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 Hottest Any system / system-agnostic, Other Tabletop Games, English
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The Black Company: Raid on Laconis IV: Compatible with Gruntz 15mm

The Black Company: Raid on Laconis IV: Compatible with Gruntz 15mm


The Black Copmany has been hired by Amway Galactic's senior VP of Operations, Martha Sorenson, to conduct a punitive raid on the planet Laconis IV. Laconis IV is the only producer of the crystal Laconite in its natural form. Laconite is used for numerous Holographic systems used throughout Terran space and beyond. The reason for the raid is simple, vengeance. Martha's son, David, was a junior engineer...   [click here for more]
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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone.  The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting their...   [click here for more]
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The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
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The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
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The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II


The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding with...   [click here for more]
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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become...   [click here for more]
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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Ground Action: Compatible with Stargrunt II and Gruntz 15mm

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Ground Action: Compatible with Stargrunt II and Gruntz 15mm


The pod door hummed closed and air began recyclin throughout the small cabin. The four Humans and four Fel'akin sat on opposite sides of the pod looking simultaneous nervous and resigned to their fate. The pod thumped loudly and then accelerated sharply away from the doomed ship. Then all was quiet except for the steady soun of the engine. Thompson could see other pods and a few dropships leaving the...   [click here for more]
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The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other sectors. The Synod has contracted the Ghost...   [click here for more]
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The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA


The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship...   [click here for more]
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The Great Unification War Campaign: Operation Ramrod: Kreul Ground Assault: Compatible with Dirtside II and FUBAR

The Great Unification War Campaign: Operation Ramrod: Kreul Ground Assault: Compatible with Dirtside II and FUBAR


Admiral Longbeach and Fifth Fleet have secured the orbitals around the planet of Kreul but not without some losses. The Cruisers Hammer and Eisenhorn are total wrecks alng with the Heavy Cruiser Magellan and the Light Cruisers La Forge and Pike. The Marine Landing Ships have arrived in orbit around Kreul and are preparing to land the 2nd and 4th Marine Regiments just outside Khadesh City. The 2nd Queen's...   [click here for more]
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The Great Unification War Campaign: Operation Ramrod: Kreul SpecOps: Compatible with Stargrunt II and Gruntz 15mm

The Great Unification War Campaign: Operation Ramrod: Kreul SpecOps: Compatible with Stargrunt II and Gruntz 15mm


Kadesh City has fallen to the Marines and the Queen's Royal Lancers. After a bloody three day struggle against determined Ghost resistance the Marines finally pushed through the EM shield and entered the city. The Queen's Royal Lancers fought a running street battle with Syndicate security forces after their daring combat drop into the city's large park. After two days of constant fighting the Lancers...   [click here for more]
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The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established the Legions land their Scarab series dropships...   [click here for more]
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The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the...   [click here for more]
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The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Dustball: Compatible with Dirtside II and FUBAR

The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Dustball: Compatible with Dirtside II and FUBAR


Admiral Longbeach has detached the Marine Landing ships to take the lightly occupied world of G3045G6 aka. Dustball. It is a desert planet with a large icecap and low temperatures over the long nights. Duststorms frequent the world as the temperature differences between the sunny side of the world and the night side vary drastically and create huge winds and choking clouds of dust. The Ghost AIs have...   [click here for more]
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The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Eight ball: Compatible with Dirtside II and FUBAR

The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Eight ball: Compatible with Dirtside II and FUBAR


Admiral Longbeach needs one of the moons of Jovian planet codenamed, Pool Table, invested and purged of Ghost units. The moon has been nicknamed Eight Ball because its official designation of GS263J8 is not very memorable. Eight Ball is heavily industrialised along the rocky equatorial belt. The rest of the planet is a mass of shifting dunes, hard pan desert and rocky badlands prone to volcanic activity....   [click here for more]
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The Great Unification War Campaign:Gruntz 15mm Unit Cards: Terran Alliance and Ghost Fleet Troops

The Great Unification War Campaign:Gruntz 15mm Unit Cards: Terran Alliance and Ghost Fleet Troops


35 Gruntz 15mm Units cards ready to print out and slide into a card sleeve to use in your Great Unification War Campaign.   ...   [click here for more]
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The Regiment: Hostile Takeover: Compatible with Stargrunt and Dirtside II

