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Remarkable Races Submerged: Planars

Remarkable Races Submerged: Planars


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. There are aliens among us, under the waves… The umbrella term “planars”...   [click here for more]
Alluria Publishing  $4.99

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Remarkable Races Submerged: The Aqua-xax

Remarkable Races Submerged: The Aqua-xax


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. IWhat happens when you cross the lawlessness of the Abyss with the madness...   [click here for more]
Alluria Publishing  $1.50

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Remarkable Races Submerged: The Aquatic Anumi

Remarkable Races Submerged: The Aquatic Anumi


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      The second in this line (after the Sunken Relluk) is the Aquatic Anumi; water...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: The Chrysopsaro

Remarkable Races Submerged: The Chrysopsaro


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Does aquatic pathfinding have you hungry for gold? Just arriving from the secret...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: The Kvol

Remarkable Races Submerged: The Kvol


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Ever want to play a PC race with swarm-like traits? The kvol is a hive-mind...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: The Morgen

Remarkable Races Submerged: The Morgen


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Ever wonder what motivates the authors of Cerulean Seas? Well perhaps it's...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: The Mrawgh

Remarkable Races Submerged: The Mrawgh


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. What do you get when you cross a caveman with an ancient killing...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: The Nelumbu

Remarkable Races Submerged: The Nelumbu


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Introducing the first Plant-based Aquatic PC race for the Cerulean Seas...   [click here for more]
Alluria Publishing  $2.00

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Remarkable Races Submerged: The Sea Squole

Remarkable Races Submerged: The Sea Squole


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      The fourth chapter in the series, introduces an amazing aquatic ooze PC race,...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: The Sisiutl

Remarkable Races Submerged: The Sisiutl


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Two heads are better than one for the Cerulean Seas Campaign Setting! The Sisiutl...   [click here for more]
Alluria Publishing  $2.00

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Remarkable Races Submerged: The Sunken Relluk

Remarkable Races Submerged: The Sunken Relluk


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. We will start the line with the Sunken Relluk. Ever wanted to play...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: The Woggle

Remarkable Races Submerged: The Woggle


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. The woggles (water boggles) come to the Cerulean Seas Campaign Setting! The...   [click here for more]
Alluria Publishing  $2.50

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Remarkable Races Submerged: Trueforms

Remarkable Races Submerged: Trueforms


Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Chomp like a shark, swim like an otter, wiggle like an octopus, and jiggle like a...   [click here for more]
Alluria Publishing  $4.99

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A Lexicon of Thieves Cant

A Lexicon of Thieves Cant


A number of roleplaying games have made use of a concept called "Thieves Cant" over the years - a secret language used by thieves and other roguish types. This has real world roots and some games may benefit from players actually having an understanding of such a real world language. This book is a lexicon of the historical 'Cant' used by the criminal underclasses of England. It draws its content from...   [click here for more]
Ambula In Fabulam  $2.00

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Prestigious Roles: Centurion (PFRPG)

Prestigious Roles: Centurion (PFRPG)


*Disclaimer: If you already own Supporting Roles: Commander & Centurion, you already own this product. Amora Game presents Prestigious Roles collection. A series of small PDFs that present a 5-level or 10-level class for your Pathfinder Compatible game at a reasonably low price. Prestige Class: Centurion Most people fear the sounds of war drums in the night. For this sound foretells death...   [click here for more]
Amora Game  $1.00

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Prestigious Roles: Long Striders (PFRPG)

Prestigious Roles: Long Striders (PFRPG)


Amora Game presents the Prestigious Roles collection, a series of small PDFs that present a prestige class for your Pathfinder Roleplaying Game at a reasonably low price. They are known as the wild hunters. The stalkers of the night that hunt their quarry without exhaustion. They are the hunters and trackers that work as one. Long striders are cavaliers, knights, druids, rangers, or even raging barbarians...   [click here for more]
Amora Game  $1.00

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Prestigious Roles: Meta Adept (PFRPG)

Prestigious Roles: Meta Adept (PFRPG)


Amora Game presents the Prestigious Roles collection, a series of small PDFs that present a 10-level prestige class for your Pathfinder Roleplaying Game at a reasonably low price. Meta adepts know that magic is a product of their experience and their ability to alter its flow, going beyond the paradigm of divine or arcane practices. The meta adept strives to understand the concept and seek to enhance...   [click here for more]
Amora Game  $1.00

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Supporting Roles: Adventurer Class

Supporting Roles: Adventurer Class


Adventure has arrived! One thing is said about all adventurers: They are lucky. They have survived many hours of training and tough encounters. An adventurer always strikes her enemies in the right place and side-steps traps at just the right moment. Adventurers seem to defy death. Amora Game presents the second installment in the Supporting Roles product line: "Adventurers." The adventurer...   [click here for more]
Amora Game  $2.00

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Supporting Roles: Combat Style Feats

Supporting Roles: Combat Style Feats


Amora Game presents the third installment in our Supporting Roles product line. With our new Supporting Roles layout, we bring to you Combat Style Feats. Supporting Roles: Combat Style Feats brings a few pages full of fight to your Pathfinder Roleplaying Game experience. This tiny booklet contains 17 combat style feats: There are two combat style trees consisting of three feats each: Bear...   [click here for more]
Amora Game  $1.00

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Supporting Roles: Commander & Centurion

Supporting Roles: Commander & Centurion


We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender. – Winston Churchill   There are those who fight wars and there are those who lead these warriors. Amora Game presents "Commander and Centurion."...   [click here for more]
Amora Game  $3.00

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Supporting Roles: Conduit (PFRPG)

