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Gladiator

Gladiator


1 Mini "Gladiator" as STL for Tabletop or Boardgames. his model does not come with supports. You will need to generate them. Here's what is used for PLA: TEMP: 195 (40-55 for bed depending on season) SPEED: 25 mms RETRACTION DISTANCE: 1.4 RETRACTION SOPEED: 30 INFILL: 100% (for tiles) TOP SOLID LAYERS: 7 ...   [click here for more]
3D-Druck-Gayer  $1.11 $0.83

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Buck Plugs #3 - Chimes of Doom

Buck Plugs #3 - Chimes of Doom


What's that clanging sound? What's that terrible, aweful, oppressive music? It's the music of the Chimes of Doom! Buck Plugs #3 - Chimes of Doom contains statistics and information for a new magic item (the Chimes of Doom themselves), statistics for a new PC/NPC for your campaign, and a new feat. All for ONE DOLLAR! You can't beat that! Buck Plugs #3 - Chimes of Doom is a #Play4Wyatt / #WyattNPC...   [click here for more]
4 Devils Studio  $1.00

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FT - Havendale

FT - Havendale


A medium sized city is situated between Challenge of the Minotaur and Hall of the Dwarf Lords and is centered on the edge of frontier near the Border Hills. The town is walled and populated my mostly Mountain Dwarves although most races are present and welcome. This area provides an excellent respite for those fresh off the trail of adventure! This adventure is for adventurers of any level and can...   [click here for more]
Adventures in Filbar  $2.00

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Alluria Campaign Setting Guide (for use with  the Pathfinder Roleplaying Game)

Alluria Campaign Setting Guide (for use with the Pathfinder Roleplaying Game)


Get the best of all worlds! This is not a stand-alone campaign setting—it is a setting upon which material from your entire library of campaign settings can be applied. The Alluria Campaign Setting Guide works as a framework upon which eclectic Game Masters can build a widely diverse world. It provides a backdrop in which multiple worlds intermingle, characters that would not normally interact...   [click here for more]
Alluria Publishing  $5.00 $2.85

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Creepy Creatures: Bestiary of the Bizarre

Creepy Creatures: Bestiary of the Bizarre


One hundred new malevolent monsters to terrorize your Pathfinder Roleplaying Game players! From the horrific leatherbound, to the deadly salt dragon, these creatures will test the mettle of even the bravest heroes. The entries within this tome will give pause to even the most experienced and jaded player. These are all unique, never-before-seen monsters with beautiful full color illustrations. The...   [click here for more]
Alluria Publishing  $21.95 $17.00

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Remarkable Races Pathway to Adventure: Compendium of Unusual PC Races

Remarkable Races Pathway to Adventure: Compendium of Unusual PC Races


This brilliantly illustrated compendium is 100% compatible with the Pathfinder Roleplaying Game and contains all you need to add fifteen new and unusual races to your campaign. Also included are over 100 new feats, a hoard of monster statistics, a score of new magic items, and other great racial resources to make these new races come to life. Whether you are GM looking for new options, or a player...   [click here for more]
Alluria Publishing  $39.99 $19.95

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Remarkable Races Pathway to Adventure: The Boggle

Remarkable Races Pathway to Adventure: The Boggle


The boggles come to the Pathfinder Roleplaying Game! We all know the legends of the brownie tinkerers. Many of us has seen a movie or read a book or two of goblins, gnomes, or other little people gifted with the ability to craft wondrous objects and strange mechanical devices. The boggles are the embodiment of that concept. Even they are the product of arcane tinkering; derived from lowly and dim goblin...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Entobian

Remarkable Races Pathway to Adventure: The Entobian


Now for the Pathfinder Role Playing Game! Humanoid insects-- we know of their hive like minds, alien dispositions, and callous attitudes. We have seen the mantis warriors, the bee people, and the ant-men. These are popular races, and those looking for something different are often drawn to them. Unfortunately, their hive society and tendency to be anti-human often makes these bug-men a poor match for...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Kval

Remarkable Races Pathway to Adventure: The Kval


Introducing the first Tiny-sized race for the Pathfinder Roleplaying Game! What is about a foot tall, has horns, a tail, and has hands as big as a man's? ...The kvals, and they are about to invade your game in droves. When the balance of power suddenly tips towards evil, the world itself expels those responsible and the surrounding land it into a prison-like demiplane. In this isolated pocket dimension,...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Mogogol

Remarkable Races Pathway to Adventure: The Mogogol


Ever wanted to play a swashbuckling frog, an amphibious acrobat, or a toadly priest in the Pathfinder Roleplaying Game? Then perhaps mogogol is the race for you! For eons the amphibious frog people common to the dismal swamps of the realm were known for malicious cruelty, greed, and cowardice. Their acts were so despicable and loathsome that they truly earned the nickname bog-bullies. It seemed entirely...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Muse

