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Deep Magic (Pathfinder RPG)
by Kobold Press
Spellcasters just got 98% more awesome!

This 376-page, full-color tome contains new spells, runes, glyphs, archetypes, bloodlines, mysteries, incantations and more. Discover 733 new magic spells for Pathfinder RPG, and new options by Jason Bulmahn, Wolfgang Baur, Ed Greenwood, Owen K.C. Stephens, and many more!

Winner of the E
Deep Magic (Pathfinder RPG)
 
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Basic Paths: Curse of the Sickled Hand (Pathfinder)

Basic Paths: Curse of the Sickled Hand (Pathfinder)


Want more beginners adventures? Here they are! Curse of the Sickled Hand is a basic Pathfinder adventure written by Mario Barbati. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a "Pro" appendix to allow veteran GMs to fully enjoy...   [click here for more]
0one Games  $8.99 $6.74

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Basic Paths: Fangs from the Past (Pathfinder)

Basic Paths: Fangs from the Past (Pathfinder)


Want more beginners adventures? Here they are! Fangs from the Past is a basic Pathfinder adventure written by the master adventure writer Tito Leati. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a "Pro" appendix to allow veteran...   [click here for more]
0one Games  $8.99 $6.74

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Basic Paths: Murder a la Carte (Pathfinder)

Basic Paths: Murder a la Carte (Pathfinder)


Want more beginners adventures? Here they are! Murder a la Carte is a basic Pathfinder adventure written by Tom Knauss. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a...   [click here for more]
0one Games  $9.99 $7.49

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Basic Paths: Wrath of the Orc God (Pathfinder)

Basic Paths: Wrath of the Orc God (Pathfinder)


Want more beginners adventures? Here they are! Wrath of the Orc God is a basic Pathfinder adventure written by David Schwartz. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a "Pro" appendix...   [click here for more]
0one Games  $8.99 $6.74

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The Great City: The Elder Wards

The Great City: The Elder Wards


Welcome to the next great expansion to the already expansive Great City Campaign Setting. The Elder Wards brings to life five new wards hidden within the Great City each of which lies beyond the reach or influence of the Kortezian government. The five new wards include: The Brute Runs — miles secret mazes once used by the rebel Hardy Brutes...   [click here for more]
0one Games  $19.99 $14.99

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The Great City: The Elder Wards - Isoblock 17

The Great City: The Elder Wards - Isoblock 17


A small adventure for character level 2-5 set in the Elder Wards of the Great City, written by Tim Hitchcock. Begin to explore the Elder Wards now! ...   [click here for more]
0one Games   FREE 

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The Road to Revolution: The Campaign

The Road to Revolution: The Campaign


One of the most critically acclaimed campaign out there now completely converted to Pathfinder! The Road to Revolution is a complete 320 pages campaign designed for use with the Pathfinder Roleplaying Game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc...   [click here for more]
0one Games  $34.95 $26.21

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Buck Plugs #2 - Streakbreaker

Buck Plugs #2 - Streakbreaker


Every Gamer has had those times when the dice seem to be perversely antagonistic. Every Gamer has had a string of bad rolls that turned a Gaming session into a comedy of fumbles. Streakbreaker is going to change that, and give Gamers a way to turn poor rolls into bonuses they can use later on. Using the Streakbreaker rules presented here may bring an end to incessant runs of bad die luck, and possibly...   [click here for more]
4 Devils Studio  $1.00 $0.75

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Buck Plugs #3 - Chimes of Doom

Buck Plugs #3 - Chimes of Doom


What's that clanging sound? What's that terrible, aweful, oppressive music? It's the music of the Chimes of Doom! Buck Plugs #3 - Chimes of Doom contains statistics and information for a new magic item (the Chimes of Doom themselves), statistics for a new PC/NPC for your campaign, and a new feat. All for ONE DOLLAR! You can't beat that! Buck Plugs #3 - Chimes of Doom is a #Play4Wyatt / #WyattNPC...   [click here for more]
4 Devils Studio  $1.00 $0.75

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World Of Jorth Campaign Setting: Introduction to the Dwarves of Jorth

