Vigilance Committee is part one of a three part story, and the first in the Jadepunk Tales line of scenarios for the Jadepunk: Tales From Kausao City roleplaying game.
In this full-length scenario, your Jianghu heroes take their first major actions towards protecting the disenfranchised of Kausao City. From an affluent Aerish district near Loch Mythus to a Túyangan district... [click here for more]
Vigilance Committee the first in the Jadepunk Tales line of scenarios for the Jadepunk: Tales From Kausao City roleplaying game.
After getting on the wrong side of the Vigilance Committee, our Jianghu heroes travel to the shadowy ports of the Narrows to find the leverage they need to eventually restore justice in the disenfranchised Aerish and Túyangan districts... [click here for more]
The Forever Diamonds is a fantasy espionage campaign-level sourcebook for creating and running a series of sequential campaign-style game sessions using the support material found in Encryptopedia.
Encryptopedia gave you a general background on how to add espionage to your fantasy genre game, or add fantasy to your espionage game. The first adventure for the sourcebook, “Live & Let Dye,”... [click here for more]
Bright lights, beautiful music, amazing food...
...and secrets wait in the wings!
Live and Let Dye is a systemless adventure designed for use with the Encryptopedia Fantasy Espionage sourcebook.
The stories in this adventure center around a beautiful gala called the Dyer's Guild Ball. Once a year the fashion elite of the city show off their most beautiful creations at this exclusive cotillion.... [click here for more]
This is a playtest packet.
This packet is primarily aimed at individuals who already possess and play one of three game systems: Fate, GUMSHOE or Powered by the Apocalypse (aka Apocalyspe World).
If you are not familiar with these games and are still interested in trying this out, you are free to do so but know that full game rules of the basic systems are not included.... [click here for more]
It is the responsibility of all agents of the Time Patrol to be prepared, at a moment’s notice, to travel into any point in the past, to prevent the enigmatic Tocks from making alterations to history. Today’s mission will bring a team to the 1820s, visiting the small town of Throop in rural New York; but to what end? The motives of the Tocks are mysterious at the best of times, but on this... [click here for more]