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Deep Magic (Pathfinder RPG)
by Kobold Press
Spellcasters just got 98% more awesome!

This 376-page, full-color tome contains new spells, runes, glyphs, archetypes, bloodlines, mysteries, incantations and more. Discover 733 new magic spells for Pathfinder RPG, and new options by Jason Bulmahn, Wolfgang Baur, Ed Greenwood, Owen K.C. Stephens, and many more!

Winner of the E
Deep Magic (Pathfinder RPG)
 
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Spheres Apocrypha: Apex Shifter

Spheres Apocrypha: Apex Shifter


The Apex Shifter is a new approach to the Spheres of Power Shifter class, trading out many of its druid-like powers and going full-in on transformation goodness! With this alternate shifter and alternate elemental transformation (also included), this Apocrypha gives a new way to approach the Shifter as the true master of transformations! ...   [click here for more]
Drop Dead Studios  $0.99

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Remarkable Inns & Their Drinks

Remarkable Inns & Their Drinks


Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside! Turn ordinary tavern visit into remarkable, exciting roleplaying experiences....   [click here for more]
LoreSmyth  $11.99 $10.19

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Starfarer Adversaries: Cannibal Clowns from Outer Space

Starfarer Adversaries: Cannibal Clowns from Outer Space


These Monsters Are No Joke! No one knows where the Grimaldi Strain came from. Part nanite swarm, part viral infection, part curse, part Ungol dust, the dreadful material just began appearing in reports. Reports of abandoned hospitals, burned orphanages, and blood-soaked circus tents. Report of places that had been destroyed. Torn apart. Consumed. By Cannibal Clowns. From Outer Space. The Grimaldi...   [click here for more]
Rogue Genius Games  $3.95

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The Inventor's Handbook

The Inventor's Handbook


The Tech Sphere is a new sphere for the Spheres of Might martial system. Useful for dabblers and full technicians alike, this sphere expands what your Pathfinder RPG character can do into realms hitherto unknown! Build drones and amazing gadgets! Expand firearm options from the simple to the modern! Graft artificial limbs to your body! With options from the medieval to steampunk modern, the...   [click here for more]
Drop Dead Studios  $4.99

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Worldbuilding Power: Fiends

Worldbuilding Power: Fiends


Use malevolent outsiders in your worldbuilding, character development, and storytelling! History and mythology present us with many devils: Satan, Lucifer, Beelzebub, and Mephistopheles, for example. While modern religion often presents them as aspects of a singular, ultimate evil, they were originally separate and unique beings. Demons likewise have many real-world counterparts,...   [click here for more]
Dancing Lights Press  $2.00

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Monster Menagerie: Griffmeras

Monster Menagerie: Griffmeras


So, here’s what happened. Our publisher, Owen K.C. Stephens (maybe in a fevered state?) began posting two-sentence descriptions of “griffmeras” on his social media. These griffon/chimera-like creatures borrowed from different animals, myths, and languages to hint at creatures similar to those of iconic mythology, but also totally new. And it could have stopped there. But then,...   [click here for more]
Rogue Genius Games  $4.95

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Starfaring Species: Psychic Space Cats

Starfaring Species: Psychic Space Cats


Yes, You Can Play a Psychic Space Cat The bastef are an ancient, psychic, starfaring species ... who just happen to look like housecats. Or maybe they and housecats all descended from one group of ancient Ankharian astronaut-gods who seeded thousands of worlds with their feline kin. If the bastef know, they aren’t saying. They’re like that. Included in this product is everything...   [click here for more]
Rogue Genius Games  $1.95

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Starfarer's Arsenal: Shotguns

Starfarer's Arsenal: Shotguns


THIS IS YOUR BOOMSTICK The Starfinder Arsenal is a line of short pdfs offering a single weapon, from item level 1-20. No matter what level your character is, there’s a weapon at just the level they want in the Starfinder Arsenal! Scatterguns are all well and good, but some characters want something that more closely matches how shotguns classically function. Of course in a science-fantasy...   [click here for more]
Rogue Genius Games  $1.95

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Worldbuilding Power: Deserts

Worldbuilding Power: Deserts


Use dry and barren terrain in character development, worldbuilding, and adventures! We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment....   [click here for more]
Dancing Lights Press  $2.00