World Of Jorth Campaign Setting: Introduction to the Dwarves of Jorth


Welcome to the World of Jorth Campaign Setting: Introduction to the Dwarves of Jorth! Within the pages of this PAY WHAT YOU WANT product you will be introduced to the Dwarves of Jorth. Watch for more World of Jorth Campaign Setting products from 4 Devils Studio! Remember, 4 Devils Studio is the ONLY company (as far as we know) that puts its owner's and author's PERSONAL...   [click here for more]
4 Devils Studio  Pay What You Want

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World Of Jorth Campaign Setting: Introduction to the Elves of Jorth

World Of Jorth Campaign Setting: Introduction to the Elves of Jorth


Welcome to the World of Jorth Campaign Setting: Introduction to Elves! Within the pages of this PAY WHAT YOU WANT product you will be introduced to the Elves of Jorth. Watch for more World of Jorth Campaign Setting products from 4 Devils Studio! Remember, 4 Devils Studio is the ONLY company (as far as we know) that puts its owner's and author's PERSONAL phone number...   [click here for more]
4 Devils Studio  Pay What You Want

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World Of Jorth Campaign Setting: Introduction to the Gnomes of Jorth

World Of Jorth Campaign Setting: Introduction to the Gnomes of Jorth


Welcome to the World of Jorth Campaign Setting: Introduction to the Gnomes of Jorth! Within the pages of this PAY WHAT YOU WANT product you will be introduced to the Gnomes of Jorth, a wholesome, friendly, industrius people... with a dark secret. Watch for more World of Jorth Campaign Setting products from 4 Devils Studio! Remember, 4 Devils Studio is the ONLY company (as far as...   [click here for more]
4 Devils Studio  Pay What You Want

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World Of Jorth Campaign Setting: Introduction to the Halflings of Jorth

World Of Jorth Campaign Setting: Introduction to the Halflings of Jorth


Welcome to the World of Jorth Campaign Setting: Introduction to the Halflings of Jorth! Within the pages of this PAY WHAT YOU WANT product you will be introduced to the Halflings of Jorth, the brave Pipeweed Wagoneers, and the excitement and fun of The Etnertainment. Watch for more World of Jorth Campaign Setting products from 4 Devils Studio! Remember, 4 Devils Studio is the ONLY...   [click here for more]
4 Devils Studio  Pay What You Want

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World Of Jorth Campaign Setting: Overview

World Of Jorth Campaign Setting: Overview


Welcome to the World of Jorth Campaign Setting! Within the pages of this PAY WHAT YOU WANT product you will be introduced to some of the basic concepts at play within the World of Jorth Campaign Setting. Watch for more World of Jorth Campaign Setting products from 4 Devils Studio! Remember, 4 Devils Studio is the ONLY company (as far as we know) that puts its owner's and author's...   [click here for more]
4 Devils Studio  Pay What You Want

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The Rules For The Zombie Apocalypse Won't Just be Mindless (humanoids)...

The Rules For The Zombie Apocalypse Won't Just be Mindless (humanoids)...


What happens to a character with good divine powers when he or she becomes undead? How does a worshipper of nature continue? What happens to a wizard's familiar when the wizard doesn't "die", but is turned undead? These are the questions answered here. Also included in this download are rules on creating juju zombies, clarifications on the Command Undead feat, how juju zombies affect your...   [click here for more]
4i Games   FREE 

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The Zombie Apocalypse Won't Just be Mindless (humanoids)...

The Zombie Apocalypse Won't Just be Mindless (humanoids)...


A shambling mass of mindless bodies coming toward you is bad enough, but to have a zombie barbarian, wizard, and oracle suddenly burst out of the group, raging and casting spells at you, can turn an otherwise simple fight into a battle of life or death. Included in this download are 11 juju zombies based on the races and classes from the Pathfinder Roleplaying Game rulebooks: Antipaladin,...   [click here for more]
4i Games  $0.99

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The Zombie Apocalypse Won't Just be Slow...

The Zombie Apocalypse Won't Just be Slow...


