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Space: 1889 - Murder on the Ether Express

Space: 1889 - Murder on the Ether Express


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The RMS Aetheria is a marvel of modern etheric engineering capable of incredible...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - Mars (Sourcebook)

Space: 1889 - Mars (Sourcebook)


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Clockwork Publishing  $39.95 $19.99

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Space: 1889 - Mars - Additional Content

Space: 1889 - Mars - Additional Content


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Clockwork Publishing  $1.99

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Revelations of Mars

Revelations of Mars


A dying world plagued by ceaseless conflict smolders in the night sky, home to the revelations of Mars. This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard,...   [click here for more]
Exile Game Studio  $19.99

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TAG@TEN Ubiquity Bundle

TAG@TEN Ubiquity Bundle


Welcome to the TAG@TEN Ubiquity Bundle! The Ubiquity bundle contains the following books: All for One: Régime Diabolique - 176 pages All for One: Adventure Compendium One – Le Mousquetaire Dishonore - 120 pages Leagues of Adventure - Core Rules - 262 pages Leagues of Adventure - Plateau of the Ape Men - 44 pages Leagues of Adventure Weird Science Compendium - 56 pages Leagues...   [click here for more]
Triple Ace Games  $131.80 $30.00

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Space: 1889 - City at the Center of the Earth

Space: 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - Mercury (Sourcebook)

Space: 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how...   [click here for more]
Clockwork Publishing  $34.95 $16.99

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Space: 1889 - Marvels of Mars

Space: 1889 - Marvels of Mars


This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game. Creatures of Mars Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in...   [click here for more]
Clockwork Publishing  $19.99 $9.99

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Leagues of Gothic Horror Appendix 7: Guide to Shapeshifters

Leagues of Gothic Horror Appendix 7: Guide to Shapeshifters


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Shapeshifters. Contents: Talents: Bloodline: Griswold, Bloodline: Talbot Diabolical Powers: Hamstring, Pounce, Squeeze Am I a Werewolf: Before the Next Full Moon, During and After the Next Full Moon Other Ways to Become a Werewolf: Curses, Hereditary,...   [click here for more]
Triple Ace Games  $1.99

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Leagues of Adventure Appendix 1: Cads & Cultists

Leagues of Adventure Appendix 1: Cads & Cultists


This mini-supplement for Leagues of Adventure expands on the Globetrotters' Guide to Cads & Cultists, adding more dastardly foes for your Leagues of Adventure and Leagues of Gothic Horror campaigns. Contents: * Four new cads (Clockwork Copper, Delphine LaLaurie, Henrietta Waverley, and The Jester) * Five new vile organizations (The Frighteners,...   [click here for more]
Triple Ace Games  $2.99

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Space: 1889 - On the Trail of the Gods

Space: 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 Core Rulebook

Space: 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He...   [click here for more]
Clockwork Publishing  $49.99 $25.00

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Space: 1889 - Thunders of Venus

Space: 1889 - Thunders of Venus


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $19.99

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Leagues of Gothic Horror: Guide to Wicked Science

Leagues of Gothic Horror: Guide to Wicked Science


Crackling coils, steaming vats, dismembered corpses, & deformed henchmen. Welcome to wicked science! From the crazed doctor seeking to build a new and improved human from parts of corpses to the insane engineer who wants to transplant human brains into mechanical constructs, there are plenty of scientists whose work transcends not only mundane science but is utterly immoral. This supplement...   [click here for more]
Triple Ace Games  $10.99

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Space: 1889 - Venus (Sourcebook)

Space: 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Clockwork Publishing  $39.95 $19.99

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Space: 1889 - The Ether Calculator

Space: 1889 - The Ether Calculator


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether...   [click here for more]
Clockwork Publishing  $12.00 $6.00

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Leagues of Gothic Horror Appendix 5: Guide to Mordavia

