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Toys for the Sandbox 127: The Giant's Grave

Toys for the Sandbox 127: The Giant's Grave


“I am the gods’ anger,” Dagrum proclaims rising up from the Giant’s Grave. It doesn’t bode well that he’s imbued with the teachings of the ancients and able to work malevolent miracles. It’s not so good either that he speaks like a human and practices human ways. He never did have any positive potential, but the psychological studies a wizard did on...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 128: The Necromancer's Fortress

Toys for the Sandbox 128: The Necromancer's Fortress


Still proudly wearing his tattered grave clothes, Karsis, Mummy Caliph of the Necromancers is returned from the grave. Having successfully sought out and conquered death, he has taken as his fortress a lighthouse that stands amongst brutal seas on a skinny finger of land. From there he abducts apprentices and breaks the ones he can. Like the Captain of the Ship of Bones – she was always...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 129: The Timeless Waste

Toys for the Sandbox 129: The Timeless Waste


When time stands still you don’t have to sleep and you don’t have to eat. That means travel light - leave your bed roll behind. Just bring yourself to the Timeless Waste where you’re needed to keep the world on an even keel. You’ve got a bad disease like lycanthropy? Then timelessness is a good thing. You won’t have another full moon to suffer through. But timelessness...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 130: The Lasting Victory

Toys for the Sandbox 130: The Lasting Victory


It’s a lie. Elves aren’t superior. Long ago elves kicked halflings out of their homeland with that powerful lie and built consensus on the battlefield, making everybody believe it. But as far as the halflings are concerned, nothing’s settled yet. They want a just and lasting victory - one that lets them go home. Halflings are mostly assimilated in Iron Wall and run a thriving...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 131: The Screaming Valley

Toys for the Sandbox 131: The Screaming Valley


Below the Screaming Valley and its population of Mudmen, the Dragon of Mercy sleeps. Veronica has been called to wake him. She was just a mousy girl - so much smaller than her place in history - until she got tapped for this job by the God of Magic. Now armored up, with hair sun-bleached and flying, Veronica is changing the tempo of history. #131 is a consolidating and seminal issue. The...   [click here for more]
Occult Moon  $3.99 $2.99

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Toys for the Sandbox 132: The Grand Gardens

Toys for the Sandbox 132: The Grand Gardens


The Grand Gardens were built as a place where the elves could remember who they are. But recently protesters demanding the integration of elven society with the other races have overrun the gardens. The Master Gardener sides with the protestors, but everything about the whole situation worries the senators. Just recently a protestor self-immolated in the Twilight Garden and now his fiery specter...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 133: The Lighting Waste

Toys for the Sandbox 133: The Lighting Waste


The Godslayer got banished to Pirate Island when he killed a god, but that doesn’t mean he can’t see all futures and just about everything else as well. But there is one place the Godslayer can’t see – just one. That’s the Lightning Waste where the Thunderbird sits on a nest of lightning bolts shooting down corruption. That rankled the Godslayer so he instigated...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 134: The Glassworks

Toys for the Sandbox 134: The Glassworks


Deep into old age, Brighton Shaterhamer is trying to connect with his grandson, the glass artist Rosalni, only to find him missing. Also disappeared is Brighton’s collection of Rosalni’s work. There’s magic here nobody quite understands. Take Ghost Whisper, the glass longsword. What enchantments it holds, you’ll have to discover, but the aura of the specter within it...   [click here for more]
Occult Moon  $2.99

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Toys for the Sandbox Remasterd #1

Toys for the Sandbox Remasterd #1


Toys has taken some amazing turns in the last hundred-plus issues and, at bargain prices, hot summer days beg for a revisit to some of its roots. In this four issue Toys treasury, the Apothecary introduces what becomes an ongoing theme of herbs and poisons and spells. Supernatural creatures arrive in the first issues as well and holy men and prophecy announce themselves....   [click here for more]
Occult Moon  $1.99

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Transit: The Spaceship RPG

Transit: The Spaceship RPG


TRANSIT takes place beyond our home planet, allowing you to traverse the unlimited depths of space and explore worlds outside our own galaxy. Your role as an Artificial Intelligence is to inhabit an interplanetary vessel, manage your resources, and direct your crew. You’ll deploy your ship’s officers into the field, hunt...   [click here for more]
Fiddleback Productions  $20.00