WWZ got it right, some zombies can move Zombies are untiring, fearless waves of mindless destruction. The proverbial horde of zombies shambling toward a village of innocent souls can bring horror to the stoutest of hearts. However… they’re really only dangerous in large numbers because, let’s face it, zombies are slow. But what if a zombie wasn’t slow? What...   [click here for more]
4i Games  $0.99

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The Hamlet of Ralgorvik

The Hamlet of Ralgorvik


On the shores of Lake Fridroch in the north of Severfal, lies the quiet hamlet of Ralgorvik. Journey to it's remote location, enter the Longhouse, and hear tales of giant sea creatures and brine witches. Avail yourself of the areas hospitality while fishing all day and feasting well into the night. But remember one thing, what happens in Ralgorvik, does not always stay in Ralgorvik. ...   [click here for more]
5Realms Publishing  Pay What You Want

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(PF) Occult Secrets of the Underworld

(PF) Occult Secrets of the Underworld


Mysterious Occult Traditions of the Underworld! The untold vastness of the realms below beckons, and for the first time, we unearth the mysterious occult traditions of the Underworld. Surface-dwellers can finally lay their eyes upon the concepts of the Red River that binds all, attain amber enlightenment and transcend the bounds of the flesh with unique and potent magitech. Psychic...   [click here for more]
AAW Games  $19.99 $14.99

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A-Series Adventure Omnibus vol. 1

A-Series Adventure Omnibus vol. 1


A-Series Adventure Omnibus 25 adventures spanning over 1,100 pages. The complete collection of Adventureaweek.com's A-Series adventure modules Note: The PDF file is the same for volumes 1 & 2 (all A-Series adventures are included in the PDF) but print files are different and contain half the adventures in the first volume book and the other...   [click here for more]
AAW Games  $69.00 $51.75

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A-Series Adventure Omnibus vol. 2

A-Series Adventure Omnibus vol. 2


A-Series Adventure Omnibus 25 adventures spanning over 1,100 pages. The complete collection of Adventureaweek.com's A-Series adventure modules Note: The PDF file is the same for volumes 1 & 2 (all A-Series adventures are included in the PDF) but print files are different and contain half the adventures in the first volume book and the other...   [click here for more]
AAW Games  $69.00 $51.75

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A00: Crow's Rest Island

A00: Crow's Rest Island


A simple introductory Pathfinder/3.5 Compatible Adventure for four Level 1 PCs A00: Crow's Rest Island is supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. VTT maps, tokens, character artwork, and more included in this download! Shrouded in whispered rumors, Crow’s Rest Island has been avoided...   [click here for more]
AAW Games  Pay What You Want

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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of...   [click here for more]
AAW Games  $2.99 $2.24

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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later...   [click here for more]
AAW Games  $3.99 $2.99

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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools...   [click here for more]
AAW Games  $4.99 $3.74

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A04: Forest for the Trees

A04: Forest for the Trees


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white....   [click here for more]
AAW Games  $4.99 $3.74

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A05: Winterflower

A05: Winterflower


A Pathfinder compatible adventure for four to six PCs of Levels 4-5. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The festival is named after the rarest flower in the world....   [click here for more]
AAW Games  $5.99 $4.49

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A06: Bear Trouble

A06: Bear Trouble


A Pathfinder compatible adventure of 56 pages, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to...   [click here for more]
AAW Games  $5.99 $4.49

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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder compatible adventure for four to six PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met...   [click here for more]
AAW Games  $5.99 $4.49

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A08: Search for the Tri-Stone

A08: Search for the Tri-Stone


A Pathfinder/3.5 Compatible Adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between...   [click here for more]
AAW Games  $5.99 $4.49

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A09: Rogue Wizard

A09: Rogue Wizard


A Pathfinder compatible adventure for four to six PCs of levels 9-12 The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's...   [click here for more]
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A10: Icecrag Monastery

A10: Icecrag Monastery


A Pathfinder compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
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A11: Wild Thing

A11: Wild Thing


A Pathfinder compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman...   [click here for more]
AAW Games  $5.99 $4.49

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A12: When the Ship Goes Down

A12: When the Ship Goes Down


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
AAW Games  $6.99 $5.24

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A13: Rise of the Drow–Descent into the Underworld

A13: Rise of the Drow–Descent into the Underworld


Click here to get the fully revised 2014 release of the Rise of the Drow mega-adventure. A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 6-8 The drow city of Holoth is a wealthy metropolis of power-hungry drow families, with various houses constantly vying for position and prestige at the expense of each other. House Gullion, one of the more sinister houses, seals...   [click here for more]
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A14: Rise of the Drow–Scourge of Embla

