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Anarchy Pool Game Masters guide

Anarchy Pool Game Masters guide


It began in the time of the ancients, before the first mortals were bore of the elements. In that time 3 Forces roamed the world, Dragons, Ancients, and Shadows. And so it was for 10 millennia. Then came the great unrest and in this time Dragon and Shadow fought bitterly until nearly all the shadow had been slain. To quell this unrest the Ancients knowing of the deepest secrets of power took unto themselves...   [click here for more]
Anarchy International  $0.99

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex. Each two-page sheet includes: Stats as recommended...   [click here for more]
Arc Dream Publishing  $3.99

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: The Complex

Delta Green: The Complex


FROM BIG DATA TO BELTWAY BANDITS Cosmic terror infects the U.S. government and the companies that profit from it. Delta Green: The Complex offers 21 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction...   [click here for more]
Arc Dream Publishing  $9.99

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Nominee for 2018: Best Game, Production Values, Rules, and Product of the Year! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal...   [click here for more]
Arc Dream Publishing  $99.99 $49.98

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Game Mechanics for the World of Calidar

Game Mechanics for the World of Calidar


This booklet provides the necessary instructions to help convert system-agnostic game statistics expressed in the Calidar books. It also gives an introductory overview of the Calidar Universe and its "known world," the Great Caldera. In a fantasy setting designed without core rules from a specific role-playing game, there lies a challenge in describing creatures, spells,...   [click here for more]
Calidar Publishing  Pay What You Want

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
Chaosium  $4.99

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Basic Magic

Basic Magic


Four Integrated Magic Systems Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer — every character — has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user. Life force flows in natural currents...   [click here for more]
Chaosium  $4.99

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Basic Roleplaying

Basic Roleplaying


The Basic Roleplaying System Welcome to Chaosium’s Basic Roleplaying system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world. This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and...   [click here for more]
Chaosium  $39.95 $21.95

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Blood Tide: Black Sails & Dark Rituals

Blood Tide: Black Sails & Dark Rituals


Black Sails & Dark Rituals THE GOLDEN AGE OF PIRACY is a time when men turn their hands against each other and the seas and coasts are splattered with blood. The wars that ravaged Europe are over, but peace brings new problems. Thousands have been displaced or orphaned, their homes and lands ruined or claimed by others. Many thousands more see their livelihoods as soldiers and...   [click here for more]
Chaosium  $16.95 $8.47

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Call of Cthulhu 7th Edition - Keeper's Rulebook

Call of Cthulhu 7th Edition - Keeper's Rulebook


Chaosium's Horror Roleplaying in the Worlds of H. P. Lovecraft The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When...   [click here for more]
Chaosium  $27.95

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Classic Fantasy

Classic Fantasy


Return to the dawn of role playing with Classic Fantasy. Explore dungeons in your quest for treasure, fight terrifying monsters, and cast powerful spells of destruction. Classic Fantasy expands on the core Basic Roleplaying rule book with... 7 playable races: Human, Dwarf, Elf, Gnome, Halfling, Half-Elf, and Half-Orc, all with detailed racial abilities. 10...   [click here for more]
Chaosium  $16.95

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Magic World

Magic World


Fantasy Roleplaying in Worlds of Epic Adventure Curumir wiped blood from a gash over his eye as he peered through the fog and gloom of the pine woods. Storm clouds were gathering, casting a deathly darkness over the boughs surrounding him. The sweet smell of sap filled his head. If he weren't fleeing for his life, the place would almost seem pleasant.   He'd been hounded for...   [click here for more]
Chaosium  $24.42

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Superworld Roleplaying

Superworld Roleplaying


Defend Justice and Smash Evil With Your Superworld Heroes Welcome to the universe of comic book super heroes, where mighty guardians of truth and justice struggle against he machinations of ruthless supervillains. Recreate favorite comic book heroes and create new ones with the powers and abilities of your choice! Using a large selection of superpowers you will prepare your beginning characters for...   [click here for more]
Chaosium  $9.95

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The Magic Book

The Magic Book


Four Integrated Magic Systems for Basic Roleplaying Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer — every character — has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user....   [click here for more]
Chaosium  $14.95 $8.22

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The Age of Shadow: Role-playing Game