The Regiment: Hostile Takeover: Compatible with Stargrunt and Dirtside II


The Rytec Interstellar Corporation and the Colfire incorporated mining companies both have claims to mineral rights on the planet Zapotec. The planet was initially discovered by a scout probe over a hundred standard years ago and promised untold mineral wealth to anyone willing to invest significant amounts of money in infrastructure and initial colonization. Rytec and Colfire both launched survey...   [click here for more]
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The Regiment: Local Forces: Compatible with Stargrunt and Dirtside II

The Regiment: Local Forces: Compatible with Stargrunt and Dirtside II


Mercenaries often work with indigenous forces on their many contracts. These forces are often reservists or poorly trained regulars equipped with second hand equipment that is obsolete more often than not. These forces however are not to be completely discounted as effective fighting forces and can provide a mercenary a cheap bu effective method to hold less important objectives. They can also be used...   [click here for more]
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The Regiment: Mission Briefs 1: Compatible with FUBAR and Dirtside II

The Regiment: Mission Briefs 1: Compatible with FUBAR and Dirtside II


The Regiment is simetimes hired for a single important mission inside of a wider campaign. These missions are high risk but high reward and the Regiment has been hired because local forces are incapable of accomplishing it. The missions could be in support of a colonial kleptocrat who is under siege by rebel groups or in protecting vital infrastructure for corporate bloc oligarchs. This missions in...   [click here for more]
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The Regiment: Mission Briefs 2: Compatible with FUBAR and Dirtside II

The Regiment: Mission Briefs 2: Compatible with FUBAR and Dirtside II


The Regiment is sometimes hired for a single important mission inside of a wider campaign. These missions are high risk but high reward and the Regiment has been hired because local forces are incapable of accomplishing it. The missions could be in support of a colonial kleptocrat who is under siege by rebel groups or in protecting vital infrastructure for corporate bloc oligarchs. This missions in...   [click here for more]
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The Regiment: Rolling Thunder: Compatible with Stargrunt and Dirtside II

The Regiment: Rolling Thunder: Compatible with Stargrunt and Dirtside II


Miller's Marauders, simply known as the Regiment to it's members, has been hired by the government of Del a' Zhou to prosecute a war against its neighbor the Rhineland Republic. The two states control a competeing interests in the harvest of a local seaweed which has amazing healing properties. Neither are content to share in the planet's bounty and have been prosecuting a trade war with one another...   [click here for more]
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The Regiment: Rougneck Country: Compatible with Stargrunt and Dirtside II

The Regiment: Rougneck Country: Compatible with Stargrunt and Dirtside II


Johnson's Rock is a planet in the Signus system and is rich in heavy minerals and industrial gemstones. The Olepak Corporation sponsored the first colonization efforts in an attempt to exploit the natural resources of Johnson's Rock. Olepak invested heavily in infrastructure and tranportation costs for miners and their familes to relocate to Johnson's Rock. In the past two hundred years the Olepak...   [click here for more]
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The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Sowing the Wind Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system. The...   [click here for more]
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The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Reaping the Whirlwind... The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that...   [click here for more]
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Wargaming Deployment and Friction Cards

Wargaming Deployment and Friction Cards


15 unique deployment cards and 60 "Bad JuJu (friction) cards to use in your wargames. These cards can be used with any game size or scale and is totally system agnostic. So use them for your Gruntz 15mm games or Warhammer 40k or anything in-between. The Deployment cards allow for a random set of deployment zones so you don't have to stress over how to deploy your forces. The Bad JuJu cards offer...   [click here for more]
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Wargaming Objective Cards

Wargaming Objective Cards


50 unique objective cards to use in your wargames. These cards can be used with any game size or scale and is totally system agnostic. So use them for your Gruntz 15mm games or Warhammer 40k or anything in-between. This file has been put up for people to try out until the actual printed cards are available (I have to wait for proofs then I can ok them for sale.) This is a pdf file i put together with...   [click here for more]
Art of War Games  $2.00

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Concept Cards - Characters

Concept Cards - Characters


Character Cards are a deck of 54 unique and interesting NPCs ready to slot into any fantasy RPG or story. Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth. By taking each of the 5 aspects from a different character, using either a D54 or a printed deck,...   [click here for more]
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Concept Cards - Creatures

Concept Cards - Creatures


When you play for A, B and C, and your players choose 7 Concept Cards - Creatures details 56 unusual foes and exotic beasts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature. As an added bonus we have included a small game. Each Creatures's description details the environment it lives in,...   [click here for more]
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Concept Cards - Epic Characters

