Title |
Publisher |
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The powerful ring that wants to return to its master. The chaos blade that forces its wielder into a murderous rage. Magic items with a mind of their own are a staple of fantasy fiction. In fantasy roleplaying games they can add conflict or comic relief.
20 Talking Treasures contains lore and stats for twenty new sentient magic items.
Items included in this book are:
Arcane Analysis and... [click here for more] |
Sneak Attack Press |
$1.99
|
Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
|
Welcome to the third adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.
These... [click here for more] |
EN Publishing |
$5.00
|
Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff?
In bags of course! Bags are not just an important part of an adventurer’s... [click here for more] |
Sneak Attack Press |
$2.99
|
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth.
Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling... [click here for more] |
Sneak Attack Press |
$15.99
|
Between their covers, books can hold nearly anything: answers to a terrible mystery, wizards' spells, or instructions for a popular game. Books have power, and those who possess them know how to use that power, both in the real and fantasy world.
Book and Shelf a resource focused using books and libraries in your game. It includes
A real-world history of books, from clay tablets to ebooks
How books... [click here for more] |
Sneak Attack Press |
$2.99
|
The oil-soaked bridge leaps into flames.
Skeletal hands burst from the soil and clutch at your ankles.
The massive stone you stand on flies through the air and crashes into the cloud giant as you leap off and attack.
Every battle take place somewhere, thus every battle features terrain. Sometimes all you need is a place to stand, maybe some trees or ruins to provide cover,... [click here for more] |
Sneak Attack Press |
$5.99
|
Sometimes just beating the bad guys is not enough.
Alternate objectives are goals beyond just killing everyone that you can include in your combats. These encounters still feature enemies to fight, but they also include tasks for the heroes to complete. These could be anything from rescuing hostages, to destroying an evil relic, to holding a scrap of land long enough for reinforcements to arrive.... [click here for more] |
Sneak Attack Press |
$5.99
|
How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time.
Hourglass and Sundial is a mini-book themed around how we tell time.
It includes
Real world history of telling time: from sundials... [click here for more] |
Sneak Attack Press |
$2.99
|
The dark is dangerous, and full of monsters. Since the dawn of civilization, humans have sought for ways to light their worlds and push back the darkness. Heroes exploring caves, catacombs, and ruins of buried cities bring torches and lanterns to discover ancient treasure and fend off terrible monsters.
Torch and Lantern is all about how we see in the dark. It includes:
A real-world history of human-made... [click here for more] |
Sneak Attack Press |
$2.99
|
Dwarf Power!
This stand-alone adventure is designed for a single player with no GM and basic rules. All you need to play is some dice (d6, d8, and 20), a pencil, some paper, and this book.
The rules are explained as you play. Begin at paragraph 1 and proceed from there, taking notes as you go. As the dwarf hero Kalgor Bloodhammer, you'll use all your might and cunning to protect your home from an... [click here for more] |
Kobold Press |
$2.99
|
Since the dawn of fantasy roleplaying games, opening locks has been a staple of fantasy adventures. This mini-supplement for the worlds most popular roleplaying game is filled with information about locks and how to open them.
Lock and Key includes:
A real-world history of locks and keys
Ideas for a fantasy history
Variant Locks – Including real world items like false keyholes, and fantasy... [click here for more] |
Sneak Attack Press |
$2.99
|
Arrowed!
Elgar Fletch, a backwoods hunter and trapper, finds his life turned upside-down as strange appearances in the woods foretell an invasion that threatens the kingdom. Can a boy who’s never set foot out of his small village defeat an unstoppable army? That’s up to you, the choices you make, and the luck of the die…
This stand-alone Party of One adventure is designed for... [click here for more] |
Kobold Press |
$2.99
|
Terrain Toolbox is the first in a planned series of books that offer advice and tools for GMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic.
The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and... [click here for more] |
Sneak Attack Press |
$4.95
|
Floating on the astral plane are the calcified bodies of gods long dead. Yet a spark of their divine power remains. These god-corpses are rich in magical resources waiting to be plundered, but they also give rise to strange environments and dangerous monsters. Graveyard of the Gods is an anthology of adventures, each set on the massive corpse of a dead god. These adventures favor exploration... [click here for more] |
Sneak Attack Press |
$14.99
|
Secrets are valuable. Knowing the enemies’ orders can win a war. Knowing a competitor’s recipe for superior steel can make you rich. As long as there have been people, there have been secrets. The trouble is that sometimes you need to share these secrets, but only with a certain few. That is why humans invented ways to hide secret messages, an art known as steganography. Of the many ways to hide... [click here for more] |
Sneak Attack Press |
$2.99
|
Rope may be the most important invention of all time. It is strong, yet flexible. It built ancient monuments and powered the sailing ships that began global commerce. Rope is also a staple of fantasy role playing games, whether climbing ice cliffs, tying up prisoners, or keeping the party from getting separated in a blizzard.
In Rope and Chain you'll find:
A real-world history
Variant ropes... [click here for more] |
Sneak Attack Press |
$2.99
|
Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents.
Alternate Objectives details several... [click here for more] |
Sneak Attack Press |
$5.95
|
Wall of fire, wall of stone, wall of force, these spells are all classics of fantasy RPGs.
But what of the lesser known walls. From the cantrip wall of paper to the devastating wall of death?
20 Wondrous Walls, is a short PDF book that presents twenty new wall spells including some for every tradition and spell level.