Remarkable Races Pathway to Adventure: The Muse


Need inspiration for the Pathfinder Roleplaying Game? Well perhaps the enigmatic muse will help! In this new pathfinder-compatible remarkable race, we explore a munificent denizen of the Region of Dreams who can inspire any adventuring party to new levels of power. Fleeing terrible nightmares planted by Hell itself, the muses escaped certain death by invading our world! A vision come to life, these...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Numistian

Remarkable Races Pathway to Adventure: The Numistian


Does pathfinding have you hungry for gold? Just arriving from the largest bazaar in the multiverse are the numistians; a merchant race that specializes in gold coin. Originating from the mysterious demiplane of commerce, these humanoids can vary their height, eat and bleed coins, and have a great eye for lucrative endeavors. As the economy of the planes takes a dive due to a plague of cataclysms,...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Oakling

Remarkable Races Pathway to Adventure: The Oakling


Introducing the first Plant-based PC race for the Pathfinder Roleplaying Game! Nature is not good, nor is it evil. Its children could as easily save a forest, as burn one down. Living embodiments of nature have often been portrayed as either avid protectors or reclusive and dangerous hermits. This has been especially true of sentient plant species. However, most of all, nature is unpredictable. Perhaps...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Relluk

Remarkable Races Pathway to Adventure: The Relluk


Move over warforged, a new living construct is coming into your Pathfinder Roleplaying Game! Well, by new we mean old...very, very old. The relluks were made to be stony protectors for a remote island nation. Unfortunately, they failed...the nation was obliterated before the Relluks could even be activated. They stood in droves for millennia waiting to spring to life. The time is now! Rediscover an...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Remarkable Races Pathway to Adventure: The Xax

Remarkable Races Pathway to Adventure: The Xax


What happens when you cross the lawlessness of the Abyss with the madness of the outer reaches of the Pathfinder Roleplaying Game multiverse? You get the philosophical xax! The new xax PC race introduces a random and alien element to the game, without diminishing power. Standing under 4 feet tall, these very odd looking creatures appear more like hideous monster than friendly ally. However, they are...   [click here for more]
Alluria Publishing  $2.95 $2.50

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Supporting Roles: Adventurer Class

Supporting Roles: Adventurer Class


Adventure has arrived! One thing is said about all adventurers: They are lucky. They have survived many hours of training and tough encounters. An adventurer always strikes her enemies in the right place and side-steps traps at just the right moment. Adventurers seem to defy death. Amora Game presents the second installment in the Supporting Roles product line: "Adventurers." The adventurer...   [click here for more]
Amora Game  $2.00

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Supporting Roles: Combat Style Feats

Supporting Roles: Combat Style Feats


Amora Game presents the third installment in our Supporting Roles product line. With our new Supporting Roles layout, we bring to you Combat Style Feats. Supporting Roles: Combat Style Feats brings a few pages full of fight to your Pathfinder Roleplaying Game experience. This tiny booklet contains 17 combat style feats: There are two combat style trees consisting of three feats each: Bear...   [click here for more]
Amora Game  $1.00

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Supporting Roles: Commander & Centurion

Supporting Roles: Commander & Centurion


We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender. – Winston Churchill   There are those who fight wars and there are those who lead these warriors. Amora Game presents "Commander and Centurion."...   [click here for more]
Amora Game  $3.00

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Supporting Roles: Conduit (PFRPG)

Supporting Roles: Conduit (PFRPG)


Amora Game Presents: Conduit base class (the Conduit is a part of our KS book Liber Influxus Communis set to release in Fall 2014) Conduits possess a rare exceptional gift that is only shared by a few disparate creatures from the far-flung planes of existence, the ability to absorb magic. With this power, they are able to wield manifested magic, or even channel it into martial prowess...   [click here for more]
Amora Game  $2.99 $2.00

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Supporting Roles: Tinker Class

Supporting Roles: Tinker Class


Amora Game's Supporting Roles: Tinker Class - Revised Oct 2012 The Tinker is a creator and destroyer of items. From his ability as a craftsman to his ability to sunder the thickest of walls, the Tinker is an excellent addition to any party. Utility expert and support warrior are just some of the roles a Tinker can play. The ability to make the items needed for the daily adventures or being...   [click here for more]
Amora Game  $3.00

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F-0012-fantasy Dwarves Infantry