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55 Minor Spell Variations

55 Minor Spell Variations


Sometimes you just want some more spells... but you don't want to do the work of building them from scratch. 55 Minor Spell Variations gives you a slew of mystic and technomancer spells built from existing options, combining rules you know and wild new effects! From having spells that disguise your entire starship to those that let you imbue an ally with the power to inflict pain with every attack,...   [click here for more]
Rite Publishing  $2.95

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101 Technological Items (SFRPG)

101 Technological Items (SFRPG)


The Joys of Technology! Technology may not be able to solve every problem, but for any problem there is someone working on a way to solve it with technology. Given there’s a whole galaxy of inventors and manufacturers out there, players and GMs alike are always going to have use for a few more items to spend credits on. In particular, things like bespoke nanite compounds, specialized environmental...   [click here for more]
Rite Publishing  $3.95

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Worldbuilding Power: Underwater

Worldbuilding Power: Underwater


Use aquatic realms in character development, worldbuilding, and adventures! When we think of underwater realms, we often think of Atlantis. The fictional island, first mentioned by Plato, sank deep beneath the sea following a series of violent earthquakes. It’s only in relatively modern times that we’ve imagined survivors, adapting to life beneath the seas and rebuilding their...   [click here for more]
Dancing Lights Press  $2.00

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The Bear Sphere

The Bear Sphere


Behold the Bear! The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfi nder table. To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing could have koalafi ed us to handle a topic as awe-inspiring as bear magic. Grizzly old mages shy away from it in...   [click here for more]
Drop Dead Studios  $3.99

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Worldbuilding Power: Forests

Worldbuilding Power: Forests


Use the woodlands in character development, worldbuilding, and adventures! In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful

Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful


Make Some Friends on the Other Side! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to...   [click here for more]
Necromancers of the Northwest  $1.99

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Worldbuilding Power: Fey

Worldbuilding Power: Fey


Use faerie folk in character development, worldbuilding, and adventures! The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity....   [click here for more]
Dancing Lights Press  $2.00

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Worldbuilding Power: Elementals

Worldbuilding Power: Elementals


Use primordial creatures in your worldbuilding, character development, and storytelling! Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the...   [click here for more]
Dancing Lights Press  $2.00

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Midgard Worldbook for 5th Edition and PFRPG

Midgard Worldbook for 5th Edition and PFRPG


Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned...   [click here for more]
Kobold Press  $29.99 $25.49

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Worldbuilding Power: Necromancy

Worldbuilding Power: Necromancy


Use black magic in character development, worldbuilding, and adventures! Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well....   [click here for more]
Dancing Lights Press  $2.00 $1.70

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The Worldwalker's Handbook

The Worldwalker's Handbook


The Worldwalker’s Handbook is an expansion to the Warp sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of teleportation magic in your games. The Worldwalker’s Handbook is book 20 in a multi-part series. ...   [click here for more]
Drop Dead Studios  $4.99

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $9.99 $8.49

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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Starfarer's Companion

Starfarer's Companion


A Companion to Adventure Across the Stars! An expansion to the Starfinder Core Rulebook, adding both classic character concepts and brand new options to expand the variety in your fantastic galaxy! Races – Aasimar, Catfolk, Deoxyians, Dhampirs, Grippli, Ifrit, Kitsune, Kobolds, Mechanoi, Nagaji, Oreads, Samsarans, Suli, Sylphs, Tengu, Tieflings, Undine, Vanaras, Vishkanya, and Wayangs! Classes...   [click here for more]
Rogue Genius Games  $19.95

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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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55 Minor Armor Upgrades

55 Minor Armor Upgrades


It’s Not Just Armor. It’s Your Lifeline. The best defense is to make sure no one ever attacks you. But when that fails, you want the best armor you can possibly afford. You can be satisfied with an off-the-rack suit, but why not make sure it protects the things you care about most in the way you find most satisfying? Maybe you expect to be in the jungles all the time, and need...   [click here for more]
Rite Publishing  $2.95

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Exodus Chronicles 001: Phoenix Guard (PFRPG)

Exodus Chronicles 001: Phoenix Guard (PFRPG)


Exodus boasts a turbulent history - from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War. From creation of the Imperial Alliance to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated. Theirs were the titanic passions, the burning obsessions...   [click here for more]
LPJ Design  $1.25 $1.09

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Starfarer's Codex: Technomancy Manual