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Ulric's Little Descriptive of Rattvik – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of Rattvik – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of Roxen – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of Roxen – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of Skara Station – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of Skara Station – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of The Kestevan Chronicle – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Kestevan Chronicle – Somewhat Optimized for Dungeon World


Great steading, great adventuring! Packed with tips, lore and scraps of legend, this gaming aid is a translation of an original Little Descriptive produced by Ulric of Skara’s copyhouse! Print it on two sides of an 8 1/2 x 11 sheet and fold it just like the original version. The original was brought from ancient Kesteva into our world through a multidimensional door discovered by an...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of The Royal Road – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Royal Road – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of The Wild Wood – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Wild Wood – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Unbound: A Masks Supplement

Unbound: A Masks Supplement


Supers know that Halcyon City, the greatest city in the world, doesn’t just exist in this dimension. It’s a nexus of the multiverse, where an enterprising dimensional shifter could hop around to all manner of other words, with other problems, other powers—other versions of you. Here are four such worlds, strange mirrors of our own Halcyon City....   [click here for more]
Magpie Games  $29.99 $11.99

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Uncharted Worlds

Uncharted Worlds


Uncharted Worlds is a space opera of discovery and adventure, which explores a universe full of deadly beauty, hostile frontiers, rapacious organisations, and crippling debt. It’s a story-building game where dramatic encounters drive the narrative ever onward, building a solid, memorable universe that’s unique to each group. If you want to pilot your ship across the reaches of space, be...   [click here for more]
Sean Gomes  $10.00

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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Universal Character Template

Universal Character Template


Back in the old day, role playing systems suggested to describe a character using eye color, hair color, personality etc. I remember myself rolling for height and weight of a character with very little purpose to the actual gameplay. Later came systems like FATE, Dungeon World and Hillfolk that introduced traits, bonds and character relationships as core mechanics of the game. I'm a big admirer...   [click here for more]
ThinkDifferent  $0.90

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Urban Shadows

Urban Shadows


The City Hungers. Will You Feed It? The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power?   The choice is yours.    Winner of the 2016...   [click here for more]
Magpie Games  $19.99 $11.99

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Urban Shadows: Dark Streets

Urban Shadows: Dark Streets


THE DARKNESS RISES. WILL YOU JOIN IT? The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?   The choice is yours.    Dark Streets is the first supplement for Urban...   [click here for more]
Magpie Games  $19.99 $9.99

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Urban Shadows: Los Cazados

Urban Shadows: Los Cazados


Find a Pack. Join the Hunt. Long ago, the people of central Mexico faced a terrifying enemy, a spirit that birthed monsters. When they destroyed the spirit, it cursed them to be more than mortal: part human and part wolf. Their children inherited the curse, and the responsibility to protect the mortal world from the spirits that would threaten it.    When the Spanish arrived...   [click here for more]
Magpie Games  $3.99

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Urban Shadows: The Dragon

Urban Shadows: The Dragon


The Dragon Arises You’ve always known you were special. You heard it in whispers when you were alone as a child; you felt it each time people applauded your deeds and lingered on your name. It came as no surprise that there were those who hunted you. Everyone always fears and loathes their betters.   The Dragon is a limited edition playbook for Urban...   [click here for more]
Magpie Games  $1.99

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Urban Shadows: The Immortal

Urban Shadows: The Immortal


The Immortal Emerges There are some who have been cursed by gods or blessed by devils to walk this earth knowing neither disease nor age. They are immortals, fated to toy with the mortals whose lives remind them of their eternally delayed demise. The Immortal is a limited edition playbook for Urban Shadows, an urban fantasy tabletop roleplaying game in which mortals...   [click here for more]
Magpie Games  $1.99

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Vagabonds of Dyfed

Vagabonds of Dyfed


An unholy union between the OSR and PbtA. A modern take on fantasy rpgs compatible with the classics. Vagabonds of Dyfed is designed to emulate old-school rpgs with streamlined mechanics. It focuses on “traditional” emergent storytelling and fictional positioning, while leveraging a cut-down Powered by the Apocalypse mechanic. Vagabonds...   [click here for more]
Sigil Stone Publishing  $10.00 $8.00

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Vanor: Roleplay Adventures (Hebrew, Revised Edition)

Vanor: Roleplay Adventures (Hebrew, Revised Edition)


