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Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right... [click here for more] |
Green Ronin |
$16.95
|
With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many... [click here for more] |
Green Ronin |
$24.95
|
Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice!
Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG,... [click here for more] |
Green Ronin |
$19.95
|
The People Need a Champion...
Chosen by the immortals, with a magic word, he becomes the Champion, protector of the people. Troy Stevens was an queer rights activist who nearly lost his life, but fate has transformed him into the super-powered Champion.
This special product for Icons Superpowered Roleplaying is a fundraiser for Rainbow Railroad, which exists to help get LGBTQ people out of... [click here for more] |
Ad Infinitum Adventures |
Pay What You Want
|
High-school heroes!
The Shadow Academy is on the loose downtown, but the prom is tonight and, worse yet, you’ve got a make-up test tomorrow! But then nobody said things were simple at Hero High!
Teenaged superheroes have hard lives ... just ask them. After all, being a normal teenager is difficult enough: school, work, parents, friends, dating, and more without complicating matters... [click here for more] |
Green Ronin |
$17.95
|
The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook... [click here for more] |
Green Ronin |
$14.95
|
 A Setting of Powers, Heroes, And Villains!
The Super Powered Sourcebook — a resource for dozens of heroes, villains, and organizations, all carefully crafted with with full stat blocks, backgrounds, and illustrations by writer/artist, Jacob E. Blackmon.
Take any one or two characters to spice up your own campaign world, or dive into the Super Powered Universe to play with a set of connected... [click here for more] |
Rogue Genius Games |
$19.95
|
 Note: This book was originally released as a series PDFs which are still available online. This is the final PDF of the print compilation of that PDF series. Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald... [click here for more] |
Green Ronin |
$24.95
|
 Fear the Shadows!
The Kaftar are an ancient order of assassins. To enact their long-term plans, they have placed a number of agents around the planet, gathering information on important political leaders, businessmen, religious leaders, and, of course, costumed heroes and villains.
Cestus (PL 10) – Cyborg, leader, trained from birth to kill
Mindscream (PL 9) – Telekinetic, cybernetic... [click here for more] |
Rogue Genius Games |
$1.95
|
![[M&M3e] Technological Terrors: Sabotage Incorporated](https://www.drivethrurpg.com/images/3915/260912-thumb140.jpg) Sabotage Incorporated is gang of super-science criminals who have risen from the meta-crime underworld and become the scourge of legitimate researchers and scientists.
Technological Terrors: Sabotage Incorporated is a collection of villains with super-science and technological backgrounds. These five villains are PL 10, allowing them to serve as enemies or rivals for any group of heroes - whether... [click here for more] |
Fainting Goat Games |
$2.50 $1.99
|
The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless... [click here for more] |
Green Ronin |
$17.95
|
 When First We Practice to Deceive
Esther’s bond with the strange “living web” creature was a kinship at first, but over time, the alien entity asserted more control over Esther’s body and decision-making. Ester now transforms from the Challenger Foundation’s librarian to the vicious Snarl (PL 10) whether she likes it or not. She doesn’t just defeat super-powered... [click here for more] |
Rogue Genius Games |
$1.95
|
Emerald City Needs Heroes!
Emerald City opens up a wider world for Third Edition of the World’s Greatest Superhero RPG, Mutants & Masterminds! Set on the “Earth-Prime” of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement!
This set describes a growing Pacific Northwest metropolis... [click here for more] |
Green Ronin |
$29.95
|
 Aftershocks!
Disaster Day: Aftershocks! A Super Powered Legends Adventure
It is July, 2016...one month after the events of Disaster Day...The heroes are still missing! The rivalry between the Crime Cartel and the Crime Czar’s Syndicate has gone from a “cold war” to outright battles in the city streets! Any villain with a cheap costume is trying to make their mark in an... [click here for more] |
Rogue Genius Games |
$3.95
|
There are Things That Go Bump in the Night...
The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night.
The Supernatural... [click here for more] |
Green Ronin |
$14.95
|
 A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition.
In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential... [click here for more] |
High Rock Press |
$20.00
|
Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick!
Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to “fake” a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet.
Metahuman... [click here for more] |
Misfit Studios |
$19.95
|
 Pynryn, the Mummified Man (PL 12) is what is left of an ancient wizard, powered by a powerful stone that fell from the sky millennia ago. Awakened by Semiramis, and now loosed upon the world, The Mummified Man seeks to recreate his long-lost magical empire.
Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time.
Designed and... [click here for more] |
Rogue Genius Games |
$1.95
|
![[M&M3e] Loathsome Souls](https://www.drivethrurpg.com/images/3915/251210-thumb140.jpg) From Jacob Blackmon (author of the fan-favorite Super Powered Legends Line) comes a cadre of supernatural foes!
Costumed heroes and the supernatural have a habit of running into on another.
While the mystical world tends to stay in the shadows, a few individuals enjoy the glory and style of super-villainy.
