Title |
Publisher ▲ |
Price |
A Mighty Fortress!
Ultimate Strongholds brings you an awesome array of fantastic fortifications for your Pathfinder Roleplaying Game Campaign! This exhaustive encyclopedia integrates all levels of Pathfinder play, including party-level adventuring as well as downtime, building, and kingdom rules from Pathfinder Roleplaying Game... [click here for more] |
Legendary Games |
$14.99
|
Don't Go in the House!
Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their hovels, or is a more sinister happening afoot? The shadow of witchcraft stained with the essence... [click here for more] |
Legendary Games |
$15.99
|
The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains the following forms:
Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes to published... [click here for more] |
LPJ Design |
$14.99
|
Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Druid Spell Cards. For use with the Pathfinder Roleplaying Game... [click here for more] |
LPJ Design |
$20.05
|
Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Paladin Spell Cards. For use with the Pathfinder Roleplaying Game... [click here for more] |
LPJ Design |
$11.05
|
Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Ranger Spell Cards. For use with the Pathfinder Roleplaying Game... [click here for more] |
LPJ Design |
$10.99
|
Children of the Twilight Tower
A brand new and exciting adventure written by Skip "The Sage" Williams. Made for Dungeons and Dragons 3.5 but compatible with Pathfinder and could be used with DnD 5th edition (with some adjustments). With highly detailed maps of the five floors of the mighty tower. Made for 8-10th level characters.
The tower
"The road skirts the base of a rocky... [click here for more] |
Megaton Games |
$6.00
|
The Adequate Commoner for the Pathfinder RPG provides more than Adequate Gaming Fun!
The Adequate Commoner for the Pathfinder RPG presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters!
The Adequate Commoner... [click here for more] |
Misfit Studios |
$16.99
|
Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions.
... [click here for more] |
Necromancers of the Northwest |
$13.99
|
A Year in the Making…Again!
A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table.
... [click here for more] |
Necromancers of the Northwest |
$14.99
|
The Necromancers Have Done It Again!
A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,... [click here for more] |
Necromancers of the Northwest |
$14.49
|
Animate Your Game Today!
A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s... [click here for more] |
Necromancers of the Northwest |
$13.99
|
Animate Your Game Today!
A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full... [click here for more] |
Necromancers of the Northwest |
$14.50
|
You Just Have to Be Born With It
Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous... [click here for more] |
Necromancers of the Northwest |
$4.99
|
Hot on the Trail of Adventure!
It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they... [click here for more] |
Necromancers of the Northwest |
$5.99
|
Barbarians, Fighters, and Rogues, Rejoice!
It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it... [click here for more] |
Necromancers of the Northwest |
$4.99
|
What’s Your Fighting Style?
It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you... [click here for more] |
Necromancers of the Northwest |
$7.49
|
Magic Like You’ve Never Experienced It Before!
It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Magic With A Mind of its Own!
It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point... [click here for more] |
Necromancers of the Northwest |
$9.49
|
A-Viking We Will Go!
Vikings. These ancient warriors, seafarers, and explorers have left an undisputable mark on the course of western history. Throughout the middle-ages they were feared and hated throughout Europe as an unstoppable scourge of rabid barbarians. In the East, a group of Vikings formed one of the most elite military units in the Byzantine Empire. They were far... [click here for more] |
Necromancers of the Northwest |
$4.99
|
A Wise Man Once Said…
Wise sages are a staple of the fantasy genre, from books to movies to games. Everyone knows about Gandalf and Dumbledore, and it can be fun to take on a similar role of guide, mentor, and advisor when you’re rolling dice at the table, as well. Now, it’s not hard to roll up a wizard or a cleric with high Intelligence and Wisdom, and maybe give him... [click here for more] |
Necromancers of the Northwest |
$5.99
|
The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Reach New Heights of Depravity
It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some... [click here for more] |
Necromancers of the Northwest |
$6.99
|
Patrons Like You’ve Never Seen Them Before
Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class... [click here for more] |
Necromancers of the Northwest |
$7.99
|
It Takes More Than Fangs to Be A Vampire!