Leagues of Gothic Horror Appendix 5: Guide to Mordavia


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Mordavia. Contents: Skill: Monster Lore Talents: Bloodline: Argintari Gyspy, Lautari Gypsy, Bloodline: Ursari Gypsy, Hunch Flaw: Territorial Gazetteer: Abbey of St. Jude, Granny Greta's Cottage, The Hanging Tree, Schlosswerth Animals:...   [click here for more]
Triple Ace Games  $2.49

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Perils of the Surface World

Perils of the Surface World


A lost civilization in need of a miracle. A frozen city harboring a terrifying secret. An ancient legacy best left undisturbed. A crime lord determined to conquer a hemisphere. Hollow Earth Expedition: Perils of the Surface World compiles four adventure scenarios that span the globe and deliver a walloping punch of pulp-era adventure: Miracle Stone of the Amazon, Frozen City of...   [click here for more]
Exile Game Studio  $14.99 $9.99

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Leagues of Gothic Horror Appendix 6: Prophecies

Leagues of Gothic Horror Appendix 6: Prophecies


This mini-supplement for Leagues of Gothic Horror explores using prophecies in campaigns. Contents: Type of Prophecy: Might, Will The Frequency of Prophecy The Language of Prophecy: Examples, Understandind the Language Forms of Divination Prophets: The Blind Prophet, The Mad Prophet, The Seizure Prophet Occult...   [click here for more]
Triple Ace Games  $1.99

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Space: 1889 - Nocturne in the City of Lights

Space: 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Leagues of Gothic Horror Appendix 3: Guide to Walking Dead

Leagues of Gothic Horror Appendix 3: Guide to Walking Dead


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Walking Dead, adding more options for ghouls, revenants, flesh golems, zombies, skeletons, and the intrepid globetrotters dedicated to hunting these abominations. Contents: Motivation: Creation Talents: Bloodline: Christie, Bloodline Frankenstein Diabolical Powers:...   [click here for more]
Triple Ace Games  $1.99

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Space: 1889 - Murder on the Ether Express (Savage Worlds Edition)

Space: 1889 - Murder on the Ether Express (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The RMS Aetheria is a marvel of modern etheric engineering capable of incredible...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Airships of the Pulp Era

Airships of the Pulp Era


Airships are a staple of comic books, dime novels, and movie serials of the 1920s and '30s through to the pulp fiction movies of today. Heroes and villains use the craft as bases of operation and combat vehicles, and they are a great setting for a "closed room" mystery. Airships of the Pulp Era is a guide to reality and the fantasy of airships in the Interwar period. The history of the...   [click here for more]
Black Campbell Entertainment  $9.99

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All for One: Régime Diabolique: Satan's Playground

All for One: Régime Diabolique: Satan's Playground


War is hell at the best of times, but it gets worse when the powers of Hell are directly involved. Satan’s Playground expands All for One into the Thirty Years’ War, a brutal conflict that is ripping Germany and neighboring lands apart. As survivors of the ever-expanding war, characters will face the ravages of plague, marauding armies, cruel mercenaries,...   [click here for more]
Triple Ace Games  $16.99 $11.89

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Hollow Earth Expedition RPG

Hollow Earth Expedition RPG


First we discovered that the Earth is round. Then we discovered that it’s hollow. Now we must keep its secrets from falling into the wrong hands. Explore one of the world’s greatest and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers,...   [click here for more]
Exile Game Studio  $19.99

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Roan - Role Playing Game

Roan - Role Playing Game


Now hear this, Ponies of Roan! Venture forth and rediscover a lost world - help to recliam the forgotten in this action-packed game of pulp adventure. A world changed by magic. A legacy hidden in shadow. A nation of ponies reborn, with the threat of an empire reaching out with iron claws to hold them and the world in its grasp. Pony adventurers, can you answer the call of duty to defend your...   [click here for more]
Robert F Morris  $20.00

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Hollow Earth Expedition GM Screen (Inserts)

Hollow Earth Expedition GM Screen (Inserts)


The classic Hollow Earth Expedition GM Screen allows Gamemasters to hide their notes, maps, and dice rolls behind a beautiful, 4-panel spread of the original cover artwork. Inside are the most useful charts and tables from the Hollow Earth Expedition core rulebook so that Gamemasters will always have the information they need right at their fingertips. Note: This screen is set up to work with the...   [click here for more]
Exile Game Studio  $1.99