ATTENTION! THIS PRODUCT IS IN HEBREW. יום אחד עוד יספרו אגדות על הרפתקאותיכם. על הפעם בה אתה התמודדת לבדך מול דרקון הברזל השחור, בזמן שחבריך היו כלואים בידי קסמו האפל. על הפעם בה את הצלחת לעצור את צבא אנשי הנחש מלכבוש את העיר, באמצעות...   [click here for more]
Icel Media  Pay What You Want

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Velvet Glove: Notebook Edition

Velvet Glove: Notebook Edition


It’s the ‘70s. High school’s a drag, and your parents are worse. There are skeezeballs that catcall you on the street, and teachers who wouldn’t know cool if it slapped them. You live in a crummy neighborhood, and all the excitement seems to be happening somewhere—anywhere—else. What’s a girl to do to get a little money and have some fun? Welcome to the gang....   [click here for more]
Magpie Games  $10.00 $5.00

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Vestige Magic: Moves and Compendium Classes for Dungeon World

Vestige Magic: Moves and Compendium Classes for Dungeon World


Vestiges are otherworldly powers, unable to directly influence the mortal plane. Each befell some fate after death, some mistaken attempt at godhood, or sprang into existence in their own strange way. Normally working behind the scenes, they are all too eager to slip a hand into reality and connect with a mortal, all in the hope of furthering their unknowable goals. Tome of Magic, an underappreciated...   [click here for more]
Lee's Lists  $2.00

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Warlocks and Devilborn: A Hellish Class and Race For Dungeon World

Warlocks and Devilborn: A Hellish Class and Race For Dungeon World


“Tired of the mundane life of a peasant? Yearn for a life of adventure? Sure you do! Never swung a sword? No problem! Never one for divine inspiration or slinging spells? No Problem! The horns? Well, yes, about that. See, my associates and I represent the Hells and…what? Oh no, no, no, you’re not dead and you’re not going to hell. You see, I’ve come to make a deal. I...   [click here for more]
2Die10 Games  $1.00

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What Ho, World!

What Ho, World!


   The newest love of your life has got engaged to a frightful cheese-obsessed bore from the Home Counties.   Your butler could separate them in a jiffy, but he’s busy running errands for your Great-Aunt to clear his shameful gambling debts.   She could forgive the debts, but she wants the money to buy the famous artist’s new...   [click here for more]
UFO Press  $0.05

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Wizard-Spawned Insanities

Wizard-Spawned Insanities


The Monthly Monsters project is back with another monster manual for Dungeon World! Wizard-Spawned Isanities includes 13 monster entries, illustrated in full colour, along with a host of variations, random tables, adventures, dangers and their grim portents, custom moves, items, locations, plot hooks, secrets, and more. This is NOT just a reprint of the Monthly Monster material!...   [click here for more]
Red Box Vancouver  $10.00

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Wizards Aren't Gentlemen

Wizards Aren't Gentlemen


Wizards Aren't Gentlemen harks back to a bygone age where masters of magical might, their feckless apprentices and their wily minions play their part in stories of arcane rivalries and eldritch farce. Wizards Aren't Gentlemen is a storytelling card game designed to be played over the course of a single session, without needing any prior preparation....   [click here for more]
UFO Press  $3.68

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Wonders: Heroes of Tomorrow (Hebrew)

Wonders: Heroes of Tomorrow (Hebrew)


ATTENTION! THIS PRODUCT IS IN HEBREW. ...העיר זזה במהירות ואין הרבה זמן בשבילכם לבנות תוכניות מפורטות כאשר חרקי חלל מתחילים לזרום החוצה משער נוסף ברוטשילד פינת אלנבי! האם תיארת לעצמך איך זה יהיה לשבור קיר באגרופך? לירות ברקים מקצות...   [click here for more]
Icel Media  Pay What You Want

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World Wide Wrestling: International Incident

World Wide Wrestling: International Incident


World Wide Wrestling: International Incident explores the global wrestling styles of Mexican Lucha Libre, Japanese Puroresu, British Grappling and international Indie Wrestling. It adds 6 new Gimmicks, 2 new Roles and 7 new Match Stipulations inspired by these styles, in addition to new essays, optional rules and Creative advice, and the Season Two roster. This is a supplement for the World...   [click here for more]
ndp design  $9.00 $3.00

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ИСКРЫ

ИСКРЫ


Новый социальный порядок был рожден в аду ядерной войны. Они победили. Они провозгласили себя героическими и мудрыми вождями Полиса. Полис, как они говорят, лучшее место из возможных. Они лгут. Их режим –...   [click here for more]
NikShevtsov  $1.50

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