F-0012-fantasy Dwarves Infantry


HI GUYS :D in this set you will find seven dwarves to assemble the backbone of a dwarven army. Theese guys armed wih axes and shields are strong and with an high defense value. there are the infantry units and the comand units. They are supposed to be used in my wargame but can be used in other wargames and rpg alike. I supply them with round bases and a green texture page. if you want to take...   [click here for more]
antohammer the lonely wargamer  $1.00

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Heirloom Items

Heirloom Items


Heirloom Items Introducing an incredible new product! Heirloom Items contains 57 pages of incredible DM ideas, profound magic items, and the most unique descriptions ever created! Each item is broken down into components; spellbooks are not just spellbooks. They have covers, bindings, backs, ink, calligraphy, borders and more. Swords are more than blades; they are hilts, pommels,...   [click here for more]
Aristeia Gaming  $0.99

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ARMR Studios Compendium - 2015

ARMR Studios Compendium - 2015


You wanted more and ARMR heeded the call! The ARMR Studios 2015 Compendium includes all the base classes, class options, and monsters released by ARMR Studios during the year 2015. But what’s more, now each class includes additional options in the form of feats and racial favored class options. We even threw in a slew of new magic items and even a new race! The technomagically enhanced...   [click here for more]
ARMR Studios  $3.14

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100 Fantasy Ships

100 Fantasy Ships


This PDF gives you 100 different realistic short descriptions of fantasy ships you might run into at sea or in a harbor. Includes Ship's Name, Description and Commander. ...   [click here for more]
Art of War Games  $1.00 $0.50

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Game Knight Series: Night 1: Ghouls Night Out

Game Knight Series: Night 1: Ghouls Night Out


Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid...   [click here for more]
Art of War Games  $0.50

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Game Knight Series: Night 2: Something Wicked

Game Knight Series: Night 2: Something Wicked


A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need...   [click here for more]
Art of War Games  $0.50

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Instant Towns I: Madun

Instant Towns I: Madun


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns II: Caford

Instant Towns II: Caford


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns III: Nulukkhur

Instant Towns III: Nulukkhur


The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town...   [click here for more]
Art of War Games  $0.50

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Instant Towns IV: Pedale

Instant Towns IV: Pedale


This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions. The nearby city of Amber was abandoned...   [click here for more]
Art of War Games  $0.50

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Instant Towns V: Bayhrst

Instant Towns V: Bayhrst


"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out. Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield...   [click here for more]
Art of War Games  $0.50

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Instant Towns VI: Wegate

Instant Towns VI: Wegate


"The city is is surrounded by hundreds of stone statues that activate whenever an enemy army is nearby. The guardian statues are constantly being added to by a powerful sorcerers who govern the city. The city of Wegate is surrounded by hostile goblinoid tribes and terrorized from within by a vampire hiding among the populace. It is home to the Ruby Hammer tavern which has become a gathering...   [click here for more]
Art of War Games  $0.50

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Instant Towns VII: Catun

Instant Towns VII: Catun


"Catun was once a toll station on the King's Road. The thorp is dominated by a single tall tower. Most of the town is made up of tents and other temporary dwellings though there are a few stout buildings left over from its days as a toll station. There are only three permanent structures in town the Tower, The Hunter and Mug tavern and inn and the pawn shop G&M's Artifacts and Relics....   [click here for more]
Art of War Games  $0.50

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Instant Towns VIII: Waham

Instant Towns VIII: Waham


"Waham is a sleepy farming village far off the beaten path. The village is dominated by a single tall tower. The tower has been locked for as long as anyone can remember and no one has ever been inside though many wandering adventurers have tried they have all failed. The local farmers no longer pay the old tower much notice except as a very large sun dial. The townsfolk have laid out carved...   [click here for more]
Art of War Games  $0.50

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Kingdom of Asan: Cochocli Fortress: Empire of Rats

Kingdom of Asan: Cochocli Fortress: Empire of Rats


Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at all...   [click here for more]
Art of War Games  $3.00

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Kingdom of Asan: Dustdig Hill: The Old Mine

Kingdom of Asan: Dustdig Hill: The Old Mine


Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially....   [click here for more]
Art of War Games  $2.00

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Magic Shops of the Week 2

Magic Shops of the Week 2


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 3

Magic Shops of the Week 3


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 4

Magic Shops of the Week 4


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 5

Magic Shops of the Week 5


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 6

Magic Shops of the Week 6


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 7

Magic Shops of the Week 7


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 1

Rare and Mystical Tomes 1


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 10

Rare and Mystical Tomes 10


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 11

Rare and Mystical Tomes 11


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 12

Rare and Mystical Tomes 12


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 13

Rare and Mystical Tomes 13


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 14

Rare and Mystical Tomes 14


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 2

Rare and Mystical Tomes 2


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 3

Rare and Mystical Tomes 3


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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