The walls in this book include:
Crushing... [click here for more] |
Sneak Attack Press |
$1.99
|
Everybody in Hedgebird knows that the old DeMay orphanage is haunted, but that did not stop the Perseville family from moving to town and buying the place. Nor did it stop the Tarnak boys from venturing inside. Now the children are trapped within, and to get them out the heroes must confront terrible ghosts from the orphanage’s past. Good Little Children Never Grow Up is a horror- themed... [click here for more] |
Sneak Attack Press |
$3.99
|
Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. Now Tinker needs a few heroes to investigate the attack and protect his guests. As the characters investigate, they peel back layers of intrigue, and discover a centuries old... [click here for more] |
Sneak Attack Press |
$3.99
|
Druids vs. Aliens: Fight!
When a mysterious object falls from the night sky, apprentice druid Alosar Emanli stands alone as evil creatures from the stars invade his forest. Can he overcome the many dangers that lurk in the woods and defeat the alien brood? That’s up to you, the choices you make, and the luck of the die…
This stand-alone Party of Oneadventure is designed for a single... [click here for more] |
Kobold Press |
$2.99
|
The dwarves of Karn Ungil seek to reclaim their former outpost of Ballo Dar from drow invaders. They are sending a small group of spellcasters to sneak into the heart of the outpost to reawaken its magical defenses. The dwarves of Karn Ungil ask the player characters to escort this expedition through the twisting tunnels of the Underdark. While drow attack the group, they face a greater danger —... [click here for more] |
Sneak Attack Press |
$3.99
|
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth.
Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling... [click here for more] |
Sneak Attack Press |
$6.99
|
The Wright family wants to open up permanent trade routes to Geneva and Scrap City on Lake Michigan. From the pre-War maps they’ve salvaged, they know that the sea beyond Wright Town connects to the lake. Boat trade should be easy, at least once they’ve dealt with the Haunted Straits.
The Haunted Straits describes an isolated community that perpetuates rumors of vengeful spirits to ward... [click here for more] |
Sneak Attack Press |
$1.99
|
Money is power? Knowledge is power? Maybe where you come from, but around here, power is power. After the Great War, the twin cities of Niagara Falls, New York and Ontario remained empty for decades, except for the occasional scrappers who searched them for ever-decreasing salvage. Then Ma Parker and her associates arrived. She and her crew repaired the hydroelectric generators... [click here for more] |
Sneak Attack Press |
$1.99
|
Everybody in Hedgebird knows that the old DeMay orphanage is haunted, but that did not stop the Perseville family from moving to town and buying the place. Nor did it stop the Tarnak boys from venturing inside. Now the children are trapped inside, and to get them out the heroes must confront terrible ghosts from the orphanage's past.
Good Little Children Never Grow Up is a horror themed adventure... [click here for more] |
Sneak Attack Press |
$3.45
|
Renowned goblin hunter Kurk Davrip has disappeared. Now the player character must find him. As they venture into Raven Woods, the heroes uncover a trail infested with spiders. At the end of their search they discover that Davrip is still alive, but he is no longer entirely human.
Blessed by Poison is a mini-adventure for 1st-to-2nd-level characters. As a GM you can drop it into almost any campaign... [click here for more] |
Sneak Attack Press |
$2.95
|
The elves of Solduron have long known the dragon Deathcloud sleeps somewhere deep in the Whispering Forrest, but for decades none have seen her. That all changed three days ago when Deathcloud appeared and destroy an elven outpost. Now the elves need heroes to journey into the Whispering Forest, rescue captive elves, and put an end to Deathcloud once and for all.
Hunting Deathcloud is an adventure... [click here for more] |
Sneak Attack Press |
$3.45
|
Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. But on the day of the feast, word comes to Tinker that somebody plans to attack his celebration. Now Tinker needs a few heroes to investigate the attack and protect his guests. As the characters investigate they peel back layers of intrigue, and discover a centuries old... [click here for more] |
Sneak Attack Press |
$3.95
|
Broken Earth is a sandbox adventure set in a post-apocalyptic Earth. In it, player characters struggle to explore the terrible world around them and rebuild civilization. It will be published under the Pathfinder Compatibility license and features a modified version of the exploration and kingdom building rules presented in Ultimate Campaign.
In this Broken Earth preview,... [click here for more] |
Sneak Attack Press |
FREE
|
Broken Earth is a sandbox adventure set in a post-apocalyptic Earth. In it, player characters struggle to explore the terrible world around them and rebuild civilization. It will be published under the Pathfinder Compatibility license and features a modified version of the exploration and kingdom building rules presented in Ultimate Campaign.
In this preview of Broken Earth, we meet... [click here for more] |
Sneak Attack Press |
FREE
|
Broken Earth is a sandbox adventure set in a post-apocalyptic Earth. In it, player characters struggle to explore the terrible world around them and rebuild civilization. It will be published under the Pathfinder Compatibility license and features a modified version of the exploration and kingdom building rules presented in Ultimate Campaign.
This Broken Earth preview introduces... [click here for more] |
Sneak Attack Press |
FREE
|
Broken Earth is a sandbox adventure set in a post-apocalyptic Earth. In it, player characters struggle to explore the terrible world around them and rebuild civilization. It will be published under the Pathfinder Compatibility license and features a modified version of the exploration and kingdom building rules presented in Ultimate Campaign.
This preview of Broken Earth... [click here for more] |
Sneak Attack Press |
FREE
|
Broken Earth is a sandbox adventure set in a post-apocalyptic Earth. In it, player characters struggle to explore the terrible world around them and rebuild civilization. It will be published under the Pathfinder Compatibility license and features a modified version of the exploration and kingdom building rules presented in Ultimate Campaign.
In this preview of Broken Earth, we visit... [click here for more] |
Sneak Attack Press |
FREE
|