Starfarer's Codex: Technomancy Manual


Put More “Mancy” in Your “Technomancy!” Technomancy is the heart of the science-fantasy feel of the Starfinder Roleplaying Game, so you always want more of it! The Technomancy Manual gives you 21 new spells, ranging from a phantom limb to assembling a vehicular transport junkbot! Because Technology is better with a Little Magic! ...   [click here for more]
Rogue Genius Games  $3.95

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Alternate Paths: Skills

Alternate Paths: Skills


Skills- They Are More Important Than You Think! Jump into Alt. Path: Skills and you’ll get dozens of ways to take advantage of skills in your game not to mention skill-focused classes, feats, and equipment! Each section could be its own book but we’ve combined them and interlaced them to make one super book of skills! Included: Alternate Rules...   [click here for more]
Little Red Goblin Games  $7.99

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $24.99 $21.24

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Ultimate Relationships (5E)

Ultimate Relationships (5E)


Rivalries, Romance, and More! A good 5th Edition campaign, like any good story, needs conflict and antagonists to lend it immediacy and drama, but a campaign with pure conflicts, without allies, family, romances, and other connections to friendly characters, quickly grows stale. Ultimate Relationships is your ideal...   [click here for more]
Legendary Games  $6.99

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Mythic Character Codex

Mythic Character Codex


Heroes of Legend Arise! The Mythic Character Codex brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You'll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You'll find options galore to suit...   [click here for more]
Legendary Games  $29.99

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Urban Dressing: Marsh Town

Urban Dressing: Marsh Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $2.45

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The Book of Many Things: Decidedly Laughable Collection

The Book of Many Things: Decidedly Laughable Collection


Current Summary 3 Races 4 Classes, Archetypes, Feats, Spells, Class Options, Rules for Cuisin, almost 100 Recipes, and more! Description Do you want dinosaurs? Because this is how you get dinosaurs! The Book of Many Things: Decidedly Laughable Collection is a hilarious compilation of player options that combines requests from around the internet with some of the best and worst memes...   [click here for more]
Samurai Sheepdog  $15.00 $12.00

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Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless

Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless


Taking Care of Unfinished Business! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to...   [click here for more]
Necromancers of the Northwest  $1.99

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55 Minor Weapon Modifications

55 Minor Weapon Modifications


Weapons come in an endless variety of damage-dealing forms, and no matter which weapon you choose, there are always ways to make them work a little better. While a casual explorer or diplomat may be satisfied with an off-the-rack tactical pistol, an expert (or someone who wants to look like an expert) knows the base weapon is just the beginning. After all you may not know what barrel crown edging and...   [click here for more]
Rite Publishing  $2.95

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Maze of the Blue Medusa • Deluxe PDF

Maze of the Blue Medusa • Deluxe PDF


Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters... WINNER OF THREE 2016 ENNIE AWARDS Gold • Best Electronic Book Silver • Best Writing Silver • Best Cartography Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works...   [click here for more]
Satyr Press  $10.00

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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100 Notice Board Quests for a Curious Adventurer

100 Notice Board Quests for a Curious Adventurer


Welcome to 100 Notice Board Quests for a Curious Adventurer – a fascinating list of mini adventures or quests and helpful activities that can benefit both the local townsfolk and the adventurers by ridding the town of various troublesome elements or assisting random townspeople and building goodwill. Plus, having a job notice board will add color and excitement to the time your...   [click here for more]
Lucky Dice Games  $1.99 $1.27

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Urban Dressing: Bridge Town

Urban Dressing: Bridge Town


A System Neutral GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive...   [click here for more]
Raging Swan Press  $2.45

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Dungeon Backdrop: The Crumbled Tower (System Neutral)

Dungeon Backdrop: The Crumbled Tower (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers...   [click here for more]
Raging Swan Press  $3.45

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Mythic Monster Manual 2

Mythic Monster Manual 2


A Legendary Collection of Monsters! More Magnificent Monsters! The Mythic Monster Manual II brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that make the creatures in your Pathfinder campaign live up to their flavor text, whether they are creatures of real-world myth and legend or beasts born...   [click here for more]
Legendary Games  $29.99

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Ultimate Strongholds (5E)

Ultimate Strongholds (5E)


A Mighty Fortress! Ultimate Strongholds brings you an awesome array of fantastic fortifications for your 5th Edition Campaign! This exhaustive encyclopedia integrates all levels of 5E play, from classic party-level adventuring to an easy system for creating buildings of your own, on up to the expansive kingdom-building and management rules in Kingdoms...   [click here for more]
Legendary Games  $9.99

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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