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Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it.
This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid... [click here for more] |
Art of War Games |
$0.50
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A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels.
This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need... [click here for more] |
Art of War Games |
$0.50
|
The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events.
The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,... [click here for more] |
Art of War Games |
$0.50
|
The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events.
The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,... [click here for more] |
Art of War Games |
$0.50
|
The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town... [click here for more] |
Art of War Games |
$0.50
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This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions.
The nearby city of Amber was abandoned... [click here for more] |
Art of War Games |
$0.50
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"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out. Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield... [click here for more] |
Art of War Games |
$0.50
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"The city is is surrounded by hundreds of stone statues that activate whenever an enemy army is nearby. The guardian statues are constantly being added to by a powerful sorcerers who govern the city. The city of Wegate is surrounded by hostile goblinoid tribes and terrorized from within by a vampire hiding among the populace. It is home to the Ruby Hammer tavern which has become a gathering place... [click here for more] |
Art of War Games |
$0.50
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"Catun was once a toll station on the King's Road. The thorp is dominated by a single tall tower. Most of the town is made up of tents and other temporary dwellings though there are a few stout buildings left over from its days as a toll station. There are only three permanent structures in town the Tower, The Hunter and Mug tavern and inn and the pawn shop G&M's Artifacts and Relics.... [click here for more] |
Art of War Games |
$0.50
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"Waham is a sleepy farming village far off the beaten path. The village is dominated by a single tall tower. The tower has been locked for as long as anyone can remember and no one has ever been inside though many wandering adventurers have tried they have all failed. The local farmers no longer pay the old tower much notice except as a very large sun dial. The townsfolk have laid out carved stones... [click here for more] |
Art of War Games |
$0.50
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The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
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The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.
The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ... [click here for more] |
Art of War Games |
$0.50
|
The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC.
Fighter (Archer) level 5
Airewen Gaesrin the longeye can usually be found hunting bugbear patrols around Cochicli Fortress. She lost a sister to the bugbears who captured her, tortured her and finally killed her. They then left the... [click here for more] |
Art of War Games |
$0.50
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The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC. ... [click here for more] |
Art of War Games |
$0.50
|
The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC.
Fa'elah the Holy is the champion of Deanra in the Kingdom of Asan. She was found on the steps of the Temple of the Blade in Asan City by the monks there and was raised in the temple all her life. When she came of age she went into... [click here for more] |
Art of War Games |
$0.50
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The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC. It also has stats and a description of The Pit tavern/arena
Fighter (gladiator) level 5
Kread the Bloody is the champion gladiator at one of the smaller bloodsport arenas in Reaphanus on the Northdim river. Kread has been a gladiator... [click here for more] |
Art of War Games |
$0.50
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The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC.
Ranger (Archer) level 5
Princess Larewynn is the last living descendant of the Elven royal family. The Elven Nation built by her ancestors in the Ilea'n Forest lasted for two thousand years before being overrun by goblinoid tribes... [click here for more] |
Art of War Games |
$0.50
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The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC.
Skraggi and his blink dog friend Ruby Lou have gained noteriety for killing a fen troll together. Since then they have been inseperable. Skraggi is rough and crude but very handy in a fight. He tends to look down on the weak and values... [click here for more] |
Art of War Games |
$0.50
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The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group.
The pdf provdes background and complete stats for each NPC.
Thilda Thognidotr also belongs to the Water Dog tribe which resides on the edge of the Eleam Fen to the north. The tribe has been engaged in a running battle for the last six months against troll and lizardfolk. Thilda and her blink... [click here for more] |
Art of War Games |
$0.50
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The Tavern of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provdes background and complete stats for each Tavern and their proprietor. ... [click here for more] |
Art of War Games |
$0.50
|
The Tavern of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provdes background and complete stats for each Tavern and their proprietor. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ... [click here for more] |
Art of War Games |
$0.50
|
The wizard Kelok achieved some minor fame developing original spells, some of which were apparently extremely dangerous to the caster. While some of his descendants claim he developed many spells still used today, unbiased experts claim that his original spells have all been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.... [click here for more] |
Michael LaBossiere |
$0.99
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