Supporting Roles: Conduit (PFRPG)


Amora Game Presents: Conduit base class (the Conduit is a part of our KS book Liber Influxus Communis set to release in Fall 2014) Conduits possess a rare exceptional gift that is only shared by a few disparate creatures from the far-flung planes of existence, the ability to absorb magic. With this power, they are able to wield manifested magic, or even channel it into martial prowess...   [click here for more]
Amora Game  $2.00

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Supporting Roles: Tinker Class

Supporting Roles: Tinker Class


Amora Game's Supporting Roles: Tinker Class - Revised Oct 2012 The Tinker is a creator and destroyer of items. From his ability as a craftsman to his ability to sunder the thickest of walls, the Tinker is an excellent addition to any party. Utility expert and support warrior are just some of the roles a Tinker can play. The ability to make the items needed for the daily adventures or being...   [click here for more]
Amora Game  $3.00

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The Apothecary's Mire

The Apothecary's Mire


On the edge of Willow swamp, rests the quiet equestrian town of Quagmare. But this town has developed a sickness, and it's no coincidence the apothecary that travels through just left. Our adventurers must delve into Willow swamp, where the potion maker's spill has caused hummingbirds on haste, spiders on giant growth and a black pudding to rot from the inside out. They must find the cause of this...   [click here for more]
Aristeia Gaming  $0.99

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ARMR Studios Compendium - 2015

ARMR Studios Compendium - 2015


You wanted more and ARMR heeded the call! The ARMR Studios 2015 Compendium includes all the base classes, class options, and monsters released by ARMR Studios during the year 2015. But what’s more, now each class includes additional options in the form of feats and racial favored class options. We even threw in a slew of new magic items and even a new race! The technomagically enhanced Nu-Meh!...   [click here for more]
ARMR Studios  $3.14

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100 Fantasy Ships

100 Fantasy Ships


This PDF gives you 100 different realistic short descriptions of fantasy ships you might run into at sea or in a harbor. Includes Ship's Name, Description and Commander. ...   [click here for more]
Art of War Games  $0.50

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Asan: Kingdom of Fire and Stone: An Overview

Asan: Kingdom of Fire and Stone: An Overview


This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom. This overview of...   [click here for more]
Art of War Games  $2.00

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Game Knight Series: Night 1: Ghouls Night Out

Game Knight Series: Night 1: Ghouls Night Out


Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid...   [click here for more]
Art of War Games  $0.50

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Game Knight Series: Night 2: Something Wicked

Game Knight Series: Night 2: Something Wicked


A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need...   [click here for more]
Art of War Games  $0.50

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Instant Towns I: Madun

Instant Towns I: Madun


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns II: Caford

Instant Towns II: Caford


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns III: Nulukkhur

Instant Towns III: Nulukkhur


The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town...   [click here for more]
Art of War Games  $0.50

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Instant Towns IV: Pedale

Instant Towns IV: Pedale


This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions. The nearby city of Amber was abandoned...   [click here for more]
Art of War Games  $0.50

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Instant Towns V: Bayhrst

Instant Towns V: Bayhrst


"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out.  Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield...   [click here for more]
Art of War Games  $0.50

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Instant Towns VI: Wegate

Instant Towns VI: Wegate


"The city is is surrounded by hundreds of stone statues that activate whenever an enemy army is nearby. The guardian statues are constantly being added to by a powerful sorcerers who govern the city. The city of Wegate is surrounded by hostile goblinoid tribes and terrorized from within by a vampire hiding among the populace. It is home to the Ruby Hammer tavern which has become a gathering place...   [click here for more]
Art of War Games  $0.50

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Instant Towns VII: Catun

Instant Towns VII: Catun


"Catun was once a toll station on the King's Road. The thorp is dominated by a single tall tower. Most of the town is made up of tents and other temporary dwellings though there are a few stout buildings left over from its days as a toll station. There are only three permanent structures in town the Tower, The Hunter and Mug tavern and inn and the pawn shop G&M's Artifacts and Relics....   [click here for more]
Art of War Games  $0.50

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Instant Towns VIII: Waham

Instant Towns VIII: Waham


"Waham is a sleepy farming village far off the beaten path. The village is dominated by a single tall tower. The tower has been locked for as long as anyone can remember and no one has ever been inside though many wandering adventurers have tried they have all failed. The local farmers no longer pay the old tower much notice except as a very large sun dial. The townsfolk have laid out carved stones...   [click here for more]
Art of War Games  $0.50

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Kingdom of Asan: Cochocli Fortress: Empire of Rats

Kingdom of Asan: Cochocli Fortress: Empire of Rats


Cochocli Fortress  is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective.  The fortress is a large sprawling affair with huge stone walls and a square stone tower at...   [click here for more]
Art of War Games  $3.00

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Kingdom of Asan: Dustdig Hill: The Old Mine

Kingdom of Asan: Dustdig Hill: The Old Mine


Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially....   [click here for more]
Art of War Games  $2.00

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Magic Shops of the Week 2

Magic Shops of the Week 2


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.  The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 3

Magic Shops of the Week 3


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 4

Magic Shops of the Week 4


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.  The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 5

Magic Shops of the Week 5


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 6

Magic Shops of the Week 6


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 7

Magic Shops of the Week 7


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 1

Rare and Mystical Tomes 1


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 10

Rare and Mystical Tomes 10


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 11

Rare and Mystical Tomes 11


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 12

Rare and Mystical Tomes 12


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 13

Rare and Mystical Tomes 13


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 14

Rare and Mystical Tomes 14


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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