For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different interpretations... [click here for more] |
Necromancers of the Northwest |
$7.99
|
Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for the cleric to wave away between combats with a convenient spell or two.... [click here for more] |
Necromancers of the Northwest |
$11.50
|
Forbidden Spells of Incredible Power!
Everyone knows that there are some spells that are too dangerous, too wild, or just plain too powerful for any ambitious mage to cast. These rare, exotic, and above all forbidden spells are few and far between, but the immense opportunity that they provide to those who find a way to claim them is well worth the risks. And the risks are... [click here for more] |
Necromancers of the Northwest |
$5.99
|
Master the Power of Fiends
For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the... [click here for more] |
Necromancers of the Northwest |
$17.99
|
Accessorize Your Magic
Few adventurers worry about whether or not their choice of boots match their armor, or whether or not a given magic item is currently “buy one get one free,” but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as shoe shopping might seem anathema to hardened veterans of deep, dark dungeons, the fact of... [click here for more] |
Necromancers of the Northwest |
$5.49
|
It’s Hammer Time!
Hammers have long been an underappreciated weapon in fantasy, not considered fit for a “main character,” and always reserved for the dirty, the uncouth, and those with more brawn than brains. What’s more, hammers in the Pathfinder roleplaying game—and anything else that use the 3.5 OGL—tend to be less effective than bladed weapons. As a result,... [click here for more] |
Necromancers of the Northwest |
$4.99
|
Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world’s bestselling fantasy RPGs.
Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights,... [click here for more] |
Ondine Publishing |
$22.99
|
The Campaign Guide for the What Lies Beyond Reason Adventure Path provides expanded information on the City Setting and additional tools to create a more immersive and complete roleplaying experience.
The Campaign Guide includes; • Advice on managing difficult or confronting themes • Extended history and timeline for the campaign • A deeper examination of campaign personalities •... [click here for more] |
Pyromaniac Press |
$10.50
|
What makes Heroes into Villains?
Damien Anthilas has fallen from ally to adversary, but something desperate in him has struck a chord with you. Why would he risk everything to steal the memories of the citizens of Anduria?
Left with only a cryptic clue, the characters seek answers from the burned out remnants of his former home.
Anthilas Manor is a place of dark magic and even darker history,... [click here for more] |
Pyromaniac Press |
$7.50
|
Sometimes its better not to know...
Citizens are turning up in the city in catatonic states, alive but devoid of personality. Are they the victims of an illness or disease, or is there something more sinister at work?
Encountering one of these poor souls, the characters are drawn into an investigation of politics and treachery, seedy underworld dealings and rooftop chases, culminating in a fiery... [click here for more] |
Pyromaniac Press |
$7.50
|
The road to Hell is paved with good intentions.
The Guild of Peace and Healing have seemingly formed an alliance with the Seekers of Asmodeus, possibly the most unlikely of ties even in these dark times. Is this a union of mutual benefit, or something more sinister?
As the creeping madness continues to claw its way across Anduria, infecting the populous and releasing unfathomable horrors, the heroes... [click here for more] |
Pyromaniac Press |
$7.50
|
Anduria in Crisis
The Guild of Peace and Healing, one of the most trusted institutions in the Eternal City, has been exposed as a corrupt and spent force. The revelations in the depths below the Sanitarium send shockwaves through the governing City Council.
Amongst the discoveries is a powerful protective enchantment that can halt the growing madness, but it requires vast... [click here for more] |
Pyromaniac Press |
$8.50
|
Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for Pathfinder RPG, by Paizo Inc., includes nearly one hundred pages of crackling... [click here for more] |
Radiance House |
$18.65 $15.34
|
A System Neutral Old-School Megadungeon by Creighton Broadhurst
Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled... [click here for more] |
Raging Swan Press |
$8.47
|
Rex Draconis RPG brings D&D novelist legend Richard A. Knaak's brand new high fantasy series, the Rex Draconis Saga, to the tabletop.
Using the Pathfinder-OGL ruleset, Rex Draconis RPG books take players through the exciting yet dangerous lands of Tiberos.
