There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period... [click here for more]
The Daring Comics Training Room Rules is a free PDF download that allows you to see what the Daring Comics Role-Playing Game has to offer.
Included inside the PDF are:
A One-Shot adventure
Ten (10) Player-Character archetypes, ready to play.
The basic Daring Comics RPG rules needed to play the adventure and give the game a test drive.
Curious about the game but haven’t... [click here for more]
Need a quick handout to explain the many Fate offerings from Evil Hat? Curious about how to use Fate in your own game designs? Here’s a PDF that includes the Spheres of Fate diagram, a “Fate Core vs Fate Accelerated” comparison chart, and a quick guide on the licensing options and features for Fate. As always, you can learn more about licensing Fate at FateRPG.com/licensing. ... [click here for more]
Cosmic Adventure in the Post-Historical Age
In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The great civilisations of the Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world, the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh... [click here for more]