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 Hottest Pathfinder-OGL, Non-Core Books from Necromancers of the Northwest
 
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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
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A Necromancer's Almanac: 2014

A Necromancer's Almanac: 2014


The Necromancers Have Done It Again! A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,...   [click here for more]
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A Necromancer's Almanac: 2015

A Necromancer's Almanac: 2015


Animate Your Game Today! A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s...   [click here for more]
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A Necromancer's Almanac: 2016

A Necromancer's Almanac: 2016


Animate Your Game Today! A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full...   [click here for more]
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A Necromancer's Almanac: 2017

A Necromancer's Almanac: 2017


Animate Your Game Today! A Necromancer’s Almanac: 2017 is a compilation of all the material produced in 2017 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, Obscure Arcana, and Exotic Encounters. With over 170 pages of gaming content, it’s not hard to believe that this book was a full year in the making....   [click here for more]
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A Necromancer's Grimoire: Herbs of the Desert

A Necromancer's Grimoire: Herbs of the Desert


An Oasis of Magic! Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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A Necromancer's Grimoire: Herbs of the Jungle

A Necromancer's Grimoire: Herbs of the Jungle


Welcome to the Jungle Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
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Advanced Arcana Volume VI

Advanced Arcana Volume VI


Master the Building Blocks of Magic! Two wizards face off against one another, both attempting to cast the same spell. Their hands go through the complex motions as quickly as they can, racing to finish first while struggling not to let a single finger fall out of place. An apprentice attempts to cast a difficult spell for the first time, and stumbles to a halt halfway through—what...   [click here for more]
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Advanced Arcana Volume VII

Advanced Arcana Volume VII


Spells Within Spells! Vancian spellcasting (the method of casting spells of certain levels from limited numbers of spell slots) has been around since the beginning of the game, and it has a long and storied history. Many attempts have been made to replace it with other systems, but there is a certain charm to Vancian magic that keeps bringing the game back to it, over and over again....   [click here for more]
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Advanced Arcana Volume VIII

Advanced Arcana Volume VIII


A Whole New Kind of Magic! If you’ve played the Pathfinder Roleplaying Game for long, you’ve probably heard of “save or die” spells, and how entire encounters can quickly come to hinge on a single saving throw. Spellcasters simply point at a target, expend a spell slot, and either they cripple the target in one fell swoop, or they just wasted their turn. This all-or-nothing...   [click here for more]
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Awesome Options - Archetypes of Possession

Awesome Options - Archetypes of Possession


Surrender to Greater Power! Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Awesome Options books each provide new feats, spells, magic items, archetypes, or other exciting new options for player characters in the Pathfinder Second Edition Roleplaying Game. Further, GMs can use these new options for monsters...   [click here for more]
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Blood and Fury - New Bloodrager Bloodlines

Blood and Fury - New Bloodrager Bloodlines


Feel the Rage Flow Through You! Bloodragers, the hybrid class of barbarian and sorcerer from the Pathfinder Roleplaying Game: Advanced Class Guide, offers something with a flavor that is so much more than simply its parent classes combined. The bloodrager evokes sensations of powerful savage warriors who draw upon primitive, shamanic magic in order to enhance their abilities...   [click here for more]
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Brood of the Spider Queen - Spider Bloodlines

Brood of the Spider Queen - Spider Bloodlines


Oh, What Tangled Webs You’ll Weave! Spiders have an ancient and primordial hold on the human mind. These tiny, often harmless creatures are nonetheless incredibly frightening to many, and are at least vaguely unsettling and alien to most. It’s no surprise, then, that spiders have a long and storied tradition in fantasy media and roleplaying games, including an entire...   [click here for more]
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Cinematic Chases

Cinematic Chases


The Chase is On!   Sometimes you need to run down fleeing foes, outpace your enemies on the way to your goal, or escape a collapsing cave. When such a need arises, the basic rules just don’t cover these events in a way that’s exciting or inspiring for most players.  This book introduces new chase rules for the 2nd edition of the Pathfinder Roleplaying Game, allowing you to recreate the...   [click here for more]
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Cosmic Threats: A Bestiary of Alien Creatures