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Leagues of Adventure - Core Rules

Leagues of Adventure - Core Rules


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly...   [click here for more]
Triple Ace Games  $19.99 $13.99

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Hollow Earth Expedition GM Screen (Booklet)

Hollow Earth Expedition GM Screen (Booklet)


Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample adventure, detailed continuous combat rules, and expanded content from the core rulebook, including new Archetypes, Talents, and Flaws. ...   [click here for more]
Exile Game Studio  $2.99

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Leagues of Gothic Horror Appendix 2: Guide to Vampires

Leagues of Gothic Horror Appendix 2: Guide to Vampires


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Vampires, adding more options for bloodthirsty fiends and the intrepid globetrotters dedicated to hunting these abominations. Contents: Talents: Bloodline: Bathory, Bloodline: Murray, Bloodline: Renfield, Bloodline: Van Helsing, Zoophagous Healing Occult Relics: Blood...   [click here for more]
Triple Ace Games  $2.49

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Sky Pirates of the Mediterranean (for Ubiquity)

Sky Pirates of the Mediterranean (for Ubiquity)


Pilots, Scramble! The Great War has left the world changed. The destruction of the old world has created opportunity for those skilled and brave enough to exploit it. In the skies over the Mediterranean, a new and daring breed of pirate flying the latest aircraft is taking advantage of the political instability between the old nations of Europe and those born out of the collapse...   [click here for more]
Black Campbell Entertainment  $9.99

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Space: 1889 - The Fate of Angahiaa

Space: 1889 - The Fate of Angahiaa


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Clockwork Publishing  $16.99 $8.50

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Quantum Black Dark Designs

Quantum Black Dark Designs


This book contains all new specific content and details that are designed to augment your existing campaigns and be used as a supplement to the Quantum Black Core rule book or any other Ubiquity based RPG adventures. The book is packed with new information, including: World Building! New information about Quantum Black's divisions and facilities, including new secret bases Character Options!...   [click here for more]
Quantum Black Games  $13.99

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Leagues of Gothic Horror Appendix 1: Edgar Allan Poe

Leagues of Gothic Horror Appendix 1: Edgar Allan Poe


This mini-supplement for Leagues of Gothic Horror adds more from the works of Edgar Allan Poe. It includes Bloodline Talents (first found in Leagues of Cthulhu), allowing you to play a Pym or Usher, visit places like the House of Usher or Valley of Colored Grass, and interact with Prince Prospero, who while dead still haunts his abbey still sealed off after the Red Death. ...   [click here for more]
Triple Ace Games  $1.99

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Space: 1889 - London Bridge Has Fallen Down

Space: 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Mysteries of the Hollow Earth

Mysteries of the Hollow Earth


A savage land of danger and beauty, lies beneath our feet, protecting the mysteries of the Hollow Earth. This sourcebook expands Hollow Earth Expedition with even more details about the mysterious and dangerous Hollow Earth, filled with hungry dinosaurs, ferocious savages, and lost civilizations! Protect your land from invaders, or guide explorers through dangerous...   [click here for more]
Exile Game Studio  $17.50

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Leagues of Gothic Horror Appendix 4: Guide to Apparitions

Leagues of Gothic Horror Appendix 4: Guide to Apparitions


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Apparitions. Contents: Mediums: Trances, Fraudulent Mediums Diabolical Powers: Aging, Animate Object, Malfunction, Primal Scvream, Steal Memories Catalog of Fiends: Apostate, Blight, Glitch, Guardian, Guilt, Haunted Tree, Mirror Haunt, Rage Unique Heroes:...   [click here for more]
Triple Ace Games  $2.49

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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Expansion

