

The Ghoul - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You are dead. You do not feel blood coursing through...   [click here for more]
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The Golden Spiral - A Sundered World Adventure

The Golden Spiral - A Sundered World Adventure


I wanted to see if I could write an adventure with a heavy snail theme so this happened. In addition to checking the preview files, you can also read play reports and see some other bits over here. By default the adventure takes place inA Sundered World, but it's stupid-easy to port to another, less gonzo setting (and there's advice in the back on how to do that). Other cool things besides...   [click here for more]
Awful Good Games  $2.99

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The Golem - A Dungeon World Playbook

The Golem - A Dungeon World Playbook


Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born. But you are still alive. Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting...   [click here for more]
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The Gunner - A Dungeon World Playbook

The Gunner - A Dungeon World Playbook


This flexible class not only lets you outfit a gunslinger-type character, but also lets you roll out something more akin to a gunner from Tera, or the heavy and sniper from Team Fortress 2. You choose how your gun was built (magic, flesh, or some sort of pseudo-science), how big it is (a pistol, rifle, or big-ass cannon, which you can change over time), and then let the...   [click here for more]
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The Headhunter - A Dungeon World Playbook

The Headhunter - A Dungeon World Playbook


Kill monsters, take their heads, and then use their heads to trigger moves (or talk to them to reroll a botched spout lore): a gruesome circle of life. As you level up you can use your heads in a bunch of new ways (we managed to cram twenty-three advanced moves on the sheet): take their eyes, wear their faces, use them as ranged weapons, intimidate others, shrink them so you can carry more around,...   [click here for more]
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The Jinni - A Dungeon World Playbook

The Jinni - A Dungeon World Playbook


As with other monstrous classes we've published, this one is more inline with its mythological roots than the Dungeons & Dragons iteration. While some of the jinni types will sound familiar, they aren't linked to the classical elements: instead they determine if you're especially tough, or skilled with various types of magic. In addition to changing your shape, you can command the...   [click here for more]
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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose...   [click here for more]
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