Within these pages, you will find a collection of villains themed with supernatural... [click here for more] |
Fainting Goat Games |
$2.50 $1.99
|
Better Mousetrap is finally back for Mutants & Masterminds 3e!
Better Mousetrap was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, and the re-release can make the same boast for third edition. You simply won't find a Super-Powered by M&M supplement to match... [click here for more] |
Misfit Studios |
$19.95
|
![[Savage Worlds] World Defenders: The Summit](https://www.drivethrurpg.com/images/3915/266215-thumb140.jpg)
(NOTE: This is the conversion of The Summit for use withSavage Worlds
To find the full product – please go here.
There’s also a bundle containing both here.)
World Defenders: The Summit comes from the vaults of Christopher McGlothlin (co-writer of The History of Sentinel Comics and contributor or primnary author... [click here for more] |
Fainting Goat Games |
$1.99 $0.99
|
 Last Words ...
Epitaph (PL 10) is a Meta with the power to mimic any physical movement he focused on; giving him photographic reflexes. Despite his age, Epitaph is still as his peak physical condition. And his mind is still as keen as ever.
Epitaph’s ability to mimic the physical abilities of others allows him to copy the traits of numerous heroes and villains. He fights as many powered people... [click here for more] |
Rogue Genius Games |
$1.95
|
Whole Lotta Shakin' Going On!
It is a beautiful summer day in New York City. And then there’s an earthquake! Buildings are on fire, bridges are crumbling to pieces, people are panicking, and criminals are taking advantage. But where are the heroes? The capes and costumes familiar with these sorts of rescue efforts are nowhere in sight.
That means it's time for you to step up! You may be new... [click here for more] |
Rogue Genius Games |
$6.95
|
 Welcome to M-Division
M-Division provides superpowered beings to the ranks of the Horde. They maintain a number of Metas to track down and secure new Meta assets.
Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time.
Designed and Illustrated by Jacob Blackmon, Super Powered by M&M! ... [click here for more] |
Rogue Genius Games |
$1.95
|
The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from... [click here for more] |
Green Ronin |
$15.95
|
A mad god searches for a dark ritual that will give him the means to destroy the universe.
A corrupt space-police organization enslaves civilized worlds to enrich itself.
An empire of sentient machines is exterminating any biological life in its path.
Pirates prey upon the space-ways with impunity.
Meanwhile, the forces of order and good are retreating, scattered and embattled. The universe... [click here for more] |
Fainting Goat Games |
$9.99 $4.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Welcome to the Dragonlands!
Or the island of the evil Doctor Hybrid. Or the bandit bestiary of the Crime Zoo. Or the Spirit Forest.
The point is, sometimes heroes end up in some super-strange places, and a GM may find himself with a sudden need for some super-weird stat blocks. No GM has time to write up every possible Demonic Guard of the Tyrant Sorcerer, band of giants from the Nine Realms of... [click here for more] |
Rogue Genius Games |
$19.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
 Nobody Likes the Name ...
To keep his pretty head on his well-muscled neck, Killjoy has collected a team of bad-@$$ butt-kickers he likes to call the M-Forcers.
Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before.
Written and illustrated by Jacob Blackmon. Super Powered by M&M. ... [click here for more] |
Rogue Genius Games |
$1.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,... [click here for more] |
Green Ronin |
$3.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
 We Make Holes in Teeth!
The Demolisher (PL 10) and his crew (PL 8), used to clean up the city after superhumans had their fights. But one day, the Demolisher found an alien artifact in the wreckage that gave him super strength, and he saw a different way to make money in his future ...
Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for... [click here for more] |
Rogue Genius Games |
$1.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
The greatest strength of any point-buy system—infinite flexibility—can also be a curse to game masters pressed for time or players spoiled for choice. Creating a character from scratch takes time and preparation, and sometimes games come together without warning, or the narrative takes an unexpected twist, leaving the game master in desperate need of flying gorillas, space guards, or fire-breathing... [click here for more] |
Purple Prose Games |
$3.99
|
 Humanity's Best Hope!
Created as weapons against the growing Metas menace, Peacekeepers are robots equipped with armor and ordinance designed to withstand the most formidably powered onslaughts.
Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before.
Written and illustrated by Jacob Blackmon. Super Powered by M&M.... [click here for more] |
Rogue Genius Games |
$1.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
 Did Someone Say Paradox?
Cord (PL 10) is a demigod, a universe-saver, a Ultra-class meta, a cyborg, and a world fighting championship master. She may be the most powerful being in the universe, but she does not, and cannot, exist for any great length of time. She’s not real, but para-real. She only comes into existence when entire alternate realities are at stake.
Cord is the ultimate hero... [click here for more] |
Rogue Genius Games |
$1.95
|
 Flash Flood!
Fluid (PL 10), has the ability to turn his body into moving water. An angry rival for Stacy Sanders' (Crimson Blade) affection, Fluid finds every opportunity to clash with her husband, Recluse!
Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her.
Written and illustrated by Jacob Blackmon. Super Powered... [click here for more] |
Rogue Genius Games |
$1.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin |
$2.95
|