Cosmic Threats: A Bestiary of Alien Creatures


Close Encounters of Every Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of...   [click here for more]
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Descended from Dragons - Kobold Archetypes

Descended from Dragons - Kobold Archetypes


Huge Draconic Power in a Tiny Package! Everyone’s favorite underdogs, kobolds have been a fan favorite since 3rd Edition. Whether it’s their connection to dragons, and the promise of tapping the potential of their draconic blood, or their love of cruel and unusual traps and hazards, or simply their adorable high voices and the silly things they say, kobolds are great...   [click here for more]
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Esoteric Orders: The Cultist

Esoteric Orders: The Cultist


The Stars Are Right! Fantasy worlds are full of secret societies that dress in strange garb, meet in hidden places at predetermined and arcane times, chant strange chants, and perform eldritch rituals whose significance could never truly be understood by an outsider. These secret orders, brotherhoods, and cabals are collectively known as cults, and their members, cultists, and they...   [click here for more]
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Exotic Ancestries - Centaur

Exotic Ancestries - Centaur


Maximum Horse Power! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Exotic Ancestries - Gargoyle

Exotic Ancestries - Gargoyle


Guardians of Stone! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Exotic Ancestries - Gnoll

Exotic Ancestries - Gnoll


You Gnow You Want to Play a Gnoll! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally...   [click here for more]
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Exotic Ancestries - Harpy

Exotic Ancestries - Harpy


Birds of a Feather! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Exotic Ancestries - Minotaur

Exotic Ancestries - Minotaur


Don’t Mess With the Bull! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not...   [click here for more]
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Exotic Ancestries - Satyr

Exotic Ancestries - Satyr


Wise Nature Spirit, or Lecherous Drunkard? In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally...   [click here for more]
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Exotic Ancestries - Skeleton

Exotic Ancestries - Skeleton


No Bones About It! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Exotic Encounters: Compendium

Exotic Encounters: Compendium


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers...   [click here for more]
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Fearsome Foes - Animated Objects

Fearsome Foes - Animated Objects


A Catalog of Creatures! While the player characters are always the stars of every adventure, the most important supporting roles are almost always played by their foes, whether they take the form of terrible monsters with strange and awesome powers, or NPCs who rely on skill and training to rival adventurers in combat. In either case, it is often the abilities and powers of these opponents that...   [click here for more]
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Fearsome Foes - Monstrous Spiders

Fearsome Foes - Monstrous Spiders


Oh, What Tangled Webs We Weave! While the player characters are always the stars of every adventure, the most important supporting roles are almost always played by their foes, whether they take the form of terrible monsters with strange and awesome powers, or NPCs who rely on skill and training to rival adventurers in combat. In either case, it is often the abilities and powers of these opponents...   [click here for more]
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Green and Grubby: Goblin Archetypes

Green and Grubby: Goblin Archetypes


Mean Green Killing Machines! Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of the fantasy genre since Tolkien. But as much as players may love goblins...   [click here for more]
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Horizontech Catalogue 001 - New Starship Systems

Horizontech Catalogue 001 - New Starship Systems


Cutting Edge Tech at Your Fingertips Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 002 - Unique Starships

Horizontech Catalogue 002 - Unique Starships


Used Starships at the Right Price! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 003 - Unique Starships 2

Horizontech Catalogue 003 - Unique Starships 2


Used Starships at the Right Price! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 004 - Commercial Robots

Horizontech Catalogue 004 - Commercial Robots


Your Source for Drones and Droids! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 005 - Drugs of the Future

Horizontech Catalogue 005 - Drugs of the Future


Pharmaceutical Wonders! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything that...   [click here for more]
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Horizontech Catalogue 006 - Hybrid Items

