Title |
Publisher |
Price |
City Builder: A Guide to Designing Communities is a writer's resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$24.99
|
 Magic Circle Art Pack
This stock pack includes 25 unique magic circle illustrations. They can be used as teleportation circles, runic designs, summoning circles, or even alien or tech icons. The illustrations have transparent backgrounds. These are great for adding to your projects, whether it be a map, art in a book or illustration, or anywhere you need just a little magic. ... [click here for more] |
Emily Entner |
$4.95
|
No more boring fights!
How many times have your combats happened in a bland 2D map with no interesting tactical options? If you have time to prepare an encounter, you can craft a detailed map with flavorful options and a varied environment. If you're improvising or playing solo, you won't have that luxury. Usually, in this kind of games we don’t plan our encounters (or almost anything) in advance,... [click here for more] |
Crimson Scholar Press |
$2.14
|
 The Role Playing DB is a program that replaces the typical 'messy' loose-leaf notebook typically used by Role Playing gamers to keep track of their characters, spells, monsters, tricks, traps, and worlds. The Role Playing DB implements a user-friendly GUI that presents representations of character, monster, spell etc. sheets as well as maps, using both hex and square spaces on the screen and saves... [click here for more] |
Deepwoods Software |
$0.50
|
INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards.
Also included is a full card title and description listing to get your devious imagination turning!
SECOND EDITION... [click here for more] |
RUNEHAMMER GAMES |
$3.50
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
 Learn to Build Worlds with Titans of Fantasy and Tabletop!
The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more.
Middle-Earth,... [click here for more] |
Kobold Press |
$14.99
|
Hex Kit is a desktop application for building hex maps to be used with table top role playing games. Rather than being bogged down by complicated functions, Hex Kit is built to be intuitive and quick to use with an emphasis on art.
Features:
Multi Platform: Hex Kit runs native on Windows, Mac, and Linux.
Simple to Use:... [click here for more] |
cone of negative energy |
$15.00
|
Dungeon Vault Magazine - Issue 20
Published by Elven Tower
This is issue No. 20 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$5.95 $4.76
|
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99 $3.59
|
 Welcome to the world of GEBB! This set of downloadable Cardstock Characters™ miniatures includes all of the main players from the popular and bestselling science fiction comic, including aliens Vz-7007z, Edwina, Joyce, Derek, the Old Gray, Leftie, and two regular Grays; cyborg Steve; human serfs Marcus and Pix; and even a large model of primordial monster Mama Shug. All of them are provided in two... [click here for more] |
Skirmisher Publishing |
$2.99
|
Run Your Best Campaign Yet
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for... [click here for more] |
Kobold Press |
$9.99 $5.99
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
Hello Explorers!
Welcome to issue 36 of the Frontier Explorer. While it wasn’t intended, this issue ended up with a Knight Hawks theme with details on a number of different ships and lots of rules related to starships.
Steven Parenteau gives us two different ships with deck plans along with an article about a small PSA inspired by thinking about life onboard those starships. Tom Verreault gives... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Dungeon Vault Magazine - Issue 18
Published by Elven Tower
This is issue No. 18 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$6.95 $5.56
|
This Hex Kit tileset is the sequel to Fantasyland and contains over 1,200 new tiles to beautify your maps. Included are more icons, new terrains, tiles to mark status, dungeons, bridges, waterfalls, lakes, cities and much much more.
Installation: Download the zip file and drag the HK-Traveling Through Dangerous Sceneryfolder to your Hex Kit folder. Open the Hex... [click here for more] |
cone of negative energy |
$7.50
|
A full color. hand illustrated tileset for the Hex Kit map making desktop application. It includes over 1,100 tiles to get you started making your Hex Kit map. Each tile was illustrated by hand in traditional mediums, scanned, then edited to work with Hex Kit. This set includes a bright, colorful selection of terrain and icon tiles such as forests,... [click here for more] |
cone of negative energy |
$7.50
|
An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as... [click here for more] |
Skirmisher Publishing |
Pay What You Want
|
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu based on a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on... [click here for more] |
Skirmisher Publishing |
$29.99
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series!
As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit... [click here for more] |
Skirmisher Publishing |
$0.99
|
Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!
Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned... [click here for more] |
Skirmisher Publishing |
$1.99 $1.19
|
The One Page Dungeon Compendium
A collection of dungeons with all of the 2021 One Page Dungeon Contest entries. This contains all of the dangerous dungeons, exciting encounters, amazing adventures, and wonderous worlds. Each one is contained on a single page of the compendium.
There are 74 entries to this year's contest. You get the compiled compendium and a zip file containing each of the individual... [click here for more] |
Spiel Knights |
$5.99 $4.99
|
In the Footsteps of Hercules is a system-free sourcebook devoted to a pilgrimage trail that can be used in conjunction with any fantasy role-playing game. This book describes the various sections of the trail and the prevailing terrain and conditions associated with them; how most pilgrims travel them; alternate ways some pilgrims choose to approach the trail overall or specific parts of it;... [click here for more] |
Skirmisher Publishing |
$9.99
|
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,... [click here for more] |
Skirmisher Publishing |
$0.99
|
“All aboard for the Moon!”
