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Buck Plugs #1.5 - Arson Wight REVISED

Buck Plugs #1.5 - Arson Wight REVISED


Welcome to Buck Plugs: Arson Wight-Revised, the fifth anniversary edition of the first product in the Buck Plug line from 4 Devils Studio. With Buck Plugs, our goal is to provide interesting, easy to learn, and above all – fun add-on rules for your d20/OGL based games at a very low price (namely, one buck!). In Buck Plugs: Arson Wight-Revised, we introduce...   [click here for more]
4 Devils Studio  $1.00

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Buck Plugs #3 - Chimes of Doom

Buck Plugs #3 - Chimes of Doom


What's that clanging sound? What's that terrible, aweful, oppressive music? It's the music of the Chimes of Doom! Buck Plugs #3 - Chimes of Doom contains statistics and information for a new magic item (the Chimes of Doom themselves), statistics for a new PC/NPC for your campaign, and a new feat. All for ONE DOLLAR! You can't beat that! Buck Plugs #3 - Chimes of Doom is a #Play4Wyatt / #WyattNPC...   [click here for more]
4 Devils Studio  $1.00

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On the subject of Dwarves

On the subject of Dwarves


On the subject of Dwarves gives you a fresh look at an older ttrpg race and breathes new life (amongst other things) into them. This book though it is only 52 pages long is packed with content that is all dwarf-related. From a new class to racial feats, traits and drawbacks as well as new types of dwarves this should sate the appetite for the moment.A little bit more about it can be read below if you...   [click here for more]
4F Gaming Group  $6.00

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The Rules For The Zombie Apocalypse Won't Just be Mindless (humanoids)...

The Rules For The Zombie Apocalypse Won't Just be Mindless (humanoids)...


What happens to a character with good divine powers when he or she becomes undead? How does a worshipper of nature continue? What happens to a wizard's familiar when the wizard doesn't "die", but is turned undead? These are the questions answered here. Also included in this download are rules on creating juju zombies, clarifications on the Command Undead feat, how juju zombies affect your campaign,...   [click here for more]
4i Games   FREE 

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The Zombie Apocalypse Won't Just be Mindless (humanoids)...

The Zombie Apocalypse Won't Just be Mindless (humanoids)...


A shambling mass of mindless bodies coming toward you is bad enough, but to have a zombie barbarian, wizard, and oracle suddenly burst out of the group, raging and casting spells at you, can turn an otherwise simple fight into a battle of life or death. Included in this download are 11 juju zombies based on the races and classes from the Pathfinder Roleplaying Game rulebooks: Antipaladin,...   [click here for more]
4i Games  $0.99

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The Zombie Apocolypse Won't Just be Walking...

The Zombie Apocolypse Won't Just be Walking...


The shambling zombie is not the true horror... A true zombie apocalypse will climb, fly, and even burrow through the earth to its prey. Necromancers will ride zombie eagles into battle, zombie gorillas will shimmy up the castle walls, and evil clerics will use bulette zombies to undermine the foundation of cities. Are you tired of your zombies simply being cannon fodder? Included...   [click here for more]
4i Games  $0.99

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Cartomorphs Volume 1

Cartomorphs Volume 1


Sixteen pages of geomorphs featuring complex, multi-level environments, designed to be compatible with other popular sources of geomorphs. Contents: • 20 large (10 square by 10 square) tiles • 40 long (5 square by 10 square) tiles • 70 small (5 square by 5 square) tiles ...   [click here for more]
Alienist Press  $2.99

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Supporting Roles: Swashbuckler

Supporting Roles: Swashbuckler


Due to successful Sales to meet Cost: This product is NOW FREE!! Thank you for the support!! Amora Game Presents: Swashbuckler base class      If you take the monk class, and slip in a little bit of the duelist prestige class, with a dash of rogue. Stir ever so slightly, we think you would come up with our version of the swashbuckler. A class that adds a little poise and panache...   [click here for more]
Amora Game   FREE 

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The Little Book Of Big Kobolds