Concept Cards - Epic Characters


Concept Cards - Epic Characters is a deck of 56 unique and interesting NPCs ready to slot into any fantasy RPG or story. Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth. By taking each of the 5 aspects from a different character, using either a D56...   [click here for more]
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Concept Cards - Epic Creatures

Concept Cards - Epic Creatures


When you play for A, B and C, and your players choose 7 Concept Cards - Epic Creatures details 56 worldshaking entities that might be encountered by high-powered adventures. They are systemless, and therefore statless, meaning that all the space is used on creating an interesting creature. Each Creatures's description details the environment it lives in, its behaviour, its dangerous traits...   [click here for more]
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Concept Cards - Epic Locations

Concept Cards - Epic Locations


When you play for A, B and C, and your players choose 7 Concept Cards - Epic Locations details 56 high fantasy rural regions and urban structures, so that when your players decide to take off down a side street, or get lost in the wilderness, you can easily find an interesting location for them to visit. They're also useful for mapping out areas before sessions, and planning future encounters....   [click here for more]
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Concept Cards - Epic Plot

Concept Cards - Epic Plot


When you plan for A, B and C, and your players choose 7 Concept Cards - Epic Plots details 56 high fantasy side stories or plot arcs, designed to create fun sessions quickly.  Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a roleplaying tool and a deck. Each Plot Hook's description details the primary location, the characters...   [click here for more]
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Concept Cards - Epic Treasures & Tomes

Concept Cards - Epic Treasures & Tomes


When you plan for A, B and C, and your players choose 7 Concept Cards - Epic Treasures details 56 strange items and exotic artifacts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature. 24 of the Treasures in this set are unusual books, to stock the bookshelves of your worlds. Each Treasures's...   [click here for more]
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Concept Cards - Plot Hooks

Concept Cards - Plot Hooks


When you plan for A, B and C, and your players choose 7 Concept Cards - Plot Hooks details 56 exotic events and odd occurrences, designed to create fun sessions.  This product contains two PDFs - one designed for print-at-home use, and the other for reading on a computer screen. Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a...   [click here for more]
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Concept Cards - Rural Locations

Concept Cards - Rural Locations


When you play for A, B and C, and your players choose 7 Concept Cards - Rural Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit. They're also useful for mapping out areas before sessions, and planning future encounters....   [click here for more]
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Concept Cards - Treasures

Concept Cards - Treasures


When you plan for A, B and C, and your players choose 7 Concept Cards - Creatures details 56 strange items and exotic artifacts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature. Each creature is on a standard poker playing card, allowing the printed form to serve double duty as both a roleplaying...   [click here for more]
Artemis Games  $4.00

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Concept Cards - Urban Locations

Concept Cards - Urban Locations


When you play for A, B and C, and your players choose 7 Concept Cards - Urban Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit. They're also useful for mapping out cities before sessions, even including a solitaire...   [click here for more]
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Concept Cards Mixed Deck

Concept Cards Mixed Deck


Concept Cards decks each contain 56 unique and interesting concepts, written onto playing cards. This free deck includes samples from all 5 types of Concept Card, along with the details of how to make the most of them. To see the rest of the decks, take a look through the Concept Cards category If fantasy isn't your thing, Check out the new science fiction set coming up here. ...   [click here for more]
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Sci-Fi Characters - Concept Cards

Sci-Fi Characters - Concept Cards


Character Cards are a deck of 56 unique and interesting NPCs ready to slot into any sci-fi RPG or story. Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth. If you prefer your NPCs a little more random, by taking each of the 5 aspects from a different...   [click here for more]
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Sci-Fi Planets - Concept Cards

Sci-Fi Planets - Concept Cards


Sci-Fi Planets from Concept Cards are a deck of 56 unique and interesting worlds ready to slot into any sci-fi RPG or story. Each cards details 5 aspect in a concise manner - the environment, the resources, the inhabitants and the political connections of the world. If you prefer your locations a little more random, by taking each of the 5 aspects from a different card, using either a D56 or a printed...   [click here for more]
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Best of Fenix - Volume 1

Best of Fenix - Volume 1


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created...   [click here for more]
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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
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Best of Fenix - Volume 2

Best of Fenix - Volume 2


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created...   [click here for more]
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Best of Fenix - Volume 3

Best of Fenix - Volume 3


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created...   [click here for more]
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