A14: Rise of the Drow–Scourge of Embla


Click here to get the fully revised 2014 release of the Rise of the Drow mega-adventure. A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 After battling their way to the dwarven trade center of Embla, the PCs find a city under siege, as business dries up and the population show increasing signs of fear towards the drow city of Holoth and its power-hungry head family,...   [click here for more]
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A15: Rise of the Drow–Usurper of Souls

A15: Rise of the Drow–Usurper of Souls


Click here to get the fully revised 2014 release of the Rise of the Drow mega-adventure. A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 11-15 ==The massive grand finale of the RISE OF THE DROW TRILOGY. This final installment spans over 250 pages!== A gargantuan special thank you to the entire Adventureaweek team for their hard work and support. The drow city of...   [click here for more]
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A16: Midwinter's Chill, Saatman's Empire (1 of 4)

A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the...   [click here for more]
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A17: Haunting at Rybalka Lodge

A17: Haunting at Rybalka Lodge


A Pathfinder compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted. The original lodge burned...   [click here for more]
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A18: Storm's Wake, Saatman's Empire (2 of 4)

A18: Storm's Wake, Saatman's Empire (2 of 4)


A Pathfinder compatible adventure for four to six PCs of level 12 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly...   [click here for more]
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A18: Storm's Wake, Saatman's Empire (2 of 4) (Fantasy Grounds)

A18: Storm's Wake, Saatman's Empire (2 of 4) (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for four to six PCs of level 12 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited...   [click here for more]
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A19: Incandium's Eruption, Saatman's Empire (3 of 4)

A19: Incandium's Eruption, Saatman's Empire (3 of 4)


A Pathfinder compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent...   [click here for more]
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A20: Snow White part 1

A20: Snow White part 1


Click here to get the new Snow White mega-adventure An adventurous fairy tale in two parts. 3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 6-8 Written by Stephen Yeardley, Jonathan G. Nelson, and Will Myers Cartography by Dan Roy, Todd Gamble, and Jonathan G. Nelson Love is firmly in the northern air of Klavek, as what started as a marriage of political...   [click here for more]
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A21: Snow White part 2

A21: Snow White part 2


Click here to get the new Snow White mega-adventure Inspired by the old Hessian folk tale with ideas from the fairy tale by the Brothers Grimm   Part Two of an adventure for 4-6 characters of levels 6-8 by Stephen Yeardley, Jonathan Nelson, & Will Myers In Snow White part 2 the party is responsible for tracking down Lumi and returning her to Castle Morsain....   [click here for more]
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A22: Saatman's Throne, Saatman's Empire (4 of 4)

A22: Saatman's Throne, Saatman's Empire (4 of 4)


A Pathfinder compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood...   [click here for more]
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A23: Twin Crossings

A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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A24: Return to Crypt of the Sun Lord

A24: Return to Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so...   [click here for more]
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AaWBlog Presents: Armory of Adventures

AaWBlog Presents: Armory of Adventures


Slay your foes with the ashenbone axe, embrace the life of an undead with the ring of the vampire, find your way with the manifest of Seawaleg, and challenge your mind with the Shahiri puzzle box! Contained within this PDF are a collection of 30 magic items that range from weapons as respected as the venerable quarterstaff to wondrous items as mischievous as gel...   [click here for more]
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AaWBlog Presents: Cultus Sanguineus

AaWBlog Presents: Cultus Sanguineus


AaWBlog Presents: Cultus Sanguineus takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization—before the party is caught up in the cult's fell schemes! This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF! Within...   [click here for more]
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AaWBlog Presents: Mischievous Meadows

AaWBlog Presents: Mischievous Meadows


AaWBlog Presents: Mischievous Meadows takes four to five 9th-10th level PCs through beautiful vales in the wilderness, where in one startling night they are pilfered of their enchanted goods! Chasing after their equipment the party finds curious new creatures, a meddling mage, and ultimately, one of the greatest scourges on the lands of Aventyr: the P.R.A.N.K.S.T.E.R.S.! This series of products...   [click here for more]
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