Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story... [click here for more]
Back in the old day, role playing systems suggested to describe a character using eye color, hair color, personality etc. I remember myself rolling for height and weight of a character with very little purpose to the actual gameplay.
Later came systems like FATE, Dungeon World and Hillfolk that introduced traits, bonds and character relationships as core mechanics of the game.
I'm a big admirer... [click here for more]
Alterkine presents 31 Figure Flats usable for any modern campaign. Inside entails flats made for the upcoming Alterkine: The Ones We Were module.
and several more in both bi-fold and tri-fold format.
All able to be re-arranged and renamed anyway you want. ... [click here for more]
For all of those who saw the announcement about a She-Ra RPG but were disappointed by it being an April Fool's Day prank!
Here is a one page campaign guide for running either one-off adventures or ongoing campaigns in a world inspired by the She-Ra cartoons old and new.
A suggested way to run it would be to have the players playing the companions of the chosen warrior, but the rules for inculding... [click here for more]