The Little Book Of Big Kobolds


ALL PROCEEDS FROM THIS TITLE ARE DONATED TO DOCTORS WITHOUT BORDERS The Little Book of Big Kobolds is a supplement for Pathfinder 2e focused on several distinctive Kobold-themed encounters for parties ranging from low to high levels and any alignment. In this book, you will find the resources to use 17 unique Kobolds including a kobold that has attained lichdom,...   [click here for more]
Angus Martin  $7.95

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Heart of the Kudzu

Heart of the Kudzu


A pamphlet dungeon adventure suitable for players level 3-5. An invasive species, the Creeping Kudzu spreads from mysterious “Hearts.” It shatters stone but infects and revivifies wood structures. It smothers crops and blankets forests. Its tendrils flow over a village in a single night, worming their way into inhabitants and bending them to its will. Players must track down and destroy the...   [click here for more]
Arkham Archivist  Pay What You Want

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ARMR Studios Compendium - 2015

ARMR Studios Compendium - 2015


You wanted more and ARMR heeded the call! The ARMR Studios 2015 Compendium includes all the base classes, class options, and monsters released by ARMR Studios during the year 2015. But what’s more, now each class includes additional options in the form of feats and racial favored class options. We even threw in a slew of new magic items and even a new race! The technomagically enhanced Nu-Meh!...   [click here for more]
ARMR Studios  $3.14

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Chemist Base Class

Chemist Base Class


Unleash the chemist upon your foes (or upon your players). The chemist is adept at using alchemical weapons and sheathing his other weapons in alchemical concoctions to smite his foes with different energies. They can improve their battle prowess with their extracts and even gain resistances to different energy types and poisons. Having access to a select number of extracts and discoveries, chemists...   [click here for more]
ARMR Studios  Pay What You Want

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Class Option Compendium Vol. I

Class Option Compendium Vol. I


Within this tome you will find options for various classes to use with The Pathfinder Roleplaying Game. The alchemical fighter, a master of alchemical weaponry; the occult knight, a fighter with access to arcane spells; the occult scholar, a dabbler in the esoteric in possession of a monstrous spellbook; and the warmage, a new bloodline for sorcerers focusing on melee combat. Players may enrich their...   [click here for more]
ARMR Studios  Pay What You Want

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Crusader Base Class

Crusader Base Class


Unleash the crusader upon your foes (or upon your players). The crusader is a warrior guided by an ancient heroic shade. The shade might be an ancient warrior, a heroic beast or even an ancestor of the crusader. Together they combine their forces to defeat anyone creature that stands in their way. Crusaders have access to a devastating attack called a guided strike, dependent on their guided shade....   [click here for more]
ARMR Studios  Pay What You Want

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Monstrous Menagerie Vol. I

Monstrous Menagerie Vol. I


Unleash the fury of these monsters upon your players! This book includes 5 new creatures suitable for players of various levels. Among them an NPC with his own plot hook, a worm that terrorizes mines filled with precious gems, a small frog that can turn into a tattoo, an undead that can attack its foes with its four spinal cords, and a beautiful woman hiding a spider behind her back!  This book includes:...   [click here for more]
ARMR Studios  Pay What You Want

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Templar Base Class

Templar Base Class


Unleash the templar upon your foes (or upon your players). The templar is a keeper of ancient and occult lore, a knight trained in the arcane arts, able to chastise his foes to deal devastating wounds on them. As they develop their abilities they learn to summon ghostly steeds to aid them, and even use their own arcane energies to bolster the arcane spells of their allies. Each templar pledges himself...   [click here for more]
ARMR Studios  Pay What You Want

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The Thingomancer Prestige Class

The Thingomancer Prestige Class


Unleash the strangeness that is the thingomancer! A prestige class with powers over randomness itself. With the help of his mighty thingamajig, the thingomancer is ready for any and all eventuality, no monster can withstand the onslaught of the thingomancer’s weapons (he seems to have one for every occasion). The thingomancer even gains power over rod of wonders and decks of many things! What...   [click here for more]
ARMR Studios  Pay What You Want

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Umbra Base Class

Umbra Base Class


Unleash the fury of the umbra base class upon your foes (or upon your players). The umbra is a master of shadows, able to call upon powerful spell-like abilities called shadowmancies to obfuscate himself and confound his foes. The umbra can zero in on an enemies’ shadow and sunder it, causing horrendous wounds upon his target. With his shadowball ability, the umbra can conjure shadows into a ball...   [click here for more]
ARMR Studios  Pay What You Want