War is afoot in Tiberos, is your band of unlikely heroes ready for the... [click here for more] |
Rex Draconis RPG |
$7.74
|
Rex Draconis RPG brings D&D novelist legend Richard A. Knaak's brand new high fantasy series, the Rex Draconis Saga, to the tabletop. Using the Pathfinder-OGL ruleset, Rex Draconis RPG books take players through the exciting yet dangerous lands of Tiberos.
War is afoot in Tiberos, is your band of unlikely heroes ready for the challenge?
Rising Tides: War... [click here for more] |
Rex Draconis RPG |
$17.24
|
Beneath the shadows of the towering waves threatening to drown every street and alley, something lurks and conspires while martial artists flock to compete in the celebrated Dragon Lion Dance. A thief has stolen the goddess' Shawl from the Moon Temple and unless someone recovers it before the Wedding of Heng-O and Yi-Shan at the Spring Moon Festival, then the whole city must pay for the embarrassment.... [click here for more] |
Rite Publishing |
$14.99
|
Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options.
In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes... [click here for more] |
Silver Games LLC |
$44.99
|
For aeons, ponies, humans, and most other races have gazed up at the stars so high above and wondered what was out there. Now it is time to find out. Break free of the tyrannical grip of gravity and set sail into the yawning void.
Two new races
The chaos-born Unspoken Spawn evolve themselves with time and practice.
Mineralite ponies are curious hybrids with a gem-based species.
Dozens of... [click here for more] |
Silver Games LLC |
$24.99
|
Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen.
We've brought ponies, griffons, felines, and other strange creatures to life in a world... [click here for more] |
Silver Games LLC |
$44.99
|
Deep beneath the sun-bathed surface of Everglow lies terrible truths and unknowable realities. Creatures both fair and foul clash, competing for domination at the behest of masters that barely acknowledge they exist, when rarely they do at all. Locked in generational defense of the upper world that has long forgotten them, the deep elves wage a seemingly hopeless war without end. Guarding treasures... [click here for more] |
Silver Games LLC |
$44.99
|
Hidden in the sands, buried in stone, and forgotten by most awaits untold treasures and unspeakable dangers that would protect them.
A new race, the Ruminant
New traps for GMs to enjoy and players to fear
New spells
New feats
New traits
What happens if you mix a purrsian and a human?
New lore delving into the shrouded past of Everglow
Now compatible with both Pathfinder (1st... [click here for more] |
Silver Games LLC |
$44.99
|
The world is torn asunder in a final gambit to end the war. The war has ended, and the world along with it, but it does not die, nor do those that inhabit it. The ash stirs, and the people begin to pick themselves up. They would rebuild, From the Ashes.
New crafting rules to make the party celebrate the talented artisan.
Extreme item customization rules.
New class archetypes
New equipment
New races
New... [click here for more] |
Silver Games LLC |
$49.98
|
Studying the habits, origins, and potential futures of my fellow divine beings has lead me to better understanding of the universe itself! To be unbiased, I have included a study of my own divinity and some interesting test cases surrounding myself. Table of contents:
Detailed divine portfolios of the pony pantheon.
In-depth analysis of two species created with the help of divine providence.
Numerous... [click here for more] |
Silver Games LLC |
$44.99
|
It's easy to be distracted by the colorful ponies that have laid dominion over the world of Everglow, but they are far from the only race that has carved out their own portion of things and demands recognition. From the whimsical flutterponies to the despised impure, these lesser races are given a chance to be known, from social mores to combat abilities.This Book Includes
10 Races either new or expanded... [click here for more] |
Silver Games LLC |
$44.99
|
In the deep reaches of the ocean, there lie things so easily forgotten, but they do not return that favor. Friendly and not, their eyes watch, unblinking. Do you dare to get your feet wet and discover what wonders await?
New Subraces, including six 5e, nine PF1, and seventeen PF2 heritages!
An astounding array of feats to customize yourself with fifty-five PF1, fifteen 5E, and ninety-one PF2 feats!
Three... [click here for more] |
Silver Games LLC |
$44.99
|