This good-natured early science fiction story describes a near future where humanity coexists with people from other worlds and postulates regular flights between the Earth and the Moon and technological advances like breathing devices that use solid pellets of compressed oxygen. It is a fun and thought-provoking read that will resonate with fans of Victorian-era stories,... [click here for more] |
Skirmisher Publishing |
$0.99
|
 If you are going to be stuck in an endless maze of yellow rooms you might as well have some tunes to block out the hum-buzz of the florescent lights. The Backrooms Vibe is a collection of twelve songs inspired by the Backrooms. Take a voyage through this mysterious realm with songs in a variety of genres from ambient textures to blues to new age to heavy metal.
Track listing: 1. Entering Level 0... [click here for more] |
Point of Insanity Game Studio |
$5.00
|
Cthulhu Text: TTF Font File
Can also be purchased via my website www.thevaultsofmctavish.com
Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum, Sudan. It has, so far defied... [click here for more] |
The Vaults of McTavish |
$3.77
|
Ancient Egyptian obelisks that once lay along the banks of the Nile are now on display in cities like New York, London, Paris, and Rome, and this publication describes how that came to be the case.
“The True Story of the Obelisk” delves into the engineering techniques that were used to transport these massive “Cleopatra’s needles” and describes the weeks, months, and even years required... [click here for more] |
Skirmisher Publishing |
$1.69
|
Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway?
Well, wonder no longer. The Angry Game Master is here to explain it all.
Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing... [click here for more] |
Angry Games, Inc. |
$15.00
|
 "I mean really, Ed. They're savages."
An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out... [click here for more] |
Skirmisher Publishing |
Pay What You Want
|
Do you want to be a better roleplayer or GM? Do you want to encourage spontaneous creativity in your gaming group? Do you want to create dynamic, compelling characters?
If the answer to any of these questions is “yes,” Improv for Gamers is for you! Based on the popular workshop series, this book provides a selection of fun and easy improv exercises designed to take your tabletop... [click here for more] |
Evil Hat Productions, LLC |
$10.00
|
Hello Explorers!
Welcome to the 40th anniversary year of Star Frontiers and issue 35 of the Frontier Explorer. This issue starts with a throwback to the early days of the game with an article by Richard Rose about one of the first ships he designed even before he had the Knight Hawks rules. He also gives us a Knight Hawks adventure later in the issue.
Tom Verreault continues the starship theme... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Decades of GMing Experience at Your Fingertips!
“Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create... [click here for more] |
Kobold Press |
$9.99
|
In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks.
Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks... [click here for more] |
Parallel Publishing |
$10.06
|
 Dungeon Vault Magazine - Issue 17
Published by Elven Tower
This is issue No. 17 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$6.95 $5.56
|
Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need!
Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get... [click here for more] |
Kobold Press |
$14.99 $8.99
|
“Stories from the Northern Myths” delves into some of the tales that directly influenced 20th century fantasy literature in general and its most famous exemplar, The Lord of the Rings, in particular. This historical reprint covers legends that include the cursed hoard of the Rhine Gold and the ring associated with it that corrupts and transforms its owners; the adventures of the Germanic... [click here for more] |
Skirmisher Publishing |
$3.99
|
 Dungeon Vault Magazine - Issue 21
Published by Elven Tower
This is issue No. 21 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$6.95 $5.56
|
"It's TIME!"
An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't... [click here for more] |
Skirmisher Publishing |
Pay What You Want
|
The Brukesian Duchy
Hexcrawl by Elven Tower
Go Here for the Free Preview
The Brukesian Duchy is a human territory by the northern border of a kingdom. The kingdom’s capital is so far south that the crown’s influence is negligible. It is surrounded by dangerous forests that a court of cruel fey princes rule. The regional map is generic in its contents and geography. It requires little effort... [click here for more] |
Elven Tower |
$4.95 $3.96
|
DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This 44 page zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold and optional... [click here for more] |
WhisperingWizard |
$7.00
|
The perfect accessory to play DCC #67: Sailors on the Starless Sea on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the spirit of DCC gaming and its Appendix N origins, yet is scaled and prepared... [click here for more] |
Goodman Games |
$4.99 $3.99
|
 "Thank you, sir. Just doing my job."
An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating... [click here for more] |
Skirmisher Publishing |
Pay What You Want
|
 What's this about?
Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving.
I talked several subjects over... [click here for more] |
Disoriented Ranger Publishing |
$1.00
|
During World War I, development of artillery reached unprecedented levels of lethality, and the most powerful armaments of this sort were truly the super weapons of their day. “Guns and Super-Guns” was written during the last year of the Great War and examines weapons capable of firing huge shells 75 miles on arcs that took them 24 miles over the surface of the earth.
This edition of “Guns and... [click here for more] |
Skirmisher Publishing |
$0.99
|
Infinigrad roils over a corrupted and mutated plane of intersecting multiverses, a situation brought on by wanton abuse of magically weaponry during the Alleyway Conflagration.
After long eons of fighting, The Law was introduced. The Law is a curse that prevents any of The Guilds directly raising arms against one another.
Only The Adventurers, those vagabonds... [click here for more] |
Gorgzu Games |
$8.88
|