Leagues of Gothic Horror: Expansion


Evil is a many-faced foe and can strike at any time. Save lives and time by making sure you’re ready to act! Whether you are a dedicated monster-hunter or drawn toward the occult by happenstance, prepare to delve deeper into the darkness and face the countless horrors that lie in wait! This sourcebook is a major expansion for the critically acclaimed Leagues of Gothic Horror...   [click here for more]
Triple Ace Games  $12.99

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All for One: Régime Diabolique

All for One: Régime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers....   [click here for more]
Triple Ace Games  $17.49 $12.24

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The Queen of the Orient -- Ubiquity

The Queen of the Orient -- Ubiquity


Shanghai! The city goes by many names: The Pearl of the Orient, the Gateway to China, Nevernight City, Demon City..."the most dangerous city in the world." The sixth largest city in the world, it is the center of culture and industry in China, and the hub of espionage and its close cousin, crime. The Queen of the Orient is a guide to a pulp fiction Shanghai of the 1930s, where...   [click here for more]
Black Campbell Entertainment  $9.99

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Leagues of Gothic Horror: Guide to Walking Dead

Leagues of Gothic Horror: Guide to Walking Dead


Commanded by magic or weird science, the worm-ridden dead do not rest easily in the grave. From skeletons and zombies to ghouls and Frankensteins’ monsters, the walking dead take many ghastly forms. Commanded by foul sorcerers or deranged weird scientists, or driven by base instincts, their numbers might be legion were it not for the bravery of the Leagues of Adventure. Contents...   [click here for more]
Triple Ace Games  $8.99

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Secrets of the Surface World

Secrets of the Surface World


Secrets of the Surface World™ The most important discovery in human history   Lies beneath our feet Hidden by the secrets of the surface world This sourcebook expands Hollow Earth Expedition to include the mysterious and perilous surface world, filled with dangerous criminals, mad scientists, and dark sorcerers! Become a daredevil pilot, private detective,...   [click here for more]
Exile Game Studio  $14.99

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Leagues of Cthulhu

Leagues of Cthulhu


Cthulhu dreams no longer in his house at R’lyeh Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history. Welcome to that world. Peer behind the veil of sanity you call reality...   [click here for more]
Triple Ace Games  $13.99

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Leagues of Gothic Horror: Guide to Lairs

Leagues of Gothic Horror: Guide to Lairs


A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark! Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too long...   [click here for more]
Triple Ace Games  $6.99

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Miracle Stone of the Amazon

Miracle Stone of the Amazon


An encrypted journal. A bloody assassination. A long-lost holy relic. Unraveling these mysteries will take explorers from the bustling streets of Rio de Janeiro to the deepest, darkest reaches of the Amazon jungle where even conquistadores feared to tread. The clues point to the lost city of the Q'ero, rumored to be filled with riches beyond imagination-and a legendary holy artifact that could be...   [click here for more]
Exile Game Studio  $5.99 $3.99

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Leagues of Adventure - Globetrotters' Guide to London

Leagues of Adventure - Globetrotters' Guide to London


“When a man is tired of London, he is tired of life; for there is in london all that life can afford.” —Samuel Johnson In London one can stroll past grand buildings, marvel at the cultural wonders of the many museums and art galleries, and sample exquisite food at exclusive restaurants. Take a wrong turn, though, and one enters a world of poverty and thievery; a world where...   [click here for more]
Triple Ace Games  $14.99

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The Illuminati Treasure -- for Ubiquity RPG

The Illuminati Treasure -- for Ubiquity RPG


A Christmas party interrupted by a car crash. The driver, shot and dying, begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati. The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do! Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure using the Ubiquity...   [click here for more]
Black Campbell Entertainment  $1.99

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The Death Jade - for Ubiquity

The Death Jade - for Ubiquity


A mysterious client offering a lot of money. A missing Russian noble. An ancient jade said to hold the spirit of the First Sovereign Emperor of China... Through the sordid streets of 1936 Shanghai -- the Paris of the Orient -- the characters follow the footsteps of Count Rusikov, a refugee from the Bolshevik Revolution and archeologist, to find the legendary Donguin Jade, a priceless artifact of...   [click here for more]
Black Campbell Entertainment  $1.99

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