Horizontech Catalogue 006 - Hybrid Items


The Best of Magic and Technology Working Together! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry...   [click here for more]
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Horizontech Catalogue 007 - Combat Mechs

Horizontech Catalogue 007 - Combat Mechs


Advanced Combat Vehicles! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything that...   [click here for more]
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Insidious Intentions: The Book of Villainy Volume I

Insidious Intentions: The Book of Villainy Volume I


Reach New Heights of Depravity It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some...   [click here for more]
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Kings of the Mountain - Dwarven Archetypes

Kings of the Mountain - Dwarven Archetypes


Show What A Real Dwarf Is Made Of! Stoic and steadfast, dedicated warriors and master craftsmen, there’s a lot that can be said about dwarves. They are often praised for their amazing works of stonemasonry and engineering, as well as the incredible weapons, armor, and other metal objects that they produce from their world-class forges. As a people, their crafts are rivaled...   [click here for more]
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Leshinomicon

Leshinomicon


A Leshy for Every Season! Everyone’s favorite nature spirits are back, and the time is right to play as a leshy. This book builds on the vine leshy race from Ultimate Wilderness, dramatically expanding the options available for leshy characters with over 50 new feats that grant a wide variety of new and exciting abilities, allowing you to mimic the powers of all kinds of leshies...   [click here for more]
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Liber Vampyr

Liber Vampyr


Be the Thing that Goes “Bump” in the Night For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different...   [click here for more]
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Lords of the Leaves - Elven Archetypes

Lords of the Leaves - Elven Archetypes


Be the Best Elf You Can Be! Majestic and graceful, ageless and wise, beautiful and terrible, there’s a lot that can be said about elves. They are often praised for their close bonds with the natural world, and at the same time are responsible for breathtaking and beautiful feats of engineering in their glistening, artistic cities. They are masters of sword and bow, but also...   [click here for more]
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Lore Mastery - Entertaining Actions

Lore Mastery - Entertaining Actions


The Show Must Go On! Not all skills are created equal, and in the Pathfinder Second Edition roleplaying game, the Lore skill stands out among the rest as deserving a helping hand. In many ways, Lore is a fun way to add a little flair to your character, making them an expert in a very specific field of knowledge. However, because of the limited actions that Lore can be used for, and the...   [click here for more]
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Magic of the Mire - Lizardfolk Spells

Magic of the Mire - Lizardfolk Spells


Discover the Magic of the Swamplands! There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. The lizardfolk of the swamps are no different in this regard, and their strange magic, which is a mix of primitive naturalistic mysticism, and dark unspeakable ritual,...   [click here for more]
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Masters of Midnight - Drow Archetypes

Masters of Midnight - Drow Archetypes


Get in Touch With Your Dark Side! Strange and exotic, beautiful and deadly, militant and aloof, the drow are a race that can't help but capture the imagination, and these dark elves have grown from a role similar to goblins and orcs to become a popular race for player character adventurers. Though they are perhaps too mysterious to find a home in the Pathfinder Roleplaying...   [click here for more]
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Misfit Class Guide

Misfit Class Guide


Ready for Something a Little Different? Tired of the same old classes? Want something new and different? There have always been certain elements of the game that have traditionally been outside of the toolbox players got to work with: afflictions like diseases and poisons, monster abilities, and environmental and terrain rules have always been firmly the purview of the GM. But this book turns...   [click here for more]
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Mites in the Woodworks

Mites in the Woodworks


Gremlins in the Gears An army of mites led by a trio of mischievous gremlins has stormed a local lumber mill and taken several workers hostage. They’ve filled the entire complex with nasty traps, and are preparing to sacrifice the workers to the mill’s saw in a twisted mockery of their purpose. One band of heroes has been hired to stop them, and must face devious and ingenious traps,...   [click here for more]
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Mythic Mastery - Angelic Heritage

Mythic Mastery - Angelic Heritage


Unlock a New Kind of Mythic Power! Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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