The Age of Shadow: Role-playing Game


The Age of Shadow is a complete fantasy role-playing game based upon the OpenQuest system. As such, the game utilises a simple percentile rules mechanic to resolve most actions (making it suitable for beginners and veteran role-players alike), and is set in a mythical world of elves, men, and fearsome monsters. Within the book you will find: • character generation rules • a comprehensive...   [click here for more]
Crooked Staff Publishing   FREE 

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The Hero's Tale

The Hero's Tale


Great Times With Family and Friends! An evil dragon is terrorizing the countryside, killing the livestock and burning the fields! Can you protect the villagers? A dark faction of wizards is trying to take control of the High Council of the City, one Lord at a time! Can you stop them? An army of ferocious lizardmen is amassing in the swamps to the north, and an ancient magical stone holds...   [click here for more]
Father and Sons Games  $10.00

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M-space

M-space


M-SPACE is a d100-based rules system for science fiction roleplaying published by FrostByte Books. Everything needed to play sci-fi games is included here. With this book, a pencil and some paper, you will be able to create imaginary universes and play characters from a variety of cultures and careers. They can pilot starships, meet strange alien lifeforms and visit fantastic worlds. Contents...   [click here for more]
FrostByte Books  $12.95

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Odd Soot

Odd Soot


Science Fiction Mystery in the 1920s Humanity has reached the stars   An alien plague without a cure threatens civilisation   Only a few tragic heroes can save mankind      Odd Soot is a roleplaying game of mystery and investigation set on an alternate Earth in the 1920s. Mankind has travelled into space and found alien...   [click here for more]
FrostByte Books  $14.95

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Starfarer 2250

Starfarer 2250


Starfarer 2250 is the science fiction roleplaying ruleset for the Starguard game universe. Using Chaosium Inc.'s Basic RolePlaying system (BRP), it allows for any type of character creation that players can imagine. In addition to the 88-page rulebook, the 20-page introductory adventure module R1 'Mystery at New Zenith' is also included with purchase. ...   [click here for more]
Kira Publications  $10.00

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Falling Stars - Core RPG Manual v1.5

Falling Stars - Core RPG Manual v1.5


Welcome to theFalling Stars Roleplaying & Tactical Game System. This book describes a world for you, the players and Game Master, to build and tell your own stories in. Within the pages of this book, you will find details about the future in which the game takes place. Fifty years after the first contact, the human race is beset by deadly machinations of several human factions...   [click here for more]
Lock 'n Load Publishing  $49.99 $24.99

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Lost Roads of Lociam - Core rulebook - Light

Lost Roads of Lociam - Core rulebook - Light


The Lost Roads of Lociam is a fantasy roleplaying game where the players portray characters on the magical world of Lociam, part of a greater story of magic, divine power and the struggle of Order versus Chaos than mortal men can even understand. This book contains all the rules you need to start playing, including background-information about Lociam, rules various actions, magic, religion...   [click here for more]
Lost Roads of Lociam   FREE 

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Mecha

Mecha


Mecha is a Core Rulebook with its own Established Rule Set for the Sci-Fi Universe it is set in. With its own Dice System for players to use under the guidance of their DM or GM to act out and perform during their missions, quests, and adventures they may find themselves roped into. A list of Playable Races and Qualifications give players a few options when choosing what they want to do starting...   [click here for more]
Noble Creature RPG  $19.99

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Delta Green

Delta Green


Welcome to America at the end of the millennium. Do you know who is pulling the strings? Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above - these are the true masters of the world. Delta Green has been fighting since the 1928 Raid on Innsmouth, and the fight still rages on. This...   [click here for more]
Pagan Publishing  $19.98

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Devolver: Core Rules

Devolver: Core Rules


This is a murder mystery game that sets the players as detectives managing murder, missing persons, kiddnapping, and serial killers cases. This game is very light in RP. The only time RP is adequete is when interragating suspects, and communicating to the other detectives in your department. The only thing you need is d10 dice. ...   [click here for more]
Zechariah Winters  Pay What You Want

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Devolver: GM Guide

Devolver: GM Guide


This guide is to help GMs create these senarios and give an idea of how most cases work from their end. This also covers creating serial killers. ...   [click here for more]
Zechariah Winters  Pay What You Want

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