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Vindicator base class

Vindicator base class


Unleash the fury of the vindcator base class upon your foes (or upon your players). The vindicator can improve his combat prowess with the vindication class feature, which he uses to power up most of his other abilities. This is a martial class that can focus on damaging various foes at once with the use of his sacrifice ability. Chose and pick various ardor abilities as the vindicator levels up, learn...   [click here for more]
ARMR Studios  Pay What You Want

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Zauberer Hybrid Class

Zauberer Hybrid Class


Unleash the zauberer upon your foes (or upon your players). The zauberer is a master of sword and sorcery. They can spontaneously cast spells as well as deliver them through their weapons. As they develop their arcane abilities, ancient bloodlines awaken within them, to grant them additional abilities. Zauberers learn to use even the heaviest of armors without chance of failing casting their arcane...   [click here for more]
ARMR Studios  Pay What You Want

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Zephyrus Base Class

Zephyrus Base Class


Unleash the fury of the zephyrus base class upon your foes (or upon your players). The zephyrus is a martial class capable of incredible acrobatic feats, from falling safely from extreme heights, to jumping over an entire army to strike down a single foe. The zephyrus can even move at high speeds, rivaling those of the monk, rarely being encumbered by even the heaviest of armors. The zephyrus is a...   [click here for more]
ARMR Studios  Pay What You Want

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The Haunt of Erminsk

The Haunt of Erminsk


The Haunt of Erminsk (LAO02101B) Pathfinder 1E Compatible A Mystery adventure for characters level 3-5 Terror has gripped the town of Erminsk as people have begun to mysteriously disappear. Folk legends tell of a creature that stalks Blackridge forest, claiming its victims from within the fog. Are the folk tales true and has the Haunt truly come to the town of Erminsk?...   [click here for more]
Athelu Enterprises  $7.99

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Akashic Tales: Compilation I

Akashic Tales: Compilation I


For those with the ability and desire, there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. These stories stetch from the tales of the clever Anansi the Spider, to the legends of the winter season. This book compiles the content from the following previous releases: Akashic Tales: Gifts...   [click here for more]
Azoth Games  $15.00

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Akashic Tales: Compilation I [BUNDLE]

Akashic Tales: Compilation I [BUNDLE]


This special bundle product contains the following titles. Akashic Tales: Compilation I Regular price: $15.00 Bundle price: $3.00 Format: Watermarked PDF For those with the ability and desire, there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. These...   [click here for more]
Azoth Games  $35.00 $23.00

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Apocryphal Akasha: Meta-Akasha

Apocryphal Akasha: Meta-Akasha


This book includes the following content: -The basic rules for Meta-Akasha ruleset. -26 Metaconstellation feats, and 26 Metaveil feats, presenting a variety of options for augmenting and enhancing your constellations or veils. -The Nova zodiac orbit. This orbit grants zodiacs under its influence powers related to creation, destruction, and change. Nova zodiacs also gain the ability to shape an unique...   [click here for more]
Azoth Games  $4.00

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Species Archive: Datum

Species Archive: Datum


Introducing the Datum, a race of akashic pseudo-AI. The datum can leverage their natural affinity for technology and hologram-like forms to aid their allies, confound their enemies, and to maintain their own existences in the material world. This book also includes the following content: The Datum’s Format racial veil set. This set contains veils for various esoteric chakras that are intended for...   [click here for more]
Azoth Games  $5.00

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Species Archive: Fable Beast

Species Archive: Fable Beast


Introducing Fable Beasts, a broad “race” consisting of animals that have been granted sapience and mystical abilities by the akashic echoes of their associated legends and myths. This book also includes the following content: 13 fable beast heritages ranging from house cats to wolves. Two new veils. Enduring Fortress, which grants enhanced durability and endurance in exchange for reduced speed....   [click here for more]
Azoth Games  $5.00

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100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)

100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Bridges to Find in a Dungeon (PFRPG)

100 Bridges to Find in a Dungeon (PFRPG)


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Caves and Shelters to Find in the Wilderness (PFRPG)

100 Caves and Shelters to Find in the Wilderness (PFRPG)


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Ceilings to Find in a Dungeon (PFRPG)

100 Ceilings to Find in a Dungeon (PFRPG)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Columns and Pillars to Find in a Dungeon (PFRPG)

100 Columns and Pillars to Find in a Dungeon (PFRPG)


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
Azukail Games  $1.25

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100 Corpses to Find in a Dungeon (PFRPG)

100 Corpses to Find in a Dungeon (PFRPG)


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
Azukail Games  $1.49

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100 Detailed Things to Find in a Dungeon (PFRPG)

100 Detailed Things to Find in a Dungeon (PFRPG)


Dungeons are common in many fantasy settings. To make dungeons more interesting, appear occupied, puzzle players and potentially disguise things that are important with things that aren't, dressings should be added to them. Here are 100 different things that can be found in a dungeon. Some are valuable, some are puzzling and some are just plain weird. Players may think that these are important, given...   [click here for more]
Azukail Games  $1.00

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100 Dungeon Entrances (PFRPG)

100 Dungeon Entrances (PFRPG)


Dungeons require a method of entering and, hopefully, leaving them. The larger a dungeon complex is, the more and more varied the number and range of its entrances may be. This supplement has 100 different entrances for a dungeon. Some are in plain sight; others are hidden. Some are normal; others are magical and could be found anywhere. They can be used to enhance an existing, undescribed, dungeon...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for a Fantasy Desert (PFRPG)

100 Encounters for a Fantasy Desert (PFRPG)


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
Azukail Games  $1.25

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100 Encounters for Coastal Regions (PFRPG)

100 Encounters for Coastal Regions (PFRPG)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Hills (PFRPG)

100 Encounters for Fantasy Hills (PFRPG)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Plains (PFRPG)

100 Encounters for Fantasy Plains (PFRPG)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Moorlands and Heaths (PFRPG)

100 Encounters for Moorlands and Heaths (PFRPG)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Borderland Regions (PFRPG)

100 Encounters for the Borderland Regions (PFRPG)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters in a Fey Forest (PFRPG)

100 Encounters in a Fey Forest (PFRPG)


Forests inhabited by the fey can be full of strange, wonderful and dangerous things to encounter, including the fey themselves. This supplement has a variety of different things to encounter in these woods, some of which may be beneficial, some dangerous and some simply odd. In some cases, the encounters have the potential for more than one of these outcomes. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $1.99

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100 Fantasy Aerial Encounters (PFRPG)

100 Fantasy Aerial Encounters (PFRPG)


In a fantasy setting, characters may sometimes travel through the skies by one means or another, or perhaps even visit the Plane of Air. This supplement has 100 things for them to encounter in the air, from the relatively normal to other travellers using various means to the odd and bizarre. These can be used as background colour when travelling or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Fantasy Underwater Encounters (PFRPG)

100 Fantasy Underwater Encounters (PFRPG)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Farming Country Encounters (PFRPG)

100 Farming Country Encounters (PFRPG)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Hazards to Find in a Dungeon (PFRPG)

100 Hazards to Find in a Dungeon (PFRPG)


Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not....   [click here for more]
Azukail Games  $1.79 $1.49

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100 Items to Find in a Necromancer's Lair (PFRPG)

100 Items to Find in a Necromancer's Lair (PFRPG)


This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
Azukail Games  $1.79 $1.49

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100 Pieces of Graffiti to Find in a Dungeon (PFRPG)

100 Pieces of Graffiti to Find in a Dungeon (PFRPG)


Characters will not be the first to enter a dungeon and that doesn't even consider creatures that might be living there. These previous visitors and occupants may well have left markings on the walls and this supplement has 100 examples of such. Some of the markings are simply words and sentences, and are marked by quotes. Others may be sketches, drawings or other graffiti. Some of the entries have...   [click here for more]
Azukail Games  $1.00

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100 Random Encounters for on the Road or in the Wilderness (PFRPG)

100 Random Encounters for on the Road or in the Wilderness (PFRPG)


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
Azukail Games  $1.49

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100 Random Magic Effects to Encounter in a Dungeon (PFRPG)

100 Random Magic Effects to Encounter in a Dungeon (PFRPG)


Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page...   [click here for more]
Azukail Games  $1.79 $1.49

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